/usr/include/flatzebra/KeyState.h is in libflatzebra-dev 0.1.6-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | /* $Id: KeyState.h,v 1.4 2010/06/05 20:50:42 sarrazip Exp $
KeyState.h - Representation of the state of a keyboard key
flatzebra - Generic 2D Game Engine library
Copyright (C) 2003, 2010 Pierre Sarrazin <http://sarrazip.com/>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#ifndef _H_KeyState
#define _H_KeyState
#include <SDL_keysym.h>
namespace flatzebra {
class KeyState
{
public:
KeyState(SDLKey k0, SDLKey k1 = SDLK_UNKNOWN)
: key(k0), otherKey(k1), now(false), before(false)
{
}
void check(SDLKey keysym, bool pressed)
{
if (keysym == key || keysym == otherKey)
now = pressed;
}
bool isPressed() const
{
return now;
}
bool justPressed() const
{
return !before && now;
}
void remember()
{
before = now;
}
private:
SDLKey key;
SDLKey otherKey;
bool now; // pressed now or not
bool before; // pressed before or not
/* Forbidden operations:
*/
KeyState(const KeyState &x);
KeyState &operator = (const KeyState &x);
};
} // namespace flatzebra
#endif /* _H_KeyState */
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