This file is indexed.

/usr/include/FL/Fl_Tree.H is in libfltk1.3-dev 1.3.2-6+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
//
// "$Id: Fl_Tree.H 9706 2012-11-06 20:46:14Z matt $"
//

#ifndef FL_TREE_H
#define FL_TREE_H

#include <FL/Fl.H>
#include <FL/Fl_Group.H>
#include <FL/Fl_Scrollbar.H>
#include <FL/fl_draw.H>

#include <FL/Fl_Tree_Item.H>
#include <FL/Fl_Tree_Prefs.H>

//////////////////////
// FL/Fl_Tree.H
//////////////////////
//
// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
// Copyright (C) 2009-2010 by Greg Ercolano.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file.  If this
// file is missing or damaged, see the license at:
//
//     http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
//     http://www.fltk.org/str.php
//

///
/// \file
/// \brief This file contains the definitions of the Fl_Tree class
///

/// \class Fl_Tree
///
/// \brief Tree widget.
///
///     \image html tree-simple.png "Fl_Tree example program"
///     \image latex tree-simple.png "Fl_Tree example program" width=4cm
///
/// \code
///     Fl_Tree                                         // Top level widget
///        |--- Fl_Tree_Item                            // Items in the tree
///        |--- Fl_Tree_Prefs                           // Preferences for the tree
///                  |--- Fl_Tree_Connector (enum)      // Connection modes
///                  |--- Fl_Tree_Select (enum)         // Selection modes
///                  |--- Fl_Tree_Sort (enum)           // Sort behavior
/// \endcode
///
///     Similar to Fl_Browser, Fl_Tree is a browser of Fl_Tree_Item's arranged
///     in a parented hierarchy, or 'tree'. Subtrees can be expanded or closed.
///     Items can be added, deleted, inserted, sorted and re-ordered.
///
///     The tree items may also contain other FLTK widgets, like buttons, input fields,
///     or even "custom" widgets.
///
///     The callback() is invoked depending on the value of when():
///
///         - FL_WHEN_RELEASE -- callback invoked when left mouse button is released on an item
///         - FL_WHEN_CHANGED -- callback invoked when left mouse changes selection state
///
///     The simple way to define a tree:
/// \code
///    #include <FL/Fl_Tree.H>
///    [..]
///    Fl_Tree tree(X,Y,W,H);
///    tree.begin();
///      tree.add("Flintstones/Fred");
///      tree.add("Flintstones/Wilma");
///      tree.add("Flintstones/Pebbles");
///      tree.add("Simpsons/Homer");
///      tree.add("Simpsons/Marge");
///      tree.add("Simpsons/Bart");
///      tree.add("Simpsons/Lisa");
///    tree.end();
/// \endcode
///     
/// \b FEATURES
///
///     Items can be added with add(),
///     removed with remove(),
///     completely cleared with clear(),
///     inserted with insert() and insert_above(),
///     selected/deselected with select() and deselect(),
///     open/closed with open() and closed().
///     Children of an item can be swapped around with Fl_Tree_Item::swap_children(),
///     sorting can be controlled when items are add()ed via sortorder().
///     You can walk the entire tree with first() and next().
///     You can walk selected items with first_selected_item() and
///     next_selected_item().
///     Items can be found by their pathname using find_item(const char*),
///     and an item's pathname can be found with item_pathname().
///     The selected items' colors are controlled by selection_color() (inherited from Fl_Widget).
///
/// \b SELECTION OF ITEMS
///
///     The tree can have different selection behaviors controlled by selectmode().
///     The background color used for selected items is the Fl_Tree::selection_color().
///     The foreground color for selected items is controlled internally with fl_contrast().
///
/// \b CHILD WIDGETS
///
///     FLTK widgets (including custom widgets) can be assigned to tree items via
///     Fl_Tree_Item::widget().
///
///     When a widget() is defined, the default behavior is for the widget()
///     to be shown in place of the item's label (if it has one).
///     Only the widget()'s width will be used; the widget()'s x() and y() position
///     will be managed by the tree, and the h() will track the item's height.
///     This default behavior can be altered: 
///     Setting Fl_Tree::item_draw_mode()'s FL_TREE_ITEM_DRAW_LABEL_AND_WIDGET flag
///     causes the label + widget to be displayed together in that order, and
///     adding the FL_TREE_ITEM_HEIGHT_FROM_WIDGET flag causes widget's height
///     to define the widget()'s height.
///
/// \b ICONS
///
///     The tree's open/close icons can be redefined with
///     Fl_Tree::openicon(), Fl_Tree::closeicon(). User icons
///     can either be changed globally with Fl_Tree::usericon(),
///     or on a per-item basis with Fl_Tree_Item::usericon().
///
///     Various default preferences can be globally manipulated via Fl_Tree_Prefs, 
///     including colors, margins, icons, connection lines, etc. 
///
/// \b FONTS AND COLORS
///
///     When adding new items to the tree, the new items get the
///     defaults for fonts and colors from:
///
///	- Fl_Tree::item_labelfont() -- The default item label font (default: FL_HELVETICA)
///     - Fl_Tree::item_labelsize() -- The default item label size (default: FL_NORMAL_SIZE)
///     - Fl_Tree::item_labelfgcolor() -- The default item label foreground color (default: FL_FOREGROUND_COLOR)
///     - Fl_Tree::item_labelbgcolor() -- The default item label background color (default: 0xffffffff, which tree uses as 'transparent')
///
///     Each item (Fl_Tree_Item) inherits a copy of these font/color attributes when created,
///     and each item has its own methods to let the app change these values on a per-item basis
///	using methods of the same name:
///
///	- Fl_Tree_Item::item_labelfont() -- The item's label font (default: FL_HELVETICA)
///     - Fl_Tree_Item::item_labelsize() -- The item's label size (default: FL_NORMAL_SIZE)
///     - Fl_Tree_Item::item_labelfgcolor() -- The item's label foreground color (default: FL_FOREGROUND_COLOR)
///     - Fl_Tree_Item::item_labelbgcolor() -- The item's label background color (default: 0xffffffff, which tree uses as 'transparent')
///
/// \b CALLBACKS
///
///     The tree's callback() will be invoked when items change state or are open/closed.
///     when() controls when mouse/keyboard events invoke the callback.
///     callback_item() and callback_reason() can be used to determine the cause of the callback. eg:
///
/// \code
/// void MyTreeCallback(Fl_Widget *w, void *data) {
///   Fl_Tree      *tree = (Fl_Tree*)w;
///   Fl_Tree_Item *item = (Fl_Tree_Item*)tree->callback_item();	// get selected item
///   switch ( tree->callback_reason() ) {
///     case FL_TREE_REASON_SELECTED: [..]
///     case FL_TREE_REASON_DESELECTED: [..]
///     case FL_TREE_REASON_RESELECTED: [..]
///     case FL_TREE_REASON_OPENED: [..]
///     case FL_TREE_REASON_CLOSED: [..]
///   }
/// \endcode
///
///     To get the item's full menu pathname, you can use Fl_Tree::item_pathname(), eg:
///
/// \code
///   char pathname[256] = "???";
///   tree->item_pathname(pathname, sizeof(pathname), item);		// eg. "Parent/Child/Item"
/// \endcode
///
///     To walk all the items of the tree from top to bottom:
/// \code
/// // Walk all the items in the tree, and print their labels
/// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) {
///     printf("Item: %s\n", item->label());
/// }
/// \endcode
///
///     To recursively walk all the children of a particular item, 
///     define a function that uses recursion:
///     \code
/// // Find all of the item's children and print an indented report of their labels
/// void my_print_all_children(Fl_Tree_Item *item, int indent=0) {
///     for ( int t=0; t<item->children(); t++ ) {
///         printf("%*s Item: %s\n", indent, "", item->child(t)->label());
///         my_print_all_children(item->child(t), indent+4);   // recurse
///     }
/// }
///     \endcode
///
///     To change the default label font and color for creating new items:
/// \code
///  tree = new Fl_Tree(..);
///  tree->item_labelfont(FL_COURIER);	// Use Courier font for all new items
///  tree->item_labelfgcolor(FL_RED);	// Use red color for labels of all new items
///  [..]
///  // Now create the items in the tree using the above defaults.
///  tree->add("Aaa");
///  tree->add("Bbb");
///  [..]
/// \endcode
///
///     To change the font and color of all items in the tree:
/// \code
/// // Change the font and color of all items currently in the tree
/// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) {
///     item->labelfont(FL_COURIER);
///     item->labelcolor(FL_RED);
/// }
/// \endcode
///
///     The following image shows the tree's various visual elements
///     and the methods that control them:
///     
///     \image html tree-elements.png
///     \image latex tree-elements.png "Fl_Tree dimensions" width=6cm
///
///     The following table lists keyboard bindings for navigating the tree:
///
///  <TABLE BORDER="1" SUMMARY="Fl_Tree keyboard bindings.">
///    <CAPTION ALIGN=TOP>Fl_Tree keyboard bindings.</CAPTION>
///  <TR>
///    <TD WIDTH=25% ALIGN=CENTER><B>Keyboard</B></TD>
///    <TD WIDTH=25% ALIGN=CENTER><B>FL_TREE_SELECT_MULTI</B></TD>
///    <TD WIDTH=25% ALIGN=CENTER><B>FL_TREE_SELECT_SINGLE</B></TD>
///    <TD WIDTH=25% ALIGN=CENTER><B>FL_TREE_SELECT_NONE</B></TD>
///
///  </TR><TR>
///    <TD ALIGN=CENTER><B>Ctrl-A</B> (Linux/Windows)<BR><B>Command-A</B> (Mac)</TD>
///    <TD ALIGN=CENTER>Select all items.</TD>
///    <TD ALIGN=CENTER>N/A</TD>
///    <TD ALIGN=CENTER>N/A</TD>
///
///  </TR><TR>
///    <TD ALIGN=CENTER><B>Space </B></TD>
///    <TD ALIGN=CENTER>Selects item.</TD>
///    <TD ALIGN=CENTER>Selects item.</TD>
///    <TD ALIGN=CENTER>N/A</TD>
///
///  </TR><TR>
///    <TD ALIGN=CENTER><B>Ctrl-Space </B></TD>
///    <TD ALIGN=CENTER>Toggle item.</TD>
///    <TD ALIGN=CENTER>Toggle item.</TD>
///    <TD ALIGN=CENTER>N/A</TD>
///
///  </TR><TR>
///    <TD ALIGN=CENTER><B>Shift-Space </B></TD>
///    <TD ALIGN=CENTER>Extends selection<BR>from last item.</TD>
///    <TD ALIGN=CENTER>Selects item.</TD>
///    <TD ALIGN=CENTER>N/A</TD>
///
///  </TR><TR>
///    <TD ALIGN=CENTER><B>Enter,<BR>Ctrl-Enter,<BR>Shift-Enter </B></TD>
///    <TD ALIGN=CENTER>Toggles open/close</TD>
///    <TD ALIGN=CENTER>Toggles open/close</TD>
///    <TD ALIGN=CENTER>Toggles open/close</TD>
///
///  </TR><TR>
///    <TD ALIGN=CENTER><B>Right / Left</B></TD>
///    <TD ALIGN=CENTER>Open/Close item.</TD>
///    <TD ALIGN=CENTER>Open/Close item.</TD>
///    <TD ALIGN=CENTER>Open/Close item.</TD>
///
///  </TR><TR>
///    <TD ALIGN=CENTER><B>Up / Down</B></TD>
///    <TD ALIGN=CENTER>Move focus box up/down.</TD>
///    <TD ALIGN=CENTER>Move focus box up/down.</TD>
///    <TD ALIGN=CENTER>N/A</TD>
///
///  </TR><TR>
///    <TD ALIGN=CENTER><B>Shift-Up / Shift-Down</B></TD>
///    <TD ALIGN=CENTER>Extend selection up/down.</TD>
///    <TD ALIGN=CENTER>Move focus up/down.</TD>
///    <TD ALIGN=CENTER>N/A</TD>
///
///  </TR><TR>
///    <TD ALIGN=CENTER><B>Home / End</B></TD>
///    <TD ALIGN=CENTER>Move to top/bottom of tree.</TD>
///    <TD ALIGN=CENTER>Move to top/bottom of tree.</TD>
///    <TD ALIGN=CENTER>Move to top/bottom of tree.</TD>
///
///  </TR><TR>
///    <TD ALIGN=CENTER><B>PageUp / PageDown</B></TD>
///    <TD ALIGN=CENTER>Page up/down.</TD>
///    <TD ALIGN=CENTER>Page up/down.</TD>
///    <TD ALIGN=CENTER>Page up/down.</TD>
///
///  </TD></TR></TABLE>
///

/// \enum Fl_Tree_Reason
/// The reason the callback was invoked.
///
enum Fl_Tree_Reason {
  FL_TREE_REASON_NONE=0,	///< unknown reason
  FL_TREE_REASON_SELECTED,	///< an item was selected
  FL_TREE_REASON_DESELECTED,	///< an item was de-selected
#if FLTK_ABI_VERSION >= 10301
  FL_TREE_REASON_RESELECTED,	///< an item was re-selected (e.g. double-clicked)
#endif /*FLTK_ABI_VERSION*/
  FL_TREE_REASON_OPENED,	///< an item was opened
  FL_TREE_REASON_CLOSED		///< an item was closed
};

class FL_EXPORT Fl_Tree : public Fl_Group {
  friend class Fl_Tree_Item;
  Fl_Tree_Item  *_root;				// can be null!
  Fl_Tree_Item  *_item_focus;			// item that has focus box
  Fl_Tree_Item  *_callback_item;		// item invoked during callback (can be NULL)
  Fl_Tree_Reason _callback_reason;		// reason for the callback
  Fl_Tree_Prefs  _prefs;			// all the tree's settings
  int            _scrollbar_size;		// size of scrollbar trough

#if FLTK_ABI_VERSION >= 10301
  // NEW: 
  Fl_Tree_Item *_lastselect;
#else /*FLTK_ABI_VERSION*/
  // OLD: static data inside handle() method
#endif /*FLTK_ABI_VERSION*/

  void fix_scrollbar_order();

protected:
  Fl_Scrollbar *_vscroll;			///< Vertical scrollbar
  void item_clicked(Fl_Tree_Item* val);
  void do_callback_for_item(Fl_Tree_Item* item, Fl_Tree_Reason reason);
  Fl_Tree_Item *next_visible_item(Fl_Tree_Item *start, int dir);
  void extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to);
  int draw_tree();

public:
  Fl_Tree(int X, int Y, int W, int H, const char *L=0);
  ~Fl_Tree();
  int handle(int e);
  void draw();
  void show_self();
  
  ///////////////////////
  // root methods
  ///////////////////////
  void root_label(const char *new_label);
  Fl_Tree_Item* root();

  ////////////////////////////////
  // Item creation/removal methods
  ////////////////////////////////
  Fl_Tree_Item *add(const char *path);
  Fl_Tree_Item* add(Fl_Tree_Item *item, const char *name);
  Fl_Tree_Item *insert_above(Fl_Tree_Item *above, const char *name);
  Fl_Tree_Item* insert(Fl_Tree_Item *item, const char *name, int pos);
  int remove(Fl_Tree_Item *item);
  void clear();
  void clear_children(Fl_Tree_Item *item);

  ////////////////////////
  // Item lookup methods
  ////////////////////////
  Fl_Tree_Item *find_item(const char *path);
  const Fl_Tree_Item *find_item(const char *path) const;
  int item_pathname(char *pathname, int pathnamelen, const Fl_Tree_Item *item) const;
  const Fl_Tree_Item *find_clicked() const;
  Fl_Tree_Item *item_clicked();
  Fl_Tree_Item *first();
  Fl_Tree_Item *first_visible();
  Fl_Tree_Item *next(Fl_Tree_Item *item=0);
  Fl_Tree_Item *prev(Fl_Tree_Item *item=0);
  Fl_Tree_Item *last();
  Fl_Tree_Item *last_visible();
  Fl_Tree_Item *first_selected_item();
  Fl_Tree_Item *next_selected_item(Fl_Tree_Item *item=0);

  //////////////////////////
  // Item open/close methods
  //////////////////////////
  int open(Fl_Tree_Item *item, int docallback=1);
  int open(const char *path, int docallback=1);
  void open_toggle(Fl_Tree_Item *item, int docallback=1);
  int close(Fl_Tree_Item *item, int docallback=1);
  int close(const char *path, int docallback=1);
  int is_open(Fl_Tree_Item *item) const;
  int is_open(const char *path) const;
  int is_close(Fl_Tree_Item *item) const;
  int is_close(const char *path) const;

  /////////////////////////
  // Item selection methods
  /////////////////////////
  int select(Fl_Tree_Item *item, int docallback=1);
  int select(const char *path, int docallback=1);
  void select_toggle(Fl_Tree_Item *item, int docallback=1);
  int deselect(Fl_Tree_Item *item, int docallback=1);
  int deselect(const char *path, int docallback=1);
  int deselect_all(Fl_Tree_Item *item=0, int docallback=1);
  int select_only(Fl_Tree_Item *selitem, int docallback=1);
  int select_all(Fl_Tree_Item *item=0, int docallback=1);
  void set_item_focus(Fl_Tree_Item *item);
  Fl_Tree_Item *get_item_focus() const;
  int is_selected(Fl_Tree_Item *item) const;
  int is_selected(const char *path);

  /////////////////////////////////
  // Item attribute related methods
  /////////////////////////////////
  Fl_Font     item_labelfont() const;
  void        item_labelfont(Fl_Font val);
  Fl_Fontsize item_labelsize() const;
  void        item_labelsize(Fl_Fontsize val);
  Fl_Color    item_labelfgcolor(void) const;
  void        item_labelfgcolor(Fl_Color val);
  Fl_Color    item_labelbgcolor(void) const;
  void        item_labelbgcolor(Fl_Color val);
  Fl_Color connectorcolor() const;
  void connectorcolor(Fl_Color val);
  int marginleft() const;
  void marginleft(int val);
  int margintop() const;
  void margintop(int val);
#if FLTK_ABI_VERSION >= 10301
  int marginbottom() const;
  void marginbottom(int val);
#endif /*FLTK_ABI_VERSION*/
  int linespacing() const;
  void linespacing(int val);
  int openchild_marginbottom() const;
  void openchild_marginbottom(int val);
  int usericonmarginleft() const;
  void usericonmarginleft(int val);
  int labelmarginleft() const;
  void labelmarginleft(int val);
#if FLTK_ABI_VERSION >= 10301
  int widgetmarginleft() const;
  void widgetmarginleft(int val);
#endif /*FLTK_ABI_VERSION*/
  int connectorwidth() const;
  void connectorwidth(int val);
  Fl_Image* usericon() const;
  void usericon(Fl_Image *val);
  Fl_Image* openicon() const;
  void openicon(Fl_Image *val);
  Fl_Image* closeicon() const;
  void closeicon(Fl_Image *val);
  int showcollapse() const;
  void showcollapse(int val);
  int showroot() const;
  void showroot(int val);
  Fl_Tree_Connector connectorstyle() const;
  void connectorstyle(Fl_Tree_Connector val);
  Fl_Tree_Sort sortorder() const;
  void sortorder(Fl_Tree_Sort val);
  Fl_Boxtype selectbox() const;
  void selectbox(Fl_Boxtype val);
  Fl_Tree_Select selectmode() const;
  void selectmode(Fl_Tree_Select val);
#if FLTK_ABI_VERSION >= 10301
  Fl_Tree_Item_Reselect_Mode item_reselect_mode() const;
  void item_reselect_mode(Fl_Tree_Item_Reselect_Mode mode);
  Fl_Tree_Item_Draw_Mode item_draw_mode() const;
  void item_draw_mode(Fl_Tree_Item_Draw_Mode mode);
  void item_draw_mode(int mode);
#endif /*FLTK_ABI_VERSION*/
  int displayed(Fl_Tree_Item *item);
  void show_item(Fl_Tree_Item *item, int yoff);
  void show_item(Fl_Tree_Item *item);
  void show_item_top(Fl_Tree_Item *item);
  void show_item_middle(Fl_Tree_Item *item);
  void show_item_bottom(Fl_Tree_Item *item);
  void display(Fl_Tree_Item *item);
  int  vposition() const;
  void vposition(int pos);

  int is_scrollbar(Fl_Widget *w);
  int scrollbar_size() const;
  void scrollbar_size(int size);
  int is_vscroll_visible() const;

  ///////////////////////
  // callback related
  ///////////////////////
  void callback_item(Fl_Tree_Item* item);
  Fl_Tree_Item* callback_item();
  void callback_reason(Fl_Tree_Reason reason);
  Fl_Tree_Reason callback_reason() const;

  /// Load FLTK preferences
  void load(class Fl_Preferences&);
};

#endif /*FL_TREE_H*/

//
// End of "$Id: Fl_Tree.H 9706 2012-11-06 20:46:14Z matt $".
//