/usr/include/fox-1.6/FXDC.h is in libfox-1.6-dev 1.6.50-1+b1.
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* *
* D e v i c e C o n t e x t B a s e C l a s s *
* *
*********************************************************************************
* Copyright (C) 1999,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXDC.h,v 1.37 2006/01/22 17:58:00 fox Exp $ *
********************************************************************************/
#ifndef FXDC_H
#define FXDC_H
namespace FX {
/// Drawing (BITBLT) functions
enum FXFunction {
BLT_CLR, /// D := 0
BLT_SRC_AND_DST, /// D := S & D
BLT_SRC_AND_NOT_DST, /// D := S & ~D
BLT_SRC, /// D := S
BLT_NOT_SRC_AND_DST, /// D := ~S & D
BLT_DST, /// D := D
BLT_SRC_XOR_DST, /// D := S ^ D
BLT_SRC_OR_DST, /// D := S | D
BLT_NOT_SRC_AND_NOT_DST, /// D := ~S & ~D == D := ~(S | D)
BLT_NOT_SRC_XOR_DST, /// D := ~S ^ D
BLT_NOT_DST, /// D := ~D
BLT_SRC_OR_NOT_DST, /// D := S | ~D
BLT_NOT_SRC, /// D := ~S
BLT_NOT_SRC_OR_DST, /// D := ~S | D
BLT_NOT_SRC_OR_NOT_DST, /// D := ~S | ~D == ~(S & D)
BLT_SET /// D := 1
};
/// Line Styles
enum FXLineStyle {
LINE_SOLID, /// Solid lines
LINE_ONOFF_DASH, /// On-off dashed lines
LINE_DOUBLE_DASH /// Double dashed lines
};
/// Line Cap Styles
enum FXCapStyle {
CAP_NOT_LAST, /// Don't include last end cap
CAP_BUTT, /// Butting line end caps
CAP_ROUND, /// Round line end caps
CAP_PROJECTING /// Projecting line end caps
};
/// Line Join Styles
enum FXJoinStyle {
JOIN_MITER, /// Mitered or pointy joints
JOIN_ROUND, /// Round line joints
JOIN_BEVEL /// Beveled or flat joints
};
/// Fill Styles
enum FXFillStyle {
FILL_SOLID, /// Fill with solid color
FILL_TILED, /// Fill with tiled bitmap
FILL_STIPPLED, /// Fill where stipple mask is 1
FILL_OPAQUESTIPPLED /// Fill with foreground where mask is 1, background otherwise
};
/// Fill Rules
enum FXFillRule {
RULE_EVEN_ODD, /// Even odd polygon filling
RULE_WINDING /// Winding rule polygon filling
};
/// Stipple/dither patterns
enum FXStipplePattern {
STIPPLE_0 = 0,
STIPPLE_NONE = 0,
STIPPLE_BLACK = 0, /// All ones
STIPPLE_1 = 1,
STIPPLE_2 = 2,
STIPPLE_3 = 3,
STIPPLE_4 = 4,
STIPPLE_5 = 5,
STIPPLE_6 = 6,
STIPPLE_7 = 7,
STIPPLE_8 = 8,
STIPPLE_GRAY = 8, /// 50% gray
STIPPLE_9 = 9,
STIPPLE_10 = 10,
STIPPLE_11 = 11,
STIPPLE_12 = 12,
STIPPLE_13 = 13,
STIPPLE_14 = 14,
STIPPLE_15 = 15,
STIPPLE_16 = 16,
STIPPLE_WHITE = 16, /// All zeroes
STIPPLE_HORZ = 17, /// Horizontal hatch pattern
STIPPLE_VERT = 18, /// Vertical hatch pattern
STIPPLE_CROSS = 19, /// Cross-hatch pattern
STIPPLE_DIAG = 20, /// Diagonal // hatch pattern
STIPPLE_REVDIAG = 21, /// Reverse diagonal \\ hatch pattern
STIPPLE_CROSSDIAG = 22 /// Cross-diagonal hatch pattern
};
/// Line segment
struct FXSegment {
FXshort x1,y1,x2,y2;
};
/// Arc
struct FXArc {
FXshort x,y,w,h,a,b;
};
class FXApp;
class FXImage;
class FXBitmap;
class FXIcon;
class FXFont;
class FXDrawable;
class FXRegion;
/**
* Abstract Device Context
*
* A Device Context is used to maintain the state of the graphics drawing system.
* Defining your drawing code in terms of the Abstract Device Context allows the
* drawing commands to be rendered on different types of surfaces, such as windows
* and images (FXDCWindow), or on paper (FXDCPrint).
* WYSYWYG may be obtained by using the same identical drawing code in your
* application regardless of the actual device surface being utilized.
*/
class FXAPI FXDC {
friend class FXFont;
private:
FXApp *app; // Application
protected:
void *ctx; // Context handle
FXFont *font; // Drawing font
FXStipplePattern pattern; // Stipple pattern
FXBitmap *stipple; // Stipple bitmap
FXImage *tile; // Tile image
FXBitmap *mask; // Mask bitmap
FXRectangle clip; // Clip rectangle
FXColor fg; // Foreground color
FXColor bg; // Background color
FXuint width; // Line width
FXCapStyle cap; // Line cap style
FXJoinStyle join; // Line join style
FXLineStyle style; // Line style
FXFillStyle fill; // Fill style
FXFillRule rule; // Fill rule
FXFunction rop; // RasterOp
FXchar dashpat[32]; // Line dash pattern data
FXuint dashlen; // Line dash pattern length
FXuint dashoff; // Line dash pattern offset
FXint tx; // Tile dx
FXint ty; // Tile dy
FXint cx; // Clip x
FXint cy; // Clip y
private:
FXDC();
FXDC(const FXDC&);
FXDC &operator=(const FXDC&);
public:
/// Construct dummy DC
FXDC(FXApp* a);
/// Get application
FXApp* getApp() const { return app; }
/// Get context handle
void* context() const { return ctx; }
/// Read back pixel
virtual FXColor readPixel(FXint x,FXint y);
/// Draw points
virtual void drawPoint(FXint x,FXint y);
virtual void drawPoints(const FXPoint* points,FXuint npoints);
virtual void drawPointsRel(const FXPoint* points,FXuint npoints);
/// Draw lines
virtual void drawLine(FXint x1,FXint y1,FXint x2,FXint y2);
virtual void drawLines(const FXPoint* points,FXuint npoints);
virtual void drawLinesRel(const FXPoint* points,FXuint npoints);
virtual void drawLineSegments(const FXSegment* segments,FXuint nsegments);
/// Draw rectangles
virtual void drawRectangle(FXint x,FXint y,FXint w,FXint h);
virtual void drawRectangles(const FXRectangle* rectangles,FXuint nrectangles);
/// Draw rounded rectangle with ellipse with ew and ellips height eh
virtual void drawRoundRectangle(FXint x,FXint y,FXint w,FXint h,FXint ew,FXint eh);
/**
* Draw arcs.
* The argument ang1 specifies the start of the arc relative to the
* three-o'clock position from the center, in units of degrees*64.
* The argument ang2 specifies the path and extent of the arc relative
* to the start of the arc, in units of degrees*64.
* The arguments x,y,w,h specify the bounding rectangle.
*/
virtual void drawArc(FXint x,FXint y,FXint w,FXint h,FXint ang1,FXint ang2);
virtual void drawArcs(const FXArc* arcs,FXuint narcs);
/// Draw ellipse
virtual void drawEllipse(FXint x,FXint y,FXint w,FXint h);
/// Filled rectangles
virtual void fillRectangle(FXint x,FXint y,FXint w,FXint h);
virtual void fillRectangles(const FXRectangle* rectangles,FXuint nrectangles);
/// Filled rounded rectangle with ellipse with ew and ellips height eh
virtual void fillRoundRectangle(FXint x,FXint y,FXint w,FXint h,FXint ew,FXint eh);
/// Fill chord
virtual void fillChord(FXint x,FXint y,FXint w,FXint h,FXint ang1,FXint ang2);
virtual void fillChords(const FXArc* chords,FXuint nchords);
/// Fill arcs
virtual void fillArc(FXint x,FXint y,FXint w,FXint h,FXint ang1,FXint ang2);
virtual void fillArcs(const FXArc* arcs,FXuint narcs);
/// Fill ellipse
virtual void fillEllipse(FXint x,FXint y,FXint w,FXint h);
/// Filled polygon
virtual void fillPolygon(const FXPoint* points,FXuint npoints);
virtual void fillConcavePolygon(const FXPoint* points,FXuint npoints);
virtual void fillComplexPolygon(const FXPoint* points,FXuint npoints);
/// Filled polygon with relative points
virtual void fillPolygonRel(const FXPoint* points,FXuint npoints);
virtual void fillConcavePolygonRel(const FXPoint* points,FXuint npoints);
virtual void fillComplexPolygonRel(const FXPoint* points,FXuint npoints);
/// Draw hashed box
virtual void drawHashBox(FXint x,FXint y,FXint w,FXint h,FXint b=1);
/// Draw focus rectangle
virtual void drawFocusRectangle(FXint x,FXint y,FXint w,FXint h);
/// Draw area from source
virtual void drawArea(const FXDrawable* source,FXint sx,FXint sy,FXint sw,FXint sh,FXint dx,FXint dy);
/// Draw area stretched area from source
virtual void drawArea(const FXDrawable* source,FXint sx,FXint sy,FXint sw,FXint sh,FXint dx,FXint dy,FXint dw,FXint dh);
/// Draw image
virtual void drawImage(const FXImage* image,FXint dx,FXint dy);
/// Draw bitmap
virtual void drawBitmap(const FXBitmap* bitmap,FXint dx,FXint dy);
/// Draw icon
virtual void drawIcon(const FXIcon* icon,FXint dx,FXint dy);
virtual void drawIconShaded(const FXIcon* icon,FXint dx,FXint dy);
virtual void drawIconSunken(const FXIcon* icon,FXint dx,FXint dy);
/// Draw string with base line starting at x, y
virtual void drawText(FXint x,FXint y,const FXString& string);
virtual void drawText(FXint x,FXint y,const FXchar* string,FXuint length);
/// Draw text starting at x, y over filled background
virtual void drawImageText(FXint x,FXint y,const FXString& string);
virtual void drawImageText(FXint x,FXint y,const FXchar* string,FXuint length);
/// Set foreground drawing color
virtual void setForeground(FXColor clr);
/// Get foreground drawing color
FXColor getForeground() const { return fg; }
/// Set background drawing color
virtual void setBackground(FXColor clr);
/// Get background drawing color
FXColor getBackground() const { return bg; }
/**
* Set dash pattern and dash offset.
* A dash pattern of [1 2 3 4] is a repeating pattern of 1 foreground pixel,
* 2 background pixels, 3 foreground pixels, and 4 background pixels.
* The offset is where in the pattern the system will start counting.
* The maximum length of the dash pattern is 32.
*/
virtual void setDashes(FXuint dashoffset,const FXchar *dashpattern,FXuint dashlength);
/// Get dash pattern
const FXchar* getDashPattern() const { return dashpat; }
/// Get dash offset
FXuint getDashOffset() const { return dashoff; }
/// Get dash length
FXuint getDashLength() const { return dashlen; }
/// Set line width:- 0 means thinnest/fastest possible
virtual void setLineWidth(FXuint linewidth=0);
/// Get line width
FXuint getLineWidth() const { return width; }
/// Set line cap style
virtual void setLineCap(FXCapStyle capstyle=CAP_BUTT);
/// Get line cap style
FXCapStyle getLineCap() const { return cap; }
/// Set line join style
virtual void setLineJoin(FXJoinStyle joinstyle=JOIN_MITER);
/// Get line join style
FXJoinStyle getLineJoin() const { return join; }
/// Set line style
virtual void setLineStyle(FXLineStyle linestyle=LINE_SOLID);
/// Get line style
FXLineStyle getLineStyle() const { return style; }
/// Set fill style
virtual void setFillStyle(FXFillStyle fillstyle=FILL_SOLID);
/// Get fill style
FXFillStyle getFillStyle() const { return fill; }
/// Set fill rule
virtual void setFillRule(FXFillRule fillrule=RULE_EVEN_ODD);
/// Get fill rule
FXFillRule getFillRule() const { return rule; }
/// Set rasterop function
virtual void setFunction(FXFunction func=BLT_SRC);
/// Get rasterop function
FXFunction getFunction() const { return rop; }
/// Set the tile image
virtual void setTile(FXImage* image,FXint dx=0,FXint dy=0);
/// Get the tile image
FXImage *getTile() const { return tile; }
/// Set the stipple pattern
virtual void setStipple(FXBitmap *bitmap,FXint dx=0,FXint dy=0);
/// Get stipple bitmap
FXBitmap *getStippleBitmap() const { return stipple; }
/// Set the stipple pattern
virtual void setStipple(FXStipplePattern pat,FXint dx=0,FXint dy=0);
/// Get pattern
FXStipplePattern getStipplePattern() const { return pattern; }
/// Set clip region
virtual void setClipRegion(const FXRegion& region);
/// Set clip rectangle
virtual void setClipRectangle(FXint x,FXint y,FXint w,FXint h);
/// Change clip rectangle
virtual void setClipRectangle(const FXRectangle& rectangle);
/// Return clip rectangle
const FXRectangle& getClipRectangle() const { return clip; }
/// Return clip x
FXint getClipX() const { return clip.x; }
/// Return clip y
FXint getClipY() const { return clip.y; }
/// Return clip width
FXint getClipWidth() const { return clip.w; }
/// Return clip height
FXint getClipHeight() const { return clip.h; }
/// Clear clipping
virtual void clearClipRectangle();
/// Set clip mask
virtual void setClipMask(FXBitmap* bitmap,FXint dx=0,FXint dy=0);
/// Clear clip mask
virtual void clearClipMask();
/// Set font to draw text with
virtual void setFont(FXFont *fnt);
/// Get text font
FXFont* getFont() const { return font; }
/// Clip against child windows
virtual void clipChildren(FXbool yes);
/// Destructor
virtual ~FXDC();
};
}
#endif
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