This file is indexed.

/usr/include/fox-1.6/FXGLShape.h is in libfox-1.6-dev 1.6.50-1+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/********************************************************************************
*                                                                               *
*                   O p e n G L   S h a p e   O b j e c t                       *
*                                                                               *
*********************************************************************************
* Copyright (C) 1998,2006 by Jeroen van der Zijp.   All Rights Reserved.        *
*********************************************************************************
* This library is free software; you can redistribute it and/or                 *
* modify it under the terms of the GNU Lesser General Public                    *
* License as published by the Free Software Foundation; either                  *
* version 2.1 of the License, or (at your option) any later version.            *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
* Lesser General Public License for more details.                               *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public              *
* License along with this library; if not, write to the Free Software           *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
*********************************************************************************
* $Id: FXGLShape.h,v 1.25 2006/01/22 17:58:03 fox Exp $                         *
********************************************************************************/
#ifndef FXGLSHAPE_H
#define FXGLSHAPE_H

#ifndef FXGLOBJECT_H
#include "FXGLObject.h"
#endif

namespace FX {


class FXGLViewer;
class FXGLObject;


// Shape drawing options
enum {
  SURFACE_SINGLESIDED   = 0,              // Single-sided [both sides same]
  SURFACE_DUALSIDED     = 0x00000001,     // Dual-sided surface
  SHADING_NONE          = 0,              // No light source
  SHADING_SMOOTH        = 0x00000002,     // Smooth shaded
  SHADING_FLAT          = 0x00000004,     // Flag shaded
  FACECULLING_OFF       = 0,              // No face culling
  FACECULLING_ON        = 0x00000008,     // Cull backward facing surfaces
  STYLE_SURFACE         = 0x00000010,     // Draw filled surfaces
  STYLE_WIREFRAME       = 0x00000020,     // Draw wire frame
  STYLE_POINTS          = 0x00000040,     // Draw as points
  STYLE_BOUNDBOX        = 0x00000080      // Draw bounding box
  };



/// OpenGL Shape Object
class FXAPI FXGLShape : public FXGLObject {
  FXDECLARE_ABSTRACT(FXGLShape)
protected:
  FXVec3f       position;             // Middle of the Bounding Box
  FXMaterial    material[2];          // Front and back material properties
  FXRangef      range;                // Range box
  FXuint	options;              // Drawing options
  FXString	tip;
protected:
  FXGLShape();
  virtual void drawshape(FXGLViewer*){}  // To be overloaded by derived class
  void drawbox();
  void drawhandles();
public:
  long onDNDDrop(FXObject*,FXSelector,void*);
  long onDNDMotion(FXObject*,FXSelector,void*);
  long onQueryTip(FXObject*,FXSelector,void*);
  long onCmdShadeOff(FXObject*,FXSelector,void*);
  long onUpdShadeOff(FXObject*,FXSelector,void*);
  long onCmdShadeOn(FXObject*,FXSelector,void*);
  long onUpdShadeOn(FXObject*,FXSelector,void*);
  long onCmdShadeSmooth(FXObject*,FXSelector,void*);
  long onUpdShadeSmooth(FXObject*,FXSelector,void*);
  long onCmdFrontMaterial(FXObject*,FXSelector,void*);
  long onUpdFrontMaterial(FXObject*,FXSelector,void*);
  long onCmdBackMaterial(FXObject*,FXSelector,void*);
  long onUpdBackMaterial(FXObject*,FXSelector,void*);
  long onCmdDrawingStyle(FXObject*,FXSelector,void*);
  long onUpdDrawingStyle(FXObject*,FXSelector,void*);
public:
  enum {
    ID_SHADEOFF=FXGLObject::ID_LAST,
    ID_SHADEON,
    ID_SHADESMOOTH,
    ID_TOGGLE_SIDED,
    ID_TOGGLE_CULLING,
    ID_STYLE_POINTS,
    ID_STYLE_WIREFRAME,
    ID_STYLE_SURFACE,
    ID_STYLE_BOUNDINGBOX,
    ID_FRONT_MATERIAL,
    ID_BACK_MATERIAL,
    ID_LAST
    };
public:

  /// Construct with specified origin and options
  FXGLShape(FXfloat x,FXfloat y,FXfloat z,FXuint opts);

  /// Construct with specified origin, options and front and back materials
  FXGLShape(FXfloat x,FXfloat y,FXfloat z,FXuint opts,const FXMaterial& front,const FXMaterial& back);

  /// Copy constructor
  FXGLShape(const FXGLShape& orig);

  /// Called by the viewer to get bounds for this object
  virtual void bounds(FXRangef& box);

  /// Draw this object in a viewer
  virtual void draw(FXGLViewer* viewer);

  /// Draw this object for hit-testing purposes
  virtual void hit(FXGLViewer* viewer);

  /// Copy this object
  virtual FXGLObject* copy();

  /// Return true if this object can be dragged around
  virtual FXbool canDrag() const;

  /// Return true if this object can be deleted from the scene
  virtual FXbool canDelete() const;

  /// Drag this object from one position to another
  virtual FXbool drag(FXGLViewer* viewer,FXint fx,FXint fy,FXint tx,FXint ty);

  /// Set the tool tip message for this object
  void setTipText(const FXString& text){ tip=text; }

  /// Get the tool tip message for this object
  const FXString& getTipText() const { return tip; }

  /// Set the material for specified side (where side = 0 or 1)
  void setMaterial(FXint side,const FXMaterial &mtl);

  /// Get the material for specified side (where side = 0 or 1)
  void getMaterial(FXint side,FXMaterial &mtl) const;

  /// Save shape to a stream
  virtual void save(FXStream& store) const;

  /// Load shape from a stream
  virtual void load(FXStream& store);
  };

}

#endif