/usr/include/fox-1.6/FXMenuCascade.h is in libfox-1.6-dev 1.6.50-1+b1.
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* *
* M e n u C a s c a d e W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXMenuCascade.h,v 1.24 2006/01/22 17:58:06 fox Exp $ *
********************************************************************************/
#ifndef FXMENUCASCADE_H
#define FXMENUCASCADE_H
#ifndef FXMENUCAPTION_H
#include "FXMenuCaption.h"
#endif
namespace FX {
class FXPopup;
/**
* The cascade menu widget is used to bring up a sub menu from a
* pull down menu.
*/
class FXAPI FXMenuCascade : public FXMenuCaption {
FXDECLARE(FXMenuCascade)
protected:
FXPopup *pane;
protected:
FXMenuCascade();
void drawTriangle(FXDCWindow& dc,FXint l,FXint t,FXint r,FXint b);
private:
FXMenuCascade(const FXMenuCascade&);
FXMenuCascade &operator=(const FXMenuCascade&);
public:
long onPaint(FXObject*,FXSelector,void*);
long onEnter(FXObject*,FXSelector,void*);
long onLeave(FXObject*,FXSelector,void*);
long onButtonPress(FXObject*,FXSelector,void*);
long onButtonRelease(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onHotKeyPress(FXObject*,FXSelector,void*);
long onHotKeyRelease(FXObject*,FXSelector,void*);
long onCmdPost(FXObject*,FXSelector,void*);
long onCmdUnpost(FXObject*,FXSelector,void*);
public:
enum {
ID_MENUTIMER=FXMenuCaption::ID_LAST,
ID_LAST
};
public:
/// Construct a menu cascade responsible for the given popup menu
FXMenuCascade(FXComposite* p,const FXString& text,FXIcon* ic=NULL,FXPopup* pup=NULL,FXuint opts=0);
/// Create server-side resources
virtual void create();
/// Detach server-side resources
virtual void detach();
/// Destroy server-side resources
virtual void destroy();
/// Yes it can receive the focus
virtual bool canFocus() const;
/// Move the focus to this window
virtual void setFocus();
/// Remove the focus from this window
virtual void killFocus();
/// Set popup menu to pop up
void setMenu(FXPopup *pup){ pane = pup; }
/// Return popup menu
FXPopup* getMenu() const { return pane; }
/// True if this menu or is popup logically contains the mouse
virtual bool contains(FXint parentx,FXint parenty) const;
/// Save menu to a stream
virtual void save(FXStream& store) const;
/// Load menu from a stream
virtual void load(FXStream& store);
/// Destructor
virtual ~FXMenuCascade();
};
}
#endif
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