/usr/include/fox-1.6/FXShutter.h is in libfox-1.6-dev 1.6.50-1+b1.
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* *
* S h u t t e r C o n t a i n e r W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1998,2006 by Charles W. Warren. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXShutter.h,v 1.26 2006/01/22 17:58:09 fox Exp $ *
********************************************************************************/
#ifndef FXSHUTTER_H
#define FXSHUTTER_H
#ifndef FXVERTICALFRAME_H
#include "FXVerticalFrame.h"
#endif
namespace FX {
class FXShutter;
class FXButton;
class FXScrollWindow;
class FXShutterItem;
/**
* A Shutter Item is a panel which is embedded inside a Shutter Widget.
* It can contain other user interface widgets which can be added under
* the content widget. The content widget is itself embedded in a scroll
* window to allow unlimited room for all the contents.
*/
class FXAPI FXShutterItem : public FXVerticalFrame {
FXDECLARE(FXShutterItem)
friend class FXShutter;
protected:
FXButton *button;
FXScrollWindow *scrollWindow;
FXVerticalFrame *content;
protected:
FXShutterItem(){}
private:
FXShutterItem(const FXShutterItem&);
FXShutterItem &operator=(const FXShutterItem&);
public:
long onFocusUp(FXObject*,FXSelector,void*);
long onFocusDown(FXObject*,FXSelector,void*);
long onCmdButton(FXObject*,FXSelector,void*);
public:
enum{
ID_SHUTTERITEM_BUTTON=FXVerticalFrame::ID_LAST,
ID_LAST
};
public:
/// Constructor
FXShutterItem(FXShutter *p,const FXString& text=FXString::null,FXIcon* icon=NULL,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_SPACING,FXint pr=DEFAULT_SPACING,FXint pt=DEFAULT_SPACING,FXint pb=DEFAULT_SPACING,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING);
/// Return a pointer to the button for this item
FXButton* getButton() const { return button; }
/// Return a pointer to the contents for this item
FXVerticalFrame* getContent() const { return content; }
/// Set the status line help text for this item
void setHelpText(const FXString& text);
/// Get the status line help text for this item
FXString getHelpText() const;
/// Set the tool tip message for this item
void setTipText(const FXString& text);
/// Get the tool tip message for this item
FXString getTipText() const;
/// Destructor
virtual ~FXShutterItem();
};
/**
* The Shutter widget provides a set of foldable sub panels. Each subpanel
* consists of a Shutter Item which contains a button and some contents.
* A sub panel can be unfolded by pressing on that panel's button.
*/
class FXAPI FXShutter : public FXVerticalFrame {
FXDECLARE(FXShutter)
friend class FXShutterItem;
protected:
FXint current; // Item currently open
FXint closing; // Item closing down
FXint heightIncrement; // Height delta
FXint closingHeight; // Closing items current height
FXbool closingHadScrollbar; // Closing item had a scroll bar
protected:
FXShutter(){}
private:
FXShutter(const FXShutter&);
FXShutter &operator=(const FXShutter&);
public:
long onFocusUp(FXObject*,FXSelector,void*);
long onFocusDown(FXObject*,FXSelector,void*);
long onTimeout(FXObject*,FXSelector,void*);
long onOpenItem(FXObject*,FXSelector,void*);
long onCmdSetValue(FXObject*,FXSelector,void*);
long onCmdSetIntValue(FXObject*,FXSelector,void*);
long onCmdGetIntValue(FXObject*,FXSelector,void*);
long onCmdOpen(FXObject*,FXSelector,void*);
long onUpdOpen(FXObject*,FXSelector,void*);
public:
enum{
ID_SHUTTER_TIMEOUT=FXVerticalFrame::ID_LAST,
ID_OPEN_SHUTTERITEM,
ID_OPEN_FIRST,
ID_OPEN_LAST=ID_OPEN_FIRST+1000,
ID_LAST
};
public:
/// Constructor
FXShutter(FXComposite *p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_SPACING,FXint pr=DEFAULT_SPACING,FXint pt=DEFAULT_SPACING,FXint pb=DEFAULT_SPACING,FXint hs=DEFAULT_SPACING,FXint vs=DEFAULT_SPACING);
/// Perform layout
virtual void layout();
/// Set the currently displayed item (panel = 0, 1, 2, ..., npanels-1)
virtual void setCurrent(FXint panel);
/// Return the index of the currently displayed item
FXint getCurrent() const { return current; }
/// Destructor
virtual ~FXShutter();
};
}
#endif
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