This file is indexed.

/usr/include/fox-1.6/FXVec2d.h is in libfox-1.6-dev 1.6.50-1+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
/********************************************************************************
*                                                                               *
*       D o u b l e - P r e c i s i o n   2 - E l e m e n t   V e c t o r       *
*                                                                               *
*********************************************************************************
* Copyright (C) 1994,2006 by Jeroen van der Zijp.   All Rights Reserved.        *
*********************************************************************************
* This library is free software; you can redistribute it and/or                 *
* modify it under the terms of the GNU Lesser General Public                    *
* License as published by the Free Software Foundation; either                  *
* version 2.1 of the License, or (at your option) any later version.            *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
* Lesser General Public License for more details.                               *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public              *
* License along with this library; if not, write to the Free Software           *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
*********************************************************************************
* $Id: FXVec2d.h,v 1.21 2006/01/22 17:58:12 fox Exp $                           *
********************************************************************************/
#ifndef FXVEC2D_H
#define FXVEC2D_H


namespace FX {


class FXMat3d;


/// Double-precision 2-element vector
class FXAPI FXVec2d {
public:
  FXdouble x;
  FXdouble y;
public:

  /// Default constructor
  FXVec2d(){}

  /// Initialize from another vector
  FXVec2d(const FXVec2d& v){x=v.x;y=v.y;}

  /// Initialize from array of floats
  FXVec2d(const FXdouble v[]){x=v[0];y=v[1];}

  /// Initialize from components
  FXVec2d(FXdouble xx,FXdouble yy){x=xx;y=yy;}

  /// Return a non-const reference to the ith element
  FXdouble& operator[](FXint i){return (&x)[i];}

  /// Return a const reference to the ith element
  const FXdouble& operator[](FXint i) const {return (&x)[i];}

  /// Assignment
  FXVec2d& operator=(const FXVec2d& v){x=v.x;y=v.y;return *this;}

  /// Assignment from array of floats
  FXVec2d& operator=(const FXdouble v[]){x=v[0];y=v[1];return *this;}

  /// Set value from another vector
  FXVec2d& set(const FXVec2d& v){x=v.x;y=v.y;return *this;}

  /// Set value from array of floats
  FXVec2d& set(const FXdouble v[]){x=v[0];y=v[1];return *this;}

  /// Set value from components
  FXVec2d& set(FXdouble xx,FXdouble yy){x=xx;y=yy;return *this;}

  /// Assigning operators
  FXVec2d& operator*=(FXdouble n){x*=n;y*=n;return *this;}
  FXVec2d& operator/=(FXdouble n){x/=n;y/=n;return *this;}
  FXVec2d& operator+=(const FXVec2d& v){x+=v.x;y+=v.y;return *this;}
  FXVec2d& operator-=(const FXVec2d& v){x-=v.x;y-=v.y;return *this;}

  /// Conversions
  operator FXdouble*(){return &x;}
  operator const FXdouble*() const {return &x;}

  /// Unary
  FXVec2d operator+() const { return *this; }
  FXVec2d operator-() const { return FXVec2d(-x,-y); }

  /// Vector and vector
  FXVec2d operator+(const FXVec2d& v) const { return FXVec2d(x+v.x,y+v.y); }
  FXVec2d operator-(const FXVec2d& v) const { return FXVec2d(x-v.x,y-v.y); }

  /// Vector and matrix
  FXVec2d operator*(const FXMat3d& m) const;

  /// Scaling
  friend inline FXVec2d operator*(const FXVec2d& a,FXdouble n);
  friend inline FXVec2d operator*(FXdouble n,const FXVec2d& a);
  friend inline FXVec2d operator/(const FXVec2d& a,FXdouble n);
  friend inline FXVec2d operator/(FXdouble n,const FXVec2d& a);

  /// Dot product
  FXdouble operator*(const FXVec2d& v) const { return x*v.x+y*v.y; }

  /// Test if zero
  bool operator!() const { return x==0.0 && y==0.0;}

  /// Equality tests
  bool operator==(const FXVec2d& v) const { return x==v.x && y==v.y; }
  bool operator!=(const FXVec2d& v) const { return x!=v.x || y!=v.y; }

  friend inline bool operator==(const FXVec2d& a,FXdouble n);
  friend inline bool operator!=(const FXVec2d& a,FXdouble n);
  friend inline bool operator==(FXdouble n,const FXVec2d& a);
  friend inline bool operator!=(FXdouble n,const FXVec2d& a);

  /// Inequality tests
  bool operator<(const FXVec2d& v) const { return x<v.x && y<v.y; }
  bool operator<=(const FXVec2d& v) const { return x<=v.x && y<=v.y; }
  bool operator>(const FXVec2d& v) const { return x>v.x && y>v.y; }
  bool operator>=(const FXVec2d& v) const { return x>=v.x && y>=v.y; }

  friend inline bool operator<(const FXVec2d& a,FXdouble n);
  friend inline bool operator<=(const FXVec2d& a,FXdouble n);
  friend inline bool operator>(const FXVec2d& a,FXdouble n);
  friend inline bool operator>=(const FXVec2d& a,FXdouble n);

  friend inline bool operator<(FXdouble n,const FXVec2d& a);
  friend inline bool operator<=(FXdouble n,const FXVec2d& a);
  friend inline bool operator>(FXdouble n,const FXVec2d& a);
  friend inline bool operator>=(FXdouble n,const FXVec2d& a);

  /// Length and square of length
  FXdouble length2() const { return x*x+y*y; }
  FXdouble length() const { return sqrt(length2()); }

  /// Clamp values of vector between limits
  FXVec2d& clamp(FXdouble lo,FXdouble hi){x=FXCLAMP(lo,x,hi);y=FXCLAMP(lo,y,hi);return *this;}

  /// Lowest or highest components
  friend inline FXVec2d lo(const FXVec2d& a,const FXVec2d& b);
  friend inline FXVec2d hi(const FXVec2d& a,const FXVec2d& b);

  /// Normalize vector
  friend FXAPI FXVec2d normalize(const FXVec2d& v);

  /// Save vector to a stream
  friend FXAPI FXStream& operator<<(FXStream& store,const FXVec2d& v);

  /// Load vector from a stream
  friend FXAPI FXStream& operator>>(FXStream& store,FXVec2d& v);
  };


inline FXVec2d operator*(const FXVec2d& a,FXdouble n){return FXVec2d(a.x*n,a.y*n);}
inline FXVec2d operator*(FXdouble n,const FXVec2d& a){return FXVec2d(n*a.x,n*a.y);}
inline FXVec2d operator/(const FXVec2d& a,FXdouble n){return FXVec2d(a.x/n,a.y/n);}
inline FXVec2d operator/(FXdouble n,const FXVec2d& a){return FXVec2d(n/a.x,n/a.y);}

inline bool operator==(const FXVec2d& a,FXdouble n){return a.x==n && a.y==n;}
inline bool operator!=(const FXVec2d& a,FXdouble n){return a.x!=n || a.y!=n;}
inline bool operator==(FXdouble n,const FXVec2d& a){return n==a.x && n==a.y;}
inline bool operator!=(FXdouble n,const FXVec2d& a){return n!=a.x || n!=a.y;}

inline bool operator<(const FXVec2d& a,FXdouble n){return a.x<n && a.y<n;}
inline bool operator<=(const FXVec2d& a,FXdouble n){return a.x<=n && a.y<=n;}
inline bool operator>(const FXVec2d& a,FXdouble n){return a.x>n && a.y>n;}
inline bool operator>=(const FXVec2d& a,FXdouble n){return a.x>=n && a.y>=n;}

inline bool operator<(FXdouble n,const FXVec2d& a){return n<a.x && n<a.y;}
inline bool operator<=(FXdouble n,const FXVec2d& a){return n<=a.x && n<=a.y;}
inline bool operator>(FXdouble n,const FXVec2d& a){return n>a.x && n>a.y;}
inline bool operator>=(FXdouble n,const FXVec2d& a){return n>=a.x && n>=a.y;}

inline FXVec2d lo(const FXVec2d& a,const FXVec2d& b){return FXVec2d(FXMIN(a.x,b.x),FXMIN(a.y,b.y));}
inline FXVec2d hi(const FXVec2d& a,const FXVec2d& b){return FXVec2d(FXMAX(a.x,b.x),FXMAX(a.y,b.y));}

extern FXAPI FXVec2d normalize(const FXVec2d& v);

extern FXAPI FXStream& operator<<(FXStream& store,const FXVec2d& v);
extern FXAPI FXStream& operator>>(FXStream& store,FXVec2d& v);

}

#endif