/usr/include/freehdl/kernel-list.hh is in libfreehdl0-dev 0.0.8-2.1.
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#define FREEHDL_KERNEL_LIST_H
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
//**********************************************************************
// A simple list template class.
//**********************************************************************
template<class T> class simple_list {
struct _item {
_item *next, *prev;
T value;
_item() { };
};
_item *first_item, *last_item;
// A list of currently unused items
_item *free_items;
// Allocates a new item from the free_items list or creates
// a new one
_item *internal_new() {
if (free_items) {
_item *nitem = free_items;
free_items = free_items->next;
return nitem;
}
return new _item;
}
// Removes a item from the list. Actually, the memory is not
// "freed" but the item is inserted into the free_items list
void internal_delete(void *p) {
_item *pos = (_item*)p;
pos->next = free_items;
free_items = pos;
}
public:
void clean_up() {
while (free_items) {
_item *nitem = free_items->next;
delete free_items;
free_items = nitem;
}
free_items = NULL;
}
simple_list() { first_item = last_item = free_items = NULL; }
// Returns the # of items on the list
int size();
// Returns true if the list is empty
int is_empty() { return first_item == NULL; }
// Returns handler to first item on the list
void *begin() const { return (void*)first_item; }
// Returns handler to last item on the list
void *end() const { return (void*)last_item; }
// Returns next item
void *next(void *p) { return ((_item*)p)->next; }
// Returns prevouis item
void *prev(void *p) { return ((_item*)p)->prev; }
// Returns a reference to the content of a list item
T &content(void *p) { return ((_item*)p)->value; }
// Inserts a new item into the list. The item is inserted
// before the item referenced by "pos". If pos is NULL then
// it is appended.
void *insert(void *p, const T &t) {
_item *new_item = internal_new();
_item *pos = (_item*)p;
new_item->value = t;
if (!pos) {
new_item->prev = last_item;
new_item->next = NULL;
if (last_item) last_item->next = new_item;
else first_item = new_item;
last_item = new_item;
return (void*)new_item;
} else if (pos == first_item) {
new_item->prev = NULL;
first_item->prev = new_item;
new_item->next = first_item;
first_item = new_item;
return (void*)new_item;
}
pos->prev->next = new_item;
new_item->prev = pos->prev;
pos->prev = new_item;
new_item->next = pos;
return (void*)new_item;
}
// Append a new item
void *push_back(const T &t) { return insert(NULL, t); }
// Removes a item. Returns a handler to the previous item
// or to the first item on the list if the removed one was
// the first item.
void *remove(void *p) {
_item *pos = (_item*)p;
if (pos->prev) pos->prev->next = pos->next; else first_item = pos->next;
if (pos->next) pos->next->prev = pos->prev; else last_item = pos->prev;
_item *ret = (pos->prev)? pos->prev : first_item;
internal_delete(pos);
return (void*) ret;
}
// Reset list
void reset() {
_item *pos = first_item;
while (pos) { pos = (_item*)remove(pos); }
clean_up();
}
// Destructor
~simple_list() { reset(); }
};
template<class T>
int simple_list<T>::size()
{
int result = 0;
_item *pos = first_item;
while (pos) {
result++;
pos = pos->next;
}
return result;
}
//**********************************************************************
// A sorted list template class. The list items are sorted
// in increasing order given by "key".
//**********************************************************************
template<class T, class K> class simple_queue {
struct _item {
K key;
_item *next, *prev;
T value;
_item() { };
};
_item *first_item, *last_item;
_item *free_items;
// Allocates a new item from the free_items list or creates
// a new one
_item *internal_new() {
if (free_items) {
_item *nitem = free_items;
free_items = free_items->next;
return nitem;
}
return new _item;
}
// Removes a item from the list. Actually, the memory is not
// "freed" but the item is inserted into the free_items list
void internal_delete(void *p) {
_item *pos = (_item*)p;
pos->next = free_items;
free_items = pos;
}
public:
void clean_up() {
while (free_items) {
_item *nitem = free_items->next;
delete free_items;
free_items = nitem;
}
free_items = NULL;
}
simple_queue() { first_item = last_item = free_items = NULL; }
// Returns the # of items on the list
int size();
// Returns handler to first item on the list
void *begin() const { return (void*)first_item; }
// Returns handler to last item on the list
void *end() const { return (void*)last_item; }
// Returns next item
void *next(void *p) { return ((_item*)p)->next; }
// Returns prevouis item
void *prev(void *p) { return ((_item*)p)->prev; }
// Returns a reference to the content of a list item
T &content(void *p) { return ((_item*)p)->value; }
// Returns the key value of the item
K &key(void *p) { return ((_item*)p)->key; }
// Inserts a new item into the list. The item is inserted
// before the item referenced by "pos". If pos is NULL then
// it is appended.
void *insert(void *p, const T &t, const K &key) {
_item *new_item = internal_new();
_item *pos = (_item*)p;
new_item->value = t;
new_item->key = key;
if (!pos) {
new_item->prev = last_item;
new_item->next = NULL;
if (last_item) last_item->next = new_item;
else first_item = new_item;
last_item = new_item;
return (void*)new_item;
} else if (pos == first_item) {
new_item->prev = NULL;
first_item->prev = new_item;
new_item->next = first_item;
first_item = new_item;
return (void*)new_item;
}
pos->prev->next = new_item;
new_item->prev = pos->prev;
pos->prev = new_item;
new_item->next = pos;
return (void*)new_item;
}
// Creates a new item. The item is inserted
// before the item referenced by "pos". If pos is NULL then
// it is appended. Note, the value of the new item
// is not set.
void *insert(void *p, const K &key) {
_item *new_item = internal_new();
_item *pos = (_item*)p;
new_item->key = key;
if (!pos) {
new_item->prev = last_item;
new_item->next = NULL;
if (last_item) last_item->next = new_item;
else first_item = new_item;
last_item = new_item;
return (void*)new_item;
} else if (pos == first_item) {
new_item->prev = NULL;
first_item->prev = new_item;
new_item->next = first_item;
first_item = new_item;
return (void*)new_item;
}
pos->prev->next = new_item;
new_item->prev = pos->prev;
pos->prev = new_item;
new_item->next = pos;
return (void*)new_item;
}
// Append a new item
void *push_back(const T &t, const K &key) { return insert(NULL, t, key); }
// Append a new item
void *push_back(const K &key) { return insert(NULL, key); }
// Removes a item. Returns a handler to the previous item
// or to the first item on the list if the removed one was
// the first item.
void *remove(void *p) {
_item *pos = (_item*)p;
if (pos->prev) pos->prev->next = pos->next; else first_item = pos->next;
if (pos->next) pos->next->prev = pos->prev; else last_item = pos->prev;
_item *ret = (pos->prev)? pos->prev : first_item;
internal_delete(pos);
return (void*) ret;
}
// Inserts a new item into the list sorted in increasing order
// by k
void *inqueue(const T &t, const K &k) {
_item *pos = first_item;
while (pos && pos->key < k) { pos = pos->next; }
return insert(pos, t, k);
}
// Same as inqueue, but the place to insert the new item is
// searched starting from the end of the queue
void *inqueue_r(const T &t, const K &k) {
_item *pos = last_item, *old_pos = NULL;
while (pos && pos->key > k) { old_pos = pos; pos = pos->prev; }
return insert(old_pos, t, k);
}
// Destructor
~simple_queue() {
_item *pos = first_item;
while (pos) { pos = (_item*)remove(pos); }
clean_up();
}
};
template<class T, class K>
int simple_queue<T,K>::size()
{
int result = 0;
_item *pos = first_item;
while (pos) {
result++;
pos = pos->next;
}
return result;
}
//**********************************************************************
//A sorted list template class. The list items are sorted in
//increasing order given by "key". This class is similar to the queue
//class. The main difference is that all free items are stored in a
//global linked list which is specified during template instantiation.
//**********************************************************************
template<class T, class K> class fqueue {
struct _item {
_item *next, *prev;
K key;
T value;
_item() { };
};
_item *first_item;
static void *free_items; // Note, this pointer is static! Actually,
// it would be better to pass it in as a template
// parameter. Unfortunately, gcc currently crashes when a void*
// pointer is added to the template parameter list.
// Allocates a new item from the free_items list or creates
// a new one
static _item *internal_new() {
if (free_items) {
_item *nitem = (_item*)free_items;
free_items = ((_item*)free_items)->next;
return nitem;
} else
return new _item;
}
// Removes an item and all following items from the list. Actually,
// the memory is not "freed" but the item is inserted into the
// free_items list
static void internal_delete_chain(void *p) {
_item *pos = (_item*)p;
_item *npos = pos;
while (npos->next)
npos = npos->next;
npos->next = (_item*)free_items;
free_items = pos;
}
public:
// Move item to free_items list
static void free_item(void *p) {
_item *pos = (_item*)p;
pos->next = (_item*)free_items;
free_items = pos;
}
static void *get_new_item() { return (void*)internal_new(); }
static void clean_up() {
while (free_items) {
_item *nitem = ((_item*)free_items)->next;
delete (_item*)free_items;
free_items = nitem;
}
free_items = NULL;
}
fqueue() { first_item = NULL; }
// Return length of the queue
int size();
// Returns handler to first item on the list
void *start() const { return (void*)&first_item; }
// Returns handler to first item on the list
void *begin() const { return (void*)first_item; }
// Returns next item
static void *next(void *p) { return ((_item*)p)->next; }
// Returns prevouis item
static void *prev(void *p) { return ((_item*)p)->prev; }
// Get empty item
void *new_item() { return internal_new(); }
// Returns a reference to the content of a list item
static T &content(void *p) { return ((_item*)p)->value; }
// Returns the key value of the item
static K &key(void *p) { return ((_item*)p)->key; }
// Inserts a new item into the list. The item is inserted
// after the item referenced by "pos".
static void *insert(void *p, const T &t, const K &key) {
_item *new_item = internal_new();
_item *pos = (_item*)p;
new_item->value = t;
new_item->key = key;
if (pos->next) {
new_item->next = pos->next;
pos->next->prev = new_item;
}
pos->next = new_item;
new_item->prev = pos;
return (void*)new_item;
}
// Creates a new item. The item is inserted
// after the item referenced by "p"
static void *insert(void *p, const K &key) {
_item *new_item = internal_new();
_item *pos = (_item*)p;
_item *npos = pos->next;
new_item->key = key;
new_item->prev = pos;
new_item->next = npos;
if (npos)
npos->prev = new_item;
pos->next = new_item;
return (void*)new_item;
}
// Creates a new item. The item is inserted after the item
// referenced by "p". "p" must point to the end of
// the queue.
static void *push_back(void *p, const K &key) {
_item *new_item = internal_new();
_item *pos = (_item*)p;
new_item->key = key;
new_item->prev = pos;
new_item->next = NULL;
pos->next = new_item;
return (void*)new_item;
}
// Inserts new item "n" after "p" into the queue. "p" must point to
// the end of the queue.
static void push_back(void *p, void *n) {
_item *new_item = (_item*)n;
_item *pos = (_item*)p;
new_item->prev = pos;
new_item->next = NULL;
pos->next = new_item;
}
// Removes a item. Returns a handler to the next item
// or NULL if p is the last item.
static void *remove(void *p) {
_item *pos = (_item*)p;
_item *ret = pos->next;
if (pos->next)
pos->next->prev = pos->prev;
pos->prev->next = pos->next;
free_item(pos);
return (void*) ret;
}
// Removes item p and all following items.
static void cut_remove(void *p) {
_item *pos = (_item*)p;
pos->prev->next = NULL;
internal_delete_chain(pos);
}
// Unlink item from list but do NOT remove it. Returns handler to
// the next item or NULL if p is the kast item
static void *unlink(void *p) {
_item *pos = (_item*)p;
_item *ret = pos->next;
if (pos->next)
pos->next->prev = pos->prev;
pos->prev->next = pos->next;
return (void*) ret;
}
// Destructor
~fqueue() {
if (first_item)
cut_remove(first_item);
clean_up();
}
};
template<class T, class K>
int fqueue<T,K>::size()
{
int result = 0;
_item *pos = first_item;
while (pos) {
result++;
pos = pos->next;
}
return result;
}
//**********************************************************************
// A simple array template class. The array cannot shrink but several
// arrays may share the same internal data structure in order to save
// space!
// //**********************************************************************
template<class T> class shared_array {
int length;
char *array_pointer;
T* array_data() const { return (T*)(array_pointer + sizeof(int)); }
int &reference_counter_ref() const { return *(int*)array_pointer; }
public:
void clean_up() {
if (array_pointer != NULL) {
// The first int of array_pointer always point to a reference
// counter
if (--reference_counter_ref() == 0)
free(array_pointer);
}
length = 0;
array_pointer = NULL;
}
shared_array() { array_pointer = NULL; length = 0; }
// Returns # of items on the list
int size() const { return length; }
// Returns true if the list is empty
int is_empty() const { return length == 0; }
// Returns a reference to the content of a list item
T &content(const int i) const { return array_data()[i]; }
// Inserts a new item at the end of the array.
void push_back(const T &t) {
// The first int of array_pointer always point to a reference
// counter
if (array_pointer != NULL &&
reference_counter_ref() > 1) {
reference_counter_ref()--;
char *new_array_pointer = (char*)malloc(sizeof(T) * (length + 1) + sizeof(int));
memcpy(new_array_pointer, array_pointer, sizeof(T) * (length++) + sizeof(int));
array_pointer = new_array_pointer;
} else
array_pointer = (char*)realloc(array_pointer, sizeof(T) * ++length + sizeof(int));
reference_counter_ref() = 1;
array_data()[length - 1] = t;
}
// Makes a copy of array "a". Note that the current instance will
// use the same array_pointer as "a".
void link(shared_array &a) {
clean_up();
length = a.length;
array_pointer = a.array_pointer;
// The first int of array_pointer always point to a reference
// counter
reference_counter_ref()++;
}
// Returns true if "a" and current instance reference the same
// array.
bool is_linked(const shared_array &a) const { return array_pointer == a.array_pointer; }
void reset() {
clean_up();
}
// Destructor
~shared_array() { reset(); }
};
/******************************************************
* Some definitions which are used by the kernel only
******************************************************/
#ifdef KERNEL
// Compare equal operator for array<T>
template<class T>
inline bool
is_equal(const shared_array<T> &a, const shared_array<T> &b)
{
if (a.size() != b.size()) return false;
if (a.is_linked(b)) return true;
for (int i = 0; i < a.size(); i++)
if (!is_equal(a.content(i), b.content(i)))
return false;
return true;
}
// Generate hash number from array<T>
template<class T>
inline unsigned int
get_hash(const shared_array<T> &a) {
unsigned int num = 0;
const int UINT_BIT = sizeof(unsigned int) * CHAR_BIT;
for (int i = 0; i < a.size(); i++)
num = ((num << 2) || ((UINT_BIT - 2) >> 30)) + get_hash(a.content(i));
return num;
}
#endif
#endif
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