/usr/include/g3d/primitive.h is in libg3d-dev 0.0.8-20.
This file is owned by root:root, with mode 0o644.
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/*
libg3d - 3D object loading library
Copyright (C) 2005-2009 Markus Dahms <mad@automagically.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __G3D_PRIMITIVE_H__
#define __G3D_PRIMITIVE_H__
/**
* SECTION:primitive
* @short_description: 3D primitive generation functions
* @include: g3d/primitive.h
*
* Primitives are objects containing basic 3D geometrical structures. A
* variety of them can be created using these functions.
*/
#include <g3d/types.h>
G_BEGIN_DECLS
/**
* g3d_primitive_box:
* @width: the width of the box
* @height: the height of the box
* @depth: the depth of the box
* @material: the material to use for all faces
*
* Generates an object containing a box.
*
* Returns: the box object
*/
G3DObject *g3d_primitive_box(G3DFloat width, G3DFloat height, G3DFloat depth,
G3DMaterial *material);
#ifndef G3D_DISABLE_DEPRECATED
/**
* g3d_primitive_cube:
* @width: the width of the box
* @height: the height of the box
* @depth: the depth of the box
* @material: the material to use for all faces
*
* Generates an object containing a box. It is deprecated and now a wrapper for
* g3d_primitive_box().
*
* Returns: the box object
*/
G3DObject *g3d_primitive_cube(G3DFloat width, G3DFloat height, G3DFloat depth,
G3DMaterial *material);
#endif
/**
* g3d_primitive_cylinder:
* @radius: the radius of the cylinder
* @height: the height of the side faces
* @sides: number of side faces (number of circle segments)
* @top: add top faces
* @bottom: add bottom faces
* @material: material to use for faces
*
* Generates an object containing a cylinder.
*
* Returns: cylinder object
*/
G3DObject *g3d_primitive_cylinder(G3DFloat radius, G3DFloat height,
guint32 sides, gboolean top, gboolean bottom, G3DMaterial *material);
/**
* g3d_primitive_tube:
* @r_in: inner radius
* @r_out: outer radius
* @height: the height of the side faces
* @sides: number of side faces (number of circle segments)
* @top: add top faces
* @bottom: add bottom faces
* @material: material to use for faces
*
* Generates an object containing a tube (a cylinder with a hole).
*
* Returns: tube object
*/
G3DObject *g3d_primitive_tube(G3DFloat r_in, G3DFloat r_out, G3DFloat height,
guint32 sides, gboolean top, gboolean bottom, G3DMaterial *material);
/**
* g3d_primitive_sphere:
* @radius: radius
* @vseg: number of vertical segments
* @hseg: number of horizontal segments
* @material: material to use for faces
*
* Generates an object containing a sphere.
*
* Returns: sphere object
*/
G3DObject *g3d_primitive_sphere(G3DFloat radius, guint32 vseg, guint32 hseg,
G3DMaterial *material);
/**
* g3d_primitive_box_strip_2d:
* @vcnt: number of control points
* @vdata: 2-dimensional control point data (2 * vcnt * gdouble)
* @height: height of resulting strip (y component)
* @width: width of strip (corner diameter)
* @material: material to use for faces
*
* Generates a strip of box segments defined by corner center points
* using two-dimensional data (x/z plane).
*
* Returns: strip object
*/
G3DObject *g3d_primitive_box_strip_2d(guint32 vcnt, gdouble *vdata,
gdouble height, gdouble width, G3DMaterial *material);
/**
* g3d_primitive_mesh:
* @m: number of vertices in m direction
* @n: number of vertices in n direction
* @wrap_m: wrap around in m direction
* @wrap_n: wrap around in n direction
* @material: material to use for faces
*
* Generate a mesh consisting of m * n vertices. The vertex data is
* initialized with (0.0, 0.0, 0.0) and has to be set to something
* useful.
*
* Returns: mesh object
*/
G3DObject *g3d_primitive_mesh(guint32 m, guint32 n, gboolean wrap_m,
gboolean wrap_n, G3DMaterial *material);
G_END_DECLS
#endif /* __G3D_PRIMITIVE_H__ */
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