/usr/include/gdcm-2.4/gdcmULWritingCallback.h is in libgdcm2-dev 2.4.4-3+deb8u1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | /*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef GDCMULCONNECTIONWRITINGCALLBACK_H
#define GDCMULCONNECTIONWRITINGCALLBACK_H
#include "gdcmULConnectionCallback.h"
namespace gdcm
{
class DataSet;
namespace network
{
/* \brief ULWritingCallback
* This is the most basic of callbacks for how the ULConnectionManager handles
* incoming datasets. DataSets are immediately written to disk as soon as they
* are received. NOTE that if the incoming connection is faster than the disk
* writing speed, this callback could cause some pileups!
*/
class GDCM_EXPORT ULWritingCallback : public ULConnectionCallback
{
std::string mDirectoryName;
public:
ULWritingCallback() {};
virtual ~ULWritingCallback() {} //empty, for later inheritance
///provide the directory into which all files are written.
void SetDirectory(const std::string& inDirectoryName) { mDirectoryName = inDirectoryName; }
virtual void HandleDataSet(const DataSet& inDataSet);
virtual void HandleResponse(const DataSet& inDataSet);
};
} // end namespace network
} // end namespace gdcm
#endif //GDCMULCONNECTIONWRITINGCALLBACK_H
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