/usr/include/gecode/float.hh is in libgecode-dev 4.2.1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
* Guido Tack <tack@gecode.org>
* Vincent Barichard <Vincent.Barichard@univ-angers.fr>
*
* Copyright:
* Christian Schulte, 2002
* Guido Tack, 2004
* Vincent Barichard, 2012
*
* Last modified:
* $Date: 2013-07-23 14:31:03 +0200 (Tue, 23 Jul 2013) $ by $Author: schulte $
* $Revision: 13939 $
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __GECODE_FLOAT_HH__
#define __GECODE_FLOAT_HH__
#include <climits>
#include <cfloat>
#include <iostream>
#include <gecode/kernel.hh>
#include <gecode/int.hh>
/*
* Configure linking
*
*/
#if !defined(GECODE_STATIC_LIBS) && \
(defined(__CYGWIN__) || defined(__MINGW32__) || defined(_MSC_VER))
#ifdef GECODE_BUILD_FLOAT
#define GECODE_FLOAT_EXPORT __declspec( dllexport )
#else
#define GECODE_FLOAT_EXPORT __declspec( dllimport )
#endif
#else
#ifdef GECODE_GCC_HAS_CLASS_VISIBILITY
#define GECODE_FLOAT_EXPORT __attribute__ ((visibility("default")))
#else
#define GECODE_FLOAT_EXPORT
#endif
#endif
// Configure auto-linking
#ifndef GECODE_BUILD_FLOAT
#define GECODE_LIBRARY_NAME "Float"
#include <gecode/support/auto-link.hpp>
#endif
// Include interval implementation
#include <gecode/third-party/boost/numeric/interval.hpp>
/**
* \namespace Gecode::Float
* \brief Floating point numbers
*
* The Gecode::Float namespace contains all functionality required
* to program propagators and branchers for floating point numbers.
* In addition, all propagators and branchers for floating point
* numbers provided by %Gecode are contained as nested namespaces.
*
*/
#include <gecode/float/exception.hpp>
#include <gecode/float/nextafter.hpp>
namespace Gecode {
/**
* \brief Floating point number base type
*
* This type defines the interval bounds used for representing floating
* point values.
* \ingroup TaskModelFloatVars
*/
typedef double FloatNum;
/// Return lower bound of \f$\pi/2\f$
FloatNum pi_half_lower(void);
/// Return upper bound of \f$\pi/2\f$
FloatNum pi_half_upper(void);
/// Return lower bound of \f$\pi\f$
FloatNum pi_lower(void);
/// Return upper bound of \f$\pi\f$
FloatNum pi_upper(void);
/// Return lower bound of \f$2\pi\f$
FloatNum pi_twice_lower(void);
/// Return upper bound of \f$2\pi\f$
FloatNum pi_twice_upper(void);
// Forward declaration
class FloatVal;
}
#include <gecode/float/num.hpp>
namespace Gecode { namespace Float {
/**
* \brief Floating point rounding policy
*
* \ingroup TaskModelFloatVars
*/
class Rounding :
public boost::numeric::interval_lib::rounded_arith_opp<FloatNum> {
protected:
/// Base class
typedef boost::numeric::interval_lib::rounded_arith_opp<FloatNum> Base;
public:
/// \name Constructor and destructor
//@{
/// Default constructor (configures full rounding mode)
Rounding(void);
/// Destructor (restores previous rounding mode)
~Rounding(void);
//@}
/// \name Arithmetic operations
//@{
/// Return lower bound of \a x plus \a y (domain: \f$ [-\infty;+\infty][-\infty;+\infty]\f$)
FloatNum add_down(FloatNum x, FloatNum y);
/// Return upper bound of \a x plus \a y (domain: \f$ [-\infty;+\infty] [-\infty;+\infty]\f$)
FloatNum add_up (FloatNum x, FloatNum y);
/// Return lower bound of \a x minus \a y (domain: \f$ [-\infty;+\infty] [-\infty;+\infty]\f$)
FloatNum sub_down(FloatNum x, FloatNum y);
/// Return upper bound of \a x minus \a y (domain: \f$ [-\infty;+\infty] [-\infty;+\infty]\f$)
FloatNum sub_up (FloatNum x, FloatNum y);
/// Return lower bound of \a x times \a y (domain: \f$ [-\infty;+\infty] [-\infty;+\infty]\f$)
FloatNum mul_down(FloatNum x, FloatNum y);
/// Return upper bound of \a x times \a y (domain: \f$ [-\infty;+\infty] [-\infty;+\infty]\f$)
FloatNum mul_up (FloatNum x, FloatNum y);
/// Return lower bound of \a x divided by \a y (domain: \f$ [-\infty;+\infty] ([-\infty;+\infty]-{0}) \f$)
FloatNum div_down(FloatNum x, FloatNum y);
/// Return upper bound of \a x divided \a y (domain: \f$ [-\infty;+\infty] ([-\infty;+\infty]-{0})\f$)
FloatNum div_up (FloatNum x, FloatNum y);
/// Return lower bound of square root of \a x (domain: \f$ ]0;+\infty] \f$)
FloatNum sqrt_down(FloatNum x);
/// Return upper bound of square root of \a x (domain: \f$ ]0;+\infty]\f$)
FloatNum sqrt_up (FloatNum x);
//@}
/// \name Miscellaneous operations
//@{
/// Return median of \a x and \a y (domain: \f$ [-\infty;+\infty][-\infty;+\infty]\f$)
FloatNum median(FloatNum x, FloatNum y);
/// Return next downward-rounded integer of \a x (domain: \f$ [-\infty;+\infty]\f$)
FloatNum int_down(FloatNum x);
/// Return next upward-rounded integer of \a x (domain: \f$ [-\infty;+\infty] \f$)
FloatNum int_up (FloatNum x);
//@}
#ifdef GECODE_HAS_MPFR
/// \name Exponential functions
//@{
/// Return lower bound of exponential of \a x (domain: \f$ [-\infty;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum exp_down(FloatNum x);
/// Return upper bound of exponential of \a x (domain: \f$ [-\infty;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum exp_up (FloatNum x);
/// Return lower bound of logarithm of \a x (domain: \f$ ]0;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum log_down(FloatNum x);
/// Return upper bound of logarithm of \a x (domain: \f$ ]0;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum log_up (FloatNum x);
//@}
/// \name Trigonometric functions
//@{
/// Return lower bound of sine of \a x (domain: \f$ [0;2\pi]\f$)
GECODE_FLOAT_EXPORT FloatNum sin_down(FloatNum x);
/// Return upper bound of sine of \a x (domain: \f$ [0;2\pi]\f$)
GECODE_FLOAT_EXPORT FloatNum sin_up (FloatNum x);
/// Return lower bound of cosine of \a x (domain: \f$ [0;2\pi]\f$)
GECODE_FLOAT_EXPORT FloatNum cos_down(FloatNum x);
/// Return upper bound of cosine of \a x (domain: \f$ [0;2\pi]\f$)
GECODE_FLOAT_EXPORT FloatNum cos_up (FloatNum x);
/// Return lower bound of tangent of \a x (domain: \f$ ]-\pi/2;\pi/2[\f$)
GECODE_FLOAT_EXPORT FloatNum tan_down(FloatNum x);
/// Return upper bound of tangent of \a x (domain: \f$ ]-\pi/2;\pi/2[\f$)
GECODE_FLOAT_EXPORT FloatNum tan_up (FloatNum x);
//@}
/// \name Inverse trigonometric functions
//@{
/// Return lower bound of arcsine of \a x (domain: \f$ [-1;1]\f$)
GECODE_FLOAT_EXPORT FloatNum asin_down(FloatNum x);
/// Return upper bound of arcsine of \a x (domain: \f$ [-1;1]\f$)
GECODE_FLOAT_EXPORT FloatNum asin_up (FloatNum x);
/// Return lower bound of arccosine of \a x (domain: \f$ [-1;1]\f$)
GECODE_FLOAT_EXPORT FloatNum acos_down(FloatNum x);
/// Return upper bound of arccossine of \a x (domain: \f$ [-1;1]\f$)
GECODE_FLOAT_EXPORT FloatNum acos_up (FloatNum x);
/// Return lower bound of arctangent of \a x (domain: \f$ [-\infty;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum atan_down(FloatNum x);
/// Return upper bound of arctangent of \a x (domain: \f$ [-\infty;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum atan_up (FloatNum x);
//@}
/// \name Hyperbolic functions
//@{
/// Return lower bound of hyperbolic sine of \a x (domain: \f$ [-\infty;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum sinh_down(FloatNum x);
/// Return upper bound of hyperbolic sine of \a x (domain: \f$ [-\infty;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum sinh_up (FloatNum x);
/// Return lower bound of hyperbolic cosine of \a x (domain: \f$ [-\infty;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum cosh_down(FloatNum x);
/// Return upper bound of hyperbolic cosine of \a x (domain: \f$ [-\infty;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum cosh_up (FloatNum x);
/// Return lower bound of hyperbolic tangent of \a x (domain: \f$ [-\infty;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum tanh_down(FloatNum x);
/// Return upper bound of hyperbolic tangent of \a x (domain: \f$ [-\infty;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum tanh_up (FloatNum x);
//@}
/// \name Inverse hyperbolic functions
//@{
/// Return lower bound of hyperbolic arcsine of \a x (domain: \f$ [-\infty;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum asinh_down(FloatNum x);
/// Return upper bound of hyperbolic arcsine of \a x (domain: \f$ [-\infty;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum asinh_up (FloatNum x);
/// Return lower bound of hyperbolic arccosine of \a x (domain: \f$ [1;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum acosh_down(FloatNum x);
/// Return upper bound of hyperbolic arccosine of \a x (domain: \f$ [1;+\infty]\f$)
GECODE_FLOAT_EXPORT FloatNum acosh_up (FloatNum x);
/// Return lower bound of hyperbolic arctangent of \a x (domain: \f$ [-1;1]\f$)
GECODE_FLOAT_EXPORT FloatNum atanh_down(FloatNum x);
/// Return upper bound of hyperbolic arctangent of \a x (domain: \f$ [-1;1]\f$)
GECODE_FLOAT_EXPORT FloatNum atanh_up (FloatNum x);
//@}
#endif
};
}}
#include <gecode/float/rounding.hpp>
namespace Gecode { namespace Float {
/**
* \brief Test whether \a x is a subset of \a y
* \relates Gecode::FloatVal
*/
bool subset(const FloatVal& x, const FloatVal& y);
/**
* \brief Test whether \a x is a proper subset of \a y
* \relates Gecode::FloatVal
*/
bool proper_subset(const FloatVal& x, const FloatVal& y);
/**
* \brief Test whether \a x and \a y overlap
* \relates Gecode::FloatVal
*/
bool overlap(const FloatVal& x, const FloatVal& y);
/**
* \brief Return intersection of \a x and \a y
* \relates Gecode::FloatVal
*/
FloatVal intersect(const FloatVal& x, const FloatVal& y);
/**
* \brief Return hull of \a x and \a y
* \relates Gecode::FloatVal
*/
FloatVal hull(const FloatVal& x, const FloatVal& y);
/**
* \brief Return hull of \a x and \a y
* \relates Gecode::FloatVal
*/
FloatVal hull(const FloatVal& x, const FloatNum& y);
/**
* \brief Return hull of \a x and \a y
* \relates Gecode::FloatVal
*/
FloatVal hull(const FloatNum& x, const FloatVal& y);
/**
* \brief Return hull of \a x and \a y
* \relates Gecode::FloatVal
*/
FloatVal hull(const FloatNum& x, const FloatNum& y);
}}
namespace Gecode {
/**
* \brief Float value type
*
* \ingroup TaskModelFloatVars
*/
class FloatVal {
friend FloatVal operator +(const FloatVal& x);
friend FloatVal operator -(const FloatVal& x);
friend FloatVal operator +(const FloatVal& x, const FloatVal& y);
friend FloatVal operator +(const FloatVal& x, const FloatNum& y);
friend FloatVal operator +(const FloatNum& x, const FloatVal& y);
friend FloatVal operator -(const FloatVal& x, const FloatVal& y);
friend FloatVal operator -(const FloatVal& x, const FloatNum& y);
friend FloatVal operator -(const FloatNum& x, const FloatVal& y);
friend FloatVal operator *(const FloatVal& x, const FloatVal& y);
friend FloatVal operator *(const FloatVal& x, const FloatNum& y);
friend FloatVal operator *(const FloatNum& x, const FloatVal& y);
friend FloatVal operator /(const FloatVal& x, const FloatVal& y);
friend FloatVal operator /(const FloatVal& x, const FloatNum& y);
friend FloatVal operator /(const FloatNum& x, const FloatVal& y);
friend bool operator <(const FloatVal& x, const FloatVal& y);
friend bool operator <(const FloatVal& x, const FloatNum& y);
friend bool operator <(const FloatNum& x, const FloatVal& y);
friend bool operator <=(const FloatVal& x, const FloatVal& y);
friend bool operator <=(const FloatVal& x, const FloatNum& y);
friend bool operator <=(const FloatNum& x, const FloatVal& y);
friend bool operator >(const FloatVal& x, const FloatVal& y);
friend bool operator >(const FloatVal& x, const FloatNum& y);
friend bool operator >(const FloatNum& x, const FloatVal& y);
friend bool operator >=(const FloatVal& x, const FloatVal& y);
friend bool operator >=(const FloatVal& x, const FloatNum& y);
friend bool operator >=(const FloatNum& x, const FloatVal& y);
friend bool operator ==(const FloatVal& x, const FloatVal& y);
friend bool operator ==(const FloatVal& x, const FloatNum& y);
friend bool operator ==(const FloatNum& x, const FloatVal& y);
friend bool operator !=(const FloatVal& x, const FloatVal& y);
friend bool operator !=(const FloatVal& x, const FloatNum& y);
friend bool operator !=(const FloatNum& x, const FloatVal& y);
template<class Char, class Traits>
friend std::basic_ostream<Char,Traits>&
operator <<(std::basic_ostream<Char,Traits>& os, const FloatVal& x);
friend FloatVal abs(const FloatVal& x);
friend FloatVal sqrt(const FloatVal& x);
friend FloatVal sqr(const FloatVal& x);
friend FloatVal pow(const FloatVal& x, int n);
friend FloatVal nroot(const FloatVal& x, int n);
friend FloatVal max(const FloatVal& x, const FloatVal& y);
friend FloatVal max(const FloatVal& x, const FloatNum& y);
friend FloatVal max(const FloatNum& x, const FloatVal& y);
friend FloatVal min(const FloatVal& x, const FloatVal& y);
friend FloatVal min(const FloatVal& x, const FloatNum& y);
friend FloatVal min(const FloatNum& x, const FloatVal& y);
#ifdef GECODE_HAS_MPFR
friend FloatVal exp(const FloatVal& x);
friend FloatVal log(const FloatVal& x);
friend FloatVal fmod(const FloatVal& x, const FloatVal& y);
friend FloatVal fmod(const FloatVal& x, const FloatNum& y);
friend FloatVal fmod(const FloatNum& x, const FloatVal& y);
friend FloatVal sin(const FloatVal& x);
friend FloatVal cos(const FloatVal& x);
friend FloatVal tan(const FloatVal& x);
friend FloatVal asin(const FloatVal& x);
friend FloatVal acos(const FloatVal& x);
friend FloatVal atan(const FloatVal& x);
friend FloatVal sinh(const FloatVal& x);
friend FloatVal cosh(const FloatVal& x);
friend FloatVal tanh(const FloatVal& x);
friend FloatVal asinh(const FloatVal& x);
friend FloatVal acosh(const FloatVal& x);
friend FloatVal atanh(const FloatVal& x);
#endif
friend bool Float::subset(const FloatVal& x, const FloatVal& y);
friend bool Float::proper_subset(const FloatVal& x, const FloatVal& y);
friend bool Float::overlap(const FloatVal& x, const FloatVal& y);
friend FloatVal Float::intersect(const FloatVal& x, const FloatVal& y);
friend FloatVal Float::hull(const FloatVal& x, const FloatVal& y);
friend FloatVal Float::hull(const FloatVal& x, const FloatNum& y);
friend FloatVal Float::hull(const FloatNum& x, const FloatVal& y);
friend FloatVal Float::hull(const FloatNum& x, const FloatNum& y);
protected:
/// Used rounding policies
typedef boost::numeric::interval_lib::save_state<Float::Rounding> R;
/// Used checking policy
typedef boost::numeric::interval_lib::checking_strict<FloatNum> P;
/// Implementation type for float value
typedef boost::numeric::interval
<FloatNum,
boost::numeric::interval_lib::policies<R, P> >
FloatValImpType;
/// Implementation of float value
FloatValImpType x;
/// Initialize from implementation \a i
explicit FloatVal(const FloatValImpType& i);
public:
/// \name Constructors and initialization
//@{
/// Default constructor
FloatVal(void);
/// Initialize with float number \a n
FloatVal(const FloatNum& n);
/// Initialize with lower bound \a l and upper bound \a u
FloatVal(const FloatNum& l, const FloatNum& u);
/// Copy constructor
FloatVal(const FloatVal& v);
/// Assignment operator
FloatVal& operator =(const FloatNum& n);
/// Assignment operator
FloatVal& operator =(const FloatVal& v);
/// Assign lower bound \a l and upper bound \a u
void assign(FloatNum const &l, FloatNum const &u);
//@}
/// \name Value access
//@{
/// Return lower bound
FloatNum min(void) const;
/// Return upper bound
FloatNum max(void) const;
/// Return size of float value (distance between maximum and minimum)
FloatNum size(void) const;
/// Return median of float value
FloatNum med(void) const;
//@}
/// \name Value tests
//@{
/// Test whether float is tight
bool tight(void) const;
/// Test whether float is a singleton
bool singleton(void) const;
/// Test whether \a n is included
bool in(FloatNum n) const;
/// Test whether zero is included
bool zero_in(void) const;
//@}
/// \name Float value construction
//@{
/// Return hull of \a x and \a y
static FloatVal hull(FloatNum x, FloatNum y);
/// Return \f$\pi/2\f$
static FloatVal pi_half(void);
/// Return lower bound of \f$\pi\f$
static FloatVal pi(void);
/// Return \f$2\pi\f$
static FloatVal pi_twice(void);
//@}
/// \name Update operators
//@{
/// Increment by \a n
FloatVal& operator +=(const FloatNum& n);
/// Subtract by \a n
FloatVal& operator -=(const FloatNum& n);
/// Multiply by \a n
FloatVal& operator *=(const FloatNum& n);
/// Divide by \a n
FloatVal& operator /=(const FloatNum& n);
/// Increment by \a v
FloatVal& operator +=(const FloatVal& v);
/// Subtract by \a v
FloatVal& operator -=(const FloatVal& v);
/// Multiply by \a v
FloatVal& operator *=(const FloatVal& v);
/// Divide by \a v
FloatVal& operator /=(const FloatVal& v);
//@}
};
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator +(const FloatVal& x);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator -(const FloatVal& x);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator +(const FloatVal& x, const FloatVal& y);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator +(const FloatVal& x, const FloatNum& y);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator +(const FloatNum& x, const FloatVal& y);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator -(const FloatVal& x, const FloatVal& y);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator -(const FloatVal& x, const FloatNum& y);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator -(const FloatNum& x, const FloatVal& y);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator *(const FloatVal& x, const FloatVal& y);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator *(const FloatVal& x, const FloatNum& y);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator *(const FloatNum& x, const FloatVal& y);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator /(const FloatVal& x, const FloatVal& y);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator /(const FloatVal& x, const FloatNum& y);
/**
* \brief Arithmetic operator
* \relates Gecode::FloatVal
*/
FloatVal operator /(const FloatNum& r, const FloatVal& x);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator <(const FloatVal& x, const FloatVal& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator <(const FloatVal& x, const FloatNum& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator <(const FloatNum& x, const FloatVal& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator <=(const FloatVal& x, const FloatVal& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator <=(const FloatVal& x, const FloatNum& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator <=(const FloatNum& x, const FloatVal& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator >(const FloatVal& x, const FloatVal& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator >(const FloatVal& x, const FloatNum& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator >(const FloatNum& x, const FloatVal& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator >=(const FloatVal& x, const FloatVal& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator >=(const FloatVal& x, const FloatNum& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator >=(const FloatNum& x, const FloatVal& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator ==(const FloatVal& x, const FloatVal& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator ==(const FloatVal& x, const FloatNum& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator ==(const FloatNum& x, const FloatVal& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator !=(const FloatVal& x, const FloatVal& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator !=(const FloatVal& x, const FloatNum& y);
/**
* \brief Comparison operator
* \relates Gecode::FloatVal
*/
bool operator !=(const FloatNum& x, const FloatVal& y);
/**
* \brief Print float value \a x
* \relates Gecode::FloatVal
*/
template<class Char, class Traits>
std::basic_ostream<Char,Traits>&
operator <<(std::basic_ostream<Char,Traits>& os, const FloatVal& x);
/**
* \brief Return absolute value of \a x
* \relates Gecode::FloatVal
*/
FloatVal abs(const FloatVal& x);
/**
* \brief Return square root of \a x
* \relates Gecode::FloatVal
*/
FloatVal sqrt(const FloatVal& x);
/**
* \brief Return square of \a x
* \relates Gecode::FloatVal
*/
FloatVal sqr(const FloatVal& x);
/**
* \brief Return \a n -th power of \a x
* \relates Gecode::FloatVal
*/
FloatVal pow(const FloatVal& x, int n);
/**
* \brief Return \a n -th root of \a x
* \relates Gecode::FloatVal
*/
FloatVal nroot(const FloatVal& x, int n);
/**
* \brief Return maximum of \a x and \a y
* \relates Gecode::FloatVal
*/
FloatVal max(const FloatVal& x, const FloatVal& y);
/**
* \brief Return maximum of \a x and \a y
* \relates Gecode::FloatVal
*/
FloatVal max(const FloatVal& x, const FloatNum& y);
/**
* \brief Return maximum of \a x and \a y
* \relates Gecode::FloatVal
*/
FloatVal max(const FloatNum& x, const FloatVal& y);
/**
* \brief Return minimum of \a x and \a y
* \relates Gecode::FloatVal
*/
FloatVal min(const FloatVal& x, const FloatVal& y);
/**
* \brief Return minimum of \a x and \a y
* \relates Gecode::FloatVal
*/
FloatVal min(const FloatVal& x, const FloatNum& y);
/**
* \brief Return minimum of \a x and \a y
* \relates Gecode::FloatVal
*/
FloatVal min(const FloatNum& x, const FloatVal& y);
#ifdef GECODE_HAS_MPFR
/* transcendental functions: exp, log */
/**
* \brief Return exponential of \a x
* \relates Gecode::FloatVal
*/
FloatVal exp(const FloatVal& x);
/**
* \brief Return logarithm of \a x
* \relates Gecode::FloatVal
*/
FloatVal log(const FloatVal& x);
/**
* \brief Trigonometric function argument reduction
* \relates Gecode::FloatVal
*/
FloatVal fmod(const FloatVal& x, const FloatVal& y);
/**
* \brief Trigonometric function argument reduction
* \relates Gecode::FloatVal
*/
FloatVal fmod(const FloatVal& x, const FloatNum& y);
/**
* \brief Trigonometric function argument reduction
* \relates Gecode::FloatVal
*/
FloatVal fmod(const FloatNum& x, const FloatVal& y);
/**
* \brief Return sine of \a x
* \relates Gecode::FloatVal
*/
FloatVal sin(const FloatVal& x);
/**
* \brief Return cosine of \a x
* \relates Gecode::FloatVal
*/
FloatVal cos(const FloatVal& x);
/**
* \brief Return tangent of \a x
* \relates Gecode::FloatVal
*/
FloatVal tan(const FloatVal& x);
/**
* \brief Return arcsine of \a x
* \relates Gecode::FloatVal
*/
FloatVal asin(const FloatVal& x);
/**
* \brief Return arccosine of \a x
* \relates Gecode::FloatVal
*/
FloatVal acos(const FloatVal& x);
/**
* \brief Return arctangent of \a x
* \relates Gecode::FloatVal
*/
FloatVal atan(const FloatVal& x);
/**
* \brief Return hyperbolic of \a x
* \relates Gecode::FloatVal
*/
FloatVal sinh(const FloatVal& x);
/**
* \brief Return hyperbolic of \a x
* \relates Gecode::FloatVal
*/
FloatVal cosh(const FloatVal& x);
/**
* \brief Return hyperbolic of \a x
* \relates Gecode::FloatVal
*/
FloatVal tanh(const FloatVal& x);
/**
* \brief Return hyperbolic of \a x
* \relates Gecode::FloatVal
*/
FloatVal asinh(const FloatVal& x);
/**
* \brief Return hyperbolic of \a x
* \relates Gecode::FloatVal
*/
FloatVal acosh(const FloatVal& x);
/**
* \brief Return hyperbolic of \a x
* \relates Gecode::FloatVal
*/
FloatVal atanh(const FloatVal& x);
#endif
}
#include <gecode/float/val.hpp>
namespace Gecode { namespace Float {
/**
* \brief Numerical limits for floating point variables
*
* \ingroup TaskModelFloatVars
*/
namespace Limits {
/// Largest allowed float value
const FloatNum max = std::numeric_limits<FloatNum>::max();
/// Smallest allowed float value
const FloatNum min = -max;
/// Return whether float \a n is a valid number
bool valid(const FloatVal& n);
/// Check whether float \a n is a valid number, otherwise throw out of limits exception with information \a l
void check(const FloatVal& n, const char* l);
}
}}
#include <gecode/float/limits.hpp>
#include <gecode/float/var-imp.hpp>
namespace Gecode {
namespace Float {
class FloatView;
}
/**
* \brief Float variables
*
* \ingroup TaskModelFloatVars
*/
class FloatVar : public VarImpVar<Float::FloatVarImp> {
friend class FloatVarArray;
friend class FloatVarArgs;
private:
using VarImpVar<Float::FloatVarImp>::x;
/**
* \brief Initialize variable with range domain
*
* The variable is created with a domain ranging from \a min
* to \a max. No exceptions are thrown.
*/
void _init(Space& home, FloatNum min, FloatNum max);
public:
/// \name Constructors and initialization
//@{
/// Default constructor
FloatVar(void);
/// Initialize from float variable \a y
FloatVar(const FloatVar& y);
/// Initialize from float view \a y
FloatVar(const Float::FloatView& y);
/**
* \brief Initialize variable with range domain
*
* The variable is created with a domain ranging from \a min
* to \a max. The following exceptions might be thrown:
* - If \a min is greater than \a max, an exception of type
* Gecode::Float::VariableEmptyDomain is thrown.
* - If \a min or \a max exceed the limits for floats as defined
* in Gecode::Float::Limits, an exception of type
* Gecode::Float::OutOfLimits is thrown.
*/
GECODE_FLOAT_EXPORT FloatVar(Space& home, FloatNum min, FloatNum max);
//@}
/// \name Value access
//@{
/// Return domain
FloatVal domain(void) const;
/// Return minimum of domain
FloatNum min(void) const;
/// Return maximum of domain
FloatNum max(void) const;
/// Return median of domain
FloatNum med(void) const;
/// Return size of domain (distance between maximum and minimum)
FloatNum size(void) const;
/**
* \brief Return assigned value
*
* Throws an exception of type Float::ValOfUnassignedVar if variable
* is not yet assigned.
*
*/
FloatVal val(void) const;
//@}
/// \name Domain tests
//@{
/// Test whether \a n is contained in domain
bool in(const FloatVal& n) const;
//@}
};
/**
* \brief Print float variable \a x
* \relates Gecode::FloatVar
*/
template<class Char, class Traits>
std::basic_ostream<Char,Traits>&
operator <<(std::basic_ostream<Char,Traits>& os, const FloatVar& x);
}
#include <gecode/float/view.hpp>
#include <gecode/float/array-traits.hpp>
namespace Gecode {
/// Passing float arguments
class FloatValArgs : public PrimArgArray<FloatVal> {
public:
/// \name Constructors and initialization
//@{
/// Allocate empty array
FloatValArgs(void);
/// Allocate array with \a n elements
explicit FloatValArgs(int n);
/// Allocate array and copy elements from \a x
FloatValArgs(const SharedArray<FloatVal>& x);
/// Allocate array and copy elements from \a x
FloatValArgs(const std::vector<FloatVal>& x);
/// Allocate array and copy elements from \a first to \a last
template<class InputIterator>
FloatValArgs(InputIterator first, InputIterator last);
/// Allocate array with \a n elements and initialize with \a e0, ...
GECODE_FLOAT_EXPORT
FloatValArgs(int n, int e0, ...);
/// Allocate array with \a n elements and initialize with elements from array \a e
FloatValArgs(int n, const FloatVal* e);
/// Initialize from primitive argument array \a a (copy elements)
FloatValArgs(const PrimArgArray<FloatVal>& a);
/// Allocate array with \a n elements such that for all \f$0\leq i<n: x_i=\text{start}+i\cdot\text{inc}\f$
static FloatValArgs create(int n, FloatVal start, int inc=1);
//@}
};
/// \brief Passing float variables
class FloatVarArgs : public VarArgArray<FloatVar> {
public:
/// \name Constructors and initialization
//@{
/// Allocate empty array
FloatVarArgs(void) {}
/// Allocate array with \a n elements
explicit FloatVarArgs(int n) : VarArgArray<FloatVar>(n) {}
/// Initialize from variable argument array \a a (copy elements)
FloatVarArgs(const FloatVarArgs& a) : VarArgArray<FloatVar>(a) {}
/// Initialize from variable array \a a (copy elements)
FloatVarArgs(const VarArray<FloatVar>& a) : VarArgArray<FloatVar>(a) {}
/// Initialize from vector \a a
FloatVarArgs(const std::vector<FloatVar>& a) : VarArgArray<FloatVar>(a) {}
/// Initialize from InputIterator \a first and \a last
template<class InputIterator>
FloatVarArgs(InputIterator first, InputIterator last)
: VarArgArray<FloatVar>(first,last) {}
/**
* \brief Initialize array with \a n new variables
*
* The variables are created with a domain ranging from \a min
* to \a max. The following execptions might be thrown:
* - If \a min is greater than \a max, an exception of type
* Gecode::Float::VariableEmptyDomain is thrown.
* - If \a min or \a max exceed the limits for floats as defined
* in Gecode::Float::Limits, an exception of type
* Gecode::Float::OutOfLimits is thrown.
*/
GECODE_FLOAT_EXPORT
FloatVarArgs(Space& home, int n, FloatNum min, FloatNum max);
//@}
};
//@}
/**
* \defgroup TaskModelFloatVarArrays Variable arrays
*
* Variable arrays can store variables. They are typically used
* for storing the variables being part of a solution (script). However,
* they can also be used for temporary purposes (even though
* memory is not reclaimed until the space it is created for
* is deleted).
* \ingroup TaskModelFloat
*/
/**
* \brief Float variable array
* \ingroup TaskModelFloatVarArrays
*/
class FloatVarArray : public VarArray<FloatVar> {
public:
/// \name Creation and initialization
//@{
/// Default constructor (array of size 0)
FloatVarArray(void);
/// Allocate array for \a n float variables (variables are uninitialized)
FloatVarArray(Space& home, int n);
/// Initialize from float variable array \a a (share elements)
FloatVarArray(const FloatVarArray& a);
/// Initialize from float variable argument array \a a (copy elements)
FloatVarArray(Space& home, const FloatVarArgs& a);
/**
* \brief Initialize array with \a n new variables
*
* The variables are created with a domain ranging from \a min
* to \a max. The following execptions might be thrown:
* - If \a min is greater than \a max, an exception of type
* Gecode::Float::VariableEmptyDomain is thrown.
* - If \a min or \a max exceed the limits for floats as defined
* in Gecode::Float::Limits, an exception of type
* Gecode::Float::OutOfLimits is thrown.
*/
GECODE_FLOAT_EXPORT
FloatVarArray(Space& home, int n, FloatNum min, FloatNum max);
//@}
};
}
#include <gecode/float/array.hpp>
namespace Gecode {
/**
* \brief Relation types for floats
* \ingroup TaskModelFloat
*/
enum FloatRelType {
FRT_EQ, ///< Equality (\f$=\f$)
FRT_NQ, ///< Disequality (\f$\neq\f$)
FRT_LQ, ///< Less or equal (\f$\leq\f$)
FRT_LE, ///< Less (\f$<\f$)
FRT_GQ, ///< Greater or equal (\f$\geq\f$)
FRT_GR ///< Greater (\f$>\f$)
};
/**
* \defgroup TaskModelFloatDomain Domain constraints
* \ingroup TaskModelFloat
*
*/
//@{
/// Propagates \f$x=n\f$
GECODE_FLOAT_EXPORT void
dom(Home home, FloatVar x, FloatVal n);
/// Propagates \f$ x_i=n\f$ for all \f$0\leq i<|x|\f$
GECODE_FLOAT_EXPORT void
dom(Home home, const FloatVarArgs& x, FloatVal n);
/// Propagates \f$ l\leq x\leq u\f$
GECODE_FLOAT_EXPORT void
dom(Home home, FloatVar x, FloatNum l, FloatNum m);
/// Propagates \f$ l\leq x_i\leq u\f$ for all \f$0\leq i<|x|\f$
GECODE_FLOAT_EXPORT void
dom(Home home, const FloatVarArgs& x, FloatNum l, FloatNum u);
/// Post domain consistent propagator for \f$ (x=n) \equiv r\f$
GECODE_FLOAT_EXPORT void
dom(Home home, FloatVar x, FloatVal n, Reify r);
/// Post domain consistent propagator for \f$ (l\leq x \leq u) \equiv r\f$
GECODE_FLOAT_EXPORT void
dom(Home home, FloatVar x, FloatNum l, FloatNum u, Reify r);
/// Constrain domain of \a x according to domain of \a d
GECODE_FLOAT_EXPORT void
dom(Home home, FloatVar x, FloatVar d);
/// Constrain domain of \f$ x_i \f$ according to domain of \f$ d_i \f$ for all \f$0\leq i<|x|\f$
GECODE_FLOAT_EXPORT void
dom(Home home, const FloatVarArgs& x, const FloatVarArgs& d);
//@}
/**
* \defgroup TaskModelFloatRelFloat Simple relation constraints over float variables
* \ingroup TaskModelFloat
*/
/** \brief Post propagator for \f$ x_0 \sim_{frt} x_1\f$
*
* \ingroup TaskModelFloatRelFloat
*/
GECODE_FLOAT_EXPORT void
rel(Home home, FloatVar x0, FloatRelType frt, FloatVar x1);
/** \brief Propagates \f$ x \sim_{frt} c\f$
* \ingroup TaskModelFloatRelFloat
*/
GECODE_FLOAT_EXPORT void
rel(Home home, FloatVar x, FloatRelType frt, FloatVal c);
/** \brief Post propagator for \f$(x \sim_{frt} c)\equiv r\f$
* \ingroup TaskModelFloatRelFloat
*/
GECODE_FLOAT_EXPORT void
rel(Home home, FloatVar x, FloatRelType frt, FloatVal c, Reify r);
/** \brief Post propagator for \f$(x_0 \sim_{frt} x_1)\equiv r\f$
* \ingroup TaskModelFloatRelFloat
*/
GECODE_FLOAT_EXPORT void
rel(Home home, FloatVar x0, FloatRelType frt, FloatVar x1, Reify r);
/** \brief Propagates \f$ x_i \sim_{frt} c \f$ for all \f$0\leq i<|x|\f$
* \ingroup TaskModelFloatRelFloat
*/
GECODE_FLOAT_EXPORT void
rel(Home home, const FloatVarArgs& x, FloatRelType frt, FloatVal c);
/** \brief Propagates \f$ x_i \sim_{frt} y \f$ for all \f$0\leq i<|x|\f$
* \ingroup TaskModelFloatRelFloat
*/
GECODE_FLOAT_EXPORT void
rel(Home home, const FloatVarArgs& x, FloatRelType frt, FloatVar y);
}
namespace Gecode {
/**
* \defgroup TaskModelFloatArith Arithmetic constraints
* \ingroup TaskModelFloat
*/
//@{
/** \brief Post propagator for \f$ \min\{x_0,x_1\}=x_2\f$
*/
GECODE_FLOAT_EXPORT void
min(Home home, FloatVar x0, FloatVar x1, FloatVar x2);
/** \brief Post propagator for \f$ \min x=y\f$
* If \a x is empty, an exception of type Float::TooFewArguments is thrown.
*/
GECODE_FLOAT_EXPORT void
min(Home home, const FloatVarArgs& x, FloatVar y);
/** \brief Post propagator for \f$ \max\{x_0,x_1\}=x_2\f$
*/
GECODE_FLOAT_EXPORT void
max(Home home, FloatVar x0, FloatVar x1, FloatVar x2);
/** \brief Post propagator for \f$ \max x=y\f$
* If \a x is empty, an exception of type Float::TooFewArguments is thrown.
*/
GECODE_FLOAT_EXPORT void
max(Home home, const FloatVarArgs& x, FloatVar y);
/** \brief Post propagator for \f$ |x_0|=x_1\f$
*/
GECODE_FLOAT_EXPORT void
abs(Home home, FloatVar x0, FloatVar x1);
/** \brief Post propagator for \f$x_0\cdot x_1=x_2\f$
*/
GECODE_FLOAT_EXPORT void
mult(Home home, FloatVar x0, FloatVar x1, FloatVar x2);
/** \brief Post propagator for \f$x_0\cdot x_0=x_1\f$
*/
GECODE_FLOAT_EXPORT void
sqr(Home home, FloatVar x0, FloatVar x1);
/** \brief Post propagator for \f$\sqrt{x_0}=x_1\f$
*/
GECODE_FLOAT_EXPORT void
sqrt(Home home, FloatVar x0, FloatVar x1);
/** \brief Post propagator for \f${x_0}^{n}=x_1\f$ for $n\geq 0$
*/
GECODE_FLOAT_EXPORT void
pow(Home home, FloatVar x0, int n, FloatVar x1);
/** \brief Post propagator for \f${x_0}^{1/n}=x_1\f$ for $n\geq 0$
*/
GECODE_FLOAT_EXPORT void
nroot(Home home, FloatVar x0, int n, FloatVar x1);
/** \brief Post propagator for \f$x_0\ \mathrm{div}\ x_1=x_2\f$
*/
GECODE_FLOAT_EXPORT void
div(Home home, FloatVar x0, FloatVar x1, FloatVar x2);
#ifdef GECODE_HAS_MPFR
/** \brief Post propagator for \f$ \mathrm{exp}(x_0)=x_1\f$
*/
GECODE_FLOAT_EXPORT void
exp(Home home, FloatVar x0, FloatVar x1);
/** \brief Post propagator for \f$ \mathrm{log}_e(x_0)=x_1\f$
*/
GECODE_FLOAT_EXPORT void
log(Home home, FloatVar x0, FloatVar x1);
/** \brief Post propagator for \f$ \mathit{base}^{x_0}=x_1\f$
*/
GECODE_FLOAT_EXPORT void
pow(Home home, FloatNum base, FloatVar x0, FloatVar x1);
/** \brief Post propagator for \f$ \mathrm{log}_{\mathit{base}}(x_0)=x_1\f$
*/
GECODE_FLOAT_EXPORT void
log(Home home, FloatNum base, FloatVar x0, FloatVar x1);
/** \brief Post propagator for \f$ \mathrm{asin}(x_0)=x_1\f$
*/
GECODE_FLOAT_EXPORT void
asin(Home home, FloatVar x0, FloatVar x1);
/** \brief Post propagator for \f$ \mathrm{sin}(x_0)=x_1\f$
*/
GECODE_FLOAT_EXPORT void
sin(Home home, FloatVar x0, FloatVar x1);
/** \brief Post propagator for \f$ \mathrm{acos}(x_0)=x_1\f$
*/
GECODE_FLOAT_EXPORT void
acos(Home home, FloatVar x0, FloatVar x1);
/** \brief Post propagator for \f$ \mathrm{cos}(x_0)=x_1\f$
*/
GECODE_FLOAT_EXPORT void
cos(Home home, FloatVar x0, FloatVar x1);
/** \brief Post propagator for \f$ \mathrm{atan}(x_0)=x_1\f$
*/
GECODE_FLOAT_EXPORT void
atan(Home home, FloatVar x0, FloatVar x1);
/** \brief Post propagator for \f$ \mathrm{tan}(x_0)=x_1\f$
*/
GECODE_FLOAT_EXPORT void
tan(Home home, FloatVar x0, FloatVar x1);
//@}
#endif
/**
* \defgroup TaskModelFloatLI Linear constraints over float variables
* \ingroup TaskModelFloat
*/
/** \brief Post propagator for \f$\sum_{i=0}^{|x|-1}x_i\sim_{frt} c\f$
* \ingroup TaskModelFloatLI
*/
GECODE_FLOAT_EXPORT void
linear(Home home, const FloatVarArgs& x,
FloatRelType frt, FloatNum c);
/** \brief Post propagator for \f$\sum_{i=0}^{|x|-1}x_i\sim_{frt} y\f$
* \ingroup TaskModelFloatLI
*/
GECODE_FLOAT_EXPORT void
linear(Home home, const FloatVarArgs& x,
FloatRelType frt, FloatVar y);
/** \brief Post propagator for \f$\left(\sum_{i=0}^{|x|-1}x_i\sim_{frt} c\right)\equiv r\f$
* \ingroup TaskModelFloatLI
*/
GECODE_FLOAT_EXPORT void
linear(Home home, const FloatVarArgs& x,
FloatRelType frt, FloatNum c, Reify r);
/** \brief Post propagator for \f$\left(\sum_{i=0}^{|x|-1}x_i\sim_{frt} y\right)\equiv r\f$
* \ingroup TaskModelFloatLI
*/
GECODE_FLOAT_EXPORT void
linear(Home home, const FloatVarArgs& x,
FloatRelType frt, FloatVar y, Reify r);
/** \brief Post propagator for \f$\sum_{i=0}^{|x|-1}a_i\cdot x_i\sim_{frt} c\f$
*
* Throws an exception of type Float::ArgumentSizeMismatch, if
* \a a and \a x are of different size.
* \ingroup TaskModelFloatLI
*/
GECODE_FLOAT_EXPORT void
linear(Home home, const FloatValArgs& a, const FloatVarArgs& x,
FloatRelType frt, FloatNum c);
/** \brief Post propagator for \f$\sum_{i=0}^{|x|-1}a_i\cdot x_i\sim_{frt} y\f$
*
* Throws an exception of type Float::ArgumentSizeMismatch, if
* \a a and \a x are of different size.
* \ingroup TaskModelFloatLI
*/
GECODE_FLOAT_EXPORT void
linear(Home home, const FloatValArgs& a, const FloatVarArgs& x,
FloatRelType frt, FloatVar y);
/** \brief Post propagator for \f$\left(\sum_{i=0}^{|x|-1}a_i\cdot x_i\sim_{frt} c\right)\equiv r\f$
*
* Throws an exception of type Float::ArgumentSizeMismatch, if
* \a a and \a x are of different size.
* \ingroup TaskModelFloatLI
*/
GECODE_FLOAT_EXPORT void
linear(Home home, const FloatValArgs& a, const FloatVarArgs& x,
FloatRelType frt, FloatNum c, Reify r);
/** \brief Post propagator for \f$\left(\sum_{i=0}^{|x|-1}a_i\cdot x_i\sim_{frt} y\right)\equiv r\f$
*
* Throws an exception of type Float::ArgumentSizeMismatch, if
* \a a and \a x are of different size.
* \ingroup TaskModelFloatLI
*/
GECODE_FLOAT_EXPORT void
linear(Home home, const FloatValArgs& a, const FloatVarArgs& x,
FloatRelType frt, FloatVar y, Reify r);
/**
* \defgroup TaskModelFloatChannel Channel constraints
* \ingroup TaskModelFloat
*/
//@{
/// Post propagator for channeling a float and an integer variable \f$ x_0 = x_1\f$
GECODE_FLOAT_EXPORT void
channel(Home home, FloatVar x0, IntVar x1);
/// Post propagator for channeling a float and an integer variable \f$ x_0 = x_1\f$
GECODE_FLOAT_EXPORT void
channel(Home home, IntVar x0, FloatVar x1);
//@}
/**
* \defgroup TaskModelFloatExec Synchronized execution
* \ingroup TaskModelFloat
*
* Synchronized execution executes a function or a static member function
* when a certain event happends.
*/
//@{
/// Execute \a c when \a x becomes assigned
GECODE_FLOAT_EXPORT void
wait(Home home, FloatVar x, void (*c)(Space& home));
/// Execute \a c when all variables in \a x become assigned
GECODE_FLOAT_EXPORT void
wait(Home home, const FloatVarArgs& x, void (*c)(Space& home));
//@}
}
namespace Gecode {
/**
* \defgroup TaskModelFloatBranch Branching on float variables
* \ingroup TaskModelFloat
*/
/**
* \brief Branch filter function type for float variables
*
* The variable \a x is considered for selection and \a i refers to the
* variable's position in the original array passed to the brancher.
*
* \ingroup TaskModelFloatBranch
*/
typedef bool (*FloatBranchFilter)(const Space& home, FloatVar x, int i);
/**
* \brief Branch merit function type for float variables
*
* The function must return a merit value for the variable
* \a x.
* The value \a i refers to the variable's position in the original array
* passed to the brancher.
*
* \ingroup TaskModelFloatBranch
*/
typedef double (*FloatBranchMerit)(const Space& home, FloatVar x, int i);
/**
* \brief Value description class for branching
*
* \ingroup TaskModelFloatBranch
*/
class FloatNumBranch {
public:
/// The middle value for branching
FloatNum n;
/// Whether to try the lower or upper half first
bool l;
};
/**
* \brief Branch value function type for float variables
*
* Returns a value for the variable \a x that is to be used in the
* corresponding branch commit function. The integer \a i refers
* to the variable's position in the original array passed to the
* brancher.
*
* \ingroup TaskModelFloatBranch
*/
typedef FloatNumBranch (*FloatBranchVal)(const Space& home, FloatVar x, int i);
/**
* \brief Branch commit function type for float variables
*
* The function must post a constraint on the variable \a x which
* corresponds to the alternative \a a. The integer \a i refers
* to the variable's position in the original array passed to the
* brancher. The value \a nl is the value description
* computed by the corresponding branch value function.
*
* \ingroup TaskModelFloatBranch
*/
typedef void (*FloatBranchCommit)(Space& home, unsigned int a,
FloatVar x, int i, FloatNumBranch nl);
}
#include <gecode/float/branch/traits.hpp>
namespace Gecode {
/**
* \brief Recording AFC information for float variables
*
* \ingroup TaskModelFloatBranch
*/
class FloatAFC : public AFC {
public:
/**
* \brief Construct as not yet initialized
*
* The only member functions that can be used on a constructed but not
* yet initialized AFC storage is init or the assignment operator.
*
*/
FloatAFC(void);
/// Copy constructor
FloatAFC(const FloatAFC& a);
/// Assignment operator
FloatAFC& operator =(const FloatAFC& a);
/// Initialize for float variables \a x with decay factor \a d
FloatAFC(Home home, const FloatVarArgs& x, double d=1.0);
/**
* \brief Initialize for float variables \a x with decay factor \a d
*
* This member function can only be used once and only if the
* AFC storage has been constructed with the default constructor.
*
*/
void init(Home, const FloatVarArgs& x, double d=1.0);
};
}
#include <gecode/float/branch/afc.hpp>
namespace Gecode {
/**
* \brief Recording activities for float variables
*
* \ingroup TaskModelFloatBranch
*/
class FloatActivity : public Activity {
public:
/**
* \brief Construct as not yet initialized
*
* The only member functions that can be used on a constructed but not
* yet initialized activity storage is init or the assignment operator.
*
*/
FloatActivity(void);
/// Copy constructor
FloatActivity(const FloatActivity& a);
/// Assignment operator
FloatActivity& operator =(const FloatActivity& a);
/**
* \brief Initialize for float variables \a x with decay factor \a d
*
* If the branch merit function \a bm is different from NULL, the
* activity for each variable is initialized with the merit returned
* by \a bm.
*
*/
GECODE_FLOAT_EXPORT
FloatActivity(Home home, const FloatVarArgs& x, double d=1.0,
FloatBranchMerit bm=NULL);
/**
* \brief Initialize for float variables \a x with decay factor \a d
*
* If the branch merit function \a bm is different from NULL, the
* activity for each variable is initialized with the merit returned
* by \a bm.
*
* This member function can only be used once and only if the
* activity storage has been constructed with the default constructor.
*
*/
GECODE_FLOAT_EXPORT void
init(Home, const FloatVarArgs& x, double d=1.0,
FloatBranchMerit bm=NULL);
};
}
#include <gecode/float/branch/activity.hpp>
namespace Gecode {
/// Function type for explaining branching alternatives for set variables
typedef void (*FloatVarValPrint)(const Space &home, const BrancherHandle& bh,
unsigned int a,
FloatVar x, int i, const FloatNumBranch& n,
std::ostream& o);
}
namespace Gecode {
/**
* \brief Which variable to select for branching
*
* \ingroup TaskModelFloatBranch
*/
class FloatVarBranch : public VarBranch {
public:
/// Which variable selection
enum Select {
SEL_NONE = 0, ///< First unassigned
SEL_RND, ///< Random (uniform, for tie breaking)
SEL_MERIT_MIN, ///< With least merit
SEL_MERIT_MAX, ///< With highest merit
SEL_DEGREE_MIN, ///< With smallest degree
SEL_DEGREE_MAX, ///< With largest degree
SEL_AFC_MIN, ///< With smallest accumulated failure count
SEL_AFC_MAX, ///< With largest accumulated failure count
SEL_ACTIVITY_MIN, ///< With lowest activity
SEL_ACTIVITY_MAX, ///< With highest activity
SEL_MIN_MIN, ///< With smallest min
SEL_MIN_MAX, ///< With largest min
SEL_MAX_MIN, ///< With smallest max
SEL_MAX_MAX, ///< With largest max
SEL_SIZE_MIN, ///< With smallest domain size
SEL_SIZE_MAX, ///< With largest domain size
SEL_DEGREE_SIZE_MIN, ///< With smallest degree divided by domain size
SEL_DEGREE_SIZE_MAX, ///< With largest degree divided by domain size
SEL_AFC_SIZE_MIN, ///< With smallest accumulated failure count divided by domain size
SEL_AFC_SIZE_MAX, ///< With largest accumulated failure count divided by domain size
SEL_ACTIVITY_SIZE_MIN, ///< With smallest activity divided by domain size
SEL_ACTIVITY_SIZE_MAX ///< With largest activity divided by domain size
};
protected:
/// Which variable to select
Select s;
public:
/// Initialize with strategy SEL_NONE
FloatVarBranch(void);
/// Initialize with random number generator \a r
FloatVarBranch(Rnd r);
/// Initialize with selection strategy \a s and tie-break limit function \a t
FloatVarBranch(Select s, BranchTbl t);
/// Initialize with selection strategy \a s, decay factor \a d, and tie-break limit function \a t
FloatVarBranch(Select s, double, BranchTbl t);
/// Initialize with selection strategy \a s, AFC \a a, and tie-break limit function \a t
FloatVarBranch(Select s, AFC a, BranchTbl t);
/// Initialize with selection strategy \a s, activity \a a, and tie-break limit function \a t
FloatVarBranch(Select s, Activity a, BranchTbl t);
/// Initialize with selection strategy \a s, branch merit function \a mf, and tie-break limit function \a t
FloatVarBranch(Select s, VoidFunction mf, BranchTbl t);
/// Return selection strategy
Select select(void) const;
/// Expand decay factor into AFC or activity
void expand(Home home, const FloatVarArgs& x);
};
/**
* \defgroup TaskModelFloatBranchVar Variable selection for float variables
* \ingroup TaskModelFloatBranch
*/
//@{
/// Select first unassigned variable
FloatVarBranch FLOAT_VAR_NONE(void);
/// Select random variable (uniform distribution, for tie breaking)
FloatVarBranch FLOAT_VAR_RND(Rnd r);
/// Select variable with least merit according to branch merit function \a bm
FloatVarBranch FLOAT_VAR_MERIT_MIN(FloatBranchMerit bm, BranchTbl tbl=NULL);
/// Select variable with highest merit according to branch merit function \a bm
FloatVarBranch FLOAT_VAR_MERIT_MAX(FloatBranchMerit bm, BranchTbl tbl=NULL);
/// Select variable with smallest degree
FloatVarBranch FLOAT_VAR_DEGREE_MIN(BranchTbl tbl=NULL);
/// Select variable with largest degree
FloatVarBranch FLOAT_VAR_DEGREE_MAX(BranchTbl tbl=NULL);
/// Select variable with smallest accumulated failure count with decay factor \a d
FloatVarBranch FLOAT_VAR_AFC_MIN(double d=1.0, BranchTbl tbl=NULL);
/// Select variable with smallest accumulated failure count
FloatVarBranch FLOAT_VAR_AFC_MIN(FloatAFC a, BranchTbl tbl=NULL);
/// Select variable with largest accumulated failure count with decay factor \a d
FloatVarBranch FLOAT_VAR_AFC_MAX(double d=1.0, BranchTbl tbl=NULL);
/// Select variable with largest accumulated failure count
FloatVarBranch FLOAT_VAR_AFC_MAX(FloatAFC a, BranchTbl tbl=NULL);
/// Select variable with lowest activity with decay factor \a d
FloatVarBranch FLOAT_VAR_ACTIVITY_MIN(double d=1.0, BranchTbl tbl=NULL);
/// Select variable with lowest activity
FloatVarBranch FLOAT_VAR_ACTIVITY_MIN(FloatActivity a, BranchTbl tbl=NULL);
/// Select variable with highest activity with decay factor \a d
FloatVarBranch FLOAT_VAR_ACTIVITY_MAX(double d=1.0, BranchTbl tbl=NULL);
/// Select variable with highest activity
FloatVarBranch FLOAT_VAR_ACTIVITY_MAX(FloatActivity a, BranchTbl tbl=NULL);
/// Select variable with smallest min
FloatVarBranch FLOAT_VAR_MIN_MIN(BranchTbl tbl=NULL);
/// Select variable with largest min
FloatVarBranch FLOAT_VAR_MIN_MAX(BranchTbl tbl=NULL);
/// Select variable with smallest max
FloatVarBranch FLOAT_VAR_MAX_MIN(BranchTbl tbl=NULL);
/// Select variable with largest max
FloatVarBranch FLOAT_VAR_MAX_MAX(BranchTbl tbl=NULL);
/// Select variable with smallest domain size
FloatVarBranch FLOAT_VAR_SIZE_MIN(BranchTbl tbl=NULL);
/// Select variable with largest domain size
FloatVarBranch FLOAT_VAR_SIZE_MAX(BranchTbl tbl=NULL);
/// Select variable with smallest degree divided by domain size
FloatVarBranch FLOAT_VAR_DEGREE_SIZE_MIN(BranchTbl tbl=NULL);
/// Select variable with largest degree divided by domain size
FloatVarBranch FLOAT_VAR_DEGREE_SIZE_MAX(BranchTbl tbl=NULL);
/// Select variable with smalllest accumulated failure count divided by domain size with decay factor \a d
FloatVarBranch FLOAT_VAR_AFC_SIZE_MIN(double d=1.0, BranchTbl tbl=NULL);
/// Select variable with smallest accumulated failure count divided by domain size
FloatVarBranch FLOAT_VAR_AFC_SIZE_MIN(FloatAFC a, BranchTbl tbl=NULL);
/// Select variable with largest accumulated failure count divided by domain size with decay factor \a d
FloatVarBranch FLOAT_VAR_AFC_SIZE_MAX(double d=1.0, BranchTbl tbl=NULL);
/// Select variable with largest accumulated failure count divided by domain size
FloatVarBranch FLOAT_VAR_AFC_SIZE_MAX(FloatAFC a, BranchTbl tbl=NULL);
/// Select variable with smallest activity divided by domain size with decay factor \a d
FloatVarBranch FLOAT_VAR_ACTIVITY_SIZE_MIN(double d=1.0, BranchTbl tbl=NULL);
/// Select variable with smallest activity divided by domain size
FloatVarBranch FLOAT_VAR_ACTIVITY_SIZE_MIN(FloatActivity a, BranchTbl tbl=NULL);
/// Select variable with largest activity divided by domain size with decay factor \a d
FloatVarBranch FLOAT_VAR_ACTIVITY_SIZE_MAX(double d=1.0, BranchTbl tbl=NULL);
/// Select variable with largest activity divided by domain size
FloatVarBranch FLOAT_VAR_ACTIVITY_SIZE_MAX(FloatActivity a, BranchTbl tbl=NULL);
//@}
}
#include <gecode/float/branch/var.hpp>
namespace Gecode {
/**
* \brief Which values to select for branching first
*
* \ingroup TaskModelFloatBranch
*/
class FloatValBranch : public ValBranch {
public:
/// Which value selection
enum Select {
SEL_SPLIT_MIN, ///< Select values not greater than mean of smallest and largest value
SEL_SPLIT_MAX, ///< Select values greater than mean of smallest and largest value
SEL_SPLIT_RND, ///< Select values randomly which are not greater or not smaller than mean of largest and smallest value
SEL_VAL_COMMIT, ///< Select value according to user-defined functions
};
protected:
/// Which value to select
Select s;
public:
/// Initialize with selection strategy \a s
FloatValBranch(Select s = SEL_SPLIT_MIN);
/// Initialize with random number generator \a r
FloatValBranch(Rnd r);
/// Initialize with value function \a f and commit function \a c
FloatValBranch(VoidFunction v, VoidFunction c);
/// Return selection strategy
Select select(void) const;
};
/**
* \defgroup TaskModelFloatBranchVal Value selection for float variables
* \ingroup TaskModelFloatBranch
*/
//@{
/// Select values not greater than mean of smallest and largest value
FloatValBranch FLOAT_VAL_SPLIT_MIN(void);
/// Select values greater than mean of smallest and largest value
FloatValBranch FLOAT_VAL_SPLIT_MAX(void);
/// Select values randomly which are not greater or not smaller than mean of largest and smallest value
FloatValBranch FLOAT_VAL_SPLIT_RND(Rnd r);
/**
* Select value as defined by the value function \a v and commit function \a c
* The default commit function posts the constraint that the float variable
* \a x must be less or equal than the value \a n for the first
* alternative and that \a x must be greater or equal than \a n otherwise.
*/
FloatValBranch FLOAT_VAL(FloatBranchVal v, FloatBranchCommit c=NULL);
//@}
}
#include <gecode/float/branch/val.hpp>
namespace Gecode {
/**
* \brief Which values to select for assignment
*
* \ingroup TaskModelFloatBranch
*/
class FloatAssign : public ValBranch {
public:
/// Which value selection
enum Select {
SEL_MIN, ///< Select median value of the lower part
SEL_MAX, ///< Select median value of the upper part
SEL_RND, ///< Select median value of a randomly chosen part
SEL_VAL_COMMIT ///< Select value according to user-defined functions
};
protected:
/// Which value to select
Select s;
public:
/// Initialize with selection strategy \a s
FloatAssign(Select s = SEL_MIN);
/// Initialize with random number generator \a r
FloatAssign(Rnd r);
/// Initialize with value function \a f and commit function \a c
FloatAssign(VoidFunction v, VoidFunction c);
/// Return selection strategy
Select select(void) const;
};
/**
* \defgroup TaskModelFloatBranchAssign Value selection for assigning float variables
* \ingroup TaskModelFloatBranch
*/
//@{
/// Select median value of the lower part
FloatAssign FLOAT_ASSIGN_MIN(void);
/// Select median value of the upper part
FloatAssign FLOAT_ASSIGN_MAX(void);
/// Select median value of a randomly chosen part
FloatAssign FLOAT_ASSIGN_RND(Rnd r);
/**
* Select value as defined by the value function \a v and commit function \a c
* The default commit function posts the constraint that the float variable
* \a x must be less or equal than the value \a n.
*/
FloatAssign FLOAT_ASSIGN(FloatBranchVal v, FloatBranchCommit c=NULL);
//@}
}
#include <gecode/float/branch/assign.hpp>
namespace Gecode {
/**
* \brief Branch over \a x with variable selection \a vars and value selection \a vals
*
* \ingroup TaskModelFloatBranch
*/
GECODE_FLOAT_EXPORT BrancherHandle
branch(Home home, const FloatVarArgs& x,
FloatVarBranch vars, FloatValBranch vals,
FloatBranchFilter bf=NULL,
FloatVarValPrint vvp=NULL);
/**
* \brief Branch over \a x with tie-breaking variable selection \a vars and value selection \a vals
*
* \ingroup TaskModelFloatBranch
*/
GECODE_FLOAT_EXPORT BrancherHandle
branch(Home home, const FloatVarArgs& x,
TieBreak<FloatVarBranch> vars, FloatValBranch vals,
FloatBranchFilter bf=NULL,
FloatVarValPrint vvp=NULL);
/**
* \brief Branch over \a x with value selection \a vals
*
* \ingroup TaskModelFloatBranch
*/
GECODE_FLOAT_EXPORT BrancherHandle
branch(Home home, FloatVar x, FloatValBranch vals,
FloatVarValPrint vvp=NULL);
/**
* \brief Assign all \a x with value selection \a vals
*
* \ingroup TaskModelFloatBranch
*/
GECODE_FLOAT_EXPORT BrancherHandle
assign(Home home, const FloatVarArgs& x, FloatAssign vals,
FloatBranchFilter fbf=NULL,
FloatVarValPrint vvp=NULL);
/**
* \brief Assign \a x with value selection \a vals
*
* \ingroup TaskModelFloatBranch
*/
GECODE_FLOAT_EXPORT BrancherHandle
assign(Home home, FloatVar x, FloatAssign vals,
FloatVarValPrint vvp=NULL);
//@}
}
#endif
// IFDEF: GECODE_HAS_FLOAT_VARS
// STATISTICS: float-post
|