This file is indexed.

/usr/include/gecode/float/rel.hh is in libgecode-dev 4.2.1-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
 *  Main authors:
 *     Christian Schulte <schulte@gecode.org>
 *     Guido Tack <tack@gecode.org>
 *     Vincent Barichard <Vincent.Barichard@univ-angers.fr>
 *
 *  Contributing authors:
 *     Gabor Szokoli <szokoli@gecode.org>
 *
 *  Copyright:
 *     Christian Schulte, 2002
 *     Guido Tack, 2004
 *     Gabor Szokoli, 2003
 *     Vincent Barichard, 2012
 *
 *  Last modified:
 *     $Date: 2012-12-13 16:02:59 +0100 (Thu, 13 Dec 2012) $ by $Author: vbarichard $
 *     $Revision: 13202 $
 *
 *  This file is part of Gecode, the generic constraint
 *  development environment:
 *     http://www.gecode.org
 *
 *  Permission is hereby granted, free of charge, to any person obtaining
 *  a copy of this software and associated documentation files (the
 *  "Software"), to deal in the Software without restriction, including
 *  without limitation the rights to use, copy, modify, merge, publish,
 *  distribute, sublicense, and/or sell copies of the Software, and to
 *  permit persons to whom the Software is furnished to do so, subject to
 *  the following conditions:
 *
 *  The above copyright notice and this permission notice shall be
 *  included in all copies or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 *  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 *  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 *  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 *  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

#ifndef __GECODE_FLOAT_REL_HH__
#define __GECODE_FLOAT_REL_HH__

#include <gecode/int.hh>
#include <gecode/float.hh>

/**
 * \namespace Gecode::Float::Rel
 * \brief Simple relation propagators
 */
namespace Gecode { namespace Float { namespace Rel {

  /*
   * Equality propagators
   *
   */

  /**
   * \brief Binary bounds consistent equality propagator
   *
   * Requires \code #include <gecode/float/rel.hh> \endcode
   * \ingroup FuncFloatProp
   */
  template<class View0, class View1>
  class Eq :
    public MixBinaryPropagator<View0,PC_FLOAT_BND,View1,PC_FLOAT_BND> {
  protected:
    using MixBinaryPropagator<View0,PC_FLOAT_BND,View1,PC_FLOAT_BND>::x0;
    using MixBinaryPropagator<View0,PC_FLOAT_BND,View1,PC_FLOAT_BND>::x1;

    /// Constructor for cloning \a p
    Eq(Space& home, bool share, Eq<View0,View1>& p);
  public:
    /// Constructor for posting
    Eq(Home home, View0 x0, View1 x1);
    /// Constructor for rewriting \a p during cloning
    Eq(Space& home, bool share, Propagator& p, View0 x0, View1 x1);
    /// Copy propagator during cloning
    virtual Actor* copy(Space& home, bool share);
    /// Perform propagation
    virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
    /// Post bounds consistent propagator \f$ x_0 = x_1\f$
    static  ExecStatus post(Home home, View0 x0, View1 x1);
  };

  /**
   * \brief n-ary bounds consistent equality propagator
   *
   * Requires \code #include <gecode/float/rel.hh> \endcode
   * \ingroup FuncFloatProp
   */
  template<class View>
  class NaryEq : public NaryPropagator<View,PC_FLOAT_BND> {
  protected:
    using NaryPropagator<View,PC_FLOAT_BND>::x;

    /// Constructor for cloning \a p
    NaryEq(Space& home, bool share, NaryEq<View>& p);
    /// Constructor for posting
    NaryEq(Home home, ViewArray<View>&);
  public:
    /// Copy propagator during cloning
    virtual Actor* copy(Space& home, bool share);
    /**
     * \brief Cost function
     *
     * If a view has been assigned, the cost is low unary.
     * Otherwise it is low linear.
     */
    virtual PropCost cost(const Space& home, const ModEventDelta& med) const;
    /// Perform propagation
    virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
    /// Post bounds consistent propagator \f$ x_0 = x_1=\ldots =x_{|x|-1}\f$
    static  ExecStatus post(Home home, ViewArray<View>& x);
  };

  /**
   * \brief Reified binary bounds consistent equality propagator
   *
   * Requires \code #include <gecode/float/rel.hh> \endcode
   * \ingroup FuncFloatProp
   */
  template<class View, class CtrlView, ReifyMode rm>
  class ReEq : public Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView> {
  protected:
    using Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView>::x0;
    using Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView>::x1;
    using Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView>::b;

    /// Constructor for cloning \a p
    ReEq(Space& home, bool share, ReEq& p);
    /// Constructor for posting
    ReEq(Home home, View x0, View x1, CtrlView b);
  public:
    /// Copy propagator during cloning
    virtual Actor*     copy(Space& home, bool share);
    /// Perform propagation
    virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
    /// Post bounds consistent propagator \f$ (x_0 = x_1)\Leftrightarrow b\f$
    static  ExecStatus post(Home home, View x0, View x1, CtrlView b);
  };

  /**
   * \brief Reified bounds consistent equality with float propagator
   *
   * Requires \code #include <gecode/float/rel.hh> \endcode
   * \ingroup FuncFloatProp
   */
  template<class View, class CtrlView, ReifyMode rm>
  class ReEqFloat : public Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView> {
  protected:
    using Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView>::x0;
    using Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView>::b;

    /// Float constant to check
    FloatVal c;
    /// Constructor for cloning \a p
    ReEqFloat(Space& home, bool share, ReEqFloat& p);
    /// Constructor for posting
    ReEqFloat(Home home, View x, FloatVal c, CtrlView b);
  public:
    /// Copy propagator during cloning
    virtual Actor* copy(Space& home, bool share);
    /// Perform propagation
    virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
    /// Post bounds consistent propagator \f$ (x = c)\Leftrightarrow b\f$
    static  ExecStatus post(Home home, View x, FloatVal c, CtrlView b);
  };


  /**
   * \brief Binary bounds consistent disequality propagator
   *
   * Requires \code #include <gecode/float/rel.hh> \endcode
   * \ingroup FuncFloatProp
   */
  template<class View0, class View1>
  class Nq :
    public MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL> {
  protected:
    using MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL>::x0;
    using MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL>::x1;

    /// Constructor for cloning \a p
    Nq(Space& home, bool share, Nq<View0,View1>& p);
  public:
    /// Constructor for posting
    Nq(Home home, View0 x0, View1 x1);
    /// Constructor for rewriting \a p during cloning
    Nq(Space& home, bool share, Propagator& p, View0 x0, View1 x1);
    /// Copy propagator during cloning
    virtual Actor* copy(Space& home, bool share);
    /// Perform propagation
    virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
    /// Post bounds consistent propagator \f$ x_0 \neq x_1\f$
    static  ExecStatus post(Home home, View0 x0, View1 x1);
  };

  /**
   * \brief Binary bounds consistent disequality propagator with float value
   *
   * Requires \code #include <gecode/float/rel.hh> \endcode
   * \ingroup FuncFloatProp
   */
  template<class View>
  class NqFloat :
    public UnaryPropagator<View,PC_FLOAT_VAL> {
  protected:
    using UnaryPropagator<View,PC_FLOAT_VAL>::x0;

    /// Float constant to check
    FloatVal c;
    /// Constructor for cloning \a p
    NqFloat(Space& home, bool share, NqFloat<View>& p);
  public:
    /// Constructor for posting
    NqFloat(Home home, View x, FloatVal c);
    /// Copy propagator during cloning
    virtual Actor* copy(Space& home, bool share);
    /// Perform propagation
    virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
    /// Post bounds consistent propagator \f$ x_0 \neq c\f$
    static  ExecStatus post(Home home, View x0, FloatVal c);
  };


  /*
   * Order propagators
   *
   */

  /**
   * \brief Less or equal propagator
   *
   * Requires \code #include <gecode/float/rel.hh> \endcode
   * \ingroup FuncFloatProp
   */

  template<class View>
  class Lq : public BinaryPropagator<View,PC_FLOAT_BND> {
  protected:
    using BinaryPropagator<View,PC_FLOAT_BND>::x0;
    using BinaryPropagator<View,PC_FLOAT_BND>::x1;

    /// Constructor for cloning \a p
    Lq(Space& home, bool share, Lq& p);
    /// Constructor for posting
    Lq(Home home, View x0, View x1);
  public:
    /// Copy propagator during cloning
    virtual Actor*     copy(Space& home, bool share);
    /// Perform propagation
    virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
    /// Post propagator \f$x_0 \leq x_1\f$
    static  ExecStatus post(Home home, View x0, View x1);
  };

  /**
   * \brief Less propagator
   *
   * Requires \code #include <gecode/float/rel.hh> \endcode
   * \ingroup FuncFloatProp
   */

  template<class View>
  class Le : public BinaryPropagator<View,PC_FLOAT_BND> {
  protected:
    using BinaryPropagator<View,PC_FLOAT_BND>::x0;
    using BinaryPropagator<View,PC_FLOAT_BND>::x1;

    /// Constructor for cloning \a p
    Le(Space& home, bool share, Le& p);
    /// Constructor for posting
    Le(Home home, View x0, View x1);
  public:
    /// Copy propagator during cloning
    virtual Actor*     copy(Space& home, bool share);
    /// Perform propagation
    virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
    /// Post propagator \f$x_0 \le x_1\f$
    static  ExecStatus post(Home home, View x0, View x1);
  };

  /*
   * Reified order propagators
   *
   */

  /**
   * \brief Reified less or equal with float propagator
   *
   * Requires \code #include <gecode/float/rel.hh> \endcode
   * \ingroup FuncFloatProp
   */

  template<class View, class CtrlView, ReifyMode rm>
  class ReLqFloat : public Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView> {
  protected:
    using Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView>::x0;
    using Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView>::b;

    /// Float constant to check
    FloatVal c;
    /// Constructor for cloning \a p
    ReLqFloat(Space& home, bool share, ReLqFloat& p);
    /// Constructor for posting
    ReLqFloat(Home home, View x, FloatVal c, CtrlView b);
  public:
    /// Copy propagator during cloning
    virtual Actor* copy(Space& home, bool share);
    /// Perform propagation
    virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
    /// Post propagator for \f$ (x \leq c)\Leftrightarrow b\f$
    static  ExecStatus post(Home home, View x, FloatVal c, CtrlView b);
   };

  /**
   * \brief Reified less with float propagator
   *
   * Requires \code #include <gecode/float/rel.hh> \endcode
   * \ingroup FuncFloatProp
   */

  template<class View, class CtrlView, ReifyMode rm>
  class ReLeFloat : public Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView> {
  protected:
    using Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView>::x0;
    using Int::ReUnaryPropagator<View,PC_FLOAT_BND,CtrlView>::b;

    /// Float constant to check
    FloatVal c;
    /// Constructor for cloning \a p
    ReLeFloat(Space& home, bool share, ReLeFloat& p);
    /// Constructor for posting
    ReLeFloat(Home home, View x, FloatVal c, CtrlView b);
  public:
    /// Copy propagator during cloning
    virtual Actor* copy(Space& home, bool share);
    /// Perform propagation
    virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
    /// Post propagator for \f$ (x < c)\Leftrightarrow b\f$
    static  ExecStatus post(Home home, View x, FloatVal c, CtrlView b);
   };

  /**
   * \brief Reified less or equal propagator
   *
   * Requires \code #include <gecode/float/rel.hh> \endcode
   * \ingroup FuncFloatProp
   */

  template<class View, class CtrlView, ReifyMode rm>
  class ReLq : public Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView> {
  protected:
    using Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView>::x0;
    using Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView>::x1;
    using Int::ReBinaryPropagator<View,PC_FLOAT_BND,CtrlView>::b;

    /// Constructor for cloning \a p
    ReLq(Space& home, bool share, ReLq& p);
    /// Constructor for posting
    ReLq(Home home, View x0, View x1, CtrlView b);
  public:
    /// Copy propagator during cloning
    virtual Actor* copy(Space& home, bool share);
    /// Perform propagation
    virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
    /// Post propagator for \f$ (x_0 \leq x_1)\Leftrightarrow b\f$
    static  ExecStatus post(Home home, View x0, View x1, CtrlView b);
  };

}}}

#include <gecode/float/rel/eq.hpp>
#include <gecode/float/rel/nq.hpp>
#include <gecode/float/rel/lq-le.hpp>

#endif


// STATISTICS: float-prop