/usr/include/gegl-0.2/gegl.h is in libgegl-dev 0.2.0-7+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 | /* This file is the public GEGL API
*
* GEGL is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* GEGL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
*
* 2000-2008 © Calvin Williamson, Øyvind Kolås.
*/
#ifndef __GEGL_H__
#define __GEGL_H__
#include <glib-object.h>
#include <babl/babl.h>
#include <gegl-types.h>
#include <gegl-buffer.h>
#include <gegl-color.h>
#include <gegl-curve.h>
#include <gegl-path.h>
#include <gegl-matrix.h>
#include <gegl-version.h>
/***
* The GEGL API:
*
* This document is both a tutorial and a reference for the C API of GEGL.
* The concepts covered in this reference should also be applicable when
* using other languages.
*
* The core API of GEGL isn't frozen yet and feedback regarding its use as
* well as the clarity of this documentation is most welcome.
*/
G_BEGIN_DECLS
/***
* Introduction:
*
* Algorithms created with GEGL are expressed as graphs of nodes. The nodes
* have associated image processing operations. A node has output and input
* pads which can be connected. By connecting these nodes in chains a set of
* image operation filters and combinators can be applied to the image data.
*
* To make GEGL process data you request a rectangular region of a node's
* output pad to be rendered into a provided linear buffer of any (supported
* by babl) pixel format. GEGL uses information provided by the nodes to
* determine the smallest buffers needed at each stage of processing.
*/
/***
* Initialization:
*
* Before GEGL can be used the engine should be initialized by either calling
* #gegl_init or through the use of #gegl_get_option_group. To shut down the
* GEGL engine call #gegl_exit.
*
* ---Code sample:
* #include <gegl.h>
*
* int main(int argc, char **argv)
* {
* gegl_init (&argc, &argv);
* # other GEGL code
* gegl_exit ();
* }
*/
/**
* gegl_init:
* @argc: a pointer to the number of command line arguments.
* @argv: a pointer to the array of command line arguments.
*
* Call this function before using any other GEGL functions. It will
* initialize everything needed to operate GEGL and parses some
* standard command line options. @argc and @argv are adjusted
* accordingly so your own code will never see those standard
* arguments. gegl_init() will call g_thread_init(), unless you, or
* some other code already has initialized gthread.
*
* Note that there is an alternative way to initialize GEGL: if you
* are calling g_option_context_parse() with the option group returned
* by #gegl_get_option_group(), you don't have to call #gegl_init() but
* you have to call g_thread_init() before any glib or glib dependant code
* yourself.
**/
void gegl_init (gint *argc,
gchar ***argv);
/**
* gegl_get_option_group:
*
* Returns a GOptionGroup for the commandline arguments recognized
* by GEGL. You should add this group to your GOptionContext
* with g_option_context_add_group() if you are using
* g_option_context_parse() to parse your commandline arguments.
*/
GOptionGroup * gegl_get_option_group (void);
/**
* gegl_exit:
*
* Call this function when you're done using GEGL. It will clean up
* caches and write/dump debug information if the correct debug flags
* are set.
*/
void gegl_exit (void);
/***
* Available operations:
* Gegl provides means to check for available processing operations that
* can be used with nodes using #gegl_list_operations and for a specified
* op give a list of properties with #gegl_operation_list_properties.
*/
/**
* gegl_list_operations:
* @n_operations_p: return location for number of operations.
*
* Return value: (transfer container): An alphabetically sorted array of available operation names. The
* list should be freed with g_free after use.
* ---
* gchar **operations;
* guint n_operations;
* gint i;
*
* operations = gegl_list_operations (&n_operations);
* g_print ("Available operations:\n");
* for (i=0; i < n_operations; i++)
* {
* g_print ("\t%s\n", operations[i]);
* }
* g_free (operations);
*/
gchar **gegl_list_operations (guint *n_operations_p);
/**
* gegl_operation_list_properties:
* @operation_type: the name of the operation type we want to query to properties of.
* @n_properties_p: return location for number of properties.
*
* Return value: (transfer container): An allocated array of #GParamSpecs describing the properties
* of the operation available when a node has operation_type set.
*/
GParamSpec** gegl_operation_list_properties (const gchar *operation_type,
guint *n_properties_p);
/***
* GeglNode:
*
* The Node is the image processing primitive connected to create compositions
* in GEGL. The toplevel #GeglNode which contains a graph of #GeglNodes is
* created with #gegl_node_new. Using this toplevel node we can create children
* of this node which are individual processing elements using #gegl_node_new_child
*
* A node either has an associated operation or is a parent for other nodes,
* that are connected to their parent through proxies created with
* #gegl_node_get_input_proxy and #gegl_node_get_output_proxy.
*
* The properties available on a node depends on which <a
* href='operations.html'>operation</a> is specified.
*
* ---
* GeglNode *gegl, *load, *bcontrast;
*
* gegl = gegl_node_new ();
* load = gegl_node_new_child (gegl,
* "operation", "load",
* "path", "input.png",
* NULL);
* bcontrast = gegl_node_new_child (gegl,
* "operation", "brightness-contrast",
* "brightness", 0.2,
* "contrast", 1.5,
* NULL);
*/
/**
* gegl_node_new:
*
* Create a new graph that can contain further processing nodes.
*
* Return value: (transfer full): A new top level #GeglNode (which can be used as a graph). When you
* are done using this graph instance it should be unreferenced with g_object_unref.
* This will also free any sub nodes created from this node.
*/
GeglNode * gegl_node_new (void);
/**
* gegl_node_new_child:
* @parent: a #GeglNode
* @first_property_name: the first property name
* @...: first property value, optionally followed by more key/value pairs, ended
* terminated with NULL.
*
* Creates a new processing node that performs the specified operation with
* a NULL terminated list of key/value pairs for initial parameter values
* configuring the operation. Usually the first pair should be "operation"
* and the type of operation to be associated. If no operation is provided
* the node doesn't have an initial operation and can be used to construct
* a subgraph with special middle-man routing nodes created with
* #gegl_node_get_output_proxy and #gegl_node_get_input_proxy.
*
* Return value: (transfer none): A newly created #GeglNode. The node will be destroyed by the parent.
* Calling g_object_unref on a node will cause the node to be dropped by the
* parent. (You may also add additional references using
* g_object_ref/g_object_unref, but in general relying on the parents reference
* counting is easiest.)
*/
GeglNode * gegl_node_new_child (GeglNode *parent,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
/***
* Making connections:
*
* Nodes in GEGL are connected to each other. The resulting graph of nodes
* represents the image processing pipeline to be processed.
*
* ---
* gegl_node_link_many (background, over, png_save, NULL);
* gegl_node_connect_to (translate, "output", over, "aux");
* gegl_node_link_many (text, blur, translate, NULL);
*/
/**
* gegl_node_connect_from:
* @sink: the node we're connecting an input to
* @input_pad_name: the name of the input pad we are connecting to
* @source: the node producing data we want to connect.
* @output_pad_name: the output pad we want to use on the source.
*
* Makes a connection between the pads of two nodes.
*
* Returns TRUE if the connection was succesfully made.
*/
gboolean gegl_node_connect_from (GeglNode *sink,
const gchar *input_pad_name,
GeglNode *source,
const gchar *output_pad_name);
/**
* gegl_node_connect_to:
* @source: the node producing data we want to connect.
* @output_pad_name: the output pad we want to use on the source.
* @sink: the node we're connecting an input to
* @input_pad_name: the name of the input pad we are connecting to
*
* Makes a connection between the pads of two nodes.
*
* Returns TRUE if the connection was succesfully made.
*/
gboolean gegl_node_connect_to (GeglNode *source,
const gchar *output_pad_name,
GeglNode *sink,
const gchar *input_pad_name);
/**
* gegl_node_link:
* @source: the producer of data.
* @sink: the consumer of data.
*
* Synthetic sugar for linking the "output" pad of @source to the "input"
* pad of @sink.
*/
void gegl_node_link (GeglNode *source,
GeglNode *sink);
/**
* gegl_node_link_many:
* @source: the producer of data.
* @first_sink: the first consumer of data.
* @...: NULL, or optionally more consumers followed by NULL.
*
* Synthetic sugar for linking a chain of nodes with "input"->"output". The
* list is NULL terminated.
*/
void gegl_node_link_many (GeglNode *source,
GeglNode *first_sink,
...) G_GNUC_NULL_TERMINATED;
/**
* gegl_node_disconnect:
* @node: a #GeglNode
* @input_pad: the input pad to disconnect.
*
* Disconnects node connected to @input_pad of @node (if any).
*
* Returns TRUE if a connection was broken.
*/
gboolean gegl_node_disconnect (GeglNode *node,
const gchar *input_pad);
/***
* Properties:
*
* Properties can be set either when creating the node with
* #gegl_node_new_child as well as later when changing the initial
* value with #gegl_node_set.
*
* To see what properties are available for a given operation look in the <a
* href='operations.html'>Operations reference</a> or use
* #gegl_node_get.
*/
/**
* gegl_node_set:
* @node: a #GeglNode
* @first_property_name: name of the first property to set
* @...: value for the first property, followed optionally by more name/value
* pairs, followed by NULL.
*
* Set properties on a node, possible properties to be set are the properties
* of the currently set operations as well as <em>"name"</em> and
* <em>"operation"</em>. <em>"operation"</em> changes the current operations
* set for the node, <em>"name"</em> doesn't have any role internally in
* GEGL.
* ---
* gegl_node_set (node, "brightness", -0.2,
* "contrast", 2.0,
* NULL);
*/
void gegl_node_set (GeglNode *node,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
/**
* gegl_node_set_valist:
* @node: a #GeglNode
* @first_property_name: name of the first property to set
* @args: value for the first property, followed optionally by more name/value
* pairs, followed by NULL.
*
* valist version of #gegl_node_set
*/
void gegl_node_set_valist (GeglNode *node,
const gchar *first_property_name,
va_list args);
/**
* gegl_node_get:
* @node: a #GeglNode
* @first_property_name: name of the first property to get.
* @...: return location for the first property, followed optionally by more
* name/value pairs, followed by NULL.
*
* Gets properties of a #GeglNode.
* ---
* double level;
* char *path;
*
* gegl_node_get (png_save, "path", &path, NULL);
* gegl_node_get (threshold, "level", &level, NULL);
*/
void gegl_node_get (GeglNode *node,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
/**
* gegl_node_get_valist:
* @node: a #GeglNode
* @first_property_name: name of the first property to get.
* @args: return location for the first property, followed optionally by more
* name/value pairs, followed by NULL.
*
* valist version of #gegl_node_get
*/
void gegl_node_get_valist (GeglNode *node,
const gchar *first_property_name,
va_list args);
/***
* Processing:
*
* There are two different ways to do processing with GEGL, either you
* query any node providing output for a rectangular region to be rendered
* using #gegl_node_blit, or you use #gegl_node_process on a sink node (A
* display node, an image file writer or similar). To do iterative processing
* you need to use a #GeglProcessor. See #gegl_processor_work for a code
* sample.
*/
/**
* gegl_node_blit:
* @node: a #GeglNode
* @scale: the scale to render at 1.0 is default, other values changes the
* width/height of the sampled region.
* @roi: the rectangle to render from the node, the coordinate system used is
* coordinates after scale has been applied.
* @format: the #BablFormat desired.
* @destination_buf: a memory buffer large enough to contain the data, can be
* left as NULL when forcing a rendering of a region.
* @rowstride: rowstride in bytes, or GEGL_AUTO_ROWSTRIDE to compute the
* rowstride based on the width and bytes per pixel for the specified format.
* @flags: an or'ed combination of GEGL_BLIT_DEFAULT, GEGL_BLIT_CACHE and
* GEGL_BLIT_DIRTY. if cache is enabled, a cache will be set up for subsequent
* requests of image data from this node. By passing in GEGL_BLIT_DIRTY the
* function will return with the latest rendered results in the cache without
* regard to wheter the regions has been rendered or not.
*
* Render a rectangular region from a node.
*/
void gegl_node_blit (GeglNode *node,
gdouble scale,
const GeglRectangle *roi,
const Babl *format,
gpointer destination_buf,
gint rowstride,
GeglBlitFlags flags);
/**
* gegl_node_process:
* @sink_node: a #GeglNode without outputs.
*
* Render a composition. This can be used for instance on a node with a "png-save"
* operation to render all neccesary data, and make it be written to file. This
* function wraps the usage of a GeglProcessor in a single blocking function
* call. If you need a non-blocking operation, then make a direct use of
* #gegl_processor_work. See #GeglProcessor.
*
* ---
* GeglNode *gegl;
* GeglRectangle roi;
* GeglNode *png_save;
* unsigned char *buffer;
*
* gegl = gegl_parse_xml (xml_data);
* roi = gegl_node_get_bounding_box (gegl);
* # create png_save from the graph, the parent/child relationship
* # only mean anything when it comes to memory management.
* png_save = gegl_node_new_child (gegl,
* "operation", "png-save",
* "path", "output.png",
* NULL);
*
* gegl_node_link (gegl, png_save);
* gegl_node_process (png_save);
*
* buffer = malloc (roi.w*roi.h*4);
* gegl_node_blit (gegl,
* &roi,
* 1.0,
* babl_format("R'G'B'A u8",
* roi.w*4,
* buffer,
* GEGL_BLIT_DEFAULT);
*/
void gegl_node_process (GeglNode *sink_node);
/***
* Reparenting:
*
* Sometimes it is useful to be able to move nodes between graphs or even
* handle orphaned nods that are not part of a graph. gegl_node_adopt_child
* and gegl_node_get_parent are provided to handle such cases.
*/
/**
* gegl_node_add_child:
* @graph: a GeglNode (graph)
* @child: a GeglNode.
*
* Make the GeglNode @graph, take a reference on child. This reference
* will be dropped when the reference count on the graph reaches zero.
*
* Return value: (transfer none): the child.
*/
GeglNode * gegl_node_add_child (GeglNode *graph,
GeglNode *child);
/**
* gegl_node_remove_child:
* @graph: a GeglNode (graph)
* @child: a GeglNode.
*
* Removes a child from a GeglNode. The reference previously held will be
* dropped so increase the reference count before removing when reparenting
* a child between two graphs.
*
* Return value: (transfer none): the child.
*/
GeglNode * gegl_node_remove_child (GeglNode *graph,
GeglNode *child);
/**
* gegl_node_get_parent:
* @node: a #GeglNode
*
* Returns a GeglNode that keeps a reference on a child.
*
* Return value: (transfer none): the parent of a node or NULL.
*/
GeglNode * gegl_node_get_parent (GeglNode *node);
/***
* State queries:
*
* This section lists functions that retrieve information, mostly needed
* for interacting with a graph in a GUI, not creating one from scratch.
*
* You can figure out what the bounding box of a node is with #gegl_node_get_bounding_box,
* retrieve the values of named properties using #gegl_node_get.
*/
/**
* gegl_node_detect:
* @node: a #GeglNode
* @x: x coordinate
* @y: y coordinate
*
* Performs hit detection by returning the node providing data at a given
* coordinate pair. Currently operates only on bounding boxes and not
* pixel data.
*
* Return value: (transfer none): the GeglNode providing the
* data ending up at @x,@y in the output of @node.
*/
GeglNode * gegl_node_detect (GeglNode *node,
gint x,
gint y);
/**
* gegl_node_find_property:
* @node: the node to lookup a paramspec on
* @property_name: the name of the property to get a paramspec for.
*
* Returns the GParamSpec of property or NULL if no such property exists.
*/
GParamSpec * gegl_node_find_property (GeglNode *node,
const gchar *property_name);
/**
* gegl_node_get_bounding_box:
* @node: a #GeglNode
*
* Returns the position and dimensions of a rectangle spanning the area
* defined by a node.
*/
GeglRectangle gegl_node_get_bounding_box (GeglNode *node);
/**
* gegl_node_get_children:
* @node: the node to retrieve the children of.
*
* Return value: (element-type Gegl.Node) (transfer container): a list
* of the nodes contained within a GeglNode that is a subgraph.
* Use g_list_free () on the list when done.
*/
GSList * gegl_node_get_children (GeglNode *node);
/**
* gegl_node_get_consumers:
* @node: the node we are querying.
* @output_pad: the output pad we want to know who uses.
* @nodes: (out callee-allocates) (array zero-terminated=1) (allow-none): optional return location for array of nodes.
* @pads: (out callee-allocates) (array zero-terminated=1) (allow-none): optional return location for array of pad names.
*
* Retrieve which pads on which nodes are connected to a named output_pad,
* and the number of connections. Both the location for the generated
* nodes array and pads array can be left as NULL. If they are non NULL
* both should be freed with g_free. The arrays are NULL terminated.
*
* Returns the number of consumers connected to this output_pad.
*/
gint gegl_node_get_consumers (GeglNode *node,
const gchar *output_pad,
GeglNode ***nodes,
const gchar ***pads);
/**
* gegl_node_get_input_proxy:
* @node: a #GeglNode
* @pad_name: the name of the pad.
*
* Proxies are used to route between nodes of a subgraph contained within
* a node.
*
* Returns an input proxy for the named pad. If no input proxy exists with
* this name a new one will be created.
*/
GeglNode * gegl_node_get_input_proxy (GeglNode *node,
const gchar *pad_name);
/**
* gegl_node_get_operation:
* @node: a #GeglNode
*
* Returns the type of processing operation associated with this node, or
* NULL if there is no op associated. The special name "GraphNode"
* is returned if the node is the container of a subgraph.
*/
const gchar * gegl_node_get_operation (const GeglNode *node);
/**
* gegl_node_get_output_proxy:
* @node: a #GeglNode
* @pad_name: the name of the pad.
*
* Proxies are used to route between nodes of a subgraph contained within
* a node.
*
* Returns a output proxy for the named pad. If no output proxy exists with
* this name a new one will be created.
*/
GeglNode * gegl_node_get_output_proxy (GeglNode *node,
const gchar *pad_name);
/**
* gegl_node_get_producer:
* @node: the node we are querying
* @input_pad_name: the input pad we want to get the producer for
* @output_pad_name: (allow-none): optional pointer to a location where we can store a
* freshly allocated string with the name of the output pad.
*
* Return value: (transfer none): the node providing data
* or NULL if no node is connected to the input_pad.
*/
GeglNode * gegl_node_get_producer (GeglNode *node,
gchar *input_pad_name,
gchar **output_pad_name);
/**
* gegl_node_has_pad:
* @node: the node we are querying
* @pad_name: the pad name we are looking for
*
* Returns TRUE if the node has a pad with the specified name
*/
gboolean gegl_node_has_pad (GeglNode *node,
const gchar *pad_name);
/***
* Binding conveniences:
*
* The following functions are mostly included to make it easier to create
* language bindings for the nodes. The varargs versions will in most cases
* lead to both more efficient and readable code from C.
*/
/**
* gegl_node_create_child:
* @parent: a #GeglNode
* @operation: the type of node to create.
*
* Creates a new processing node that performs the specified operation.
* All properties of the operation will have their default values. This
* is included as an addiiton to #gegl_node_new_child in the public API to have
* a non varargs entry point for bindings as well as sometimes simpler more
* readable code.
*
* Return value: (transfer none):a newly created node. The node will be destroyed by the parent.
* Calling g_object_unref on a node will cause the node to be dropped by the
* parent. (You may also add additional references using
* g_object_ref/g_object_unref, but in general relying on the parents reference
* counting is easiest.)
*/
GeglNode * gegl_node_create_child (GeglNode *parent,
const gchar *operation);
/**
* gegl_node_get_property:
* @node: the node to get a property from
* @property_name: the name of the property to get
* @value: (out): pointer to a GValue where the value of the property should be stored
*
* This is mainly included for language bindings. Using #gegl_node_get is
* more convenient when programming in C.
*
*/
void gegl_node_get_property (GeglNode *node,
const gchar *property_name,
GValue *value);
/**
* gegl_node_set_property:
* @node: a #GeglNode
* @property_name: the name of the property to set
* @value: (in): a GValue containing the value to be set in the property.
*
* This is mainly included for language bindings. Using #gegl_node_set is
* more convenient when programming in C.
*/
void gegl_node_set_property (GeglNode *node,
const gchar *property_name,
const GValue *value);
/***
* XML:
* The XML format used by GEGL is not stable and should not be relied on
* for anything but testing purposes yet.
*/
/**
* gegl_node_new_from_xml:
* @xmldata: a \0 terminated string containing XML data to be parsed.
* @path_root: a file system path that relative paths in the XML will be
* resolved in relation to.
*
* The #GeglNode returned contains the graph described by the tree of stacks
* in the XML document. The tree is connected to the "output" pad of the
* returned node and thus can be used directly for processing.
*
* Return value: (transfer full): a GeglNode containing the parsed XML as a subgraph.
*/
GeglNode * gegl_node_new_from_xml (const gchar *xmldata,
const gchar *path_root);
/**
* gegl_node_new_from_file:
* @path: the path to a file on the local file system to be parsed.
*
* The #GeglNode returned contains the graph described by the tree of stacks
* in the XML document. The tree is connected to the "output" pad of the
* returned node and thus can be used directly for processing.
*
* Return value: (transfer full): a GeglNode containing the parsed XML as a subgraph.
*/
GeglNode * gegl_node_new_from_file (const gchar *path);
/**
* gegl_node_to_xml:
* @node: a #GeglNode
* @path_root: filesystem path to construct relative paths from.
*
* Returns a freshly allocated \0 terminated string containing a XML
* serialization of the composition produced by a node (and thus also
* the nodes contributing data to the specified node). To export a
* gegl graph, connect the internal output node to an output proxy (see
* #gegl_node_get_output_proxy.) and use the proxy node as the basis
* for the serialization.
*/
gchar * gegl_node_to_xml (GeglNode *node,
const gchar *path_root);
/***
* GeglProcessor:
*
* A #GeglProcessor, is a worker that can be used for background rendering
* of regions in a node's cache. Or for processing a sink node. For most
* non GUI tasks using #gegl_node_blit and #gegl_node_process directly
* should be sufficient. See #gegl_processor_work for a code sample.
*
*/
/**
* gegl_node_new_processor:
* @node: a #GeglNode
* @rectangle: the #GeglRectangle to work on or NULL to work on all available
* data.
*
* Return value: (transfer full): a new #GeglProcessor.
*/
GeglProcessor *gegl_node_new_processor (GeglNode *node,
const GeglRectangle *rectangle);
/**
* gegl_processor_set_rectangle:
* @processor: a #GeglProcessor
* @rectangle: the new #GeglRectangle the processor shold work on or NULL
* to make it work on all data in the buffer.
*
* Change the rectangle a #GeglProcessor is working on.
*/
void gegl_processor_set_rectangle (GeglProcessor *processor,
const GeglRectangle *rectangle);
/**
* gegl_processor_work:
* @processor: a #GeglProcessor
* @progress: a location to store the (estimated) percentage complete.
*
* Do an iteration of work for the processor.
*
* Returns TRUE if there is more work to be done.
*
* ---
* GeglProcessor *processor = gegl_node_new_processor (node, &roi);
* double progress;
*
* while (gegl_processor_work (processor, &progress))
* g_warning ("%f%% complete", progress);
* g_object_unref (processor);
*/
gboolean gegl_processor_work (GeglProcessor *processor,
gdouble *progress);
/***
* GeglConfig:
*
* GEGL uses a singleton configuration object
*/
/**
* gegl_config:
*
* Returns a GeglConfig object with properties that can be manipulated to control
* GEGLs behavior. Properties available on the object are:
*
* "cache-size" "quality" and "swap", the two first is an integer denoting
* number of bytes, the secons a double value between 0 and 1 and the last
* the path of the directory to swap to (or "ram" to not use diskbased swap)
*/
GeglConfig * gegl_config (void);
void gegl_apply_op (GeglBuffer *buffer,
const gchar *operation_name,
...) G_GNUC_NULL_TERMINATED;
GeglBuffer *gegl_filter_op (GeglBuffer *source_buffer,
const gchar *operation_name,
...) G_GNUC_NULL_TERMINATED;
void gegl_render_op (GeglBuffer *source_buffer,
GeglBuffer *target_buffer,
const gchar *operation_name,
...) G_GNUC_NULL_TERMINATED;
/* the following only exist to make gegl_apply nad gegl_filter bindable */
void gegl_apply_op_valist (GeglBuffer *buffer,
const gchar *operation_name,
va_list var_args);
GeglBuffer *gegl_filter_op_valist (GeglBuffer *source_buffer,
const gchar *operation_name,
va_list var_args);
void gegl_render_op_valist (GeglBuffer *source_buffer,
GeglBuffer *target_buffer,
const gchar *operation_name,
va_list var_args);
/**
* gegl_node: (skip)
* @op_type: the type of operation to create
* @first_property_name:
* @...:
*
* Construct a GEGL node, connecting it to needed input nodes. The
* returned node does not have a parent but a single reference it
* is meant to be passed to gegl_graph () for gegl_graph () to assume
* its ownership. This is syntactic sugar for use from C, similar
* conveniences can easily be built externally in other languages.
*
* gegl_node(op_type, [key, value, [...]], NULL, [input, [aux]])
*
* Return value: (transfer full): a new Gegl node.
*/
GeglNode *gegl_node (const gchar *op_type,
const gchar *first_property_name,
...);
/**
* gegl_graph: (skip)
* @node: (transfer full): the end result of a composition created with gegl_node()
*
* Creates a GeglNode containing a free floating graph constructed
* using gegl_node(). The GeglGraph adopts all the passed in nodes
* making it sufficient to unref the resulting graph.
*
* gegl_graph (gegl_node ("gegl:over", NULL,
* gegl_node (..), gegl_node (..)));
*
* Return value: (transfer full):a GeglNode graph.
*/
GeglNode *gegl_graph (GeglNode *node);
#define GEGL_ALIGNED __restrict__ __attribute__((__aligned__ (16)))
G_END_DECLS
#endif /* __GEGL_H__ */
|