/usr/include/giomm-2.4/giomm/socketlistener.h is in libglibmm-2.4-dev 2.42.0-1.
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The actual contents of the file can be viewed below.
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// Generated by gmmproc 2.42.0 -- DO NOT MODIFY!
#ifndef _GIOMM_SOCKETLISTENER_H
#define _GIOMM_SOCKETLISTENER_H
#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>
// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*-
/* Copyright (C) 2010 Jonathon Jongsma
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <glibmm/object.h>
#include <giomm/enums.h>
#include <giomm/socket.h>
#include <giomm/socketconnection.h>
#include <giomm/asyncresult.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
typedef struct _GSocketListener GSocketListener;
typedef struct _GSocketListenerClass GSocketListenerClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gio
{ class SocketListener_Class; } // namespace Gio
namespace Gio
{
/**
* Helper for accepting network client connections
*
* @see ThreadedSocketService, SocketService.
*
* A SocketListener is an object that keeps track of a set
* of server sockets and helps you accept sockets from any of the
* socket, either sync or async.
*
* If you want to implement a network server, also look at SocketService
* and ThreadedSocketService which are subclass of SocketListener
* that makes this even easier.
*
* @newin{2,24}
* @ingroup NetworkIO
*/
class SocketListener : public Glib::Object
{
#ifndef DOXYGEN_SHOULD_SKIP_THIS
public:
typedef SocketListener CppObjectType;
typedef SocketListener_Class CppClassType;
typedef GSocketListener BaseObjectType;
typedef GSocketListenerClass BaseClassType;
private: friend class SocketListener_Class;
static CppClassType socketlistener_class_;
private:
// noncopyable
SocketListener(const SocketListener&);
SocketListener& operator=(const SocketListener&);
protected:
explicit SocketListener(const Glib::ConstructParams& construct_params);
explicit SocketListener(GSocketListener* castitem);
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
public:
virtual ~SocketListener();
/** Get the GType for this class, for use with the underlying GObject type system.
*/
static GType get_type() G_GNUC_CONST;
#ifndef DOXYGEN_SHOULD_SKIP_THIS
static GType get_base_type() G_GNUC_CONST;
#endif
///Provides access to the underlying C GObject.
GSocketListener* gobj() { return reinterpret_cast<GSocketListener*>(gobject_); }
///Provides access to the underlying C GObject.
const GSocketListener* gobj() const { return reinterpret_cast<GSocketListener*>(gobject_); }
///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
GSocketListener* gobj_copy();
private:
protected:
SocketListener();
public:
static Glib::RefPtr<SocketListener> create();
/** Sets the listen backlog on the sockets in the listener.
*
* See g_socket_set_listen_backlog() for details
*
* @newin{2,22}
*
* @param listen_backlog An integer.
*/
void set_backlog(int listen_backlog);
/** Adds @a socket to the set of sockets that we try to accept
* new clients from. The socket must be bound to a local
* address and listened to.
*
* @a source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* The @a socket will not be automatically closed when the @a listener is finalized
* unless the listener held the final reference to the socket. Before GLib 2.42,
* the @a socket was automatically closed on finalization of the @a listener, even
* if references to it were held elsewhere.
*
* @newin{2,22}
*
* @param socket A listening Socket.
* @param source_object Optional Object identifying this source.
* @return <tt>true</tt> on success, <tt>false</tt> on error.
*/
bool add_socket(const Glib::RefPtr<Socket>& socket, const Glib::RefPtr<Glib::Object>& source_object);
//TODO: The use of WRAP_METHOD_DOCS_ONLY here is almost certainly not good enough.
//Check the HTML actually outputed and probably hand-code them as for Gio::File.
/** Adds @a socket to the set of sockets that we try to accept
* new clients from. The socket must be bound to a local
* address and listened to.
*
* @a source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* The @a socket will not be automatically closed when the @a listener is finalized
* unless the listener held the final reference to the socket. Before GLib 2.42,
* the @a socket was automatically closed on finalization of the @a listener, even
* if references to it were held elsewhere.
*
* @newin{2,22}
*
* @param socket A listening Socket.
* @param source_object Optional Object identifying this source.
* @return <tt>true</tt> on success, <tt>false</tt> on error.
*/
bool add_socket(const Glib::RefPtr<Socket>& socket);
/** Creates a socket of type @a type and protocol @a protocol, binds
* it to @a address and adds it to the set of sockets we're accepting
* sockets from.
*
* Note that adding an IPv6 address, depending on the platform,
* may or may not result in a listener that also accepts IPv4
* connections. For more deterministic behavior, see
* g_socket_listener_add_inet_port().
*
* @a source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* If successful and @a effective_address is non-<tt>0</tt> then it will
* be set to the address that the binding actually occurred at. This
* is helpful for determining the port number that was used for when
* requesting a binding to port 0 (ie: "any port"). This address, if
* requested, belongs to the caller and must be freed.
*
* @newin{2,22}
*
* @param address A SocketAddress.
* @param type A SocketType.
* @param protocol A SocketProtocol.
* @param source_object Optional Object identifying this source.
* @param effective_address Location to store the address that was bound to, or <tt>0</tt>.
* @return <tt>true</tt> on success, <tt>false</tt> on error.
*/
bool add_address(const Glib::RefPtr<SocketAddress>& address, SocketType type, SocketProtocol protocol, const Glib::RefPtr<Glib::Object>& source_object, Glib::RefPtr<SocketAddress>& effective_address);
/** Creates a socket of type @a type and protocol @a protocol, binds
* it to @a address and adds it to the set of sockets we're accepting
* sockets from.
*
* Note that adding an IPv6 address, depending on the platform,
* may or may not result in a listener that also accepts IPv4
* connections. For more deterministic behavior, see
* g_socket_listener_add_inet_port().
*
* @a source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* If successful and @a effective_address is non-<tt>0</tt> then it will
* be set to the address that the binding actually occurred at. This
* is helpful for determining the port number that was used for when
* requesting a binding to port 0 (ie: "any port"). This address, if
* requested, belongs to the caller and must be freed.
*
* @newin{2,22}
*
* @param address A SocketAddress.
* @param type A SocketType.
* @param protocol A SocketProtocol.
* @param source_object Optional Object identifying this source.
* @param effective_address Location to store the address that was bound to, or <tt>0</tt>.
* @return <tt>true</tt> on success, <tt>false</tt> on error.
*/
bool add_address(const Glib::RefPtr<SocketAddress>& address, SocketType type, SocketProtocol protocol, Glib::RefPtr<SocketAddress>& effective_address);
/** Helper function for g_socket_listener_add_address() that
* creates a TCP/IP socket listening on IPv4 and IPv6 (if
* supported) on the specified port on all interfaces.
*
* @a source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* @newin{2,22}
*
* @param port An IP port number (non-zero).
* @param source_object Optional Object identifying this source.
* @return <tt>true</tt> on success, <tt>false</tt> on error.
*/
bool add_inet_port(guint16 port, const Glib::RefPtr<Glib::Object>& source_object);
/** Helper function for g_socket_listener_add_address() that
* creates a TCP/IP socket listening on IPv4 and IPv6 (if
* supported) on the specified port on all interfaces.
*
* @a source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* @newin{2,22}
*
* @param port An IP port number (non-zero).
* @param source_object Optional Object identifying this source.
* @return <tt>true</tt> on success, <tt>false</tt> on error.
*/
bool add_inet_port(guint16 port);
/** Listens for TCP connections on any available port number for both
* IPv6 and IPv4 (if each is available).
*
* This is useful if you need to have a socket for incoming connections
* but don't care about the specific port number.
*
* @a source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* @newin{2,24}
*
* @param source_object Optional Object identifying this source.
* @return The port number, or 0 in case of failure.
*/
guint16 add_any_inet_port(const Glib::RefPtr<Glib::Object>& source_object);
/** Listens for TCP connections on any available port number for both
* IPv6 and IPv4 (if each is available).
*
* This is useful if you need to have a socket for incoming connections
* but don't care about the specific port number.
*
* @a source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* @newin{2,24}
*
* @param source_object Optional Object identifying this source.
* @return The port number, or 0 in case of failure.
*/
guint16 add_any_inet_port();
/** Blocks waiting for a client to connect to any of the sockets added
* to the listener. Returns the Socket that was accepted.
*
* If you want to accept the high-level SocketConnection, not a Socket,
* which is often the case, then you should use g_socket_listener_accept()
* instead.
*
* If @a source_object is not <tt>0</tt> it will be filled out with the source
* object specified when the corresponding socket or address was added
* to the listener.
*
* If @a cancellable is not <tt>0</tt>, then the operation can be cancelled by
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error IO_ERROR_CANCELLED will be returned.
*
* @newin{2,22}
*
* @param source_object Location where Object pointer will be stored, or <tt>0</tt>.
* @param cancellable Optional Cancellable object, <tt>0</tt> to ignore.
* @return A Socket on success, <tt>0</tt> on error.
*/
Glib::RefPtr<Socket> accept_socket(Glib::RefPtr<Glib::Object>& source_object, const Glib::RefPtr<Cancellable>& cancellable);
/** Blocks waiting for a client to connect to any of the sockets added
* to the listener. Returns the Socket that was accepted.
*
* If you want to accept the high-level SocketConnection, not a Socket,
* which is often the case, then you should use g_socket_listener_accept()
* instead.
*
* If @a source_object is not <tt>0</tt> it will be filled out with the source
* object specified when the corresponding socket or address was added
* to the listener.
*
* If @a cancellable is not <tt>0</tt>, then the operation can be cancelled by
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error IO_ERROR_CANCELLED will be returned.
*
* @newin{2,22}
*
* @param source_object Location where Object pointer will be stored, or <tt>0</tt>.
* @param cancellable Optional Cancellable object, <tt>0</tt> to ignore.
* @return A Socket on success, <tt>0</tt> on error.
*/
Glib::RefPtr<Socket> accept_socket(Glib::RefPtr<Glib::Object>& source_object);
/** Blocks waiting for a client to connect to any of the sockets added
* to the listener. Returns the Socket that was accepted.
*
* If you want to accept the high-level SocketConnection, not a Socket,
* which is often the case, then you should use g_socket_listener_accept()
* instead.
*
* If @a source_object is not <tt>0</tt> it will be filled out with the source
* object specified when the corresponding socket or address was added
* to the listener.
*
* If @a cancellable is not <tt>0</tt>, then the operation can be cancelled by
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error IO_ERROR_CANCELLED will be returned.
*
* @newin{2,22}
*
* @param source_object Location where Object pointer will be stored, or <tt>0</tt>.
* @param cancellable Optional Cancellable object, <tt>0</tt> to ignore.
* @return A Socket on success, <tt>0</tt> on error.
*/
Glib::RefPtr<Socket> accept_socket(const Glib::RefPtr<Cancellable>& cancellable);
/** Blocks waiting for a client to connect to any of the sockets added
* to the listener. Returns the Socket that was accepted.
*
* If you want to accept the high-level SocketConnection, not a Socket,
* which is often the case, then you should use g_socket_listener_accept()
* instead.
*
* If @a source_object is not <tt>0</tt> it will be filled out with the source
* object specified when the corresponding socket or address was added
* to the listener.
*
* If @a cancellable is not <tt>0</tt>, then the operation can be cancelled by
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error IO_ERROR_CANCELLED will be returned.
*
* @newin{2,22}
*
* @param source_object Location where Object pointer will be stored, or <tt>0</tt>.
* @param cancellable Optional Cancellable object, <tt>0</tt> to ignore.
* @return A Socket on success, <tt>0</tt> on error.
*/
Glib::RefPtr<Socket> accept_socket();
/** This is the asynchronous version of g_socket_listener_accept_socket().
*
* When the operation is finished @a slot will be
* called. You can then call g_socket_listener_accept_socket_finish()
* to get the result of the operation.
*
* @newin{2,22}
*
* @param cancellable A Cancellable, or <tt>0</tt>.
* @param slot A SlotAsyncReady.
* @param user_data User data for the callback.
*/
void accept_socket_async(const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);
/** This is the asynchronous version of g_socket_listener_accept_socket().
*
* When the operation is finished @a slot will be
* called. You can then call g_socket_listener_accept_socket_finish()
* to get the result of the operation.
*
* @newin{2,22}
*
* @param cancellable A Cancellable, or <tt>0</tt>.
* @param slot A SlotAsyncReady.
* @param user_data User data for the callback.
*/
void accept_socket_async(const SlotAsyncReady& slot);
/** Finishes an async accept operation. See g_socket_listener_accept_socket_async()
*
* @newin{2,22}
*
* @param result A AsyncResult.
* @param source_object Optional Object identifying this source.
* @return A Socket on success, <tt>0</tt> on error.
*/
Glib::RefPtr<Socket> accept_socket_finish(const Glib::RefPtr<AsyncResult>& result, Glib::RefPtr<Glib::Object>& source_object);
/** Finishes an async accept operation. See g_socket_listener_accept_socket_async()
*
* @newin{2,22}
*
* @param result A AsyncResult.
* @param source_object Optional Object identifying this source.
* @return A Socket on success, <tt>0</tt> on error.
*/
Glib::RefPtr<Socket> accept_socket_finish(const Glib::RefPtr<AsyncResult>& result);
/** Blocks waiting for a client to connect to any of the sockets added
* to the listener. Returns a SocketConnection for the socket that was
* accepted.
*
* If @a source_object is not <tt>0</tt> it will be filled out with the source
* object specified when the corresponding socket or address was added
* to the listener.
*
* If @a cancellable is not <tt>0</tt>, then the operation can be cancelled by
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error IO_ERROR_CANCELLED will be returned.
*
* @newin{2,22}
*
* @param source_object Location where Object pointer will be stored, or <tt>0</tt>.
* @param cancellable Optional Cancellable object, <tt>0</tt> to ignore.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> accept(Glib::RefPtr<Object>& source_object, const Glib::RefPtr<Cancellable>& cancellable);
/** Blocks waiting for a client to connect to any of the sockets added
* to the listener. Returns a SocketConnection for the socket that was
* accepted.
*
* If @a source_object is not <tt>0</tt> it will be filled out with the source
* object specified when the corresponding socket or address was added
* to the listener.
*
* If @a cancellable is not <tt>0</tt>, then the operation can be cancelled by
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error IO_ERROR_CANCELLED will be returned.
*
* @newin{2,22}
*
* @param source_object Location where Object pointer will be stored, or <tt>0</tt>.
* @param cancellable Optional Cancellable object, <tt>0</tt> to ignore.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> accept(Glib::RefPtr<Object>& source_object);
/** Blocks waiting for a client to connect to any of the sockets added
* to the listener. Returns a SocketConnection for the socket that was
* accepted.
*
* If @a source_object is not <tt>0</tt> it will be filled out with the source
* object specified when the corresponding socket or address was added
* to the listener.
*
* If @a cancellable is not <tt>0</tt>, then the operation can be cancelled by
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error IO_ERROR_CANCELLED will be returned.
*
* @newin{2,22}
*
* @param source_object Location where Object pointer will be stored, or <tt>0</tt>.
* @param cancellable Optional Cancellable object, <tt>0</tt> to ignore.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> accept(const Glib::RefPtr<Cancellable>& cancellable);
/** Blocks waiting for a client to connect to any of the sockets added
* to the listener. Returns a SocketConnection for the socket that was
* accepted.
*
* If @a source_object is not <tt>0</tt> it will be filled out with the source
* object specified when the corresponding socket or address was added
* to the listener.
*
* If @a cancellable is not <tt>0</tt>, then the operation can be cancelled by
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error IO_ERROR_CANCELLED will be returned.
*
* @newin{2,22}
*
* @param source_object Location where Object pointer will be stored, or <tt>0</tt>.
* @param cancellable Optional Cancellable object, <tt>0</tt> to ignore.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> accept();
/** This is the asynchronous version of g_socket_listener_accept().
*
* When the operation is finished @a slot will be
* called. You can then call g_socket_listener_accept_socket()
* to get the result of the operation.
*
* @newin{2,22}
*
* @param cancellable A Cancellable, or <tt>0</tt>.
* @param slot A SlotAsyncReady.
* @param user_data User data for the callback.
*/
void accept_async(const SlotAsyncReady& slot);
/** This is the asynchronous version of g_socket_listener_accept().
*
* When the operation is finished @a slot will be
* called. You can then call g_socket_listener_accept_socket()
* to get the result of the operation.
*
* @newin{2,22}
*
* @param cancellable A Cancellable, or <tt>0</tt>.
* @param slot A SlotAsyncReady.
* @param user_data User data for the callback.
*/
void accept_async(const Glib::RefPtr<Cancellable>& cancellable, const SlotAsyncReady& slot);
/** Finishes an async accept operation. See g_socket_listener_accept_async()
*
* @newin{2,22}
*
* @param result A AsyncResult.
* @param source_object Optional Object identifying this source.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> accept_finish(const Glib::RefPtr<AsyncResult>& result, Glib::RefPtr<Glib::Object>& source_object);
/** Finishes an async accept operation. See g_socket_listener_accept_async()
*
* @newin{2,22}
*
* @param result A AsyncResult.
* @param source_object Optional Object identifying this source.
* @return A SocketConnection on success, <tt>0</tt> on error.
*/
Glib::RefPtr<SocketConnection> accept_finish(const Glib::RefPtr<AsyncResult>& result);
/** Closes all the sockets in the listener.
*
* @newin{2,22}
*
*/
void close();
#ifdef GLIBMM_PROPERTIES_ENABLED
/** outstanding connections in the listen queue.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< int > property_listen_backlog() ;
#endif //#GLIBMM_PROPERTIES_ENABLED
#ifdef GLIBMM_PROPERTIES_ENABLED
/** outstanding connections in the listen queue.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< int > property_listen_backlog() const;
#endif //#GLIBMM_PROPERTIES_ENABLED
public:
public:
//C++ methods used to invoke GTK+ virtual functions:
protected:
//GTK+ Virtual Functions (override these to change behaviour):
//Default Signal Handlers::
};
} // namespace Gio
namespace Glib
{
/** A Glib::wrap() method for this object.
*
* @param object The C instance.
* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
* @result A C++ instance that wraps this C instance.
*
* @relates Gio::SocketListener
*/
Glib::RefPtr<Gio::SocketListener> wrap(GSocketListener* object, bool take_copy = false);
}
#endif /* _GIOMM_SOCKETLISTENER_H */
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