This file is indexed.

/usr/include/gmsh/GEntity.h is in libgmsh-dev 2.8.5+dfsg-1.1+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
// Gmsh - Copyright (C) 1997-2014 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@geuz.org>.

#ifndef _GENTITY_H_
#define _GENTITY_H_

#include <list>
#include <string>
#include <vector>
#include "Range.h"
#include "SPoint3.h"
#include "SBoundingBox3d.h"
#include "SOrientedBoundingBox.h"

class GModel;
class GVertex;
class GEdge;
class GFace;
class GRegion;
class MVertex;
class MElement;
class VertexArray;

// A geometric model entity.
class GEntity {
 private:
  // all entities are owned by a GModel
  GModel *_model;

  // the tag (the number) of this entity
  int _tag;

  // gives the number of the master entity in periodic mesh, gives _tag
  // if non-periodic
  int _meshMaster;

  // the visibility and the selection flag
  char _visible, _selection;

  // flag storing if all mesh elements are visible
  char _allElementsVisible;

  // the color of the entity (ignored if set to transparent blue)
  unsigned int _color;

 protected:
  SOrientedBoundingBox *_obb;

 public: // these will become protected at some point
  // the mesh vertices uniquely owned by the entity
  std::vector<MVertex*> mesh_vertices;

  // the physical entitites (if any) that contain this entity
  std::vector<int> physicals;

  // vertex arrays to draw the mesh efficiently
  VertexArray *va_lines, *va_triangles;

 public:
  // all known native model types
  enum ModelType {
    UnknownModel,
    GmshModel,
    FourierModel,
    OpenCascadeModel,
    AcisModel
  };

  // all known entity types
  enum GeomType {
    Unknown,
    Point,
    BoundaryLayerPoint,
    Line,
    Circle,
    Ellipse,
    Conic,
    Parabola,
    Hyperbola,
    TrimmedCurve,
    OffsetCurve,
    BSpline,
    Bezier,
    ParametricCurve,
    BoundaryLayerCurve,
    CompoundCurve,
    DiscreteCurve,
    Plane,
    Nurb,
    Cylinder,
    Sphere,
    Cone,
    Torus,
    RuledSurface,
    ParametricSurface,
    ProjectionFace,
    BSplineSurface,
    BezierSurface,
    SurfaceOfRevolution,
    BoundaryLayerSurface,
    DiscreteSurface,
    CompoundSurface,
    Volume,
    DiscreteVolume,
    CompoundVolume,
    PartitionVertex,
    PartitionCurve,
    PartitionSurface
  };

  enum MeshGenerationStatus {
    PENDING,
    DONE,
    FAILED
  };

  // return a string describing the entity type
  virtual std::string getTypeString()
  {
    const char *name[] = {
      "Unknown",
      "Point",
      "Boundary layer point",
      "Line",
      "Circle",
      "Ellipse",
      "Conic",
      "Parabola",
      "Hyperbola",
      "TrimmedCurve",
      "OffsetCurve",
      "BSpline",
      "Bezier",
      "Parametric curve",
      "Boundary layer curve",
      "Compound curve",
      "Discrete curve",
      "Plane",
      "Nurb",
      "Cylinder",
      "Sphere",
      "Cone",
      "Torus",
      "Ruled surface",
      "Parametric surface",
      "Projection surface",
      "BSpline surface",
      "Bezier surface",
      "Surface of Revolution",
      "Boundary layer surface",
      "Discrete surface",
      "Compound surface",
      "Volume",
      "Discrete volume",
      "Compound Volume",
      "Partition vertex",
      "Partition curve",
      "Partition surface"
    };
    unsigned int type = (unsigned int)geomType();
    if(type >= sizeof(name) / sizeof(name[0]))
      return "Undefined";
    else
      return name[type];
  }

  GEntity(GModel *m, int t);

  virtual ~GEntity(){}

  // delete the mesh data
  virtual void deleteMesh(){}

  // delete the vertex arrays, used to to draw the mesh efficiently
  void deleteVertexArrays();

  // spatial dimension of the entity
  virtual int dim() const { return -1; }

  // regions that bound this entity or that this entity bounds.
  virtual std::list<GRegion*> regions() const { return std::list<GRegion*>(); }

  // faces that bound this entity or that this entity bounds.
  virtual std::list<GFace*> faces() const { return std::list<GFace*>(); }

  // edges that bound this entity or that this entity bounds.
  virtual std::list<GEdge*> edges() const { return std::list<GEdge*>(); }

  // vertices that bound this entity.
  virtual std::list<GVertex*> vertices() const { return std::list<GVertex*>(); }

  // for python, temporary solution while iterator are not binded
  std::vector<GRegion*> bindingsGetRegions() {
    std::list<GRegion*> r = regions();  // NOTE : two-line to dont create two different lists with diff pointers
    return std::vector<GRegion*> (r.begin(), r.end());
  }
  std::vector<GFace*> bindingsGetFaces() {
    std::list<GFace*> f = faces();
    return std::vector<GFace*> (f.begin(), f.end());
  }
  std::vector<GEdge*> bindingsGetEdges() {
    std::list<GEdge*> e = edges();
    return std::vector<GEdge*> (e.begin(), e.end());
  }
  std::vector<GVertex*> bindingsGetVertices() {
    std::list<GVertex*> v = vertices();
    return std::vector<GVertex*> (v.begin(), v.end());
  }

  // underlying geometric representation of this entity.
  virtual GeomType geomType() const { return Unknown; }

  // true if parametric space is continuous in the "dim" direction.
  virtual bool continuous(int dim) const { return true; }

  // true if entity is periodic in the "dim" direction.
  virtual bool periodic(int dim) const { return false; }
  virtual double period(int dim) const { return 0.0; }

  // true if there are parametric degeneracies in the "dim" direction.
  virtual bool degenerate(int dim) const { return false; }

  // does the entity have a parametrization?
  virtual bool haveParametrization(){ return true; }

  // parametric bounds of the entity in the "i" direction.
  virtual Range<double> parBounds(int i) const { return Range<double>(0., 0.); }

  // modeler tolerance for the entity.
  virtual double tolerance() const { return 1.e-14; }

  // true if the entity contains the given point to within tolerance.
  virtual bool containsPoint(const SPoint3 &pt) const { return false; }

  // get the native type of the particular representation
  virtual ModelType getNativeType() const { return UnknownModel; }

  // get the native pointer of the particular representation
  virtual void *getNativePtr() const { return 0; }

  // the model owning this entity
  GModel *model() const { return _model; }

  // get/set the tag of the entity
  int tag() const { return _tag; }
  void setTag(int tag) { _tag = tag; }

  // get/set physical entities
  virtual void addPhysicalEntity(int physicalTag)
  {
    physicals.push_back(physicalTag);
  }
  virtual std::vector<int> getPhysicalEntities()
  {
    return physicals;
  }

  // returns the tag of the entity that its master entity (for mesh)
  int meshMaster() const;
  void setMeshMaster(int m);

  // get the bounding box
  virtual SBoundingBox3d bounds() const { return SBoundingBox3d(); }

  //  get the oriented bounding box
  virtual SOrientedBoundingBox getOBB() {return SOrientedBoundingBox(); }

  // get/set the visibility flag
  virtual char getVisibility();
  virtual void setVisibility(char val, bool recursive=false){ _visible = val; }

  // get/set the selection flag
  virtual char getSelection(){ return _selection; }
  virtual void setSelection(char val){ _selection = val; }

  // get/set the color
  virtual unsigned int getColor(){ return _color; }
  virtual void setColor(unsigned color){ _color = color; }

  // return true if we should use this color to represent the entity
  virtual bool useColor();

  // return an information string for the entity
  virtual std::string getInfoString();

  // return a type-specific additional information string
  virtual std::string getAdditionalInfoString() { return std::string(""); }

  // reset the mesh attributes to default values
  virtual void resetMeshAttributes() { return; }

  // number of types of elements
  virtual int getNumElementTypes() const { return 0; }

  // get the number of mesh elements (total and by type) in the entity
  virtual unsigned int getNumMeshElements() { return 0; }
  virtual unsigned int getNumMeshParentElements() { return 0; }
  virtual void getNumMeshElements(unsigned *const c) const { }

  // get the start of the array of a type of element
  virtual MElement *const *getStartElementType(int type) const { return 0; }

  // get the element at the given index
  virtual MElement *getMeshElement(unsigned int index) { return 0; }

  // get/set all mesh element visibility flag
  bool getAllElementsVisible(){ return _allElementsVisible ? true : false; }
  void setAllElementsVisible(bool val){ _allElementsVisible = val ? 1 : 0; }

  // get the number of mesh vertices in the entity
  unsigned int getNumMeshVertices() { return (int)mesh_vertices.size(); }

  // get the mesh vertex at the given index
  MVertex *getMeshVertex(unsigned int index) { return mesh_vertices[index]; }

  // add a MeshVertex
  void addMeshVertex(MVertex *v) { mesh_vertices.push_back(v);}

  // relocate mesh vertices using their parametric coordinates
  virtual void relocateMeshVertices(){}

  // clean downcasts
  GVertex *cast2Vertex();
  GEdge   *cast2Edge();
  GFace   *cast2Face();
  GRegion *cast2Region();

  // periodic data
  double periodicTransformation[4][4];
  std::map<MVertex*,MVertex*> correspondingVertices;

};

class GEntityLessThan {
 public:
  bool operator()(const GEntity *ent1, const GEntity *ent2) const
  {
    return ent1->tag() < ent2->tag();
  }
};

#endif