/usr/include/gmsh/MVertex.h is in libgmsh-dev 2.8.5+dfsg-1.1+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 | // Gmsh - Copyright (C) 1997-2014 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@geuz.org>.
#ifndef _MVERTEX_H_
#define _MVERTEX_H_
#include <stdio.h>
#include <set>
#include <map>
#include "SPoint2.h"
#include "SPoint3.h"
#include "MVertexBoundaryLayerData.h"
class GEntity;
class GEdge;
class GFace;
class MVertex;
class MVertexLessThanLexicographic{
public:
static double tolerance;
bool operator()(const MVertex *v1, const MVertex *v2) const;
};
class MVertexLessThanNum{
public:
bool operator()(const MVertex *v1, const MVertex *v2) const;
};
// A mesh vertex.
class MVertex{
protected:
// the immutable id number of the vertex (this number is unique and
// is guaranteed never to change once a vertex has been created)
int _num;
// a vertex index, used for example during mesh generation or when
// saving a mesh (this index is not necessarily unique, can change
// after mesh renumbering, etc.). By convention, vertices with
// negative indices are not saved
int _index;
// a visibility and polynomial order flags
char _visible, _order;
// the cartesian coordinates of the vertex
double _x, _y, _z;
// the geometrical entity the vertex is associated with
GEntity *_ge;
public:
MVertex(double x, double y, double z, GEntity *ge=0, int num=0);
virtual ~MVertex(){}
void deleteLast();
// get/set the visibility flag
virtual char getVisibility(){ return _visible; }
virtual void setVisibility(char val){ _visible = val; }
// get the "polynomial order" of the vertex
inline int getPolynomialOrder(){ return _order; }
inline void setPolynomialOrder(int order){ _order = (char)order; }
// get/set the coordinates
inline double x() const { return _x; }
inline double y() const { return _y; }
inline double z() const { return _z; }
inline double & x() { return _x; }
inline double & y() { return _y; }
inline double & z() { return _z; }
inline SPoint3 point() const { return SPoint3(_x, _y, _z); }
inline void setXYZ(double x, double y, double z) { _x = x; _y = y; _z = z; }
// get/set the parent entity
inline GEntity* onWhat() const { return _ge; }
inline void setEntity(GEntity *ge) { _ge = ge; }
// get the immutab vertex number
inline int getNum() const { return _num; }
// force the immutable number (this should normally never be used)
void forceNum(int num);
// get/set the index
inline int getIndex() const { return _index; }
inline void setIndex(int index) { _index = index; }
// get/set ith parameter
virtual bool getParameter(int i, double &par) const { par = 0.; return false; }
virtual bool setParameter(int i, double par){ return false; }
// measure distance to another vertex
double distance(MVertex *v)
{
double dx = _x - v->x();
double dy = _y - v->y();
double dz = _z - v->z();
return sqrt(dx * dx + dy * dy + dz * dz);
}
// linear coordinate search for the vertex in a set
std::set<MVertex*, MVertexLessThanLexicographic>::iterator
linearSearch(std::set<MVertex*, MVertexLessThanLexicographic> &pos);
// IO routines
void writeMSH(FILE *fp, bool binary=false, bool saveParametric=false,
double scalingFactor=1.0);
void writeMSH2(FILE *fp, bool binary=false, bool saveParametric=false,
double scalingFactor=1.0);
void writePLY2(FILE *fp);
void writeVRML(FILE *fp, double scalingFactor=1.0);
void writeUNV(FILE *fp, double scalingFactor=1.0);
void writeVTK(FILE *fp, bool binary=false, double scalingFactor=1.0,
bool bigEndian=false);
void writeMESH(FILE *fp, double scalingFactor=1.0);
void writeBDF(FILE *fp, int format=0, double scalingFactor=1.0);
void writeINP(FILE *fp, double scalingFactor=1.0);
void writeDIFF(FILE *fp, bool binary, double scalingFactor=1.0);
void writeSU2(FILE *fp, int dim, double scalingFactor=1.0);
};
class MEdgeVertex : public MVertex{
protected:
double _u, _lc;
public:
MVertexBoundaryLayerData* bl_data;
MEdgeVertex(double x, double y, double z, GEntity *ge, double u, double lc = -1.0,
int num = 0)
: MVertex(x, y, z, ge,num), _u(u), _lc(lc)
{
}
virtual ~MEdgeVertex(){}
virtual bool getParameter(int i, double &par) const { par = _u; return true; }
virtual bool setParameter(int i, double par){ _u = par; return true; }
double getLc() const { return _lc; }
};
class MFaceVertex : public MVertex{
protected:
double _u, _v;
public :
MVertexBoundaryLayerData* bl_data;
MFaceVertex(double x, double y, double z, GEntity *ge, double u, double v, int num = 0)
: MVertex(x, y, z, ge, num), _u(u), _v(v),bl_data(0)
{
}
virtual ~MFaceVertex(){if(bl_data) delete bl_data;}
virtual bool getParameter(int i, double &par) const { par = (i ? _v : _u); return true; }
virtual bool setParameter(int i, double par)
{
if(!i)
_u = par;
else
_v = par;
return true;
}
};
bool reparamMeshEdgeOnFace(MVertex *v1, MVertex *v2, GFace *gf,
SPoint2 ¶m1, SPoint2 ¶m2);
bool reparamMeshVertexOnFace(MVertex *v, const GFace *gf, SPoint2 ¶m,
bool onSurface=true);
bool reparamMeshVertexOnEdge(MVertex *v, const GEdge *ge, double ¶m);
double angle3Vertices(const MVertex *p1, const MVertex *p2, const MVertex *p3);
inline double distance (MVertex *v1, MVertex *v2){
const double dx = v1->x() - v2->x();
const double dy = v1->y() - v2->y();
const double dz = v1->z() - v2->z();
return sqrt(dx*dx+dy*dy+dz*dz);
}
#endif
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