/usr/include/gmsh/SOrientedBoundingBox.h is in libgmsh-dev 2.8.5+dfsg-1.1+b1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | // Gmsh - Copyright (C) 1997-2014 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@geuz.org>.
//
// Contributor(s):
// Bastien Gorissen
//
#ifndef _ORIENTED_BOUNDING_BOX_H_
#define _ORIENTED_BOUNDING_BOX_H_
#include <vector>
#include <list>
#include "SVector3.h"
#include "SPoint2.h"
#include "Pair.h"
class SOrientedBoundingRectangle {
public:
std::vector<double> *center;
std::vector<double> *size;
std::vector<double> *axisX;
std::vector<double> *axisY;
SOrientedBoundingRectangle();
~SOrientedBoundingRectangle();
double area();
};
class SOrientedBoundingBox {
private:
SVector3 center;
SVector3 size;
SVector3 axisX;
SVector3 axisY;
SVector3 axisZ;
public:
double p1x, p1y, p1z;
double p2x, p2y, p2z;
double p3x, p3y, p3z;
double p4x, p4y, p4z;
double p5x, p5y, p5z;
double p6x, p6y, p6z;
double p7x, p7y, p7z;
double p8x, p8y, p8z;
SOrientedBoundingBox();
// x, y, z are the box center, whereas the sizes are in the local
// axis system of the box. The axis form the local coordinates
// system of the box. All these data are given in the local
// coordinates system of the object.
SOrientedBoundingBox(SVector3& center, double sizeX, double sizeY,
double sizeZ, const SVector3 &axisX,
const SVector3 &axisY, const SVector3 &axisZ);
SOrientedBoundingBox(SOrientedBoundingBox* other);
~SOrientedBoundingBox(){}
SVector3 getCenter(){ return center; }
const SVector3 &getCenter() const{ return center; }
double getCenterX(){ return center[0]; }
double getCenterY(){ return center[1]; }
double getCenterZ(){ return center[2]; }
SVector3 getSize(){ return size; }
double getMaxSize();
double getMinSize();
// valid values for axis are 0 (X-axis), 1 (Y-axis) or 2 (Z-axis)
SVector3 getAxis(int axis);
static SOrientedBoundingBox* buildOBB(std::vector<SPoint3> vertices);
bool intersects(SOrientedBoundingBox &obb);
static double compare(SOrientedBoundingBox &obb1, SOrientedBoundingBox &obb2);
};
#endif
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