/usr/include/gmsh/gmshLevelset.h is in libgmsh-dev 2.8.5+dfsg-1.1+b1.
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//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@geuz.org>.
//
// Contributor(s):
// Gaetan Bricteux
#ifndef _GMSH_LEVELSET_H_
#define _GMSH_LEVELSET_H_
#include <string>
#include <math.h>
#include <stdio.h>
#include <stdlib.h> // for abs()
#include <vector>
#include "GmshMessage.h"
#include "fullMatrix.h"
#include "GModel.h"
#include "MVertex.h"
#include "GmshConfig.h"
#include "mathEvaluator.h"
#include "cartesian.h"
#include "simpleFunction.h"
#if defined(HAVE_ANN)
class ANNkd_tree;
#endif
#if defined(HAVE_POST)
#include "PView.h"
#include "OctreePost.h"
#endif
// PRIMITIVE LEVELSET
#define UNKNOWN 0
#define SPHERE 1
#define PLANE 2
#define GENCYLINDER 3
#define ELLIPS 4
#define CONE 5
#define QUADRIC 6
#define BOX 7
#define CYLINDER 8
#define CONROD 9
#define LSMESH 10
#define LSPOINTS 11 // don't define 'POINTS' as it's reserved by win32
// TOOLS
#define CUT 12
#define UNION 13
#define INTER 14
#define CRACK 15
#define DISK 16
class gLevelset : public simpleFunction<double>
{
protected:
// negative values of the levelset are inside the domain.
static const short insideDomain = -1;
int tag_; // must be greater than 0
public:
gLevelset() : tag_(-1) {}
gLevelset(const gLevelset &);
virtual ~gLevelset(){}
virtual gLevelset *clone() const
{
Msg::Error("Virtual fct called gLevelset::clone()"); return 0;
}
virtual double operator() (double x, double y, double z) const = 0;
bool isInsideDomain(const double &x, const double &y, const double &z) const
{
return this->operator()(x,y,z) * insideDomain > 0.;
}
bool isOutsideDomain(const double &x, const double &y, const double &z) const
{
return this->operator()(x,y,z) * insideDomain < 0.;
}
bool isOnBorder(const double &x, const double &y, const double &z) const
{
return this->operator()(x,y,z) == 0.;
}
virtual std::vector<gLevelset *> getChildren() const = 0;
virtual double choose (double d1, double d2) const = 0;
virtual int type() const = 0;
virtual bool isPrimitive() const = 0;
void setTag(int t) { tag_ = t; }
virtual int getTag() const { return tag_; }
void getPrimitives(std::vector<gLevelset *> &primitives) ;
void getPrimitivesPO(std::vector<gLevelset *> &primitives) ;
void getRPN(std::vector<gLevelset *> &gLsRPN) ;
double H (const double &x, const double &y, const double &z) const
{
if (isInsideDomain(x,y,z) || isOnBorder(x,y,z)) return 1.0;
return 0.0;
}
void print() const
{
printf("LS : ");
switch(type()) {
case SPHERE : printf("SPHERE"); break;
case PLANE : printf("PLANE"); break;
case GENCYLINDER : printf("GENCYLINDER"); break;
case ELLIPS : printf("ELLIPS"); break;
case CONE : printf("CONE"); break;
case QUADRIC : printf("QUADRIC"); break;
case BOX : printf("BOX"); break;
case CYLINDER : printf("CYLINDER"); break;
case CONROD : printf("CONROD"); break;
case CUT : printf("CUT"); break;
case UNION : printf("UNION"); break;
case INTER : printf("INTER"); break;
case LSMESH: printf("LSMESH"); break;
case LSPOINTS: printf("LSPOINTS"); break;
}
printf(" Tag=%d\n", getTag());
}
};
// PRIMITIVES
class gLevelsetPrimitive : public gLevelset
{
public:
gLevelsetPrimitive() : gLevelset() {}
gLevelsetPrimitive(const gLevelsetPrimitive &lv) : gLevelset(lv) {}
gLevelsetPrimitive(int tag) {
if (tag < 1) {
printf("Tag of the levelset (%d) must be greater than 0.\n", tag);
tag = abs(tag);
}
tag_ = tag;
}
virtual double operator () (double x, double y, double z) const = 0;
std::vector<gLevelset *> getChildren() const
{
std::vector<gLevelset *> p; return p;
}
double choose (double d1, double d2) const
{
Msg::Error("Cannot use function \"choose\" with a primitive!");
return d1;
}
virtual int type() const = 0;
bool isPrimitive() const { return true; }
};
class gLevelsetSphere : public gLevelsetPrimitive
{
protected:
double xc, yc, zc, r;
public:
gLevelsetSphere (const double &x, const double &y, const double &z,
const double &R, int tag=1);
virtual double operator () (double x, double y, double z) const
{
if(r >= 0.)
return sqrt((xc - x) * (xc - x) + (yc - y) * (yc - y) +
(zc - z) * (zc - z)) - r;
return (- r - sqrt((xc - x) * (xc - x) + (yc - y) * (yc - y) +
(zc - z) * (zc - z)));
}
void gradient (double x, double y, double z,
double & dfdx, double & dfdy, double & dfdz) const;
void hessian (double x, double y, double z,
double & dfdxx, double & dfdxy, double & dfdxz,
double & dfdyx, double & dfdyy, double & dfdyz,
double & dfdzx, double & dfdzy, double & dfdzz ) const;
int type() const { return SPHERE; }
};
class gLevelsetPlane : public gLevelsetPrimitive
{
protected:
double a, b, c, d;
public:
// define the plane _a*x+_b*y+_c*z+_d, with outward normal (a,b,c)
gLevelsetPlane (const double _a, const double _b, const double _c,
const double _d, int tag=1)
: gLevelsetPrimitive(tag), a(_a), b(_b), c(_c), d(_d) {}
// define the plane passing through the point pt and with outward normal norm
gLevelsetPlane (const std::vector<double> &pt, const std::vector<double> &norm,
int tag=1);
gLevelsetPlane (const double *pt, const double *norm, int tag=1);
// define the plane passing through the 3 points pt1,pt2,pt3 and with outward
// normal (pt1,pt2)x(pt1,pt3)
gLevelsetPlane (const double *pt1, const double *pt2, const double *pt3,
int tag=1);
// copy constructor
gLevelsetPlane(const gLevelsetPlane &lv);
virtual gLevelset * clone() const{ return new gLevelsetPlane(*this); }
// return negative value inward and positive value outward
virtual double operator() (double x, double y, double z) const
{
return a * x + b * y + c * z + d;
}
int type() const { return PLANE; }
};
class gLevelsetPoints : public gLevelsetPrimitive
{
protected:
fullMatrix<double> points;
fullMatrix<double> surf;
fullMatrix<double> matAInv;
double delta;
std::map<SPoint3,double> mapP;
fullMatrix<double> generateRbfMat(int p, int index,
const fullMatrix<double> &nodes1,
const fullMatrix<double> &nodes2) const;
void RbfOp(int p, int index,
const fullMatrix<double> &cntrs,
const fullMatrix<double> &nodes,
fullMatrix<double> &D,
bool isLocal = false) const;
void evalRbfDer(int p, int index,
const fullMatrix<double> &cntrs,
const fullMatrix<double> &nodes,
const fullMatrix<double> &fValues,
fullMatrix<double> &fApprox, bool isLocal = false) const;
void setup_level_set(const fullMatrix<double> &cntrs,
fullMatrix<double> &level_set_nodes,
fullMatrix<double> &level_set_funvals);
public:
// define the data points
gLevelsetPoints(fullMatrix<double> &_centers, int tag=1);
// copy constructor
gLevelsetPoints(const gLevelsetPoints &lv);
virtual gLevelset * clone() const{return new gLevelsetPoints(*this);}
// return negative value inward and positive value outward
virtual double operator() (double x, double y, double z) const;
void computeLS(std::vector<MVertex*> &vert);
int type() const {return LSPOINTS;}
};
class gLevelsetQuadric : public gLevelsetPrimitive
{
protected:
double A[3][3], B[3], C;
void translate (const double transl[3]);
void rotate (const double rotate[3][3]);
void computeRotationMatrix (const double dir[3], double t[3][3]);
void computeRotationMatrix (const double dir1[3], const double dir2[3] ,
double t[3][3]);
void Ax (const double x[3], double res[3], double fact=1.0);
void xAx (const double x[3], double &res, double fact=1.0);
void init ();
public:
gLevelsetQuadric(int tag=1) : gLevelsetPrimitive(tag) {init(); }
gLevelsetQuadric(const gLevelsetQuadric &);
virtual ~gLevelsetQuadric() {}
double operator () (double x, double y, double z) const;
virtual int type() const = 0;
};
class gLevelsetGenCylinder : public gLevelsetQuadric
{
public:
gLevelsetGenCylinder (const double *pt, const double *dir, const double &R,
int tag=1);
gLevelsetGenCylinder (const gLevelsetGenCylinder& );
virtual gLevelset * clone() const{ return new gLevelsetGenCylinder(*this); }
int type() const {return GENCYLINDER;}
};
class gLevelsetEllipsoid : public gLevelsetQuadric
{
public:
gLevelsetEllipsoid (const double *pt, const double *dir, const double &a,
const double &b, const double &c, int tag=1);
gLevelsetEllipsoid (const gLevelsetEllipsoid& );
virtual gLevelset * clone() const{ return new gLevelsetEllipsoid(*this); }
int type() const { return ELLIPS; }
};
class gLevelsetCone : public gLevelsetQuadric
{
public:
gLevelsetCone (const double *pt, const double *dir, const double &angle, int tag=1);
gLevelsetCone (const gLevelsetCone& );
virtual gLevelset * clone() const{ return new gLevelsetCone(*this); }
int type() const { return CONE; }
};
class gLevelsetGeneralQuadric : public gLevelsetQuadric
{
public:
gLevelsetGeneralQuadric (const double *pt, const double *dir, const double &x2,
const double &y2, const double &z2, const double &z,
const double &c, int tag=1);
gLevelsetGeneralQuadric (const gLevelsetGeneralQuadric& );
virtual gLevelset * clone() const{ return new gLevelsetGeneralQuadric(*this); }
int type() const {return QUADRIC;}
};
class gLevelsetPopcorn: public gLevelsetPrimitive
{
double A;
double sigma;
double r0;
double xc, yc, zc;
public:
gLevelsetPopcorn(double xc, double yc, double zc, double r0, double A,
double sigma, int tag=1);
~gLevelsetPopcorn(){}
double operator () (double x, double y, double z) const;
int type() const { return UNKNOWN; }
};
// creates the 2D (-approximate- signed distance !) level set corresponding to
// the "shamrock-like" iso-zero from Dobrzynski and Frey, "Anisotropic delaunay
// mesh adaptation for unsteady simulations", 17th International Meshing
// Rountable (2008)(177–194)
class gLevelsetShamrock: public gLevelsetPrimitive
{
double xmid, a, b;
int c;
std::vector<double> iso_x, iso_y;
public:
gLevelsetShamrock(double xmid, double ymid, double zmid, double a, double b,
int c=3, int tag=1);
~gLevelsetShamrock(){}
double operator () (double x, double y, double z) const;
int type() const { return UNKNOWN; }
};
class gLevelsetMathEval: public gLevelsetPrimitive
{
mathEvaluator *_expr;
public:
gLevelsetMathEval(std::string f, int tag=1);
~gLevelsetMathEval(){ if (_expr) delete _expr; }
double operator () (double x, double y, double z) const;
int type() const { return UNKNOWN; }
};
class gLevelsetMathEvalAll: public gLevelsetPrimitive
{
mathEvaluator *_expr;
public:
gLevelsetMathEvalAll(std::vector<std::string> f, int tag=1);
~gLevelsetMathEvalAll(){ if (_expr) delete _expr; }
double operator() (double x, double y, double z) const;
void gradient (double x, double y, double z,
double & dfdx, double & dfdy, double & dfdz) const;
void hessian (double x, double y, double z,
double & dfdxx, double & dfdxy, double & dfdxz,
double & dfdyx, double & dfdyy, double & dfdyz,
double & dfdzx, double & dfdzy, double & dfdzz ) const;
int type() const { return UNKNOWN; }
};
class gLevelsetSimpleFunction: public gLevelsetPrimitive
{
simpleFunction<double> *_f;
public:
gLevelsetSimpleFunction(simpleFunction<double> *f, int tag=1){
_f = f;
}
~gLevelsetSimpleFunction(){}
double operator () (double x, double y, double z) const
{
return (*_f)(x,y,z);
}
int type() const { return UNKNOWN; }
};
#if defined(HAVE_ANN)
class gLevelsetDistMesh: public gLevelsetPrimitive
{
const int _nbClose;
std::vector<GEntity*> _entities;
std::vector<MVertex*> _vertices;
std::multimap<MVertex*,MElement*> _v2e;
ANNkd_tree *_kdtree;
public :
gLevelsetDistMesh(GModel *gm, std::string physical, int nbClose = 5, int tag=1);
double operator () (double x, double y, double z) const;
~gLevelsetDistMesh();
int type() const { return UNKNOWN; }
};
#endif
#if defined(HAVE_POST)
class gLevelsetPostView : public gLevelsetPrimitive
{
int _viewIndex;
OctreePost *_octree;
public:
gLevelsetPostView(int index, int tag=1) ;
~gLevelsetPostView(){ if(_octree) delete _octree;}
double operator () (double x, double y, double z) const;
int type() const { return UNKNOWN; }
};
#endif
// TOOLS
class gLevelsetTools : public gLevelset
{
protected:
std::vector<gLevelset *> children;
bool _delChildren;//flag to delete only if called from gmsh Parser
public:
gLevelsetTools () {}
gLevelsetTools (const std::vector<gLevelset *> &p, bool delC=false)
{
children = p; _delChildren=delC;
}
gLevelsetTools (const gLevelsetTools &);
virtual ~gLevelsetTools () {
if (_delChildren){
for(int i = 0; i < (int)children.size(); i++)
delete children[i];
}
}
double operator () (double x, double y, double z) const {
double d = (*children[0])(x, y, z);
for (int i = 1; i < (int)children.size(); i++){
double dt = (*children[i])(x, y, z);
d = choose(d, dt);
}
return d;
}
std::vector<gLevelset *> getChildren() const {
if(children.size() != 1) return children;
return children[0]->getChildren();
}
virtual double choose (double d1, double d2) const = 0;
virtual int type2() const = 0;
virtual int type() const
{
if(children.size() != 1) return type2();
return children[0]->type();
}
bool isPrimitive() const
{
if(children.size() != 1) return false;
return children[0]->isPrimitive();
}
int getTag() const
{
if(children.size() != 1) return tag_;
return children[0]->getTag();
}
};
class gLevelsetReverse : public gLevelset
{
protected:
gLevelset *ls;
public:
gLevelsetReverse (gLevelset *p) : ls(p){}
double operator () (double x, double y, double z) const
{
return -(*ls)(x, y, z);
}
std::vector<gLevelset *> getChildren() const { return ls->getChildren(); }
bool isPrimitive() const {return ls->isPrimitive();}
virtual double choose (double d1, double d2) const { return -ls->choose(d1,d2); }
virtual int type() const { return ls->type(); }
int getTag() const { return ls->getTag(); }
};
// This levelset takes the first levelset in the list as the object and the
// others as tools that cut it
class gLevelsetCut : public gLevelsetTools
{
public:
gLevelsetCut (std::vector<gLevelset *> p, bool delC=false)
: gLevelsetTools(p,delC) {}
double choose (double d1, double d2) const
{
return (d1 > -d2) ? d1 : -d2; // greater of d1 and -d2
}
gLevelsetCut(const gLevelsetCut &lv) : gLevelsetTools(lv){}
virtual gLevelset * clone() const { return new gLevelsetCut(*this); }
int type2() const { return CUT; }
};
// This levelset takes the minimum
class gLevelsetUnion : public gLevelsetTools
{
public:
gLevelsetUnion (std::vector<gLevelset *> p, bool delC=false)
: gLevelsetTools(p,delC) { }
gLevelsetUnion(const gLevelsetUnion &lv):gLevelsetTools(lv){}
virtual gLevelset * clone() const{return new gLevelsetUnion(*this);}
double choose (double d1, double d2) const
{
return (d1 < d2) ? d1 : d2; // lesser of d1 and d2
}
int type2() const { return UNION; }
};
// This levelset takes the maximum
class gLevelsetIntersection : public gLevelsetTools
{
public:
gLevelsetIntersection (std::vector<gLevelset *> p, bool delC=false)
: gLevelsetTools(p,delC) { }
gLevelsetIntersection(const gLevelsetIntersection &lv):gLevelsetTools(lv) { }
virtual gLevelset *clone() const { return new gLevelsetIntersection(*this); }
double choose (double d1, double d2) const
{
return (d1 > d2) ? d1 : d2; // greater of d1 and d2
}
int type2() const { return INTER; }
};
// Crack defined by a normal and a tangent levelset
class gLevelsetCrack : public gLevelsetTools
{
public:
gLevelsetCrack (std::vector<gLevelset *> p, bool delC=false)
{
if (p.size() != 2)
printf("Error : gLevelsetCrack needs 2 levelsets\n");
children.push_back(p[0]);
children.push_back(new gLevelsetReverse(p[0]));
if(p[1]) children.push_back(p[1]);
_delChildren = delC;
}
double choose (double d1, double d2) const
{
return (d1 > d2) ? d1 : d2; // greater of d1 and d2
}
int type2() const {return CRACK;}
};
// IMPROVED LEVELSET
class gLevelsetImproved : public gLevelset
{
protected:
gLevelset *Ls;
public:
gLevelsetImproved(){}
gLevelsetImproved(const gLevelsetImproved &lv);
double operator() (double x, double y, double z) const { return (*Ls)(x, y, z); }
std::vector<gLevelset *> getChildren() const { return Ls->getChildren(); }
double choose (double d1, double d2) const { return Ls->choose(d1, d2); }
virtual int type() const = 0;
bool isPrimitive() const {return Ls->isPrimitive();}
};
class gLevelsetBox : public gLevelsetImproved
{
public:
// create a box with parallel faces :
// pt is a corner of the box,
// dir1 is the direction of the first edge starting from pt,
// dir2 is the direction of the second edge starting from pt,
// dir3 is the direction of the third edge starting from pt,
// a is the length of the first edge starting from pt,
// b is the length of the second edge starting from pt,
// c is the length of the third edge starting from pt.
// tags of the faces are : face normal to dir3 and not including pt : tag+0
// face normal to dir3 and including pt : tag+1
// face normal to dir2 and including pt : tag+2
// face normal to dir2 and not including pt : tag+3
// face normal to dir1 and not including pt : tag+4
// face normal to dir1 and including pt : tag+5
gLevelsetBox(const double *pt, const double *dir1, const double *dir2,
const double *dir3, const double &a, const double &b,
const double &c, int tag=1);
// create a box with the 8 vertices (pt1,...,pt8).
// check if the faces are planar.
// tags of the faces are : face(pt5,pt6,pt7,pt8) : tag+0
// face(pt1,pt4,pt3,pt2) : tag+1
// face(pt1,pt2,pt6,pt5) : tag+2
// face(pt3,pt4,pt8,pt7) : tag+3
// face(pt2,pt3,pt7,pt6) : tag+4
// face(pt1,pt5,pt8,pt4) : tag+5
gLevelsetBox(const double *pt1, const double *pt2, const double *pt3,
const double *pt4, const double *pt5, const double *pt6,
const double *pt7, const double *pt8, int tag=1);
gLevelsetBox(const gLevelsetBox &);
virtual gLevelset * clone() const{return new gLevelsetBox(*this);}
int type() const { return BOX; }
};
class gLevelsetCylinder : public gLevelsetImproved
{
public:
// create a cylinder : pt is the point in the middle of the cylinder base,
// dir is the direction of the cylinder axis,
// R is the outer radius of the cylinder,
// H is the height of the cylinder.
// tags of the faces are : exterior face : tag+0
// plane face including pt : tag+1
// plane face opposite to pt : tag+2
gLevelsetCylinder (const std::vector<double> &pt,
const std::vector<double> &dir, const double &R,
const double &H, int tag=1);
gLevelsetCylinder (const double *pt, const double *dir, const double &R,
const double &H, int tag=1);
// create a cylinder : pt is the point in the middle of the cylinder base,
// dir is the direction of the cylinder axis,
// R is the outer radius of the cylinder,
// r is the inner radius of the cylinder,
// H is the height of the cylinder.
// tags of the faces are : exterior face : tag+0
// plane face including pt : tag+1
// plane face opposite to pt : tag+2
// interior face : tag+3
gLevelsetCylinder (const double *pt, const double *dir, const double &R,
const double &r, const double &H, int tag=1);
gLevelsetCylinder(const gLevelsetCylinder &);
virtual gLevelset * clone() const{return new gLevelsetCylinder(*this);}
int type() const { return CYLINDER; }
};
class gLevelsetConrod : public gLevelsetImproved
{
public:
// create a connecting rod :
// pt is the point in the middle of the first bore,
// dir1 is the direction of the rod,
// dir2 is the direction of the axis of the bore,
// H1 is height of the first cylinder,
// H2 is the height of the second cylinder,
// H3 is the height of the rod,
// R1 is the outer radius of the first cylinder,
// r1 is the inner radius of the first cylinder,
// R2 is the outer radius of the second cylinder,
// r2 is the inner radius of the second cylinder,
// L1 is the width of the rod in the plane passing through the middle
// of the first bore,
// L2 is the width of the rod in the plane passing through the middle
// of the second bore,
// E is the distance between the axis of the cylinders.
// tags of the faces are : bottom face (+dir2) of the bore : tag+2
// top face (-dir2) of the bore : tag+3
// rear face (-dir1xdir2) of the bore : tag+4
// front face (+dir1xdir2) of the bore : tag+5
// exterior face of the first cylinder : tag+6
// bottom face of the first cylinder : tag+7
// top face of the first cylinder : tag+8
// exterior face of the second cylinder : tag+9
// bottom face of the second cylinder : tag+10
// top face of the second cylinder : tag+11
// interior face of the first cylinder : tag+12
// interior face of the second cylinder : tag+13
gLevelsetConrod (const double *pt, const double *dir1, const double *dir2,
const double &H1, const double &H2, const double &H3,
const double &R1, const double &r1, const double &R2,
const double &r2, const double &L1, const double &L2,
const double &E, int tag=1);
gLevelsetConrod(const gLevelsetConrod &);
virtual gLevelset * clone() const{ return new gLevelsetConrod(*this); }
int type() const { return CONROD; }
};
/*
class gLevelsetDisk : public gLevelsetTools
{
public:
// define the disk of given radius centered at a point pt and with outward
// normal norm
gLevelsetDisk (std::vector<double> pt, std::vector<double> dir,
const double R, bool delC=false)
{
double *ptP, *normP;
ptP[0] = pt[0]; ptP[1] = pt[1]; ptP[2] = pt[2];
normP[0] = dir[0];normP[1] = dir[1]; normP[2] = dir[2];
gLevelsetPlane *plane = new gLevelsetPlane(ptP, normP);
children.push_back(plane);
children.push_back(new gLevelsetReverse(plane));
double H = 4.*R;
double *ptC, *normC;
double val = sqrt(dir[0]*dir[0]+dir[1]*dir[1]+dir[2]*dir[2]);
normC[0] = dir[0]/val; normC[1] = dir[1]/val; normC[2] = dir[2]/val;
ptC[0] = pt[0]-2.*R*normC[0];
ptC[1] = pt[1]-2.*R*normC[1];
ptC[2] = pt[2]-2.*R*normC[2];
gLevelsetCylinder *cyl = new gLevelsetCylinder(ptC, normC, R, H);
children.push_back(cyl);
_delChildren = delC;
}
double choose (double d1, double d2) const
{
return (d1 > d2) ? d1 : d2; // greater of d1 and d2
}
int type2() const {return DISK;}
};
*/
class gLevelsetNACA00: public gLevelsetPrimitive
{
double _x0, _y0, _c, _t;
public:
gLevelsetNACA00(double x0, double y0, double c, double t);
~gLevelsetNACA00() {}
double operator () (double x, double y, double z) const;
void gradient (double x, double y, double z,
double & dfdx, double & dfdy, double & dfdz) const;
void hessian (double x, double y, double z,
double & dfdxx, double & dfdxy, double & dfdxz,
double & dfdyx, double & dfdyy, double & dfdyz,
double & dfdzx, double & dfdzy, double & dfdzz ) const;
int type() const { return UNKNOWN; }
private:
void getClosestBndPoint(const double x, const double y, const double z,
double &xb, double &yb, double &curvRad,
bool &in) const;
};
#endif
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