/usr/include/gmsh/meshGFaceOptimize.h is in libgmsh-dev 2.8.5+dfsg-1.1+b1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 | // Gmsh - Copyright (C) 1997-2014 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@geuz.org>.
#ifndef _MESH_GFACE_OPTIMIZE_H_
#define _MESH_GFACE_OPTIMIZE_H_
#include <map>
#include <vector>
#include "MElement.h"
#include "MEdge.h"
#include "meshGFaceDelaunayInsertion.h"
#include "STensor3.h"
class GFace;
class GVertex;
class MVertex;
class edge_angle {
public :
MVertex *v1, *v2;
double angle;
edge_angle(MVertex *_v1, MVertex *_v2, MElement *t1, MElement *t2);
bool operator < (const edge_angle &other) const
{
return other.angle < angle;
}
};
typedef std::map<MVertex*, std::vector<MElement*>, MVertexLessThanNum > v2t_cont;
typedef std::map<MEdge, std::pair<MElement*, MElement*>, Less_Edge> e2t_cont;
template <class T> void buildVertexToElement(std::vector<T*> &eles, v2t_cont &adj){
for(unsigned int i = 0; i < eles.size(); i++){
T *t = eles[i];
for(int j = 0; j < t->getNumVertices(); j++){
MVertex *v = t->getVertex(j);
v2t_cont :: iterator it = adj.find(v);
if(it == adj.end()){
std::vector<MElement*> one;
one.push_back(t);
adj[v] = one;
}
else{
it->second.push_back(t);
}
}
}
}
template <class T> void buildEdgeToElement(std::vector<T*> &eles, e2t_cont &adj);
void buildVertexToTriangle(std::vector<MTriangle*> &, v2t_cont &adj);
void buildEdgeToTriangle(std::vector<MTriangle*> &, e2t_cont &adj);
void buildListOfEdgeAngle(e2t_cont adj, std::vector<edge_angle> &edges_detected,
std::vector<edge_angle> &edges_lonly);
void buildEdgeToElements(std::vector<MElement*> &tris, e2t_cont &adj);
void laplaceSmoothing(GFace *gf, int niter=1, bool infinity_norm = false);
void _relocateVertex(GFace *gf, MVertex *ver,
const std::vector<MElement*> <);
/*
void edgeSwappingLawson(GFace *gf);
*/
enum swapCriterion {SWCR_DEL, SWCR_QUAL, SWCR_NORM, SWCR_CLOSE};
enum splitCriterion {SPCR_CLOSE, SPCR_QUAL, SPCR_ALLWAYS};
int edgeSwapPass(GFace *gf,
std::set<MTri3*, compareTri3Ptr> &allTris,
const swapCriterion &cr, bidimMeshData &DATA);
void removeFourTrianglesNodes(GFace *gf, bool replace_by_quads);
void removeThreeTrianglesNodes(GFace *gf);
void buildMeshGenerationDataStructures(GFace *gf,
std::set<MTri3*, compareTri3Ptr> &AllTris,
bidimMeshData & data);
void transferDataStructure(GFace *gf, std::set<MTri3*, compareTri3Ptr> &AllTris,bidimMeshData &DATA);
void computeEquivalences(GFace *gf,bidimMeshData &DATA);
void recombineIntoQuads(GFace *gf,
bool topologicalOpti = true,
bool nodeRepositioning = true,
double minqual = 0.1);
//used for meshGFaceRecombine development
int recombineWithBlossom(GFace *gf, double dx, double dy,
int *&, std::map<MElement*,int> &);
void quadsToTriangles(GFace *gf, double minqual);
struct swapquad{
int v[4];
bool operator < (const swapquad &o) const
{
if (v[0] < o.v[0]) return true;
if (v[0] > o.v[0]) return false;
if (v[1] < o.v[1]) return true;
if (v[1] > o.v[1]) return false;
if (v[2] < o.v[2]) return true;
if (v[2] > o.v[2]) return false;
if (v[3] < o.v[3]) return true;
return false;
}
swapquad(MVertex *v1, MVertex *v2, MVertex *v3, MVertex *v4)
{
v[0] = v1->getNum();
v[1] = v2->getNum();
v[2] = v3->getNum();
v[3] = v4->getNum();
std::sort(v, v + 4);
}
swapquad(int v1, int v2, int v3, int v4)
{
v[0] = v1;
v[1] = v2;
v[2] = v3;
v[3] = v4;
std::sort(v, v + 4);
}
};
struct RecombineTriangle
{
MElement *t1, *t2;
double angle;
double quality;
MVertex *n1, *n2, *n3, *n4;
RecombineTriangle(const MEdge &me, MElement *_t1, MElement *_t2)
: t1(_t1), t2(_t2)
{
n1 = me.getVertex(0);
n2 = me.getVertex(1);
n3 = 0;
n4 = 0;
if(t1->getVertex(0) != n1 && t1->getVertex(0) != n2) n3 = t1->getVertex(0);
else if(t1->getVertex(1) != n1 && t1->getVertex(1) != n2) n3 = t1->getVertex(1);
else if(t1->getVertex(2) != n1 && t1->getVertex(2) != n2) n3 = t1->getVertex(2);
if(t2->getVertex(0) != n1 && t2->getVertex(0) != n2) n4 = t2->getVertex(0);
else if(t2->getVertex(1) != n1 && t2->getVertex(1) != n2) n4 = t2->getVertex(1);
else if(t2->getVertex(2) != n1 && t2->getVertex(2) != n2) n4 = t2->getVertex(2);
MQuadrangle q (n1,n3,n2,n4);
angle = q.etaShapeMeasure();
double a1 = 180 * angle3Vertices(n1, n4, n2) / M_PI;
double a2 = 180 * angle3Vertices(n4, n2, n3) / M_PI;
double a3 = 180 * angle3Vertices(n2, n3, n1) / M_PI;
double a4 = 180 * angle3Vertices(n3, n1, n4) / M_PI;
quality = fabs(90. - a1);
quality = std::max(fabs(90. - a2),quality);
quality = std::max(fabs(90. - a3),quality);
quality = std::max(fabs(90. - a4),quality);
}
bool operator < (const RecombineTriangle &other) const
{
return quality < other.quality;
}
};
/***************************************************/
/******************class Temporary******************/
/***************************************************/
class Temporary{
private :
static double w1,w2,w3;
static std::vector<SVector3> gradients;
void read_data(std::string);
static SVector3 compute_normal(MElement*);
static SVector3 compute_other_vector(MElement*);
static SVector3 compute_gradient(MElement*);
public :
Temporary();
~Temporary();
void quadrilaterize(std::string,double,double,double);
static double compute_total_cost(double,double);
static void select_weights(double,double,double);
static double compute_alignment(const MEdge&,MElement*,MElement*);
};
/***************************************************/
/***************************************************/
/***************************************************/
#endif
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