This file is indexed.

/usr/include/gmsh/meshGFaceOptimize.h is in libgmsh-dev 2.8.5+dfsg-1.1+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
// Gmsh - Copyright (C) 1997-2014 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@geuz.org>.

#ifndef _MESH_GFACE_OPTIMIZE_H_
#define _MESH_GFACE_OPTIMIZE_H_

#include <map>
#include <vector>
#include "MElement.h"
#include "MEdge.h"
#include "meshGFaceDelaunayInsertion.h"
#include "STensor3.h"

class GFace;
class GVertex;
class MVertex;

class edge_angle {
 public :
  MVertex *v1, *v2;
  double angle;
  edge_angle(MVertex *_v1, MVertex *_v2, MElement *t1, MElement *t2);
  bool operator < (const edge_angle &other) const
  {
    return other.angle < angle;
  }
};

typedef std::map<MVertex*, std::vector<MElement*>, MVertexLessThanNum > v2t_cont;
typedef std::map<MEdge, std::pair<MElement*, MElement*>, Less_Edge> e2t_cont;

template <class T> void buildVertexToElement(std::vector<T*> &eles, v2t_cont &adj){
  for(unsigned int i = 0; i < eles.size(); i++){
    T *t = eles[i];
    for(int j = 0; j < t->getNumVertices(); j++){
      MVertex *v = t->getVertex(j);
      v2t_cont :: iterator it = adj.find(v);
      if(it == adj.end()){
        std::vector<MElement*> one;
        one.push_back(t);
        adj[v] = one;
      }
      else{
        it->second.push_back(t);
      }
    }
  }
}

template <class T> void buildEdgeToElement(std::vector<T*> &eles, e2t_cont &adj);

void buildVertexToTriangle(std::vector<MTriangle*> &, v2t_cont &adj);
void buildEdgeToTriangle(std::vector<MTriangle*> &, e2t_cont &adj);
void buildListOfEdgeAngle(e2t_cont adj, std::vector<edge_angle> &edges_detected,
                          std::vector<edge_angle> &edges_lonly);
void buildEdgeToElements(std::vector<MElement*> &tris, e2t_cont &adj);

void laplaceSmoothing(GFace *gf, int niter=1, bool infinity_norm = false);

void _relocateVertex(GFace *gf, MVertex *ver,
                     const std::vector<MElement*> &lt);

/*
void edgeSwappingLawson(GFace *gf);
*/

enum swapCriterion {SWCR_DEL, SWCR_QUAL, SWCR_NORM, SWCR_CLOSE};
enum splitCriterion {SPCR_CLOSE, SPCR_QUAL, SPCR_ALLWAYS};

int edgeSwapPass(GFace *gf,
                 std::set<MTri3*, compareTri3Ptr> &allTris,
                 const swapCriterion &cr, bidimMeshData &DATA);
void removeFourTrianglesNodes(GFace *gf, bool replace_by_quads);
void removeThreeTrianglesNodes(GFace *gf);
void buildMeshGenerationDataStructures(GFace *gf,
                                       std::set<MTri3*, compareTri3Ptr> &AllTris,
				       bidimMeshData & data);
void transferDataStructure(GFace *gf, std::set<MTri3*, compareTri3Ptr> &AllTris,bidimMeshData &DATA);
void computeEquivalences(GFace *gf,bidimMeshData &DATA);
void recombineIntoQuads(GFace *gf,
                        bool topologicalOpti   = true,
                        bool nodeRepositioning = true,
			double minqual = 0.1);

//used for meshGFaceRecombine development
int recombineWithBlossom(GFace *gf, double dx, double dy,
                         int *&, std::map<MElement*,int> &);
void quadsToTriangles(GFace *gf, double minqual);

struct swapquad{
  int v[4];
  bool operator < (const swapquad &o) const
  {
    if (v[0] < o.v[0]) return true;
    if (v[0] > o.v[0]) return false;
    if (v[1] < o.v[1]) return true;
    if (v[1] > o.v[1]) return false;
    if (v[2] < o.v[2]) return true;
    if (v[2] > o.v[2]) return false;
    if (v[3] < o.v[3]) return true;
    return false;
  }
  swapquad(MVertex *v1, MVertex *v2, MVertex *v3, MVertex *v4)
  {
    v[0] = v1->getNum();
    v[1] = v2->getNum();
    v[2] = v3->getNum();
    v[3] = v4->getNum();
    std::sort(v, v + 4);
  }
  swapquad(int v1, int v2, int v3, int v4)
  {
    v[0] = v1;
    v[1] = v2;
    v[2] = v3;
    v[3] = v4;
    std::sort(v, v + 4);
  }
};

struct RecombineTriangle
{
  MElement *t1, *t2;
  double angle;
  double quality;
  MVertex *n1, *n2, *n3, *n4;
  RecombineTriangle(const MEdge &me, MElement *_t1, MElement *_t2)
    : t1(_t1), t2(_t2)
  {
    n1 = me.getVertex(0);
    n2 = me.getVertex(1);
    n3 = 0;
    n4 = 0;

    if(t1->getVertex(0) != n1 && t1->getVertex(0) != n2) n3 = t1->getVertex(0);
    else if(t1->getVertex(1) != n1 && t1->getVertex(1) != n2) n3 = t1->getVertex(1);
    else if(t1->getVertex(2) != n1 && t1->getVertex(2) != n2) n3 = t1->getVertex(2);
    if(t2->getVertex(0) != n1 && t2->getVertex(0) != n2) n4 = t2->getVertex(0);
    else if(t2->getVertex(1) != n1 && t2->getVertex(1) != n2) n4 = t2->getVertex(1);
    else if(t2->getVertex(2) != n1 && t2->getVertex(2) != n2) n4 = t2->getVertex(2);

    MQuadrangle q (n1,n3,n2,n4);
    angle = q.etaShapeMeasure();

    double a1 = 180 * angle3Vertices(n1, n4, n2) / M_PI;
    double a2 = 180 * angle3Vertices(n4, n2, n3) / M_PI;
    double a3 = 180 * angle3Vertices(n2, n3, n1) / M_PI;
    double a4 = 180 * angle3Vertices(n3, n1, n4) / M_PI;
    quality = fabs(90. - a1);
    quality = std::max(fabs(90. - a2),quality);
    quality = std::max(fabs(90. - a3),quality);
    quality = std::max(fabs(90. - a4),quality);
  }
  bool operator < (const RecombineTriangle &other) const
  {
    return quality < other.quality;
  }
};

/***************************************************/
/******************class Temporary******************/
/***************************************************/

class Temporary{
 private :
  static double w1,w2,w3;
  static std::vector<SVector3> gradients;
  void read_data(std::string);
  static SVector3 compute_normal(MElement*);
  static SVector3 compute_other_vector(MElement*);
  static SVector3 compute_gradient(MElement*);
 public :
  Temporary();
  ~Temporary();
  void quadrilaterize(std::string,double,double,double);
  static double compute_total_cost(double,double);
  static void select_weights(double,double,double);
  static double compute_alignment(const MEdge&,MElement*,MElement*);
};

/***************************************************/
/***************************************************/
/***************************************************/

#endif