/usr/include/OpenEXR/ImathBox.h is in libilmbase-dev 1.0.1-6.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 | ///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_IMATHBOX_H
#define INCLUDED_IMATHBOX_H
//-------------------------------------------------------------------
//
// class Imath::Box<class T>
// --------------------------------
//
// This class imposes the following requirements on its
// parameter class:
//
// 1) The class T must implement these operators:
// + - < > <= >= =
// with the signature (T,T) and the expected
// return values for a numeric type.
//
// 2) The class T must implement operator=
// with the signature (T,float and/or double)
//
// 3) The class T must have a constructor which takes
// a float (and/or double) for use in initializing the box.
//
// 4) The class T must have a function T::dimensions()
// which returns the number of dimensions in the class
// (since its assumed its a vector) -- preferably, this
// returns a constant expression.
//
//-------------------------------------------------------------------
#include "ImathVec.h"
namespace Imath {
template <class T>
class Box
{
public:
//-------------------------
// Data Members are public
//-------------------------
T min;
T max;
//-----------------------------------------------------
// Constructors - an "empty" box is created by default
//-----------------------------------------------------
Box();
Box(const T& point);
Box(const T& minT, const T& maxT);
//--------------------
// Operators: ==, !=
//--------------------
bool operator == (const Box<T> &src) const;
bool operator != (const Box<T> &src) const;
//------------------
// Box manipulation
//------------------
void makeEmpty();
void extendBy(const T& point);
void extendBy(const Box<T>& box);
//---------------------------------------------------
// Query functions - these compute results each time
//---------------------------------------------------
T size() const;
T center() const;
bool intersects(const T &point) const;
bool intersects(const Box<T> &box) const;
unsigned int majorAxis() const;
//----------------
// Classification
//----------------
bool isEmpty() const;
bool hasVolume() const;
};
//--------------------
// Convenient typedefs
//--------------------
typedef Box <V2s> Box2s;
typedef Box <V2i> Box2i;
typedef Box <V2f> Box2f;
typedef Box <V2d> Box2d;
typedef Box <V3s> Box3s;
typedef Box <V3i> Box3i;
typedef Box <V3f> Box3f;
typedef Box <V3d> Box3d;
//----------------
// Implementation
//----------------
template <class T>
inline Box<T>::Box()
{
makeEmpty();
}
template <class T>
inline Box<T>::Box(const T& point)
{
min = point;
max = point;
}
template <class T>
inline Box<T>::Box(const T& minV, const T& maxV)
{
min = minV;
max = maxV;
}
template <class T>
inline bool
Box<T>::operator == (const Box<T> &src) const
{
return (min == src.min && max == src.max);
}
template <class T>
inline bool
Box<T>::operator != (const Box<T> &src) const
{
return (min != src.min || max != src.max);
}
template <class T>
inline void Box<T>::makeEmpty()
{
min = T(T::baseTypeMax());
max = T(T::baseTypeMin());
}
template <class T>
inline void Box<T>::extendBy(const T& point)
{
for (unsigned int i=0; i<min.dimensions(); i++)
{
if ( point[i] < min[i] ) min[i] = point[i];
if ( point[i] > max[i] ) max[i] = point[i];
}
}
template <class T>
inline void Box<T>::extendBy(const Box<T>& box)
{
for (unsigned int i=0; i<min.dimensions(); i++)
{
if ( box.min[i] < min[i] ) min[i] = box.min[i];
if ( box.max[i] > max[i] ) max[i] = box.max[i];
}
}
template <class T>
inline bool Box<T>::intersects(const T& point) const
{
for (unsigned int i=0; i<min.dimensions(); i++)
{
if (point[i] < min[i] || point[i] > max[i]) return false;
}
return true;
}
template <class T>
inline bool Box<T>::intersects(const Box<T>& box) const
{
for (unsigned int i=0; i<min.dimensions(); i++)
{
if (box.max[i] < min[i] || box.min[i] > max[i]) return false;
}
return true;
}
template <class T>
inline T Box<T>::size() const
{
if (isEmpty())
return T (0);
return max-min;
}
template <class T>
inline T Box<T>::center() const
{
return (max+min)/2;
}
template <class T>
inline bool Box<T>::isEmpty() const
{
for (unsigned int i=0; i<min.dimensions(); i++)
{
if (max[i] < min[i]) return true;
}
return false;
}
template <class T>
inline bool Box<T>::hasVolume() const
{
for (unsigned int i=0; i<min.dimensions(); i++)
{
if (max[i] <= min[i]) return false;
}
return true;
}
template<class T>
inline unsigned int Box<T>::majorAxis() const
{
unsigned int major = 0;
T s = size();
for (unsigned int i=1; i<min.dimensions(); i++)
{
if ( s[i] > s[major] ) major = i;
}
return major;
}
} // namespace Imath
#endif
|