This file is indexed.

/usr/lib/kaya/imports/GL.ki is in libkaya-gl-dev 0.4.4-6.2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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%imported "Prelude";
%except Builtins::InternalError(Int);
%except Builtins::Project_From_Non_Union();
%except Builtins::Lookup_From_Non_Array();
%except Builtins::Negative_Array_Index();
%except Builtins::Wrong_Constructor();
%except Builtins::Getting_Tag_From_Non_Union();
%except Builtins::Invalid_Marshalling_ID();
%except Builtins::Invalid_Function_Table_Hash();
%except Builtins::Invalid_Value();
%except Builtins::Not_Implemented();
%except Builtins::Invalid_Circular_Structure();
%except Builtins::Cant_Marshal_Exceptions();
%except Builtins::Cant_Reflect_Exceptions();
%except Builtins::Missing_Case();
%except Builtins::Pattern_Matching_Assignment_Failure();
%except Builtins::Unguarded_Guard();
%except Builtins::Divide_By_Zero();
%except Builtins::Loop_Return(a);
%except Builtins::Loop_VoidReturn();
%except Builtins::IllegalIndex();
%except Builtins::NoNullsInStrings();
%extinline 5 pure Bool Builtins::inverse(Bool val){ return (!val); };
%extinline 5 pure a Builtins::identity(a val){ return val; };
%extern 5 String Builtins::createString(Int);
%extinline 5 Float Builtins::abs(Float x){ return (if ((x<0.0)) (-x) else x); };
%extinline 5 Int Builtins::abs(Int x){ return (if ((x<0)) (-x) else x); };
%extern 5 Int Builtins::dorand();
%extern 5 Int Builtins::rand();
%extern 5 Void Builtins::srand(Int);
%extern 5 Void Builtins::swap(a,a);
%extern 5 Bool Builtins::identical(a,a);
%extern 5 Bool Builtins::null(Ptr);
%extern 5 Int Builtins::fnid(Void(a));
%extern 5 Int Builtins::strAlloc(String);
%extern 5 Void Builtins::exceptionBacktrace(Exception);
%extern 5 String Builtins::exceptionMessage(Exception);
%extinline 5 pure Ptr Builtins::getVM(){ return %VM; };
%extern 5 anything Builtins::subvert(something);
%extern 5 any Builtins::copy(any);
%extern 5 Int Builtins::hash(any);
%extern 5 Bool Builtins::equal(any,any);
%extern 5 Int Builtins::compare(any,any);
%extern 5 any Builtins::unmarshal(String,Int);
%extern 5 String Builtins::marshal(any,Int);
%extern 5 Void Builtins::translate(String,Char(Char));
%extern 5 Void Builtins::setIndex(String,Char,Int);
%extern 5 Char Builtins::getIndex(String,Int);
%extern 5 Int Builtins::byteLength(String);
%extinline 5 pure Int Builtins::length(String s){ return (%length(s)); };
%extern 5 Int Builtins::strHash(String);
%extern 5 Void Builtins::exit(Int);
%extern 5 Bool Builtins::runTimeChecking();
%extern 5 Int Builtins::doStrHash(String,Int);
%extern 5 str Builtins::doCreateString(Ptr,Int);
%extern 5 Int Builtins::doStrAlloc(str);
%extern 5 Void Builtins::except_dump(exc);
%extern 5 pure String Builtins::except_msg(exc);
%extern 5 pure Int Builtins::except_code(exc);
%extern 5 Int Builtins::funtableHash();
%extern 5 pure Int Builtins::doGetFnID(fn);
%extern 5 pure Bool Builtins::isIdentical(a,a);
%extern 5 pure Bool Builtins::isNull(Ptr);
%extern 5 pure String Builtins::getAddr(a);
%extern 5 Bool Builtins::isInitialised(a);
%extern 5 pure a Builtins::unsafe_id(b);
%extern 5 any Builtins::doCopy(Ptr,any);
%extern 5 Void Builtins::doSetIndex(String,Char,Int);
%extern 5 pure Char Builtins::doGetIndex(String,Int);
%extern 5 pure Bool Builtins::doEqual(Ptr,a,a);
%extern 5 pure Int Builtins::doCompare(Ptr,a,a);
%extern 5 pure any Builtins::doUnmarshal(Ptr,String,Int);
%extern 5 pure String Builtins::doMarshal(Ptr,a,Int);
%extern 5 pure Int Builtins::doHash(a);
%extern 5 Int Builtins::memUsage(a);
%extern 5 pure Int Builtins::doByteLength(String,Int);
%extern 5 pure Bool Builtins::UTF8(String);
%extern 5 pure Int Builtins::size([a]);
%extern 5 pure %startup Void Builtins::__init();
%imported "Builtins";
%extinline 5 pure Float Maths::SQRT_PI(){ return 1.772453850905516; };
%extinline 5 pure Float Maths::SQRT_2(){ return 1.4142135623730951; };
%extinline 5 pure Float Maths::M_E(){ return 2.718281828459045; };
%extinline 5 pure Float Maths::PI(){ return 3.141592653589793; };
%extern 5 pure Int Maths::pow(Int,Int);
%extern 5 Float Maths::atan(Float);
%extern 5 Float Maths::acos(Float);
%extern 5 Float Maths::asin(Float);
%extern 5 Float Maths::tan(Float);
%extern 5 Float Maths::cos(Float);
%extern 5 Float Maths::sin(Float);
%extern 5 Float Maths::floor(Float);
%extern 5 Float Maths::ceil(Float);
%extern 5 Float Maths::log10(Float);
%extern 5 Float Maths::log(Float);
%extern 5 Float Maths::exp(Float);
%extern 5 Float Maths::sqrt(Float);
%extern 5 Float Maths::pow(Float,Float);
%extern 5 pure %startup Void Maths::__init();
%imported "Maths";
%extern 5 pure %startup Void Tuples::__init();
%imported "Tuples";
%except Array::OutOfBounds();
%except Array::ZeroStep();
%extern 5 [a] Array::take(Int,[a]);
%extern 5 Void Array::nub([a],Bool(a, a) = equal);
%extern 5 pure Bool Array::elem(a,[a],Bool(a, a) = equal);
%extern 5 Void Array::addAt([a],a,Int);
%extern 5 Void Array::removeAt([a],Int);
%extern 5 [a] Array::remove([a],Int,Int);
%extern 5 [a] Array::subarray([a],Int,Int);
%extern 5 Void Array::unshift(a,[a]);
%extern 5 a Array::shift([a]);
%extern 5 Void Array::pop([a]);
%extern 5 a Array::top([a]);
%extern 5 Void Array::push([a],a);
%extern 5 [a] Array::filter(Bool(a),[a]);
%extern 5 b Array::fold(b(a, b),[a],b);
%extern 5 [Tuples::Pair<a, b> ] Array::zip([a],[b]);
%extern 5 [c] Array::zipWith(c(a, b),[a],[b]);
%extern 5 [b] Array::map(b(a),[a]);
%extern 5 pure Bool Array::all(Bool(a),[a]);
%extern 5 pure Bool Array::any(Bool(a),[a]);
%extern 5 [a] Array::intersperse(a,[a]);
%extern 5 [a] Array::join([[a]]);
%extern 5 Void Array::concat([a],[a]);
%extern 5 Void Array::shuffle([a]);
%extern 5 [a] Array::sorted([a],Int(a, a) = compare);
%extern 5 Void Array::sort([a],Int(a, a) = compare);
%extern 5 [Int] Array::range(Int,Int,Int = 1);
%extern 5 Void Array::reverse([a]);
%extern 5 [a] Array::createArray(Int);
%extern 5 [a] Array::docreateArray(Ptr,Int);
%extern 5 Void Array::unshiftArray(a,[a]);
%extern 5 a Array::shiftArray([a]);
%extern 5 Void Array::shortenArray([a]);
%extern 5 Void Array::quicksort(Ptr,[a],Int(a, a));
%extern 5 Void Array::resize([a],Int);
%extern 5 [a] Array::doReverse([a]);
%extern 5 pure %startup Void Array::__init();
%imported "Array";
%extern 5 String Coercions::string([Char]);
%extern 5 [Char] Coercions::array(String);
%extinline 5 pure Void Coercions::void(a x){ pass; };
%extinline 5 pure Char Coercions::char(Int x){ return Char(x); };
%extinline 5 pure Float Coercions::float(Int x){ return Float(x); };
%extinline 5 pure Float Coercions::float(String x){ return Float(x); };
%extinline 5 pure Int Coercions::int(Char x){ return Int(x); };
%extinline 5 pure Int Coercions::int(Float x){ return Int(x); };
%extinline 5 pure Int Coercions::int(String x){ return Int(x); };
%extinline 5 pure String Coercions::string(Bool x){ return String(x); };
%extinline 5 pure String Coercions::string(Char x){ return String(x); };
%extinline 5 pure String Coercions::string(Float x){ return String(x); };
%extinline 5 pure String Coercions::string(Int x){ return String(x); };
%extern 5 pure %startup Void Coercions::__init();
%imported "Coercions";
%except Prelude::CantDerefNothing();
%except Prelude::NegativeLengthString(Int);
%except Prelude::PositionOutOfRange(Int);
%except Prelude::FileNotFound();
%extern 5 String Prelude::substr(String,Int,Int);
%extern 5 String Prelude::rep(String,Int);
%extern 5 pure a() Prelude::thunk(a);
%extern 5 pure a Prelude::force(a());
%extern 5 pure a Prelude::apply(a(b),b);
%extern 5 a(c) Prelude::compose(a(b),b(c));
%extern 5 pure a Prelude::runcompose(a(b),b(c),c);
%extern 5 Void Prelude::putStrLn(String);
%extern 5 String Prelude::strEnd(String,Int);
%extern 5 String Prelude::toUpper(String);
%extern 5 String Prelude::toLower(String);
%extinline 5 pure Bool Prelude::isLineEnding(Char c){ return ((c=='\n')||(c=='\r')); };
%extern 5 Void Prelude::putStr(String);
%extern 5 Void Prelude::doPutStr(String,Int);
%extern 5 String Prelude::do_strend(Ptr,String,Int);
%extern 5 String Prelude::dosubstr(Ptr,String,Int,Int);
%extern 5 Char Prelude::toUpper(Char);
%extern 5 Char Prelude::toLower(Char);
%extern 5 Bool Prelude::isUpper(Char);
%extern 5 Bool Prelude::isLower(Char);
%extern 5 Bool Prelude::isSpace(Char);
%extern 5 Bool Prelude::isGraph(Char);
%extern 5 Bool Prelude::isPunct(Char);
%extern 5 Bool Prelude::isAlnum(Char);
%extern 5 Bool Prelude::isAlpha(Char);
%extern 5 Bool Prelude::isDigit(Char);
%extern 5 Void Prelude::onDestroy(a,Void(a));
%extern 5 Void Prelude::gcEnable();
%extern 5 Void Prelude::gcDisable();
%extern 5 Int Prelude::gcSetFSD(Int);
%extern 5 Void Prelude::gcIncremental();
%extern 5 Void Prelude::gcSetMaxHeapSize(Int);
%extern 5 Int Prelude::gcTotalBytes();
%extern 5 Int Prelude::gcFreeBytes();
%extern 5 Int Prelude::gcHeapSize();
%extern 5 Void Prelude::gc();
%extern 5 String Prelude::stringBase(Int,Int);
%extern 5 Int Prelude::intBase(String,Int);
%extern 5 a Prelude::deref(Prelude::Maybe<a> );
%extern 5 Void Prelude::reverse(Prelude::List<a> );
%extern 5 [a] Prelude::array(Prelude::List<a> );
%extern 5 Void Prelude::traverse(Bool(a, Int),Prelude::List<a> );
%extern 5 pure %startup Void Prelude::__init();
%imported "glglue";
%link "glut";
%link "GL";
%link "GLU";
%except IO::FileError();
%except IO::DirError();
%except IO::InvalidMode();
%except IO::ClosedFile();
%except IO::ReadOnlyFile();
%except IO::WriteOnlyFile();
%extern 5 [IO::DirInfo] IO::getDirInfo(String);
%extern 5 IO::DirTree IO::dirinfo(String);
%extern 5 IO::Stat IO::stat(String);
%extern 5 [String] IO::listDir(String);
%extern 5 IO::DirEntry IO::readDir(IO::Dir);
%extern 5 Void IO::closeDir(IO::Dir);
%extern 5 IO::Dir IO::openDir(String);
%extern 5 Bool IO::fileExecutable(String);
%extern 5 Bool IO::fileWritable(String);
%extern 5 Bool IO::fileReadable(String);
%extern 5 Bool IO::fileExists(String);
%extern 5 Int IO::permBits([IO::Permission]);
%extern 5 Void IO::mkdir(String,IO::Permissions = @Permissions([ReadP,WriteP,ExecuteP],[ReadP,WriteP,ExecuteP],[ReadP,WriteP,ExecuteP],false,false,false));
%extern 5 Void IO::unlink(String);
%extern 5 IO::File IO::tmpFile();
%extern 5 Void IO::writeFile(String,String);
%extern 5 String IO::readFile(String);
%extern 5 Void IO::close(IO::File);
%extern 5 Void IO::flush(IO::File);
%extern 5 Bool IO::eof(IO::File);
%extern 5 Int IO::getInt(IO::File);
%extern 5 Void IO::putInt(IO::File,Int);
%extern 5 Void IO::putChar(IO::File,Char);
%extern 5 Void IO::put(IO::File,String);
%extern 5 String IO::get(IO::File);
%extern 5 IO::File IO::reopen(String,[IO::FileMode],IO::File);
%extern 5 IO::File IO::open(String,[IO::FileMode]);
%extern 5 String IO::getFileMode([IO::FileMode]);
%extern 5 Void IO::putStr(IO::File,String);
%extern 5 Ptr IO::ptr(IO::File);
%extern 5 IO::File IO::file(Ptr,[IO::FileMode] = [Read,Write,Append]);
%extern 5 IO::File IO::stderr();
%extern 5 IO::File IO::stdout();
%extern 5 IO::File IO::stdin();
%extern 5 Char IO::getChar(IO::File);
%extern 5 String IO::getString(IO::File);
%extern 5 Void IO::fseek(IO::File,Int);
%extern 5 Int IO::fpos(IO::File);
%extern 5 Void IO::writeCheck(IO::File);
%extern 5 Void IO::openCheck(IO::File);
%extern 5 Void IO::readCheck(IO::File);
%extern 5 pure Bool IO::isWritable(IO::File);
%extern 5 pure Bool IO::isReadable(IO::File);
%extern 5 pure Bool IO::isOpen(IO::File);
%extern 5 Ptr IO::getstderr();
%extern 5 Ptr IO::getstdout();
%extern 5 Ptr IO::getstdin();
%extern 5 IO::Stat IO::do_stat(Ptr,String);
%extern 5 String IO::dir_getname(Ptr,Ptr);
%extern 5 Ptr IO::do_readdir(Ptr);
%extern 5 Int IO::do_closedir(Ptr);
%extern 5 Ptr IO::do_opendir(String);
%extern 5 Void IO::rename(String,String);
%extern 5 Int IO::do_access(String,IO::AccessMode);
%extern 5 Int IO::do_mkdir(String,Int);
%extern 5 Int IO::do_unlink(String);
%extern 5 Void IO::fclose(Ptr);
%extern 5 Int IO::do_fflush(Ptr);
%extern 5 Bool IO::feof(Ptr);
%extern 5 Int IO::do_fpos(Ptr);
%extern 5 Void IO::do_fseek(Ptr,Int);
%extern 5 Void IO::putLine(Ptr,String,Int);
%extern 5 Void IO::doPutStr(Ptr,String,Int);
%extern 5 Void IO::doputChar(Int,Ptr);
%extern 5 Char IO::do_fgetc(Ptr);
%extern 5 String IO::do_getString(Ptr,Ptr);
%extern 5 String IO::getLine(Ptr,Ptr);
%extern 5 Bool IO::validFile(Ptr);
%extern 5 Ptr IO::freopen(String,String,Ptr);
%extern 5 Ptr IO::fopen(String,String);
%extern 5 Ptr IO::do_tmpFile();
%extern 5 pure %startup Void IO::__init();
%imported "IO";
%imported "binary_glue";
%except Binary::OffsetOutOfRange();
%extern 5 Binary::Binary Binary::base64Decode(String);
%extern 5 String Binary::base64Encode(Binary::Binary);
%extern 5 Binary::Binary Binary::readBlock(IO::File,Int);
%extern 5 Void Binary::writeBlock(IO::File,Binary::Binary);
%extern 5 Void Binary::setBlockData(Binary::Binary,Int,[Int]);
%extern 5 [Int] Binary::array(Binary::Binary);
%extern 5 [Int] Binary::getBlockChunk(Binary::Binary,Int,Int);
%extern 5 Binary::Binary Binary::copyChunk(Binary::Binary,Int,Int);
%extern 5 Binary::Binary Binary::copyBlock(Binary::Binary);
%extern 5 String Binary::peekString(Binary::Binary,Int);
%extern 5 Void Binary::pokeString(Binary::Binary,Int,String);
%extern 5 Int Binary::peek(Binary::Binary,Int);
%extern 5 Void Binary::poke(Binary::Binary,Int,Int);
%extern 5 pure Ptr Binary::blockData(Binary::Binary);
%extern 5 pure Int Binary::blockSize(Binary::Binary);
%extern 5 pure Binary::Binary Binary::createInitialisedBlock(Ptr,Int);
%extern 5 Binary::Binary Binary::createBlock(Int);
%extern 5 Ptr Binary::b64binarydec(String,intval);
%extern 5 String Binary::b64binary(Ptr,Int);
%extern 5 Ptr Binary::doreadBlock(Ptr,a);
%extern 5 Int Binary::dowriteBlock(Ptr,Ptr,Int);
%extern 5 Void Binary::dosetBlockData(Ptr,Int,Int,[Int]);
%extern 5 [Int] Binary::dogetBlockData(Ptr,Int,Int);
%extern 5 Ptr Binary::docopyChunk(Ptr,Int,Int);
%extern 5 Ptr Binary::docopyBlock(Ptr,Int);
%extern 5 String Binary::dopeekString(Ptr,Int,Int);
%extern 5 Void Binary::dopokeString(Ptr,Int,String);
%extern 5 Int Binary::dopeek(Ptr,Int);
%extern 5 Void Binary::dopoke(Ptr,Int,Int);
%extern 5 Ptr Binary::newBlock(Int);
%extern 5 pure %startup Void Binary::__init();
%imported "Binary";
%data 5 public GL::MatrixMode = GL::Projection() | GL::ModelView() | GL::Texture();
%data 5 public GL::ShadeModel = GL::Flat() | GL::Smooth();
%data 5 public GL::Buffer = GL::Color() | GL::Depth() | GL::Accum() | GL::Stencil();
%data 5 public GL::Primitive = GL::Points() | GL::Lines() | GL::LineStrip() | GL::LineLoop() | GL::Triangles() | GL::TriangleStrip() | GL::TriangleFan() | GL::Quads() | GL::QuadStrip() | GL::Polygon();
%data 5 public GL::Feature = GL::DepthTest() | GL::Blend() | GL::Fog() | GL::LineStipple() | GL::Lighting() | GL::Light(Int) | GL::Normalize() | GL::ColorMaterial() | GL::PointSmooth() | GL::LineSmooth() | GL::CullFace() | GL::Texture1D() | GL::Texture2D() | GL::ScissorTest() | GL::AlphaTest() | GL::StencilTest() | GL::AutoNormal();
%data 5 public GL::ListMode = GL::Compile() | GL::CompileAndExecute();
%data 5 public GL::LightParam = GL::Ambient(Float,Float,Float,Float) | GL::Diffuse(Float,Float,Float,Float) | GL::Specular(Float,Float,Float,Float) | GL::Position(Float,Float,Float,Float) | GL::SpotDirection(Float,Float,Float) | GL::SpotExponent(Float) | GL::SpotCutoff(Float) | GL::ConstantAttenuation(Float) | GL::LinearAttenuation(Float) | GL::QuadraticAttentuation(Float);
%data 5 public GL::Material = GL::AmbientMat(Float,Float,Float,Float) | GL::DiffuseMat(Float,Float,Float,Float) | GL::AmbientAndDiffuseMat(Float,Float,Float,Float) | GL::SpecularMat(Float,Float,Float,Float) | GL::Shininess(Float) | GL::Emission(Float,Float,Float,Float);
%data 5 public GL::MaterialMode = GL::AmbientMode() | GL::DiffuseMode() | GL::AmbientAndDiffuseMode() | GL::SpecularMode() | GL::EmissionMode();
%data 5 public GL::Face = GL::Front() | GL::Back() | GL::FrontAndBack();
%data 5 public GL::Color = GL::Color3f(Float,Float,Float) | GL::Color4f(Float,Float,Float,Float) | GL::Color3i(Int,Int,Int) | GL::Color4i(Int,Int,Int,Int);
%data 5 public GL::TextureFunc = GL::Decal() | GL::Replace() | GL::Modulate() | GL::BlendTex();
%data 5 public GL::TextureTarget = GL::TexNormal() | GL::TexProxy();
%data 5 public GL::TextureType = GL::Tex1D() | GL::Tex2D();
%data 5 public GL::TextureFormat = GL::Format(Int internal);
%data 5 public GL::TextureWrap = GL::Clamp() | GL::Repeat();
%data 5 public GL::TextureFilter = GL::Nearest() | GL::Linear() | GL::NearestMipmapNearest() | GL::NearestMipmapLinear() | GL::LinearMipmapNearest() | GL::LinearMipmapLinear();
%data 5 public GL::TextureParam = GL::WrapS(GL::TextureWrap) | GL::WrapT(GL::TextureWrap) | GL::MagFilter(GL::TextureFilter) | GL::MinFilter(GL::TextureFilter) | GL::TextureBorderColor(Float,Float,Float,Float) | GL::TexturePriority(Float);
%data 5 public GL::PixelFormat = GL::RGBA() | GL::Red() | GL::Green() | GL::Blue() | GL::Alpha() | GL::Luminance() | GL::LuminanceAlpha() | GL::DepthComponent();
%data 5 public GL::Type = GL::UnsignedByte() | GL::Byte() | GL::Bitmap() | GL::UnsignedShort() | GL::Short() | GL::UnsignedInt() | GL::IntType() | GL::FloatType();
%data 5 public GL::Matrix = GL::Matrixf([[Float]]) | GL::Matrixi([[Int]]);
%data 5 public GL::Vector = GL::Vecf(Float,Float,Float) | GL::Veci(Int,Int,Int) | GL::Vec2f(Float,Float) | GL::Vec2i(Int,Int) | GL::Vec4f(Float,Float,Float,Float) | GL::Vec4i(Int,Int,Int,Int);
%data 5 public GL::Point = GL::Pointf(Float,Float,Float) | GL::Pointi(Int,Int,Int) | GL::Point2f(Float,Float) | GL::Point2i(Int,Int) | GL::Point4f(Float,Float,Float,Float) | GL::Point4i(Int,Int,Int,Int);
%except GL::GLUerror(Int);
%except GL::GLerror(String);
%extern 5 public Void GL::checkError();
%extern 5 public Void GL::deleteTexture(Int);
%extern 5 public Void GL::bindTexture(GL::TextureType,Int);
%extern 5 public Int GL::genTexture();
%extern 5 public Void GL::texParameter(GL::TextureType,GL::TextureParam);
%extern 5 public Void GL::build2DMipmaps(GL::TextureTarget,Int,Int,Int,GL::PixelFormat,GL::Type,Binary::Binary);
%extern 5 public Void GL::texImage2D(GL::TextureTarget,Int,GL::TextureFormat,Int,Int,Int,GL::PixelFormat,GL::Type,Binary::Binary);
%extern 5 public Void GL::texMode(GL::TextureFunc);
%extern 5 public Void GL::material(GL::Face,GL::Material);
%extern 5 public Void GL::light(Int,GL::LightParam);
%extern 5 public Void GL::shadeModel(GL::ShadeModel);
%extern 5 public Void GL::newList(Int,GL::ListMode);
%extern 5 public Bool GL::isEnabled(GL::Feature);
%extern 5 public Void GL::disable(GL::Feature);
%extern 5 public Void GL::enable(GL::Feature);
%extern 5 public Void GL::texCoord(GL::Point);
%extern 5 public Void GL::normal(GL::Vector);
%extern 5 public Void GL::vertex(GL::Point);
%extern 5 public Void GL::begin(GL::Primitive);
%extern 5 public Void GL::clear([GL::Buffer]);
%extern 5 public Void GL::color(GL::Color);
%extern 5 public Void GL::matrixMode(GL::MatrixMode);
%extern 5 Bool GL::docheckError(Ptr,a);
%extern 5 Void GL::doDeleteTexture(Int);
%extern 5 Int GL::doGenTexture();
%extern 5 Void GL::doglTexParam(Int,GL::TextureParam);
%extern 5 Void GL::glBindTexture(Int,Int);
%extern 5 Int GL::gluBuild2DMipmaps(Int,Int,Int,Int,Int,Int,Ptr);
%extern 5 Void GL::glTexImage2D(Int,Int,Int,Int,Int,Int,Int,Int,Ptr);
%extern 5 Void GL::glTexMode(Int);
%extern 5 Int GL::glGetTexWrap(GL::TextureWrap);
%extern 5 Int GL::glGetTexType(GL::TextureType);
%extern 5 Int GL::glGetTexTarget(GL::TextureTarget,Int);
%extern 5 Int GL::glGetType(GL::Type);
%extern 5 Int GL::glGetPixelFormat(GL::PixelFormat);
%extern 5 Int GL::glGetTexFunc(GL::TextureFunc);
%extern 5 Int GL::glGetMaterialMode(GL::MaterialMode);
%extern 5 Int GL::glGetFace(GL::Face);
%extern 5 Void GL::doglMaterial(Int,GL::Material);
%extern 5 Void GL::doglLight(Int,GL::LightParam);
%extern 5 Int GL::glGetShadeModel(GL::ShadeModel);
%extern 5 Void GL::glShadeModel(Int);
%extern 5 public Void GL::callList(Int);
%extern 5 Int GL::glGetListMode(GL::ListMode);
%extern 5 public Void GL::endList();
%extern 5 public Int GL::genLists(Int);
%extern 5 Void GL::glNewList(Int,Int);
%extern 5 Bool GL::glIsEnabled(Int);
%extern 5 Void GL::glDisable(Int);
%extern 5 Void GL::glEnable(Int);
%extern 5 Int GL::glGetFeature(GL::Feature);
%extern 5 Int GL::glGetPrimitive(GL::Primitive);
%extern 5 public Void GL::end();
%extern 5 Void GL::glBegin(Int);
%extern 5 Int GL::maskBuffers([GL::Buffer]);
%extern 5 Void GL::glClear(Int);
%extern 5 public Void GL::lookAt(Float,Float,Float,Float,Float,Float,Float,Float,Float);
%extern 5 public Void GL::scale(Float,Float,Float);
%extern 5 public Void GL::rotate(Float,Float,Float,Float);
%extern 5 public Void GL::translate(Float,Float,Float);
%extern 5 Void GL::glTexCoord3i(Int,Int,Int);
%extern 5 Void GL::glTexCoord3f(Float,Float,Float);
%extern 5 Void GL::glTexCoord2i(Int,Int);
%extern 5 Void GL::glTexCoord2f(Float,Float);
%extern 5 Void GL::glNormal3i(Int,Int,Int);
%extern 5 Void GL::glNormal3f(Float,Float,Float);
%extern 5 Void GL::glVertex4i(Int,Int,Int,Int);
%extern 5 Void GL::glVertex4f(Float,Float,Float,Float);
%extern 5 Void GL::glVertex3i(Int,Int,Int);
%extern 5 Void GL::glVertex3f(Float,Float,Float);
%extern 5 Void GL::glVertex2i(Int,Int);
%extern 5 Void GL::glVertex2f(Float,Float);
%extern 5 Void GL::glColor4i(Int,Int,Int,Int);
%extern 5 Void GL::glColor3i(Int,Int,Int);
%extern 5 Void GL::glColor4f(Float,Float,Float,Float);
%extern 5 Void GL::glColor3f(Float,Float,Float);
%extern 5 public Void GL::finish();
%extern 5 public Void GL::flush();
%extern 5 public Void GL::clearDepth(Float);
%extern 5 public Void GL::clearColor(Float,Float,Float,Float);
%extern 5 Void GL::glMatrixMode(Int);
%extern 5 Int GL::glGetMatrixMode(GL::MatrixMode);
%extern 5 public Void GL::popMatrix();
%extern 5 public Void GL::pushMatrix();
%extern 5 public Void GL::viewport(Int,Int,Int,Int);
%extern 5 public Void GL::perspective(Float,Float,Float,Float);
%extern 5 public Void GL::ortho2D(Float,Float,Float,Float);
%extern 5 public Void GL::ortho(Float,Float,Float,Float,Float,Float);
%extern 5 public Void GL::frustum(Float,Float,Float,Float,Float,Float);
%extern 5 public Void GL::loadIdentity();
%extern 5 pure %startup Void GL::__init();