/usr/include/libkdegamesprivate/kchatbase.h is in libkdegames-dev 4:4.14.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 | /*
This file is part of the KDE games library
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
Copyright (C) 2007 Gael de Chalendar (aka Kleag) <kleag@free.fr>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KCHATBASE_H__
#define __KCHATBASE_H__
#include <QtGui/QFrame>
#include <kglobalsettings.h>
#include "libkdegamesprivate_export.h"
class KConfig;
class KChatBasePrivate;
class KChatBaseModel;
class KChatBaseItemDelegate;
class QModelIndex;
class QPoint;
/**
* \class KChatBase kchatbase.h <KChatBase>
*
* @short The base class for chat widgets
*
* This is the base class for both KChat and KGameChat. KGameChat is the class
* you want to use if you write a KGame based game as it will do most things for
* you. KChat is more or less the same but not KGame dependant
*
* KChatBase provides a complete chat widget, featuring different sending means
* (e.g. "send to all", "send to player1", "send to group2" and so on - see
* addSendingEntry). It also provides full auto-completion capabilities (see
* KCompletion and KLineEdit) which defaults to disabled. The user can
* change this by right-clicking on the KLineEdit widget and selecting the
* desired behaviour. You can also change this manually by calling
* setCompletionMode.
*
* To make KhatBase useful you have to overwrite at least returnPressed.
* Here you should send the message to all of your clients (or just some of
* them, depending on sendingEntry).
*
* To add a message just call addMessage with the nickname of the player
* who sent the message and the message itself.
*
* You probably don't want to use the abstract class KChatBase directly but use
* one of the derived classes KChat or KGameChat. The latter is the
* widget of choice if you develop a KGame application as you don't have to
* do anything but providing a KGame object. If you want to change the kind of
* elements displayed (using pixmaps for example), then you will also have to
* derive the KChatBaseModel and KChatBaseItemDelegate classes.
*
* @author Andreas Beckermann <b_mann@gmx.de>
* @author Gael de Chalendar (aka Kleag) <kleag@free.fr> for the port to Model/View
*
**/
class KDEGAMESPRIVATE_EXPORT KChatBase : public QFrame
{
Q_OBJECT
public:
/**
* @param parent The parent widget for this widget.
* @param model
* @param delegate
* @param noComboBox If true then the combo box where the player can
* choose where to send messages to (either globally or just to some
* players) will not be added.
**/
explicit KChatBase(QWidget* parent, KChatBaseModel* model=0,
KChatBaseItemDelegate* delegate=0,
bool noComboBox = false);
/**
* Destruct the KChatBase object
*
* Also calls saveConfig
**/
virtual ~KChatBase();
enum SendingIds {
SendToAll = 0
};
/**
* @return The name that will be shown for messages from this widget. Either the
* string that was set by setFromName or the name of the player
* that was set by setFromPlayer
**/
virtual QString fromName() const = 0;
/**
* Adds a new entry in the combo box. The default is "send to all
* players" only. This function is provided for convenience. You can
* also call inserSendingEntry with index = -1.
* See also nextId!
* @param text The text of the new entry
* @param id An ID for this entry. This must be unique for this
* entry. It has nothing to do with the position of the entry in the
* combo box. See nextId
* @return True if successful, otherwise false (e.g. if the id is already used)
**/
bool addSendingEntry(const QString& text, int id);
/**
* Inserts a new entry in the combo box.
* @param text The entry
* @param id An ID for this entry. This must be unique for this
* entry. It has nothing to do with the position of the entry in the
* combo box!
* @see nextId
* @param index The position of the entry. If -1 the entry will be added
* at the bottom
* @return True if successful, otherwise false (e.g. if the id is already used)
**/
bool insertSendingEntry(const QString& text, int id, int index = -1);
/**
* This changes a combo box entry.
* @param text The new text of the entry
* @param id The ID of the item to be changed
**/
void changeSendingEntry(const QString& text, int id);
/**
* This selects a combo box entry.
* @param id The ID of the item to be selected
**/
void setSendingEntry(int id);
/**
* Removes the entry with the ID id from the combo box. Note that id is
* _not_ the index of the entry!
* @see addSendingEntry
* @param id The unique id of the entry
**/
void removeSendingEntry(int id);
/**
* @return The _unique ID_ of the sending entry that has been selected.
* @see addSendingEntry
*
* Note that the entry "send to all" _always_ uses
* KChatBase::SendToAll, i.e. 0 as id!
**/
int sendingEntry() const;
/**
* @return The index of the combo box entry with the given id
**/
int findIndex(int id) const;
/**
* @return An ID that has not yet been used in the combo box.
* @see addSendingEntry
**/
int nextId() const;
/**
* @return True if this widget is able to send messages (see
* returnPressed) and false if not. The default implementation returns
* the value which has been set by setAcceptMessage (true by
* default)
**/
virtual bool acceptMessage() const;
/**
* See KLineEdit::setCompletionMode
**/
void setCompletionMode(KGlobalSettings::Completion mode);
/**
* Set the font that used used for the name part of a message. See also
* nameFont and setBothFont
**/
void setNameFont(const QFont& font);
/**
* Set the font that used used for the message part of a message.
* @see messageFont, setBothFont
**/
void setMessageFont(const QFont& font);
/**
* This sets both - nameFont and messageFont to font. You
* probably want to use this if you don't wish to distinguish between
* these parts of a message.
* @param font A font used for both nameFont and messageFont
**/
void setBothFont(const QFont& font);
/**
* Same as setNameFont but applies only to system messages.
* @see layoutSystemMessage
**/
void setSystemNameFont(const QFont& font);
/**
* Same as setMessageFont but applies only to system messages.
* @see layoutSystemMessage
**/
void setSystemMessageFont(const QFont& font);
/**
* Same as setBothFont but applies only to system messages.
* @see layoutSystemMessage
**/
void setSystemBothFont(const QFont& font);
/**
* This font should be used for the name (the "from: " part) of a
* message. layoutMessage uses this to set the font using
* KChatBaseItemDelegate::setNameFont but if you want to overwrite
* layoutMessage you should do this yourself.
* @return The font that is used for the name part of the message.
**/
QFont nameFont() const;
/**
* This font should be used for a message. layoutMessage sets the
* font of a message using KChatBaseItemDelegate::setMessageFont but if ypu
* replace layoutMessage with your own function you should use
* messageFont() yourself.
* @return The font that is used for a message
**/
QFont messageFont() const;
/**
* Same as systemNameFont but applies only to system messages.
* @see layoutSystemMessage
**/
QFont systemNameFont() const;
/**
* Same as systemMessageFont but applies only to system messages.
* @see layoutSystemMessage
**/
QFont systemMessageFont() const;
/**
* Save the configuration of the dialog to a KConfig object. If
* the supplied KConfig pointer is NULL then KGlobal::config() is used
* instead (and the group is changed to "KChatBase") butr the current
* group is restored at the end.
* @param conf A pointer to the KConfig object to save the config
* to. If you use 0 then KGlobal::config() is used and the group is changed
* to "KChatBase" (the current group is restored at the end).
**/
virtual void saveConfig(KConfig* conf = 0);
/**
* Read the configuration from a KConfig object. If the pointer is
* NULL KGlobal::config() is used and the group is changed to "KChatBase".
* The current KConfig::group is restored after this call.
**/
virtual void readConfig(KConfig* conf = 0);
/**
* Set the maximum number of items in the list. If the number of item
* exceeds the maximum as many items are deleted (oldest first) as
* necessary. The number of items will never exceed this value.
* @param maxItems the maximum number of items. -1 (default) for
* unlimited.
**/
void setMaxItems(int maxItems);
/**
* Clear all messages in the list.
**/
void clear();
/**
* @return The maximum number of messages in the list. -1 is unlimited. See also
* setMaxItems
**/
int maxItems() const;
KChatBaseModel* model();
void setModel(KChatBaseModel* m);
public Q_SLOTS:
/**
* Add a text in the listbox. See also signalSendMessage()
*
* Maybe you want to replace this with a function that creates a nicer text
* than "fromName: text"
*
* Update: the function layoutMessage is called by this now. This
* means that you will get user defined outlook on the messages :-)
* @param fromName The player who sent this message
* @param text The text to be added
**/
virtual void addMessage(const QString& fromName, const QString& text);
/**
* This works just like addMessage but adds a system message.
* layoutSystemMessage is used to generate the displayed item. System
* messages will have a different look than player messages.
*
* You may wish to use this to display status information from your game.
**/
virtual void addSystemMessage(const QString& fromName, const QString& text);
/**
* This clears all messages in the view. Note that only the messages are
* cleared, not the sender names in the combo box!
**/
void slotClear();
/**
* @param a If false this widget cannot send a message until
* setAcceptMessage(true) is called
**/
void setAcceptMessage(bool a);
protected:
/**
* This is called whenever the user pushed return ie wants to send a
* message.
*
* Note that you MUST add the message to the widget when this function
* is called as it has already been added to the KCompletion object
* of the KLineEdit widget!
*
* Must be implemented in derived classes
* @param text The message to be sent
**/
virtual void returnPressed(const QString& text) = 0;
/**
* Replace to customize the combo box.
*
* Default: i18n("Send to %1).arg(name)
* @param name The name of the player
* @return The string as it will be shown in the combo box
**/
virtual QString comboBoxItem(const QString& name) const;
/**
* Returns the model index of the message at the viewport coordinates point
* @param pos position to check index for
* @return model index of message with coordinates pos
**/
const QModelIndex indexAt(const QPoint& pos) const;
private Q_SLOTS:
/**
* Check if a text was entered and if acceptMessage returns true.
* Then add the message to the KCompletion object of the KLineEdit
* widget and call returnPressed
**/
void slotReturnPressed(const QString&);
/**
* Implements custom menu which is applicable for one chat message
* @param pos point where custom menu has been requested (widget coordinates)
**/
virtual void customMenuHandler(const QPoint &pos);
private:
KChatBasePrivate* d;
};
#endif
|