/usr/include/magics/Colour.h is in libmagics++-dev 2.22.7.dfsg.1-4.
This file is owned by root:root, with mode 0o644.
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Copyright 2007 European Centre for Medium-Range Weather Forecasts (ECMWF)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
******************************** LICENSE ********************************/
/*! \file Colour.h
\brief Definition of Colour class.
Magics Team - ECMWF 2004
Started by Sylvie Lamy-Thepaut ECMWF 2002
Changes:
Jan-2004 Stephan: Adopt this class to Magics++ 0.1 (namespace etc.)
*/
#ifndef Colour_H
#define Colour_H
#include <magics.h>
#include <sstream>
#include "Factory.h"
#include "MagTranslator.h"
using std::istream;
namespace magics {
class Hsl;
class XmlNode;
/*! \struct Rgb
\brief Struct expressing colour values in RGB.
*/
struct BadRgbFormat
{
BadRgbFormat() {}
~BadRgbFormat() {}
};
struct Rgb
{
Rgb(float red =1., float green = 1., float blue = 1., float alpha=1.):
red_(red),
green_(green),
blue_(blue),
alpha_(alpha)
{}
Rgb(const string&);
bool operator==(const Rgb other) const
{
return (red_ == other.red_ &&
green_ == other.green_ &&
blue_ == other.blue_ && alpha_ == other.alpha_);
}
float red_;
float green_;
float blue_;
float alpha_;
Hsl hsl() const;
friend ostream& operator<<(ostream& s,const Rgb& p)
{ s << "RGB(" << p.red_ << ", " << p.green_ << ", "
<< p.blue_ << ", " << p.alpha_ << ")"; return s; }
friend istream& operator>>(istream& s, Rgb& p);
};
struct BadHslFormat
{
BadHslFormat() {}
~BadHslFormat() {}
};
struct Hsl {
Hsl(float hue =0., float saturation = 1., float light = 1., float alpha = 1.):
hue_(hue),
saturation_(saturation),
light_(light),
alpha_(alpha)
{}
Hsl(const string&);
bool operator==(const Hsl& other) const {
return (hue_ == other.hue_ &&
saturation_ == other.saturation_ &&
light_ == other.light_ &&
alpha_ == other.alpha_);
}
float hue_;
float saturation_;
float light_;
float alpha_;
Rgb rgb() const;
// -- Friends
friend ostream& operator<<(ostream& s,const Hsl& p)
{ s << "HSL(" << p.hue_ << ", "
<< p.saturation_ << ", " << p.light_ << ", " << p.alpha_ << ")";
return s; }
friend istream& operator>>(istream& s, Hsl& p);
};
/*! \class Colour
\brief Class to express a colour.
This class holds colour values in RGB (for this it uses Rgb ).
*/
class Colour {
public:
// -- Contructors
Colour();
Colour(const string&);
Colour(float, float, float, float = 1.);
Colour(Rgb&);
Colour(Hsl&);
// -- Destructor
~Colour();
void set(const map<string, string>&) {};
void set(const XmlNode&);
Colour* clone() const { return new Colour(*this); }
bool automatic() const { return automatic_; }
bool none() const;
// -- Methods
float red() const { return rgb_.red_; }
float blue() const { return rgb_.blue_; }
float green() const { return rgb_.green_; }
float alpha() const { return rgb_.alpha_; }
string name() const { return name_; }
bool operator==(const Colour& other) const {
return other.rgb_ == rgb_;
}
bool operator==(const string& other) const {
return lowerCase(other) == lowerCase(name_);
}
bool operator < (const Colour& other) const {
return name_ < other.name_;
}
Hsl hsl() const;
void setColour(const string&);
void setColour(float, float, float, float = 1.);
void setAlpha(float);
void scaleLight(float);
static bool valid(const string& name);
protected:
void print(ostream&) const;
private:
// -- Members
static std::map<string, Rgb> colours_;
static void init();
Rgb rgb_;
string name_;
bool automatic_;
// -- Friends
friend ostream& operator<<(ostream& s,const Colour& p)
{ p.print(s); return s; }
};
template<>
class MagTranslator<string, Colour> {
public:
Colour* operator()(const string& val );
Colour* magics(const string& param)
{
string val;
ParameterManager::get(param, val);
return (*this)(val);
}
};
} // namespace magics
#endif
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