/usr/include/meep/vec.hpp is in libmeep-dev 1.2.1-2+b1.
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/* Copyright (C) 2005-2014 Massachusetts Institute of Technology
%
% This program is free software; you can redistribute it and/or modify
% it under the terms of the GNU General Public License as published by
% the Free Software Foundation; either version 2, or (at your option)
% any later version.
%
% This program is distributed in the hope that it will be useful,
% but WITHOUT ANY WARRANTY; without even the implied warranty of
% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
% GNU General Public License for more details.
%
% You should have received a copy of the GNU General Public License
% along with this program; if not, write to the Free Software Foundation,
% Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef MEEP_VEC_H
#define MEEP_VEC_H
#include <complex>
using namespace std;
namespace meep {
const int NUM_FIELD_COMPONENTS = 20;
const int NUM_FIELD_TYPES = 8;
enum component { Ex=0, Ey, Er, Ep, Ez, Hx, Hy, Hr, Hp, Hz,
Dx, Dy, Dr, Dp, Dz, Bx, By, Br, Bp, Bz, Dielectric, Permeability };
#define Centered Dielectric // better name for centered "dielectric" grid
enum derived_component { Sx=100, Sy, Sr, Sp, Sz, EnergyDensity,
D_EnergyDensity, H_EnergyDensity };
enum ndim { D1=0, D2, D3, Dcyl };
enum field_type { E_stuff=0, H_stuff=1, D_stuff=2, B_stuff=3, PE_stuff=4, PH_stuff=5, WE_stuff=6, WH_stuff=7 };
enum boundary_side { High=0, Low };
enum direction { X=0,Y,Z,R,P, NO_DIRECTION };
struct signed_direction {
signed_direction(direction dd=X,bool f=false, complex<double> ph=1.0) {
d = dd; flipped = f; phase = ph;
};
signed_direction(const signed_direction &sd) {
d = sd.d; flipped = sd.flipped; phase = sd.phase;
}
signed_direction operator*(complex<double> ph);
bool operator==(const signed_direction &sd) const { return (d == sd.d &&
flipped == sd.flipped
&& phase == sd.phase); }
bool operator!=(const signed_direction &sd) const { return !(*this == sd); }
direction d;
bool flipped;
complex<double> phase;
};
inline int number_of_directions(ndim dim) {
return (int) (dim + 1 - 2 * (dim == Dcyl));
}
inline direction start_at_direction(ndim dim) {
return (direction) (((dim == D1) || (dim == Dcyl)) ? 2 : 0);
}
inline direction stop_at_direction(ndim dim) {
return (direction) (dim + 1 + 2 * (dim == D1));
}
component first_field_component(field_type ft);
#define FOR_FIELD_TYPES(ft) for (meep::field_type ft = meep::E_stuff; \
ft <= meep::WH_stuff; \
ft = (meep::field_type) (ft+1))
#define FOR_ELECTRIC_COMPONENTS(c) for (meep::component c = meep::Ex; \
c < meep::Hx; \
c = (meep::component) (c+1))
#define FOR_MAGNETIC_COMPONENTS(c) for (meep::component c = meep::Hz; \
c > meep::Ez; \
c = (meep::component) (c-1))
#define FOR_B_COMPONENTS(c) for (meep::component c = meep::Bz; \
c > meep::Dz; c = (meep::component) (c-1))
#define FOR_H_AND_B(h,b) for (meep::component h=meep::Hx, b=meep::Bx; \
h <= meep::Hz; \
h = (meep::component) (h+1), \
b = (meep::component) (b+1))
#define FOR_D_COMPONENTS(c) for (meep::component c = meep::Dz; \
c > meep::Hz; c = (meep::component) (c-1))
#define FOR_E_AND_D(e,d) for (meep::component e = meep::Ex, d = meep::Dx; \
e <= meep::Ez; e = (meep::component) (e+1), \
d = (component) (d+1))
#define FOR_E_AND_H(c) for (meep::component c = meep::Ex; c < meep::Dx; \
c = (meep::component) (c+1))
#define FOR_D_AND_B(c) for (meep::component c = meep::Dx; \
c < meep::Dielectric; c = (meep::component) (c+1))
#define FOR_FT_COMPONENTS(ft,c) for (meep::component c = meep::first_field_component(ft), loop_cstop = meep::component(meep::first_field_component(ft) + 5); c < loop_cstop; c = meep::component(c+1))
#define FOR_COMPONENTS(c) for (meep::component c = meep::Ex, \
loop_stop_co = meep::Ey; \
c != loop_stop_co; \
c = (meep::component)((c+1) % \
meep::NUM_FIELD_COMPONENTS), \
loop_stop_co = meep::Ex)
#define FOR_DIRECTIONS(d) for (meep::direction d = meep::X, \
loop_stop_di = meep::Y; \
d != loop_stop_di; \
d = (meep::direction)((d+1)%5), \
loop_stop_di = meep::X)
#define FOR_SIDES(s) for (meep::boundary_side s = meep::High, \
loop_stop_bi = meep::Low; \
s != loop_stop_bi; \
s = (meep::boundary_side) ((s+1) % 2), \
loop_stop_bi = meep::High)
// only loop over directions where we have coordinates
#define LOOP_OVER_DIRECTIONS(dim, d) \
for (meep::direction d = meep::start_at_direction(dim), \
loop_stop_directi = meep::stop_at_direction(dim); \
d < loop_stop_directi; d = (meep::direction) (d+1))
// loop over all directions in which we might have fields
#define LOOP_OVER_FIELD_DIRECTIONS(dim, d) for (meep::direction d = dim == meep::Dcyl ? meep::Z : meep::X; d < (dim == meep::Dcyl ? meep::NO_DIRECTION : meep::R); d = meep::direction(d+1))
// loop over indices idx from is to ie (inclusive) in gv
#define LOOP_OVER_IVECS(gv, is, ie, idx) \
for (int loop_is1 = (is).yucky_val(0), \
loop_is2 = (is).yucky_val(1), \
loop_is3 = (is).yucky_val(2), \
loop_n1 = ((ie).yucky_val(0) - loop_is1) / 2 + 1, \
loop_n2 = ((ie).yucky_val(1) - loop_is2) / 2 + 1, \
loop_n3 = ((ie).yucky_val(2) - loop_is3) / 2 + 1, \
loop_d1 = (gv).yucky_direction(0), \
loop_d2 = (gv).yucky_direction(1), \
loop_d3 = (gv).yucky_direction(2), \
loop_s1 = (gv).stride((meep::direction) loop_d1), \
loop_s2 = (gv).stride((meep::direction) loop_d2), \
loop_s3 = (gv).stride((meep::direction) loop_d3), \
idx0 = (is - (gv).little_corner()).yucky_val(0) / 2 * loop_s1 \
+ (is - (gv).little_corner()).yucky_val(1) / 2 * loop_s2 \
+ (is - (gv).little_corner()).yucky_val(2) / 2 * loop_s3,\
loop_i1 = 0; loop_i1 < loop_n1; loop_i1++) \
for (int loop_i2 = 0; loop_i2 < loop_n2; loop_i2++) \
for (int idx = idx0 + loop_i1*loop_s1 + loop_i2*loop_s2, \
loop_i3 = 0; loop_i3 < loop_n3; loop_i3++, idx+=loop_s3)
#define LOOP_OVER_VOL(gv, c, idx) \
LOOP_OVER_IVECS(gv, (gv).little_corner() + (gv).iyee_shift(c), (gv).big_corner() + (gv).iyee_shift(c), idx)
#define LOOP_OVER_VOL_OWNED(gv, c, idx) \
LOOP_OVER_IVECS(gv, (gv).little_owned_corner(c), (gv).big_corner(), idx)
#define LOOP_OVER_VOL_OWNED0(gv, c, idx) \
LOOP_OVER_IVECS(gv, (gv).little_owned_corner0(c), (gv).big_corner(), idx)
#define LOOP_OVER_VOL_NOTOWNED(gv, c, idx) \
for (ivec loop_notowned_is((gv).dim,0), loop_notowned_ie((gv).dim,0); \
loop_notowned_is == zero_ivec((gv).dim);) \
for (int loop_ibound = 0; (gv).get_boundary_icorners(c, loop_ibound, \
&loop_notowned_is, \
&loop_notowned_ie); \
loop_ibound++) \
LOOP_OVER_IVECS(gv, loop_notowned_is, loop_notowned_ie, idx)
#define LOOPS_ARE_STRIDE1(gv) ((gv).stride((gv).yucky_direction(2)) == 1)
// The following work identically to the LOOP_* macros above,
// but assume that the inner loop is stride-1: LOOPS_ARE_STRIDE1(gv) *must*
// be true. These are useful in allowing gcc to auto-vectorize the inner
// loop, since gcc's vectorizer requires the array stride to be known at
// compile time. Note that stride-1 loops are the most common case in Meep.
// Note that we also specify _Pragma("ivdep"), which is a hint to
// compilers like icc (and hopefully gcc at some point) that the loop
// iterations don't have data dependencies. This means that you
// should only use these macros where that is true! (Basically,
// all of this is here to support performance hacks of step_generic.)
// loop over indices idx from is to ie (inclusive) in gv
#define S1LOOP_OVER_IVECS(gv, is, ie, idx) \
for (int loop_is1 = (is).yucky_val(0), \
loop_is2 = (is).yucky_val(1), \
loop_is3 = (is).yucky_val(2), \
loop_n1 = ((ie).yucky_val(0) - loop_is1) / 2 + 1, \
loop_n2 = ((ie).yucky_val(1) - loop_is2) / 2 + 1, \
loop_n3 = ((ie).yucky_val(2) - loop_is3) / 2 + 1, \
loop_d1 = (gv).yucky_direction(0), \
loop_d2 = (gv).yucky_direction(1), \
loop_s1 = (gv).stride((meep::direction) loop_d1), \
loop_s2 = (gv).stride((meep::direction) loop_d2), \
loop_s3 = 1, \
idx0 = (is - (gv).little_corner()).yucky_val(0) / 2 * loop_s1 \
+ (is - (gv).little_corner()).yucky_val(1) / 2 * loop_s2 \
+ (is - (gv).little_corner()).yucky_val(2) / 2 * loop_s3,\
loop_i1 = 0; loop_i1 < loop_n1; loop_i1++) \
for (int loop_i2 = 0; loop_i2 < loop_n2; loop_i2++) _Pragma("ivdep") \
for (int idx = idx0 + loop_i1*loop_s1 + loop_i2*loop_s2, \
loop_i3 = 0; loop_i3 < loop_n3; loop_i3++, idx++)
#define S1LOOP_OVER_VOL(gv, c, idx) \
S1LOOP_OVER_IVECS(gv, (gv).little_corner() + (gv).iyee_shift(c), (gv).big_corner() + (gv).iyee_shift(c), idx)
#define S1LOOP_OVER_VOL_OWNED(gv, c, idx) \
S1LOOP_OVER_IVECS(gv, (gv).little_owned_corner(c), (gv).big_corner(), idx)
#define S1LOOP_OVER_VOL_OWNED0(gv, c, idx) \
S1LOOP_OVER_IVECS(gv, (gv).little_owned_corner0(c), (gv).big_corner(), idx)
#define S1LOOP_OVER_VOL_NOTOWNED(gv, c, idx) \
for (ivec loop_notowned_is((gv).dim,0), loop_notowned_ie((gv).dim,0); \
loop_notowned_is == meep::zero_ivec((gv).dim);) \
for (int loop_ibound = 0; (gv).get_boundary_icorners(c, loop_ibound, \
&loop_notowned_is, \
&loop_notowned_ie); \
loop_ibound++) \
S1LOOP_OVER_IVECS(gv, loop_notowned_is, loop_notowned_ie, idx)
#define IVEC_LOOP_AT_BOUNDARY \
((loop_s1 != 0 && (loop_i1 == 0 || loop_i1 == loop_n1-1)) || \
(loop_s2 != 0 && (loop_i2 == 0 || loop_i2 == loop_n2-1)) || \
(loop_s3 != 0 && (loop_i3 == 0 || loop_i3 == loop_n3-1)))
#define IVEC_LOOP_ILOC(gv, iloc) \
ivec iloc((gv).dim); \
iloc.set_direction(direction(loop_d1), loop_is1 + 2*loop_i1); \
iloc.set_direction(direction(loop_d2), loop_is2 + 2*loop_i2); \
iloc.set_direction(direction(loop_d3), loop_is3 + 2*loop_i3)
#define IVEC_LOOP_LOC(gv, loc) \
vec loc((gv).dim); \
loc.set_direction(direction(loop_d1), (0.5*loop_is1 + loop_i1) * (gv).inva); \
loc.set_direction(direction(loop_d2), (0.5*loop_is2 + loop_i2) * (gv).inva); \
loc.set_direction(direction(loop_d3), (0.5*loop_is3 + loop_i3) * (gv).inva)
// integration weight for using LOOP_OVER_IVECS with field::integrate
#define IVEC_LOOP_WEIGHT1x(s0, s1, e0, e1, i, n, dir) ((i > 1 && i < n - 2) ? 1.0 : (i == 0 ? (s0).in_direction(meep::direction(dir)) : (i == 1 ? (s1).in_direction(meep::direction(dir)) : i == n - 1 ? (e0).in_direction(meep::direction(dir)) : (i == n - 2 ? (e1).in_direction(meep::direction(dir)) : 1.0))))
#define IVEC_LOOP_WEIGHT1(s0, s1, e0, e1, k) IVEC_LOOP_WEIGHT1x(s0, s1, e0, e1, loop_i##k,loop_n##k,loop_d##k)
#define IVEC_LOOP_WEIGHT(s0, s1, e0, e1, dV) (IVEC_LOOP_WEIGHT1(s0, s1, e0, e1, 3) * (IVEC_LOOP_WEIGHT1(s0, s1, e0, e1, 2) * ((dV) * IVEC_LOOP_WEIGHT1(s0, s1, e0, e1, 1))))
inline signed_direction flip(signed_direction d) {
signed_direction d2 = d;
d2.flipped = !d.flipped;
return d2;
}
inline bool has_direction(ndim dim, direction d) {
LOOP_OVER_DIRECTIONS(dim, dd) if (dd == d) return true;
return false;
}
inline bool has_field_direction(ndim dim, direction d) {
LOOP_OVER_FIELD_DIRECTIONS(dim, dd) if (dd == d) return true;
return false;
}
// true if d is polar while dim is cartesian, or vice versa
inline bool coordinate_mismatch(ndim dim, direction d) {
return (d != NO_DIRECTION &&
((dim >= D1 && dim <= D3 && d != X && d != Y && d != Z) ||
(dim == Dcyl && d != R && d != P && d != Z)));
}
bool is_tm(component c);
extern void abort(const char *, ...); // mympi.cpp
inline bool is_electric(component c) { return c < Hx; }
inline bool is_magnetic(component c) { return c >= Hx && c < Dx; }
inline bool is_D(component c) { return c >= Dx && c < Bx; }
inline bool is_B(component c) { return c >= Bx && c < Dielectric; }
inline bool is_derived(int c) { return c >= Sx; }
inline bool is_poynting(derived_component c) { return c < EnergyDensity; }
inline bool is_energydensity(derived_component c) { return c>=EnergyDensity; }
inline field_type type(component c) {
if (is_electric(c)) return E_stuff;
else if (is_magnetic(c)) return H_stuff;
else if (is_D(c)) return D_stuff;
else if (is_B(c)) return B_stuff;
abort("Invalid field in type.\n");
return E_stuff; // This is never reached.
}
const char *component_name(component c);
const char *component_name(derived_component c);
const char *component_name(int c);
const char *direction_name(direction);
const char *dimension_name(ndim);
inline int component_index(component c) {
switch (c) {
case Ex: case Hx: case Dx: case Bx: return 0;
case Ey: case Hy: case Dy: case By: return 1;
case Ez: case Hz: case Dz: case Bz: return 2;
case Er: case Hr: case Dr: case Br: return 0;
case Ep: case Hp: case Dp: case Bp: return 1;
case Dielectric: return -1;
case Permeability: return -1;
}
return -2; // This code is never reached...
}
direction component_direction(int c);
int direction_component(int c, direction d);
inline direction component_direction(component c) {
switch (c) {
case Ex: case Hx: case Dx: case Bx: return X;
case Ey: case Hy: case Dy: case By: return Y;
case Ez: case Hz: case Dz: case Bz: return Z;
case Er: case Hr: case Dr: case Br: return R;
case Ep: case Hp: case Dp: case Bp: return P;
case Dielectric: return NO_DIRECTION;
case Permeability: return NO_DIRECTION;
}
return X; // This code is never reached...
}
inline direction component_direction(derived_component c) {
switch (c) {
case Sx: return X;
case Sy: return Y;
case Sz: return Z;
case Sr: return R;
case Sp: return P;
case EnergyDensity: case D_EnergyDensity: case H_EnergyDensity:
return NO_DIRECTION;
}
return X; // This code is never reached...
}
inline direction component_direction(int c) {
if (is_derived(c))
return component_direction(derived_component(c));
else
return component_direction(component(c));
}
inline component direction_component(component c, direction d) {
component start_point;
if (is_electric(c)) start_point = Ex;
else if (is_magnetic(c)) start_point = Hx;
else if (is_D(c)) start_point = Dx;
else if (is_B(c)) start_point = Bx;
else if (c == Dielectric && d == NO_DIRECTION) return Dielectric;
else if (c == Permeability && d == NO_DIRECTION) return Permeability;
else abort("unknown field component %d", c);
switch (d) {
case X: return start_point;
case Y: return (component) (start_point + 1);
case Z: return (component) (start_point + 4);
case R: return (component) (start_point + 2);
case P: return (component) (start_point + 3);
case NO_DIRECTION: abort("vector %d component in NO_DIRECTION", c);
}
return Ex; // This is never reached.
}
inline derived_component direction_component(derived_component c, direction d) {
derived_component start_point;
if (is_poynting(c)) start_point = Sx;
else if (is_energydensity(c) && d == NO_DIRECTION) return c;
else abort("unknown field component %d", c);
switch (d) {
case X: return start_point;
case Y: return (derived_component) (start_point + 1);
case Z: return (derived_component) (start_point + 4);
case R: return (derived_component) (start_point + 2);
case P: return (derived_component) (start_point + 3);
case NO_DIRECTION: abort("vector %d derived_component in NO_DIRECTION", c);
}
return Sx; // This is never reached.
}
inline int direction_component(int c, direction d) {
if (is_derived(c))
return int(direction_component(derived_component(c), d));
else
return int(direction_component(component(c), d));
}
inline component field_type_component(field_type ft, component c) {
return direction_component(first_field_component(ft),
component_direction(c));
}
inline bool coordinate_mismatch(ndim dim, component c) {
return coordinate_mismatch(dim, component_direction(c));
}
inline bool coordinate_mismatch(ndim dim, derived_component c) {
return coordinate_mismatch(dim, component_direction(c));
}
// cyclically shift a direction d or a component c by shift
// assumes: shift >= -99, {d, component_direction(c)} != NO_DIRECTION,
// and has_direction(dim, {d, component_direction(c)})
inline direction cycle_direction(ndim dim, direction d, int shift) {
int start = dim == Dcyl ? 2 : 0;
return direction((d - start + shift + 99) % 3 + start);
}
inline component cycle_component(ndim dim, component c, int shift) {
return direction_component(c, cycle_direction(dim, component_direction(c), shift));
}
class vec;
vec veccyl(double rr, double zz);
vec zero_vec(ndim);
class vec {
public:
vec() {};
vec(ndim di) { dim = di; };
vec(ndim di, double val) { dim = di; t[0]=t[1]=t[2]=t[3]=t[4]=val; };
vec(double zz) { dim = D1; t[Z] = zz; };
vec(double xx, double yy) { dim = D2; t[X] = xx; t[Y] = yy; };
vec(double xx, double yy, double zz) {
dim = D3; t[X] = xx; t[Y] = yy; t[Z] = zz; };
friend vec veccyl(double rr, double zz);
~vec() {};
vec operator+(const vec &a) const {
vec result = a;
LOOP_OVER_DIRECTIONS(dim, d) result.t[d] += t[d];
return result;
};
vec operator+=(const vec &a) {
LOOP_OVER_DIRECTIONS(dim, d) t[d] += a.t[d];
return *this;
};
vec operator-(const vec &a) const {
vec result = a;
LOOP_OVER_DIRECTIONS(dim, d) result.t[d] = t[d] - result.t[d];
return result;
};
vec operator-(void) const {
vec result(dim);
LOOP_OVER_DIRECTIONS(dim, d) result.t[d] = -t[d];
return result;
};
vec operator-=(const vec &a) {
LOOP_OVER_DIRECTIONS(dim, d) t[d] -= a.t[d];
return *this;
};
bool operator!=(const vec &a) const {
LOOP_OVER_DIRECTIONS(dim, d) if (t[d] != a.t[d]) return true;
return false;
};
bool operator==(const vec &a) const {
LOOP_OVER_DIRECTIONS(dim, d) if (t[d] != a.t[d]) return false;
return true;
};
vec round_float(void) const {
vec result = *this;
LOOP_OVER_DIRECTIONS(dim, d) result.t[d] = float(result.t[d]);
return result;
}
vec operator*(double s) const {
vec result = *this;
LOOP_OVER_DIRECTIONS(dim, d) result.t[d] *= s;
return result;
};
vec operator/(double s) const {
vec result = *this;
LOOP_OVER_DIRECTIONS(dim, d) result.t[d] *= (1.0/s);
return result;
};
// I use & as a dot product.
double operator&(const vec &a) const {
double result = 0.0;
LOOP_OVER_DIRECTIONS(dim, d) result += t[d] * a.t[d];
return result;
};
ndim dim;
double r() const { return t[R]; };
double x() const { return t[X]; };
double y() const { return t[Y]; };
double z() const { return t[Z]; };
double in_direction(direction d) const { return t[d]; };
void set_direction(direction d, double val) { t[d] = val; };
double project_to_boundary(direction, double boundary_loc);
friend vec zero_vec(ndim);
friend vec one_vec(ndim);
private:
double t[5];
};
inline double abs(const vec &pt) { return sqrt(pt & pt); }
inline vec zero_vec(ndim di) {
vec pt(di); LOOP_OVER_DIRECTIONS(di, d) pt.set_direction(d, 0.0);
return pt;
}
inline vec one_vec(ndim di) {
vec pt(di); LOOP_OVER_DIRECTIONS(di, d) pt.set_direction(d, 1.0);
return pt;
}
inline vec unit_vec(ndim di, direction d) {
vec pt(zero_vec(di));
pt.set_direction(d, 1.0);
return pt;
}
inline vec clean_vec(const vec &pt, double val_unused = 0.0) {
vec ptc(pt.dim, val_unused);
LOOP_OVER_DIRECTIONS(pt.dim, d) ptc.set_direction(d, pt.in_direction(d));
return ptc;
}
inline vec veccyl(double rr, double zz) {
vec pt(Dcyl); pt.t[R] = rr; pt.t[Z] = zz; return pt;
}
class ivec;
ivec iveccyl(int xx, int yy);
ivec zero_ivec(ndim);
ivec one_ivec(ndim);
class ivec {
public:
ivec() { dim = D2; t[X] = t[Y] = 0; };
ivec(ndim di) { dim = di; };
ivec(ndim di, int val) { dim = di; t[0]=t[1]=t[2]=t[3]=t[4]=val; };
ivec(int zz) { dim = D1; t[Z] = zz; };
ivec(int xx, int yy) { dim = D2; t[X] = xx; t[Y] = yy; };
ivec(int xx, int yy, int zz) {
dim = D3; t[X] = xx; t[Y] = yy; t[Z] = zz; };
friend ivec iveccyl(int xx, int yy);
~ivec() {};
// Only an idiot (or a macro) would use a yucky function. Don't be an
// idiot.
int yucky_val(int) const;
ivec operator+(const ivec &a) const {
ivec result = a;
LOOP_OVER_DIRECTIONS(dim, d) result.t[d] += t[d];
return result;
};
ivec operator+=(const ivec &a) {
LOOP_OVER_DIRECTIONS(dim, d) t[d] += a.t[d];
return *this;
};
ivec operator-(const ivec &a) const {
ivec result = a;
LOOP_OVER_DIRECTIONS(dim, d) result.t[d] = t[d] - result.t[d];
return result;
};
ivec operator-(void) const {
ivec result(dim);
LOOP_OVER_DIRECTIONS(dim, d) result.t[d] = -t[d];
return result;
};
ivec operator-=(const ivec &a) {
LOOP_OVER_DIRECTIONS(dim, d) t[d] -= a.t[d];
return *this;
};
bool operator!=(const ivec &a) const {
LOOP_OVER_DIRECTIONS(dim, d) if (t[d] != a.t[d]) return true;
return false;
};
bool operator==(const ivec &a) const {
LOOP_OVER_DIRECTIONS(dim, d) if (t[d] != a.t[d]) return false;
return true;
};
bool operator<=(const ivec &a) const {
LOOP_OVER_DIRECTIONS(dim, d) if (t[d] > a.t[d]) return false;
return true;
};
bool operator>=(const ivec &a) const {
LOOP_OVER_DIRECTIONS(dim, d) if (t[d] < a.t[d]) return false;
return true;
};
bool operator<(const ivec &a) const {
LOOP_OVER_DIRECTIONS(dim, d) if (t[d] >= a.t[d]) return false;
return true;
};
bool operator>(const ivec &a) const {
LOOP_OVER_DIRECTIONS(dim, d) if (t[d] <= a.t[d]) return false;
return true;
};
ivec operator*(int s) const {
ivec result = *this;
LOOP_OVER_DIRECTIONS(dim, d) result.t[d] *= s;
return result;
};
vec operator*(double s) const {
vec result(dim);
LOOP_OVER_DIRECTIONS(dim, d) result.set_direction(d, t[d] * s);
return result;
};
ndim dim;
int r() const { return t[R]; };
int x() const { return t[X]; };
int y() const { return t[Y]; };
int z() const { return t[Z]; };
int in_direction(direction d) const { return t[d]; };
void set_direction(direction d, int val) { t[d] = val; };
ivec round_up_to_even(void) const {
ivec result(dim);
LOOP_OVER_DIRECTIONS(dim, d)
result.t[d] = t[d] + (t[d] >= 0 ? t[d] : -t[d]) % 2;
return result;
}
friend ivec zero_ivec(ndim);
friend ivec one_ivec(ndim);
private:
int t[5];
};
inline ivec zero_ivec(ndim di) {
ivec pt; pt.dim = di; LOOP_OVER_DIRECTIONS(di, d) pt.set_direction(d, 0);
return pt;
}
inline ivec one_ivec(ndim di) {
ivec pt; pt.dim = di; LOOP_OVER_DIRECTIONS(di, d) pt.set_direction(d, 1);
return pt;
}
inline ivec unit_ivec(ndim di, direction d) {
ivec pt(zero_ivec(di));
pt.set_direction(d, 1);
return pt;
}
inline ivec iveccyl(int rr, int zz) {
ivec pt(Dcyl); pt.t[R] = rr; pt.t[Z] = zz; return pt;
}
vec max(const vec &vec1, const vec &vec2);
vec min(const vec &vec1, const vec &vec2);
ivec max(const ivec &ivec1, const ivec &ivec2);
ivec min(const ivec &ivec1, const ivec &ivec2);
ivec max_to_all(const ivec &); // in mympi.cpp
class volume {
public:
ndim dim;
volume(ndim di) { dim = di; min_corner.dim = di; max_corner.dim = di; };
volume(const vec &vec1, const vec &vec2);
volume(const vec &pt);
void set_direction_min(direction d, double val) { min_corner.set_direction(d, val); };
void set_direction_max(direction d, double val) { max_corner.set_direction(d, val); };
double in_direction_min(direction d) const { return min_corner.in_direction(d); };
double in_direction_max(direction d) const { return max_corner.in_direction(d); };
double in_direction(direction d) const { return in_direction_max(d) - in_direction_min(d); }
double computational_volume() const;
double integral_volume() const;
double full_volume() const;
vec center() const { return (min_corner + max_corner) * 0.5; }
double diameter() const;
bool contains(const vec &h) const;
bool contains(const volume &a) const;
volume intersect_with(const volume &a) const;
volume operator&(const volume &a) const {
return intersect_with(a);
};
volume operator|(const volume &a) const {
return volume(min(min_corner, a.min_corner),
max(max_corner, a.max_corner));
};
volume operator+(const vec &a) const {
return volume(min_corner + a, max_corner + a);
}
volume operator+=(const vec &a) {
min_corner += a; max_corner += a;
return *this;
}
volume operator-(const vec &a) const {
return volume(min_corner - a, max_corner - a);
}
volume operator-=(const vec &a) {
min_corner -= a; max_corner -= a;
return *this;
}
bool operator==(const volume &a) const {
return (min_corner == a.min_corner && max_corner == a.max_corner);
}
bool operator!=(const volume &a) const { return !(*this == a); };
volume round_float(void) const {
return volume(min_corner.round_float(),max_corner.round_float());
}
bool intersects(const volume &a) const;
bool operator&&(const volume &a) const {
return intersects(a);
};
vec get_min_corner() const { return min_corner; };
vec get_max_corner() const { return max_corner; };
direction normal_direction() const;
private:
vec min_corner, max_corner;
};
class grid_volume;
grid_volume volcyl(double rsize, double zsize, double a);
grid_volume volone(double zsize, double a);
grid_volume vol1d(double zsize, double a);
grid_volume voltwo(double xsize, double ysize, double a);
grid_volume vol2d(double xsize, double ysize, double a);
grid_volume vol3d(double xsize, double ysize, double zsize, double a);
class grid_volume {
public:
grid_volume() {};
ndim dim;
double a, inva /* = 1/a */;
void print() const;
int stride(direction d) const { return the_stride[d]; };
int num_direction(direction d) const {
return num[((int) d) % 3];
};
// Only an idiot (or a macro) would use a yucky function. Don't be an
// idiot.
int yucky_num(int) const;
direction yucky_direction(int) const;
void set_num_direction(direction d, int value);
int nr() const { return num_direction(R); }
int nx() const { return num_direction(X); }
int ny() const { return num_direction(Y); }
int nz() const { return num_direction(Z); }
bool has_field(component c) const {
if (dim == D1) return c == Ex || c == Hy || c == Dx || c == By;
return (dim == Dcyl)?component_direction(c)>Y:component_direction(c)<R;
}
int has_boundary(boundary_side,direction) const;
vec dr() const;
vec dx() const;
vec dy() const;
vec dz() const;
int ntot() const { return the_ntot; }
int nowned_min() const { int n = 1; LOOP_OVER_DIRECTIONS(dim,d) n *= num_direction(d); return n; }
int nowned(component c) const;
vec operator[](const ivec &p) const { return p*(0.5*inva); };
int index(component, const ivec &) const;
ivec round_vec(const vec &) const;
void interpolate(component, const vec &, int indices[8], double weights[8]) const;
void interpolate(component, const vec &, ivec locs[8], double weights[8]) const;
volume dV(component c, int index) const;
volume dV(const ivec &, double diameter = 1.0) const;
bool intersect_with(const grid_volume &vol_in, grid_volume *intersection = NULL, grid_volume *others = NULL, int *num_others = NULL) const;
double rmin() const;
double rmax() const;
double xmin() const;
double xmax() const;
double ymin() const;
double ymax() const;
double zmin() const;
double zmax() const;
vec center() const;
ivec icenter() const;
vec loc(component, int index) const;
vec loc_at_resolution(int index, double res) const;
int ntot_at_resolution(double res) const;
ivec iloc(component, int index) const;
int yee_index(component c) const {
int idx = 0;
LOOP_OVER_DIRECTIONS(dim,d)
idx += (1-iyee_shift(c).in_direction(d))*stride(d);
return idx;
}
vec yee_shift(component) const;
component eps_component() const;
void yee2cent_offsets(component c, int &offset1, int &offset2) const;
void cent2yee_offsets(component c, int &offset1, int &offset2) const;
double boundary_location(boundary_side, direction) const;
ivec big_corner() const;
ivec little_corner() const { return io; };
vec corner(boundary_side b) const;
bool contains(const vec &) const;
bool contains(const ivec &) const;
/* differs from little_owned_corner in that it doesn't count
"ownership" of the r=0 origin for Dcyl, which is updated separately */
ivec little_owned_corner0(component c) const {
return ivec(little_corner() + one_ivec(dim)*2 - iyee_shift(c));
}
ivec little_owned_corner(component c) const;
bool owns(const ivec &) const;
volume surroundings() const;
volume interior() const;
bool get_boundary_icorners(component c, int ib, ivec *cs, ivec *ce) const;
friend grid_volume volcyl(double rsize, double zsize, double a);
friend grid_volume volone(double zsize, double a);
friend grid_volume vol1d(double zsize, double a);
friend grid_volume voltwo(double xsize, double ysize, double a);
friend grid_volume vol2d(double xsize, double ysize, double a);
friend grid_volume vol3d(double xsize, double ysize, double zsize, double a);
grid_volume split(int num, int which) const;
grid_volume split_by_effort(int num, int which, int Ngv = 0, const grid_volume *v = NULL, double *effort = NULL) const;
grid_volume split_at_fraction(bool want_high, int numer) const;
grid_volume halve(direction d) const;
void pad_self(direction d);
grid_volume pad(direction d) const;
grid_volume pad() const {
grid_volume gv(*this);
LOOP_OVER_DIRECTIONS(dim,d)
gv.pad_self(d);
return gv;
}
ivec iyee_shift(component c) const {
ivec out = zero_ivec(dim);
LOOP_OVER_DIRECTIONS(dim,d)
if (c == Dielectric || c == Permeability ||
((is_electric(c) || is_D(c)) && d == component_direction(c)) ||
((is_magnetic(c) || is_B(c)) && d != component_direction(c)))
out.set_direction(d,1);
return out;
}
vec get_origin() const { return origin; }
void set_origin(const vec &o);
void set_origin(const ivec &o);
void shift_origin(const vec &s) { set_origin(origin + s); }
void shift_origin(const ivec &s) { set_origin(io + s); }
void shift_origin(direction d, int s) {shift_origin(unit_ivec(dim, d) * s);}
void set_origin(direction d, int o);
void center_origin(void) { shift_origin(-icenter()); }
double origin_in_direction(direction d) const{return origin.in_direction(d);}
int iorigin_in_direction(direction d) const{return io.in_direction(d);}
double origin_r() const { return origin.r(); }
double origin_x() const { return origin.x(); }
double origin_y() const { return origin.y(); }
double origin_z() const { return origin.z(); }
private:
grid_volume(ndim d, double ta, int na, int nb, int nc);
ivec io; // integer origin ... always change via set_origin etc.!
vec origin; // cache of operator[](io), for performance
void update_ntot();
void set_strides();
void num_changed() { update_ntot(); set_strides(); }
int num[3];
int the_stride[5];
int the_ntot;
};
class volume_list;
class symmetry;
symmetry identity();
symmetry rotate4(direction,const grid_volume &);
symmetry rotate2(direction,const grid_volume &);
symmetry mirror(direction,const grid_volume &);
symmetry r_to_minus_r_symmetry(double m);
class symmetry {
public:
symmetry();
symmetry(const symmetry &);
~symmetry();
friend symmetry identity();
friend symmetry rotate4(direction,const grid_volume &);
friend symmetry rotate2(direction,const grid_volume &);
friend symmetry mirror(direction,const grid_volume &);
signed_direction transform(direction d, int n) const;
ivec transform(const ivec &, int n) const;
vec transform(const vec &, int n) const;
ivec transform_unshifted(const ivec &, int n) const;
volume transform(const volume &, int n) const;
component transform(component, int n) const;
complex<double> phase_shift(component, int n) const;
derived_component transform(derived_component, int n) const;
complex<double> phase_shift(derived_component, int n) const;
int transform(int, int n) const;
complex<double> phase_shift(int, int n) const;
int multiplicity() const;
bool is_primitive(const ivec &) const;
volume_list *reduce(const volume_list *gl) const;
symmetry operator+(const symmetry &) const;
symmetry operator*(complex<double>) const;
symmetry operator-(const symmetry &b) const { return *this + b * (-1.0); }
symmetry operator-(void) const { return *this * (-1.0); }
void operator=(const symmetry &);
bool operator==(const symmetry &) const;
bool operator!=(const symmetry &S) const { return !(*this == S); };
private:
signed_direction S[5];
complex<double> ph;
vec symmetry_point;
ivec i_symmetry_point;
int g; // g is the multiplicity of the symmetry.
symmetry *next;
friend symmetry r_to_minus_r_symmetry(double m);
};
class volume_list {
public:
volume_list(const volume &v, int c, complex<double> weight = 1.0, volume_list *next = 0) : v(v), c(c), weight(weight), next(next) {}
~volume_list() { delete next; }
volume v;
int c; // component or derived component associated with v (e.g. for flux)
complex<double> weight;
volume_list *next;
};
} /* namespace meep */
#endif /* MEEP_VEC_H */
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