/usr/include/mia-2.2/mia/3d/landmarklist.hh is in libmia-2.2-dev 2.2.2-1+b1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | /* -*- mia-c++ -*-
*
* This file is part of MIA - a toolbox for medical image analysis
* Copyright (c) Leipzig, Madrid 1999-2014 Gert Wollny
*
* MIA is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MIA; if not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef mia_3d_landmarklist_hh
#define mia_3d_landmarklist_hh
#include <map>
#include <boost/filesystem.hpp>
#include <mia/core/iodata.hh>
#include <mia/3d/landmark.hh>
NS_MIA_BEGIN
/**
@ingroup basic
\brief A list of named landmarks
This class implements a list of uniquely named landmarks.
*/
class EXPORT_3D C3DLandmarklist : public CIOData {
typedef std::map<std::string, P3DLandmark> CMap;
public:
/// Type of the map values (needed for lambda arguments)
typedef CMap::value_type value_type;
/// read only iterator
typedef CMap::const_iterator const_iterator;
/// read-write iterator
typedef CMap::iterator iterator;
/**
\cond INTERNAL
\brief helper for plugin handling
*/
static const char *data_descr;
/// type helper for plugin handler
typedef C3DLandmarklist type;
/// @endcond
typedef std::shared_ptr<C3DLandmarklist> Pointer;
/**
Add a Landmark to the list. If the landmark name already exists
it is siletly overwritten.
\param lm the landmark to be added
*/
void add(P3DLandmark lm);
/**
\returns a dynamically created copy of the landmark list
*/
C3DLandmarklist *clone() const;
/**
\returns the landmark with the giben name. If this landmark
doesn't exist the function returns a (shared) null pointer.
*/
P3DLandmark get(const std::string& name) const;
/// \returns a read-only STL iterator to the landmarks
const_iterator begin() const;
/// \returns a read-only STL iterator to the landmarks
const_iterator end() const;
/// \returns a read-write STL iterator to the landmarks
iterator begin();
/// \returns a read-write STL iterator to the landmarks
iterator end();
/**
Set the root path of the document (used to read the images)
\param path
*/
void set_path(const boost::filesystem::path& path);
/**
Set the name of the landmark list
\param name
*/
void set_name(const std::string &name);
/**
\returns the number of landmarks stored in the list
*/
size_t size() const;
/// \returns the name of the landmark list
const std::string &get_name() const;
private:
CMap m_list;
boost::filesystem::path m_path;
std::string m_name;
};
/// Pointer type for land mark list
typedef C3DLandmarklist::Pointer P3DLandmarklist;
NS_MIA_END
#endif
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