/usr/include/miaviewit-1.0/viewit/glmesh.hh is in libmiaviewit-dev 1.0.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 | /* -*- mia-c++ -*-
*
* This file is part of viewitgui - a library and program for the
* visualization of 3D data sets.
*
* Copyright (c) Leipzig, Madrid 1999-2013 Mirco Hellmann, Gert Wollny
*
* viewitgui is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* viewitgui is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with viewitgui; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __glmesh_hh
#define __glmesh_hh
#include <mia.hh>
using namespace mia;
#include <viewit/drawable.hh>
#include <string>
using namespace std;
class GL3DGrayTexture ;
#define GLMESH_CLASSNAME "TGLMesh"
enum EScaleType {
md_standart, /**<! standart full range mapping */
md_divide, /**<! color only reffering to growth/ no change/shrink */
md_log, /**<! use a logarithmic full range scale */
md_scale_2mm, /**<! maximum color for deformation above 2mm */
md_scale_4mm, /**<! maximum color for deformation above 4mm */
md_scale_8mm, /**<! maximum color for deformation above 8mm */
md_scale_16mm,/**<! maximum color for deformation above 16mm */
md_scale_32mm,/**<! maximum color for deformation above 32mm */
md_last /**<! value to indicade end of range */
};
/** This class propagates a trianglemesh to a drawable with all the bells and whistles
*/
class TGLMesh: public TDrawable {
public:
/** constructor of the class
\param mesh the mesh we want to show
*/
TGLMesh(const string& name, PTriangleMesh mesh);
/// the destructor
~TGLMesh();
/** set a texture for the mesh
\param texture the texture to be set, or NULL to unset the texture
*/
void set_texture(GL3DGrayTexture *texture);
/** get the underlying mesh
\returns mesh ptr
*/
CTriangleMesh *get_mesh();
/** draw the decoration of this mesh
\param viewport where to draw
\param writer the writer used to draw with
\remark make this a const member function
*/
void draw_decoration(const C2DBounds& viewport,const TGLText& writer);
virtual void get_classname_list(list<string> *classlist)const;
virtual const char* get_classname()const;
/** attach the mesh to the gl context */
virtual void gl_attach();
void apply_color_change();
private:
/** handles the following key events
a - change color scale
d - toggle decoration display
f - tollgle front-/back-faceculling
g - toggle glossy surface
k - toggle culling
l - toggle light model (one-side/two-side)
\todo d should go into TDrawable
*/
bool do_handle_key_event(int key);
bool do_handle_command_event(PEventInfo info);
void do_gl_draw(const TCamera& c) const;
struct TGLMeshData *data;
};
#endif
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