/usr/include/miaviewit-1.0/viewit/mesh.hh is in libmiaviewit-dev 1.0.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 | /* -*- mia-c++ -*-
*
* This file is part of viewitgui - a library and program for the
* visualization of 3D data sets.
*
* Copyright (c) Leipzig, Madrid 1999-2013 Mirco Hellmann, Gert Wollny
*
* viewitgui is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* viewitgui is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with viewitgui; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef d__mesh_hh
#define d__mesh_hh
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <GL/gl.h>
#include <viewit/drawable.hh>
#include <mia.hh>
using namespace mia;
#include <memory>
#include <viewit/structures.hh>
struct base_header {
char name_space[3];
char type[14];
short endian_test;
};
struct tri_mesh_header {
base_header base;
size_t n_vertices;
size_t n_triangles;
};
#define TRIMESH_TYPENAME "TriMesh"
#define SMOOTHTRIMESH_TYPENAME "STriMesh"
#define COLORSMOOTHTRIMESH_TYPENAME "CSTriMesh"
#define TRIANGLEMESHABASE_CLASSNAME "CTriangleMeshABase"
#define TRIANGLEMESH_CLASSNAME "CTriangleMeshA"
#define SMOOTHTRIANGLEMESH_CLASSNAME "TSmoothTriangleMesh"
#define COLORSMOOTHMESH_CLASSNAME "TColorSmoothMesh"
/// the base class for all triangle meshes
class CTriangleMeshABase: public TDrawable {
protected:
size_t n_triangles;
triangle_ui_t *triangles;
size_t n_vertices;
C3DFVector *triangle_mid_points;
mutable C3DFVector m_center;
public:
CTriangleMeshABase(const string& name, size_t n_triangles, triangle_ui_t *t,size_t _num_vertices);
CTriangleMeshABase(const string& name, const CTriangleMeshABase& org);
~CTriangleMeshABase();
virtual const TVertexList *get_vertex_list(int stride)const = 0;
virtual const char* get_type_name()const = 0;
virtual const char* get_classname()const;
virtual void get_classname_list(list<string> *classlist)const;
const C3DFVector get_center()const;
bool do_export(FILE*f)const;
protected:
triangle_ui_t *tri_mirror;
virtual bool do_handle_key_event(int key);
virtual void do_gl_draw(const TCamera& c) const;
private:
class collect_t {
public:
int i;
float d;
bool operator < (const collect_t& o)const {
return d < o.d;
}
};
void povray_output_description(FILE *f)const;
virtual bool write_vertices(FILE *f)const=0;
protected:
template <class Vertex>
bool do_write_vertices(FILE *f)const;
template <class triangle>
void sort_triangles(const triangle *in, triangle *out, const TCamera& c)const;
template <class vertex_type>
void calc_triangle_mid_points(vertex_type *vertex);
template <class vertex_type>
void calc_center(vertex_type *vertex);
};
/// a triangle mesh with no normals (can not be lit)
class CTriangleMeshA: public CTriangleMeshABase {
vertex_t *vertices;
public:
CTriangleMeshA(const string& name, int _n_triangles, triangle_ui_t *t,
int _num_vertices, vertex_t *v);
~CTriangleMeshA();
const vertex_t *get_vertices()const {return vertices;}
virtual TVertexList *get_vertex_list(int stride)const;
virtual void povray_output_object(FILE *f)const;
virtual const char* get_type_name()const;
virtual const char* get_classname()const;
virtual void get_classname_list(list<string> *classlist)const;
protected:
virtual bool write_vertices(FILE *f)const;
void gl_attach();
void do_gl_draw(const TCamera& c) const;
};
/// a trinagle mesh with normals at the vertexes
class TSmoothTriangleMesh: public CTriangleMeshABase {
normal_vertex_t *vertices;
public:
TSmoothTriangleMesh(const string& name, int _n_triangles, triangle_ui_t *t,
int _num_vertices, normal_vertex_t *v);
TSmoothTriangleMesh(const string& name, int _n_triangles, triangle_ui_t *t,
int _num_vertices, vertex_t *v);
TSmoothTriangleMesh(const string& name, const CTriangleMeshA& mesh);
TSmoothTriangleMesh(const string& name, const TSmoothTriangleMesh& mesh,
const C3DTransformation& deform);
TSmoothTriangleMesh(const string& name, const CTriangleMeshA& mesh,
const C3DTransformation& deform);
~TSmoothTriangleMesh();
void deform(const C3DTransformation& shift);
const normal_vertex_t *get_vertices()const {return vertices;}
virtual TVertexList *get_vertex_list(int stride)const;
virtual void povray_output_object(FILE *f)const;
virtual const char* get_type_name()const;
virtual const char* get_classname()const;
virtual void get_classname_list(list<string> *classlist)const;
protected:
virtual void do_gl_draw(const TCamera& c) const;
private:
virtual bool write_vertices(FILE *f)const;
void create_from_vertex_array(const vertex_t *v);
void recalc_normals();
void gl_attach();
};
/// a mesh with normals and colors defined per vertex
class TColorSmoothMesh: public CTriangleMeshABase {
color_normal_vertex_t *vertices;
float *vertex_deform_scale;
float max_shrink;
float max_grow;
float inv_max_shrink;
float inv_max_grow;
float inv_max_shrink_log;
float inv_max_grow_log;
float max_grow_log;
float max_shrink_log;
float ms,ims;
int scale_type;
bool do_draw_decoration;
public:
enum EScaleType {
st_standart,
st_divide,
st_log,
st_scale_2mm,
st_scale_4mm,
st_scale_8mm,
st_scale_16mm,
st_scale_32mm,
st_last
};
TColorSmoothMesh(const string& name, int _n_triangles, triangle_ui_t *t,
int _n_vertices, color_normal_vertex_t *v);
TColorSmoothMesh(const string& name, int _n_triangles, triangle_ui_t *t,
int _n_vertices, color_normal_vertex_t *v, float *scale);
template <class Deformation>
TColorSmoothMesh(const string& name, const TSmoothTriangleMesh& mesh,
const Deformation& deform,bool bdeform);
~TColorSmoothMesh();
virtual TVertexList *get_vertex_list(int stride)const;
unique_ptr<TNormalVertexList> get_vertex_normal_list(int stride)const;
virtual const char* get_type_name()const;
virtual const char* get_classname()const;
virtual void get_classname_list(list<string> *classlist)const;
void apply_color_change();
float get_max_shrink()const;
float get_max_grow()const;
void show_decoration(bool value);
virtual void set_transparency(float alpha);
void set_scale_type(EScaleType t) {
scale_type = t;
}
void toggle_scale_type();
virtual void draw_decoration(const C2DBounds& viewport,const TGLText& writer);
virtual void povray_output_object(FILE *f)const;
virtual void povray_output_description(FILE *f)const;
protected:
virtual bool do_handle_key_event(int key);
virtual void do_gl_draw(const TCamera& c) const;
private:
virtual bool write_vertices(FILE *f)const;
void povray_write_color(FILE *f,float scale)const;
void gl_attach();
};
inline void TColorSmoothMesh::show_decoration(bool value)
{
do_draw_decoration = value;
}
inline float TColorSmoothMesh::get_max_shrink()const
{
return max_shrink;
}
inline float TColorSmoothMesh::get_max_grow()const
{
return max_grow;
}
template <class Deformation>
TColorSmoothMesh::TColorSmoothMesh(const string& name, const TSmoothTriangleMesh& mesh,
const Deformation& deform, bool bdeform):
CTriangleMeshABase(name,mesh),
max_shrink(0.0f),
max_grow(0.0f),
max_grow_log(0.0f),
max_shrink_log(0.0f),
scale_type(st_standart),
do_draw_decoration(true)
{
vertices = new color_normal_vertex_t[n_vertices];
vertex_deform_scale = new float[n_vertices];
color_normal_vertex_t *cnv = vertices;
const normal_vertex_t *nv = mesh.get_vertices();
for (size_t i = 0; i < n_vertices; i++,++cnv,++nv) {
cnv->normal = nv->normal;
cnv->vertex = nv->vertex;
C3DFVector defo = deform(cnv->vertex - (0.5f * cnv->normal));
if (bdeform)
cnv->vertex += defo;
float shift = dot(defo, cnv->normal);
if (shift > 0) {
vertex_deform_scale[i] = -shift;
if (shift > max_shrink) max_shrink = shift;
shift = log(shift + 1.0);
if (shift > max_shrink_log) max_shrink_log = shift;
}else{
shift = -shift;
vertex_deform_scale[i] = shift;
if (shift > max_grow) max_grow = shift;
shift = log(shift + 1.0);
if (shift > max_grow_log) max_grow_log = shift;
}
}
if (max_shrink != 0 ) {
inv_max_shrink = 1.0f / max_shrink;
inv_max_shrink_log = 1.0f / max_shrink_log;
cerr << "max_shrink : " << max_shrink << endl;
}
if (max_grow != 0 ) {
inv_max_grow_log = 1.0f / max_grow_log;
inv_max_grow = 1.0f / max_grow;
cerr << "max_grow : " << max_grow << endl;
}
}
#endif
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