/usr/include/miaviewit-1.0/viewit/planeexpose.hh is in libmiaviewit-dev 1.0.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 | /* -*- mia-c++ -*-
*
* This file is part of viewitgui - a library and program for the
* visualization of 3D data sets.
*
* Copyright (c) Leipzig, Madrid 1999-2013 Mirco Hellmann, Gert Wollny
*
* viewitgui is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* viewitgui is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with viewitgui; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __planeexpose_h
#define __planeexpose_h
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <list>
#include <vector>
#include <GL/gl.h>
#include <mia.hh>
using namespace mia;
#include <viewit/texture.hh>
class BasePlaneExpose {
static float deform_thresh;
static unsigned int max_objs;
struct GLTexPoint {
T2DVector<GLfloat> tex;
T3DVector<GLfloat> normal;
T3DVector<GLfloat> loc;
};
class TPoint{
C2DFVector tex;
C3DFVector normal;
C3DFVector deform;
public:
TPoint() {};
TPoint(const C3DFVector& d,float tx,float ty):
tex(tx,ty),normal(0.0,0.0,0.0),deform(d){
};
const C3DFVector& GetDeform() const {
return deform;
}
C3DFVector& normal_ref() {
return normal;
}
C3DFVector& deform_ref() {
return deform;
}
C2DFVector tex_ref() {
return tex;
}
void GetTexPoint(GLTexPoint *retval) const{
retval->tex = tex;
GLfloat normal_norm = normal.norm();
assert(normal_norm > 0.0);
retval->normal = normal/normal_norm;
retval->loc = deform;
}
};
struct TQuad {
int xa_ya_idx,xe_ya_idx,xe_ye_idx,xa_ye_idx;
};
struct TWorkObject {
float priority;
int xa,xe,ya,ye;
TQuad quad;
bool operator < (const TWorkObject& other)const {
return priority < other.priority;
}
};
enum plane_type {plane_xy, plane_xz, plane_yz};
int obj_size;
const GL2DTexture& Texture;
GLuint *ObjIndexArray;
GLTexPoint *PointArray;
GLTexPoint *fine_point_array;
protected:
typedef T2DDatafield<C3DFVector> T3DVector2DField;
private:
T3DVector2DField m_coordinates;
bool fine_display;
public:
BasePlaneExpose(const GL2DTexture& Texture);
virtual ~BasePlaneExpose();
void draw() const;
void set_fine_display(bool fine);
bool get_fine_display()const;
protected:
void set_coordinates(T3DVector2DField c) {
m_coordinates = c;
};
void create_point_table();
private:
float get_deform(const std::vector<BasePlaneExpose::TPoint>& Points,const TWorkObject& wo);
int generate_map(std::vector<BasePlaneExpose::TPoint> *Points,std::list<BasePlaneExpose::TQuad> *objs);
C3DFVector get_quad_normal(int x,int y,int xe,int ye)const;
void draw_point(const GLTexPoint& pPoint)const;
};
class XYPlaneExpose: public BasePlaneExpose {
public:
XYPlaneExpose(const GL2DTexture& _Texture,const C3DTransformation& Deform,int plane);
};
class XZPlaneExpose: public BasePlaneExpose {
public:
XZPlaneExpose(const GL2DTexture& _Texture,const C3DTransformation& Deform,int plane);
};
class YZPlaneExpose: public BasePlaneExpose {
public:
YZPlaneExpose(const GL2DTexture& _Texture,const C3DTransformation& Deform,int plane);
};
template <class In>
inline In bilin_interpol(const In& xa_ya,const In& xe_ya,const In& xa_ye,const In& xe_ye,
float dx,float mx,float dy,float my)
{
return ( (my * mx) * xa_ya + (my * dx) * xe_ya ) +
( (dy * mx) * xa_ye + (dy * dx) * xe_ye ) ;
}
inline bool BasePlaneExpose::get_fine_display()const
{
return fine_display;
}
#endif
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