This file is indexed.

/usr/include/miaviewit-1.0/viewit/sphere.hh is in libmiaviewit-dev 1.0.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
/* -*- mia-c++ -*-
 *
 * This file is part of viewitgui - a library and program for the
 * visualization of 3D data sets. 
 *
 * Copyright (c) Leipzig, Madrid 1999-2013 Mirco Hellmann, Gert Wollny
 *
 * viewitgui is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * viewitgui is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with viewitgui; if not, see <http://www.gnu.org/licenses/>.
 */


#ifndef __sphere_hh
#define __sphere_hh

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <viewit/drawable.hh>

/**
   A class to store some values neccessary to describe a sphere;
 */

class CSphereDescr {
public: 
	/**
	   create a sphere description object
	   \param loc location of center of the sphere
	   \param radius radius of sphere
	   \param color of sphere
	 */ 
	CSphereDescr(const C3DFVector& loc, float radius, const TColor& color);
	
	/**
	   Preparing the drawing of the sphere by modifying the MODELVIEW-Matrix apropriately 
	   and by setting the right color.
	*/
	void gl_prep()const;
private:	
	C3DFVector m_loc; 
	float m_radius;
	TColor m_color;
};


class TSphereList: public TDrawable {
public:
	
	/** create the drawable object 
	    \param name the name of the object 
	*/
	TSphereList(const string& name);

	/** add a sphere to the list 
	    \param sphere the description of the sphere 
	*/
	void add_sphere(const CSphereDescr& sphere);

	/** allocate a glDrawList */
	virtual void gl_attach();
	
	/** free the glDrawList */
	virtual void gl_detach();
	
private: 
	virtual void do_gl_draw(const TCamera& c)const;
	virtual bool do_handle_key_event(int key);
	
	GLint m_GLSphereDrawList; 
	
	typedef std::list<CSphereDescr> SphereList; 
	SphereList m_list;
	GLUquadricObj *m_qobj;
};
#endif