/usr/include/MYGUI/MyGUI_FactoryManager.h is in libmygui-dev 3.2.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | /*
* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef __MYGUI_FACTORY_MANAGER_H__
#define __MYGUI_FACTORY_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_IObject.h"
#include "MyGUI_GenericFactory.h"
namespace MyGUI
{
class MYGUI_EXPORT FactoryManager :
public Singleton<FactoryManager>
{
public:
FactoryManager();
void initialise();
void shutdown();
typedef delegates::CDelegate1<IObject*&> Delegate;
/** Register delegate function that creates object for specified _category and _type. */
void registerFactory(const std::string& _category, const std::string& _type, Delegate::IDelegate* _delegate);
/** Unregister delegate function that creates object for specified _category and _type. */
void unregisterFactory(const std::string& _category, const std::string& _type);
/** Unregister all delegate functions that creates object for specified _category. */
void unregisterFactory(const std::string& _category);
/** Is factory for specified _category and _type exist. */
bool isFactoryExist(const std::string& _category, const std::string& _type);
/** Register factory for specified _category. */
template<typename Type>
void registerFactory(const std::string& _category)
{
registerFactory(_category, Type::getClassTypeName(), GenericFactory<Type>::getFactory());
}
/** Register factory for specified _category and _type. */
template<typename Type>
void registerFactory(const std::string& _category, const std::string& _type)
{
registerFactory(_category, _type, GenericFactory<Type>::getFactory());
}
/** Unegister factory for specified _category. */
template<typename Type>
void unregisterFactory(const std::string& _category)
{
unregisterFactory(_category, Type::getClassTypeName());
}
/** Create object with given _category and _type. Return nullptr if there's no registered factory. */
IObject* createObject(const std::string& _category, const std::string& _type);
/** Create object with given _category and _type. Return nullptr if there's no registered factory. */
template<typename Type>
Type* createObject(const std::string& _category)
{
IObject* item = createObject(_category, Type::getClassTypeName());
if (item != nullptr)
return item->castType<Type>(false);
return nullptr;
}
/** Destroy object */
void destroyObject(IObject* _object);
private:
typedef std::map<std::string, Delegate> MapFactoryItem;
typedef std::map<std::string, MapFactoryItem> MapRegisterFactoryItem;
MapRegisterFactoryItem mRegisterFactoryItems;
bool mIsInitialise;
};
} // namespace MyGUI
#endif // __MYGUI_FACTORY_MANAGER_H__
|