/usr/include/MYGUI/MyGUI_Platform.h is in libmygui-dev 3.2.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | /*
* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef __MYGUI_PLATFORM_H__
#define __MYGUI_PLATFORM_H__
// Definition of platforms
#define MYGUI_PLATFORM_WIN32 1
#define MYGUI_PLATFORM_LINUX 2
#define MYGUI_PLATFORM_APPLE 3
// Definition of compilers
#define MYGUI_COMPILER_MSVC 1
#define MYGUI_COMPILER_GNUC 2
// Find platform
#if defined (__WIN32__) || defined (_WIN32)
# define MYGUI_PLATFORM MYGUI_PLATFORM_WIN32
#elif defined (__APPLE_CC__)
# define MYGUI_PLATFORM MYGUI_PLATFORM_APPLE
#else
# define MYGUI_PLATFORM MYGUI_PLATFORM_LINUX
#endif
// Find compiler
#if defined( _MSC_VER )
# define MYGUI_COMPILER MYGUI_COMPILER_MSVC
# define MYGUI_COMP_VER _MSC_VER
#elif defined( __GNUC__ )
# define MYGUI_COMPILER MYGUI_COMPILER_GNUC
# define MYGUI_COMP_VER (((__GNUC__)*100) + \
(__GNUC_MINOR__*10) + \
__GNUC_PATCHLEVEL__)
#else
# pragma error "Unknown compiler! Stop building!!!"
#endif
// See if we can use __forceinline or if we need to use __inline instead
#if MYGUI_COMPILER == MYGUI_COMPILER_MSVC
# if MYGUI_COMP_VER >= 1200
# define MYGUI_FORCEINLINE __forceinline
# endif
#elif defined(__MINGW32__)
# if !defined(MYGUI_FORCEINLINE)
# define MYGUI_FORCEINLINE __inline
# endif
#else
# define MYGUI_FORCEINLINE __inline
#endif
// Windows settings
#if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
#
# if defined( MYGUI_STATIC )
# define MYGUI_EXPORT
# elif defined( MYGUI_BUILD )
# define MYGUI_EXPORT __declspec( dllexport )
# else
# if defined( __MINGW32__ )
# define MYGUI_EXPORT
# else
# define MYGUI_EXPORT __declspec( dllimport )
# endif
# endif
#
# if defined( MYGUI_STATIC )
# define MYGUI_EXPORT_DLL
# elif defined( MYGUI_BUILD_DLL )
# define MYGUI_EXPORT_DLL __declspec( dllexport )
# else
# if defined( __MINGW32__ )
# define MYGUI_EXPORT_DLL
# else
# define MYGUI_EXPORT_DLL __declspec( dllimport )
# endif
# endif
#
#// Win32 compilers use _DEBUG for specifying debug builds.
# ifdef _DEBUG
# define MYGUI_DEBUG_MODE 1
# else
# define MYGUI_DEBUG_MODE 0
# endif
#endif
// Linux/Apple Settings
#if MYGUI_PLATFORM == MYGUI_PLATFORM_LINUX || MYGUI_PLATFORM == MYGUI_PLATFORM_APPLE
#
// Add -fvisibility=hidden to compiler options. With -fvisibility=hidden, you are telling
// GCC that every declaration not explicitly marked with a visibility attribute (MYGUI_EXPORT)
// has a hidden visibility (like in windows).
# if __GNUC__ >= 4
# define MYGUI_EXPORT __attribute__ ((visibility("default")))
# else
# define MYGUI_EXPORT
# endif
#
# if __GNUC__ >= 4
# define MYGUI_EXPORT_DLL __attribute__ ((visibility("default")))
# else
# define MYGUI_EXPORT_DLL
# endif
#
// Unlike the Win32 compilers, Linux compilers seem to use DEBUG for when
// specifying a debug build.
// (??? this is wrong, on Linux debug builds aren't marked in any way unless
// you mark it yourself any way you like it -- zap ???)
# ifdef DEBUG
# define MYGUI_DEBUG_MODE 1
# else
# define MYGUI_DEBUG_MODE 0
# endif
# if MYGUI_PLATFORM == MYGUI_PLATFORM_APPLE
# define MYGUI_PLATFORM_LIB "MYGUIPlatform.bundle"
# else // if MYGUI_PLATFORM_LINUX
# define MYGUI_PLATFORM_LIB "libMYGUIPlatform.so"
# endif
#endif
#endif // __MYGUI_PLATFORM_H__
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