/usr/include/OGRE/RTShaderSystem/OgreShaderFFPTexturing.h is in libogre-1.9-dev 1.9.0+dfsg1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 | /*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org
Copyright (c) 2000-2013 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef _ShaderFFPTextureStage_
#define _ShaderFFPTextureStage_
#include "OgreShaderPrerequisites.h"
#ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
#include "OgreShaderSubRenderState.h"
#include "OgreShaderParameter.h"
#include "OgreRenderSystem.h"
namespace Ogre {
namespace RTShader {
/** \addtogroup Core
* @{
*/
/** \addtogroup RTShader
* @{
*/
/** Texturing sub render state implementation of the Fixed Function Pipeline.
Implements texture coordinate processing:
@see http://msdn.microsoft.com/en-us/library/bb206247.aspx
Implements texture blending operation:
@see http://msdn.microsoft.com/en-us/library/bb206241.aspx
Derives from SubRenderState class.
*/
class _OgreRTSSExport FFPTexturing : public SubRenderState
{
// Interface.
public:
/** Class default constructor */
FFPTexturing();
/**
@see SubRenderState::getType.
*/
virtual const String& getType() const;
/**
@see SubRenderState::getType.
*/
virtual int getExecutionOrder() const;
/**
@see SubRenderState::updateGpuProgramsParams.
*/
virtual void updateGpuProgramsParams(Renderable* rend, Pass* pass, const AutoParamDataSource* source, const LightList* pLightList);
/**
@see SubRenderState::copyFrom.
*/
virtual void copyFrom(const SubRenderState& rhs);
/**
@see SubRenderState::preAddToRenderState.
*/
virtual bool preAddToRenderState(const RenderState* renderState, Pass* srcPass, Pass* dstPass);
static String Type;
// Protected types:
protected:
// Per texture unit parameters.
struct _OgreRTSSExport TextureUnitParams
{
// Texture unit state.
TextureUnitState* mTextureUnitState;
// Texture projector.
const Frustum* mTextureProjector;
// Texture sampler index.
unsigned short mTextureSamplerIndex;
// Texture sampler index.
GpuConstantType mTextureSamplerType;
// Vertex shader input texture coordinate type.
GpuConstantType mVSInTextureCoordinateType;
// Vertex shader output texture coordinates type.
GpuConstantType mVSOutTextureCoordinateType;
// Texture coordinates calculation method.
TexCoordCalcMethod mTexCoordCalcMethod;
// Texture matrix parameter.
UniformParameterPtr mTextureMatrix;
// Texture View Projection Image space matrix parameter.
UniformParameterPtr mTextureViewProjImageMatrix;
// Texture sampler parameter.
UniformParameterPtr mTextureSampler;
// Vertex shader input texture coordinates parameter.
ParameterPtr mVSInputTexCoord;
// Vertex shader output texture coordinates parameter.
ParameterPtr mVSOutputTexCoord;
// Pixel shader input texture coordinates parameter.
ParameterPtr mPSInputTexCoord;
};
typedef vector<TextureUnitParams>::type TextureUnitParamsList;
typedef TextureUnitParamsList::iterator TextureUnitParamsIterator;
typedef TextureUnitParamsList::const_iterator TextureUnitParamsConstIterator;
// Protected methods
protected:
/**
Set the number of texture units this texturing sub state has to handle.
@param count The number of texture unit states.
*/
void setTextureUnitCount(size_t count);
/**
Return the number of texture units this sub state handle.
*/
size_t getTextureUnitCount() const { return mTextureUnitParamsList.size(); }
/**
Set texture unit of a given stage index.
@param index The stage index of the given texture unit state.
@param textureUnitState The texture unit state to bound the the stage index.
*/
void setTextureUnit(unsigned short index, TextureUnitState* textureUnitState);
/**
@see SubRenderState::resolveParameters.
*/
virtual bool resolveParameters(ProgramSet* programSet);
/**
Internal method that resolves uniform parameters of the given texture unit parameters.
*/
bool resolveUniformParams(TextureUnitParams* textureUnitParams, ProgramSet* programSet);
/**
Internal method that resolves functions parameters of the given texture unit parameters.
*/
bool resolveFunctionsParams(TextureUnitParams* textureUnitParams, ProgramSet* programSet);
/**
@see SubRenderState::resolveDependencies.
*/
virtual bool resolveDependencies(ProgramSet* programSet);
/**
@see SubRenderState::addFunctionInvocations.
*/
virtual bool addFunctionInvocations(ProgramSet* programSet);
/**
Internal method that adds vertex shader functions invocations.
*/
bool addVSFunctionInvocations(TextureUnitParams* textureUnitParams, Function* vsMain);
/**
Internal method that adds pixel shader functions invocations.
*/
bool addPSFunctionInvocations(TextureUnitParams* textureUnitParams, Function* psMain, int& internalCounter);
/**
Adds the fragment shader code which samples the texel color in the texture
*/
virtual void addPSSampleTexelInvocation(TextureUnitParams* textureUnitParams, Function* psMain,
const ParameterPtr& texel, int groupOrder, int& internalCounter);
virtual void addPSArgumentInvocations(Function* psMain, ParameterPtr arg, ParameterPtr texel,
int samplerIndex, LayerBlendSource blendSrc, const ColourValue& colourValue, Real alphaValue,
bool isAlphaArgument, const int groupOrder, int& internalCounter);
virtual void addPSBlendInvocations(Function* psMain, ParameterPtr arg1, ParameterPtr arg2,
ParameterPtr texel,int samplerIndex, const LayerBlendModeEx& blendMode,
const int groupOrder, int& internalCounter, int targetChannels);
/**
Determines the texture coordinates calculation method of the given texture unit state.
*/
TexCoordCalcMethod getTexCalcMethod(TextureUnitState* textureUnitState);
/**
Determines if the given texture unit state need to use texture transformation matrix.
*/
bool needsTextureMatrix(TextureUnitState* textureUnitState);
/**
Determines whether a given texture unit needs to be processed by this srs
*/
virtual bool isProcessingNeeded(TextureUnitState* texUnitState);
// Attributes.
protected:
// Texture units list.
TextureUnitParamsList mTextureUnitParamsList;
// World matrix parameter.
UniformParameterPtr mWorldMatrix;
// World inverse transpose matrix parameter.
UniformParameterPtr mWorldITMatrix;
// View matrix parameter.
UniformParameterPtr mViewMatrix;
// Vertex shader input normal parameter.
ParameterPtr mVSInputNormal;
// Vertex shader input position parameter.
ParameterPtr mVSInputPos;
// Pixel shader output colour.
ParameterPtr mPSOutDiffuse;
// Pixel shader diffuse colour.
ParameterPtr mPSDiffuse;
// Pixel shader specular colour.
ParameterPtr mPSSpecular;
};
/**
A factory that enables creation of FFPTexturing instances.
@remarks Sub class of SubRenderStateFactory
*/
class _OgreRTSSExport FFPTexturingFactory : public SubRenderStateFactory
{
public:
/**
@see SubRenderStateFactory::getType.
*/
virtual const String& getType() const;
/**
@see SubRenderStateFactory::createInstance.
*/
virtual SubRenderState* createInstance(ScriptCompiler* compiler, PropertyAbstractNode* prop, Pass* pass, SGScriptTranslator* translator);
/**
@see SubRenderStateFactory::writeInstance.
*/
virtual void writeInstance(MaterialSerializer* ser, SubRenderState* subRenderState, Pass* srcPass, Pass* dstPass);
protected:
/**
@see SubRenderStateFactory::createInstanceImpl.
*/
virtual SubRenderState* createInstanceImpl();
};
/** @} */
/** @} */
}
}
#endif
#endif
|