This file is indexed.

/usr/include/openigtlink/igtlSocket.h is in libopenigtlink-dev 1.10.5-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
/*=========================================================================

  Program:   The OpenIGTLink Library
  Language:  C++
  Web page:  http://openigtlink.org/

  Copyright (c) Insight Software Consortium. All rights reserved.

  This software is distributed WITHOUT ANY WARRANTY; without even
  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
  PURPOSE.  See the above copyright notices for more information.

=========================================================================*/
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: igtlSocket.h,v $

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

/** \class Socket
 *  \brief BSD socket encapsulation.
 *
 * This abstract class encapsulates a BSD socket. 
 * It provides an API for basic socket operations.
 *
 * This class was largely based on the igtlSocket class
 * from the Visualization Toolkit VTK.
 *
 */

#ifndef __igtlSocket_h
#define __igtlSocket_h

#include "igtlObject.h"
#include "igtlObjectFactory.h"
#include "igtlMacro.h"
#include "igtlWin32Header.h"


#if defined(_WIN32) && !defined(__CYGWIN__)
#else
#include <sys/time.h>
#endif


namespace igtl
{

class SocketCollection;

/// class IGTL_EXPORT Socket
class IGTLCommon_EXPORT Socket : public Object
{
 public:
  typedef Socket              Self;
  typedef Object  Superclass;
  typedef SmartPointer<Self>        Pointer;
  typedef SmartPointer<const Self>  ConstPointer;

  igtlTypeMacro(igtl::Socket, igtl::Object)
  igtlNewMacro(igtl::Socket);

public:

  /// Check is the socket is alive.
  int GetConnected() { return (this->m_SocketDescriptor >=0); }
  
  /// Close the socket.
  void CloseSocket() {
    this->CloseSocket(this->m_SocketDescriptor);
    this->m_SocketDescriptor = -1;
  }
 
  /// These methods send data over the socket.
  /// Returns 1 on success, 0 on error and raises vtkCommand::ErrorEvent.
  int Send(const void* data, int length);

  /// Receive data from the socket.
  /// This call blocks until some data is read from the socket, unless timeout is set
  /// by SetTimeout() or SetReceiveTimeout().
  /// When the readFully flag is set, this call will block until all the requested data is
  /// read from the socket. The readFully flag will be ignored if the timeout is active.
  /// 0 on error, -1 on timeout, else number of bytes read is returned.
  int Receive(void* data, int length, int readFully=1);

  /// Set sending/receiving timeout for the existing socket in millisecond.
  /// This function should be called after opening the socket.
  int SetTimeout(int timeout);

  /// Set reciving timeout for the existing socket in millisecond.
  /// This function should be called after opening the socket.
  int SetReceiveTimeout(int timeout);

  /// Set sending timeout for the existing socket in millisecond.
  /// This function should be called after opening the socket.
  int SetSendTimeout(int timeout);

  /// Set  (psuedo) non-blocking mode for recv(). When sw=1, the time out is set to
  /// minimum value (1 microsecond in UNIX, 1 millisecond in Windows) for receiving.
  int SetReceiveBlocking(int sw);

  /// Set (psuedo) non-blocking mode for recv(). When sw=1, the time out is set to
  /// minimum value (1 microsecond in UNIX, 1 millisecond in Windows) for sending.
  int SetSendBlocking(int sw);

  /// Get socket address
  int GetSocketAddressAndPort(std::string& address, int & port);

  /// Skip reading data from the socket.
  /// The Skip() call has been newly introduced to the igtlSocket,
  /// after the class is imported from VTK, thus the call is
  /// not available in vtkSocket class.
  int Skip(int length, int skipFully=1);

protected:
  Socket();
  ~Socket();

  void PrintSelf(std::ostream& os) const;

  int m_SocketDescriptor;
  igtlGetMacro(SocketDescriptor, int);

  //BTX
  friend class vtkSocketCollection;
  //ETX
 
  /// Creates an endpoint for communication and returns the descriptor.
  /// -1 indicates error.
  int CreateSocket();

  /// Close the socket.
  void CloseSocket(int socketdescriptor);

  /// Binds socket to a particular port.
  /// Returns 0 on success other -1 is returned.
  int BindSocket(int socketdescriptor, int port);

  /// Selects a socket ie. waits for it to change status.
  /// Returns 1 on success; 0 on timeout; -1 on error. msec=0 implies
  /// no timeout.
  int SelectSocket(int socketdescriptor, unsigned long msec);

  /// Accept a connection on a socket. Returns -1 on error. Otherwise
  /// the descriptor of the accepted socket.
  int Accept(int socketdescriptor);

  /// Listen for connections on a socket. Returns 0 on success. -1 on error.
  int Listen(int socketdescriptor);

  /// Connect to a server socket. Returns 0 on success, -1 on error.
  int Connect(int socketdescriptor, const char* hostname, int port);

  /// Returns the port to which the socket is connected.
  /// 0 on error.
  int GetPort(int socketdescriptor);

  /// Selects set of sockets. Returns 0 on timeout, -1 on error.
  /// 1 on success. Selected socket's index is returned thru 
  /// selected_index
  static int SelectSockets(const int* sockets_to_select, int size,
    unsigned long msec, int* selected_index);

private:
  Socket(const Socket&); // Not implemented.
  void operator=(const Socket&); // Not implemented.

#if defined(_WIN32) && !defined(__CYGWIN__)
  DWORD m_SendTimeout;
  DWORD m_ReceiveTimeout;
  DWORD m_OrigSendTimeout;
  DWORD m_OrigReceiveTimeout;
#else
  struct timeval m_SendTimeout;
  struct timeval m_ReceiveTimeout;
  struct timeval m_OrigSendTimeout;
  struct timeval m_OrigReceiveTimeout;
#endif
  int m_SendTimeoutFlag;
  int m_ReceiveTimeoutFlag;

};

}

#endif