This file is indexed.

/usr/include/osg/BoundingBox is in libopenscenegraph-dev 3.2.1-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_BOUNDINGBOX
#define OSG_BOUNDINGBOX 1

#include <osg/Config>
#include <osg/Export>
#include <osg/Vec3>
#include <osg/Vec3d>
#include <float.h>

namespace osg {

template<typename VT>
class BoundingSphereImpl;

/** General purpose axis-aligned bounding box class for enclosing objects/vertices.
  * Bounds leaf objects in a scene such as osg::Drawable objects. Used for frustum
  * culling etc.
*/
template<typename VT>
class BoundingBoxImpl
{
    public:
        typedef VT vec_type;
        typedef typename VT::value_type value_type;

        /** Minimum extent. (Smallest X, Y, and Z values of all coordinates.) */
        vec_type _min;
        /** Maximum extent. (Greatest X, Y, and Z values of all coordinates.) */
        vec_type _max;

        /** Creates an uninitialized bounding box. */
        inline BoundingBoxImpl() :
            _min(FLT_MAX,
                 FLT_MAX,
                 FLT_MAX),
            _max(-FLT_MAX,
                 -FLT_MAX,
                 -FLT_MAX)
        {}

        template<typename BT>
        inline BoundingBoxImpl(const BoundingBoxImpl<BT>& bb) :
            _min(bb._min),
            _max(bb._max)
        {}

        /** Creates a bounding box initialized to the given extents. */
        inline BoundingBoxImpl(value_type xmin, value_type ymin, value_type zmin,
                           value_type xmax, value_type ymax, value_type zmax) :
                           _min(xmin,ymin,zmin),
                           _max(xmax,ymax,zmax) {}

        /** Creates a bounding box initialized to the given extents. */
        inline BoundingBoxImpl(const vec_type& min,const vec_type& max) :
                    _min(min),
                    _max(max) {}

        /** Clear the bounding box. Erases existing minimum and maximum extents. */
        inline void init()
        {
            _min.set(FLT_MAX,
                     FLT_MAX,
                     FLT_MAX);
            _max.set(-FLT_MAX,
                     -FLT_MAX,
                     -FLT_MAX);
        }

        inline bool operator == (const BoundingBoxImpl& rhs) const { return _min==rhs._min && _max==rhs._max; }
        inline bool operator != (const BoundingBoxImpl& rhs) const { return _min!=rhs._min || _max!=rhs._max; }

        /** Returns true if the bounding box extents are valid, false otherwise. */
        inline bool valid() const
        {
            return _max.x()>=_min.x() &&  _max.y()>=_min.y() &&  _max.z()>=_min.z();
        }

        /** Sets the bounding box extents. */
        inline void set (value_type xmin, value_type ymin, value_type zmin,
                         value_type xmax, value_type ymax, value_type zmax)
        {
            _min.set(xmin,ymin,zmin);
            _max.set(xmax,ymax,zmax);
        }

        /** Sets the bounding box extents. */
        inline void set(const vec_type& min,const vec_type& max)
        {
            _min = min;
            _max = max;
        }


        inline value_type& xMin() { return _min.x(); }
        inline value_type xMin() const { return _min.x(); }

        inline value_type& yMin() { return _min.y(); }
        inline value_type yMin() const { return _min.y(); }

        inline value_type& zMin() { return _min.z(); }
        inline value_type zMin() const { return _min.z(); }

        inline value_type& xMax() { return _max.x(); }
        inline value_type xMax() const { return _max.x(); }

        inline value_type& yMax() { return _max.y(); }
        inline value_type yMax() const { return _max.y(); }

        inline value_type& zMax() { return _max.z(); }
        inline value_type zMax() const { return _max.z(); }

        /** Calculates and returns the bounding box center. */
        inline const vec_type center() const
        {
            return (_min+_max)*0.5;
        }

        /** Calculates and returns the bounding box radius. */
        inline value_type radius() const
        {
            return sqrt(radius2());
        }

        /** Calculates and returns the squared length of the bounding box radius.
          * Note, radius2() is faster to calculate than radius(). */
        inline value_type radius2() const
        {
            return 0.25*((_max-_min).length2());
        }

        /** Returns a specific corner of the bounding box.
          * pos specifies the corner as a number between 0 and 7.
          * Each bit selects an axis, X, Y, or Z from least- to
          * most-significant. Unset bits select the minimum value
          * for that axis, and set bits select the maximum. */
        inline const vec_type corner(unsigned int pos) const
        {
            return vec_type(pos&1?_max.x():_min.x(),pos&2?_max.y():_min.y(),pos&4?_max.z():_min.z());
        }

        /** Expands the bounding box to include the given coordinate.
          * If the box is uninitialized, set its min and max extents to v. */
        inline void expandBy(const vec_type& v)
        {
            if(v.x()<_min.x()) _min.x() = v.x();
            if(v.x()>_max.x()) _max.x() = v.x();

            if(v.y()<_min.y()) _min.y() = v.y();
            if(v.y()>_max.y()) _max.y() = v.y();

            if(v.z()<_min.z()) _min.z() = v.z();
            if(v.z()>_max.z()) _max.z() = v.z();
        }

        /** Expands the bounding box to include the given coordinate.
          * If the box is uninitialized, set its min and max extents to
          * Vec3(x,y,z). */
        inline void expandBy(value_type x,value_type y,value_type z)
        {
            if(x<_min.x()) _min.x() = x;
            if(x>_max.x()) _max.x() = x;

            if(y<_min.y()) _min.y() = y;
            if(y>_max.y()) _max.y() = y;

            if(z<_min.z()) _min.z() = z;
            if(z>_max.z()) _max.z() = z;
        }

        /** Expands this bounding box to include the given bounding box.
          * If this box is uninitialized, set it equal to bb. */
        void expandBy(const BoundingBoxImpl& bb)
        {
            if (!bb.valid()) return;

            if(bb._min.x()<_min.x()) _min.x() = bb._min.x();
            if(bb._max.x()>_max.x()) _max.x() = bb._max.x();

            if(bb._min.y()<_min.y()) _min.y() = bb._min.y();
            if(bb._max.y()>_max.y()) _max.y() = bb._max.y();

            if(bb._min.z()<_min.z()) _min.z() = bb._min.z();
            if(bb._max.z()>_max.z()) _max.z() = bb._max.z();
        }

        /** Expands this bounding box to include the given sphere.
          * If this box is uninitialized, set it to include sh. */
        template<typename BST>
        void expandBy(const BoundingSphereImpl<BST>& sh)
        {
            if (!sh.valid()) return;

            if(sh._center.x()-sh._radius<_min.x()) _min.x() = sh._center.x()-sh._radius;
            if(sh._center.x()+sh._radius>_max.x()) _max.x() = sh._center.x()+sh._radius;

            if(sh._center.y()-sh._radius<_min.y()) _min.y() = sh._center.y()-sh._radius;
            if(sh._center.y()+sh._radius>_max.y()) _max.y() = sh._center.y()+sh._radius;

            if(sh._center.z()-sh._radius<_min.z()) _min.z() = sh._center.z()-sh._radius;
            if(sh._center.z()+sh._radius>_max.z()) _max.z() = sh._center.z()+sh._radius;
        }


        /** Returns the intersection of this bounding box and the specified bounding box. */
        BoundingBoxImpl intersect(const BoundingBoxImpl& bb) const
        {    return BoundingBoxImpl(osg::maximum(xMin(),bb.xMin()),osg::maximum(yMin(),bb.yMin()),osg::maximum(zMin(),bb.zMin()),
                                     osg::minimum(xMax(),bb.xMax()),osg::minimum(yMax(),bb.yMax()),osg::minimum(zMax(),bb.zMax()));

        }

        /** Return true if this bounding box intersects the specified bounding box. */
        bool intersects(const BoundingBoxImpl& bb) const
        {    return osg::maximum(xMin(),bb.xMin()) <= osg::minimum(xMax(),bb.xMax()) &&
                    osg::maximum(yMin(),bb.yMin()) <= osg::minimum(yMax(),bb.yMax()) &&
                    osg::maximum(zMin(),bb.zMin()) <= osg::minimum(zMax(),bb.zMax());

        }

        /** Returns true if this bounding box contains the specified coordinate. */
        inline bool contains(const vec_type& v) const
        {
            return valid() &&
                   (v.x()>=_min.x() && v.x()<=_max.x()) &&
                   (v.y()>=_min.y() && v.y()<=_max.y()) &&
                   (v.z()>=_min.z() && v.z()<=_max.z());
        }

        /** Returns true if this bounding box contains the specified coordinate allowing for specific epsilon. */
        inline bool contains(const vec_type& v, value_type epsilon) const
        {
            return valid() &&
                   ((v.x()+epsilon)>=_min.x() && (v.x()-epsilon)<=_max.x()) &&
                   ((v.y()+epsilon)>=_min.y() && (v.y()-epsilon)<=_max.y()) &&
                   ((v.z()+epsilon)>=_min.z() && (v.z()-epsilon)<=_max.z());
        }
};

typedef BoundingBoxImpl<Vec3f> BoundingBoxf;
typedef BoundingBoxImpl<Vec3d> BoundingBoxd;

#ifdef OSG_USE_FLOAT_BOUNDINGBOX
typedef BoundingBoxf BoundingBox;
#else
typedef BoundingBoxd BoundingBox;
#endif

}

#endif