/usr/include/osg/Geometry is in libopenscenegraph-dev 3.2.1-6.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GEOMETRY
#define OSG_GEOMETRY 1
#include <osg/Drawable>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Array>
#include <osg/PrimitiveSet>
// leave defined for OpenSceneGraph-3.2 release, post 3.2 associated methods will be only be available in deprecated_osg::Geometry
#define OSG_DEPRECATED_GEOMETRY_BINDING 1
namespace osg {
class OSG_EXPORT Geometry : public Drawable
{
public:
Geometry();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
Geometry(const Geometry& geometry,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual Object* cloneType() const { return new Geometry(); }
virtual Object* clone(const CopyOp& copyop) const { return new Geometry(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Geometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "Geometry"; }
virtual Geometry* asGeometry() { return this; }
virtual const Geometry* asGeometry() const { return this; }
bool empty() const;
typedef std::vector< osg::ref_ptr<osg::Array> > ArrayList;
void setVertexArray(Array* array);
Array* getVertexArray() { return _vertexArray.get(); }
const Array* getVertexArray() const { return _vertexArray.get(); }
void setNormalArray(Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED);
Array* getNormalArray() { return _normalArray.get(); }
const Array* getNormalArray() const { return _normalArray.get(); }
void setColorArray(Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED);
Array* getColorArray() { return _colorArray.get(); }
const Array* getColorArray() const { return _colorArray.get(); }
void setSecondaryColorArray(Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED);
Array* getSecondaryColorArray() { return _secondaryColorArray.get(); }
const Array* getSecondaryColorArray() const { return _secondaryColorArray.get(); }
void setFogCoordArray(Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED);
Array* getFogCoordArray() { return _fogCoordArray.get(); }
const Array* getFogCoordArray() const { return _fogCoordArray.get(); }
void setTexCoordArray(unsigned int unit,Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED);
Array* getTexCoordArray(unsigned int unit);
const Array* getTexCoordArray(unsigned int unit) const;
unsigned int getNumTexCoordArrays() const { return static_cast<unsigned int>(_texCoordList.size()); }
ArrayList& getTexCoordArrayList() { return _texCoordList; }
const ArrayList& getTexCoordArrayList() const { return _texCoordList; }
void setVertexAttribArray(unsigned int index, Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED);
Array *getVertexAttribArray(unsigned int index);
const Array *getVertexAttribArray(unsigned int index) const;
unsigned int getNumVertexAttribArrays() const { return static_cast<unsigned int>(_vertexAttribList.size()); }
ArrayList& getVertexAttribArrayList() { return _vertexAttribList; }
const ArrayList& getVertexAttribArrayList() const { return _vertexAttribList; }
typedef std::vector< ref_ptr<PrimitiveSet> > PrimitiveSetList;
void setPrimitiveSetList(const PrimitiveSetList& primitives);
PrimitiveSetList& getPrimitiveSetList() { return _primitives; }
const PrimitiveSetList& getPrimitiveSetList() const { return _primitives; }
unsigned int getNumPrimitiveSets() const { return static_cast<unsigned int>(_primitives.size()); }
PrimitiveSet* getPrimitiveSet(unsigned int pos) { return _primitives[pos].get(); }
const PrimitiveSet* getPrimitiveSet(unsigned int pos) const { return _primitives[pos].get(); }
/** Add a primitive set to the geometry. */
bool addPrimitiveSet(PrimitiveSet* primitiveset);
/** Set a primitive set to the specified position in geometry's primitive set list. */
bool setPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset);
/** Insert a primitive set to the specified position in geometry's primitive set list. */
bool insertPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset);
/** Remove primitive set(s) from the specified position in geometry's primitive set list. */
bool removePrimitiveSet(unsigned int i,unsigned int numElementsToRemove=1);
/** Get the index number of a primitive set, return a value between
* 0 and getNumPrimitiveSet()-1 if found, if not found then return getNumPrimitiveSet().
* When checking for a valid find value use if ((value=geometry->getPrimitiveSetIndex(primitive))!=geometry.getNumPrimitiveSet())
*/
unsigned int getPrimitiveSetIndex(const PrimitiveSet* primitiveset) const;
/** return true if any arrays are shared.*/
bool containsSharedArrays() const;
/** duplicate any shared arrays.*/
void duplicateSharedArrays();
/** When set to true, ignore the setUseDisplayList() settings, and hints to the drawImplementation
method to use OpenGL vertex buffer objects for rendering.*/
virtual void setUseVertexBufferObjects(bool flag);
/** Force a recompile on next draw() of any OpenGL display list associated with this geoset.*/
virtual void dirtyDisplayList();
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(State* state=0) const;
bool getArrayList(ArrayList& arrayList) const;
typedef std::vector<osg::DrawElements*> DrawElementsList;
bool getDrawElementsList(DrawElementsList& drawElementsList) const;
osg::VertexBufferObject* getOrCreateVertexBufferObject();
osg::ElementBufferObject* getOrCreateElementBufferObject();
/** Return the estimated size of GLObjects (display lists/vertex buffer objects) that are associated with this drawable.
* This size is used a hint for reuse of deleted display lists/vertex buffer objects. */
virtual unsigned int getGLObjectSizeHint() const;
/** Immediately compile this \c Drawable into an OpenGL Display List/VertexBufferObjects.
* @note Operation is ignored if \c _useDisplayList is \c false or VertexBufferObjects are not used.
*/
virtual void compileGLObjects(RenderInfo& renderInfo) const;
/** Draw Geometry directly ignoring an OpenGL display list which could be attached.
* This is the internal draw method which does the drawing itself,
* and is the method to override when deriving from Geometry for user-drawn objects.
*/
virtual void drawImplementation(RenderInfo& renderInfo) const;
/** Return true, osg::Geometry does support accept(Drawable::AttributeFunctor&). */
virtual bool supports(const Drawable::AttributeFunctor&) const { return true; }
/** Accept an Drawable::AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. */
virtual void accept(Drawable::AttributeFunctor& af);
/** Return true, osg::Geometry does support accept(Drawable::ConstAttributeFunctor&). */
virtual bool supports(const Drawable::ConstAttributeFunctor&) const { return true; }
/** Accept a Drawable::ConstAttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. */
virtual void accept(Drawable::ConstAttributeFunctor& af) const;
/** Return true, osg::Geometry does support accept(PrimitiveFunctor&). */
virtual bool supports(const PrimitiveFunctor&) const { return true; }
/** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. */
virtual void accept(PrimitiveFunctor& pf) const;
/** Return true, osg::Geometry does support accept(PrimitiveIndexFunctor&). */
virtual bool supports(const PrimitiveIndexFunctor&) const { return true; }
/** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. */
virtual void accept(PrimitiveIndexFunctor& pf) const;
protected:
Geometry& operator = (const Geometry&) { return *this;}
virtual ~Geometry();
void addVertexBufferObjectIfRequired(osg::Array* array);
void addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet);
PrimitiveSetList _primitives;
osg::ref_ptr<Array> _vertexArray;
osg::ref_ptr<Array> _normalArray;
osg::ref_ptr<Array> _colorArray;
osg::ref_ptr<Array> _secondaryColorArray;
osg::ref_ptr<Array> _fogCoordArray;
ArrayList _texCoordList;
ArrayList _vertexAttribList;
bool _containsDeprecatedData;
public:
/** Return true if the deprecated use array indicies or BIND_PER_PRIMITIVE binding has been assigned to arrays.*/
bool containsDeprecatedData() const { return _containsDeprecatedData; }
/** fallback for deprecated functionality. Return true if the Geometry contains any array indices or BIND_PER_PRIMITIVE arrays. */
bool checkForDeprecatedData();
/** fallback for deprecated functionality. Removes any array indices and BIND_PER_PRIMITIVE arrays.*/
void fixDeprecatedData();
#if defined(OSG_DEPRECATED_GEOMETRY_BINDING)
/** deprecated, Same values as Array::Binding.*/
enum AttributeBinding
{
BIND_OFF=0,
BIND_OVERALL=1,
BIND_PER_PRIMITIVE_SET=2,
BIND_PER_VERTEX=4
};
/** deprecated, use array->set*Binding(..). */
void setNormalBinding(AttributeBinding ab);
void setColorBinding(AttributeBinding ab);
void setSecondaryColorBinding(AttributeBinding ab);
void setFogCoordBinding(AttributeBinding ab);
void setVertexAttribBinding(unsigned int index,AttributeBinding ab);
/** deprecated, use array->get*Binding(..). */
AttributeBinding getNormalBinding() const;
AttributeBinding getColorBinding() const;
AttributeBinding getSecondaryColorBinding() const;
AttributeBinding getFogCoordBinding() const;
AttributeBinding getVertexAttribBinding(unsigned int index) const;
/** deprecated, use array->set*Normalize(..). */
void setVertexAttribNormalize(unsigned int index,GLboolean norm);
/** deprecated, use array->get*Normalize(..). */
GLboolean getVertexAttribNormalize(unsigned int index) const;
#endif
};
/** Convenience function to be used for creating quad geometry with texture coords.
* Tex coords go from left bottom (l,b) to right top (r,t).
*/
extern OSG_EXPORT Geometry* createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float l, float b, float r, float t);
/** Convenience function to be used for creating quad geometry with texture coords.
* Tex coords go from bottom left (0,0) to top right (s,t).
*/
inline Geometry* createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float s=1.0f, float t=1.0f)
{
return createTexturedQuadGeometry(corner,widthVec,heightVec, 0.0f, 0.0f, s, t);
}
} // namespace osg
/** Contains deprecated features of namespace osg. */
namespace deprecated_osg {
/** Geometry class contaning deprecated features.
* Users should only use deprecatged_osg::Geometry when absolutely neccessary for keeping things compiling,
* it is recommended that you should migrate your code to work just with osg::Geometry as existing
* deprecated_osg::Geometry will be removed in future release.
*/
class OSG_EXPORT Geometry : public osg::Geometry
{
public:
Geometry() : osg::Geometry() {}
Geometry(const Geometry& geometry,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY) : osg::Geometry(geometry, copyop) {}
/** Same values as Array::Binding.*/
enum AttributeBinding
{
BIND_OFF=0,
BIND_OVERALL=1,
BIND_PER_PRIMITIVE_SET=2,
BIND_PER_PRIMITIVE=3,
BIND_PER_VERTEX=4
};
void setNormalBinding(AttributeBinding ab);
AttributeBinding getNormalBinding() const;
void setColorBinding(AttributeBinding ab);
AttributeBinding getColorBinding() const;
void setSecondaryColorBinding(AttributeBinding ab);
AttributeBinding getSecondaryColorBinding() const;
void setFogCoordBinding(AttributeBinding ab);
AttributeBinding getFogCoordBinding() const;
void setVertexAttribBinding(unsigned int index,AttributeBinding ab);
AttributeBinding getVertexAttribBinding(unsigned int index) const;
void setVertexAttribNormalize(unsigned int index,GLboolean norm);
GLboolean getVertexAttribNormalize(unsigned int index) const;
void setVertexIndices(osg::IndexArray* array);
const osg::IndexArray* getVertexIndices() const;
void setNormalIndices(osg::IndexArray* array);
const osg::IndexArray* getNormalIndices() const;
void setColorIndices(osg::IndexArray* array);
const osg::IndexArray* getColorIndices() const;
void setSecondaryColorIndices(osg::IndexArray* array);
const osg::IndexArray* getSecondaryColorIndices() const;
void setFogCoordIndices(osg::IndexArray* array);
const osg::IndexArray* getFogCoordIndices() const;
void setTexCoordIndices(unsigned int unit,osg::IndexArray* array);
const osg::IndexArray* getTexCoordIndices(unsigned int unit) const;
void setVertexAttribIndices(unsigned int index,osg::IndexArray* array);
const osg::IndexArray* getVertexAttribIndices(unsigned int index) const;
};
} // namespace deprecated_osg
#endif
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