This file is indexed.

/usr/include/osg/Vec2b is in libopenscenegraph-dev 3.2.1-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_VEC2B
#define OSG_VEC2B 1

namespace osg {

/** General purpose float triple.
  * Uses include representation of color coordinates.
  * No support yet added for float * Vec2b - is it necessary?
  * Need to define a non-member non-friend operator*  etc.
  * Vec2b * float is okay
*/
class Vec2b
{
    public:

        // Methods are defined here so that they are implicitly inlined

        /** Data type of vector components.*/
        typedef signed char value_type;

        /** Number of vector components. */
        enum { num_components = 2 };

        /** Vec member variable. */
        value_type _v[2];

        /** Constructor that sets all components of the vector to zero */
        Vec2b() { _v[0]=0; _v[1]=0; }

        Vec2b(value_type r, value_type g)
        {
            _v[0]=r; _v[1]=g;
        }

        inline bool operator == (const Vec2b& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; }

        inline bool operator != (const Vec2b& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }

        inline bool operator <  (const Vec2b& v) const
        {
            if (_v[0]<v._v[0]) return true;
            else if (_v[0]>v._v[0]) return false;
            else return (_v[1]<v._v[1]);
        }

        inline value_type* ptr() { return _v; }
        inline const value_type* ptr() const { return _v; }

        inline void set( value_type x, value_type y)
        {
            _v[0]=x; _v[1]=y;
        }

        inline void set( const Vec2b& rhs)
        {
            _v[0]=rhs._v[0]; _v[1]=rhs._v[1];
        }

        inline value_type& operator [] (int i) { return _v[i]; }
        inline value_type operator [] (int i) const { return _v[i]; }

        inline value_type& x() { return _v[0]; }
        inline value_type& y() { return _v[1]; }

        inline value_type x() const { return _v[0]; }
        inline value_type y() const { return _v[1]; }

        inline value_type& r() { return _v[0]; }
        inline value_type& g() { return _v[1]; }

        inline value_type r() const { return _v[0]; }
        inline value_type g() const { return _v[1]; }

        /** Multiply by scalar. */
        inline Vec2b operator * (float rhs) const
        {
            Vec2b col(*this);
            col *= rhs;
            return col;
        }

        /** Unary multiply by scalar. */
        inline Vec2b& operator *= (float rhs)
        {
            _v[0]=(value_type)((float)_v[0]*rhs);
            _v[1]=(value_type)((float)_v[1]*rhs);
            return *this;
        }

        /** Divide by scalar. */
        inline Vec2b operator / (float rhs) const
        {
            Vec2b col(*this);
            col /= rhs;
            return col;
        }

        /** Unary divide by scalar. */
        inline Vec2b& operator /= (float rhs)
        {
            float div = 1.0f/rhs;
            *this *= div;
            return *this;
        }

        /** Binary vector add. */
        inline Vec2b operator + (const Vec2b& rhs) const
        {
            return Vec2b(_v[0]+rhs._v[0], _v[1]+rhs._v[1]);
        }

        /** Unary vector add. Slightly more efficient because no temporary
          * intermediate object.
        */
        inline Vec2b& operator += (const Vec2b& rhs)
        {
            _v[0] += rhs._v[0];
            _v[1] += rhs._v[1];
            return *this;
        }

        /** Binary vector subtract. */
        inline Vec2b operator - (const Vec2b& rhs) const
        {
            return Vec2b(_v[0]-rhs._v[0], _v[1]-rhs._v[1]);
        }

        /** Unary vector subtract. */
        inline Vec2b& operator -= (const Vec2b& rhs)
        {
            _v[0]-=rhs._v[0];
            _v[1]-=rhs._v[1];
            return *this;
        }

};    // end of class Vec2b



}    // end of namespace osg

#endif