/usr/include/osg/Vec2s is in libopenscenegraph-dev 3.2.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC2S
#define OSG_VEC2S 1
namespace osg {
class Vec2s
{
public:
/** Data type of vector components.*/
typedef short value_type;
/** Number of vector components. */
enum { num_components = 2 };
value_type _v[2];
/** Constructor that sets all components of the vector to zero */
Vec2s() { _v[0]=0; _v[1]=0; }
Vec2s(value_type x, value_type y) { _v[0] = x; _v[1] = y; }
inline bool operator == (const Vec2s& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; }
inline bool operator != (const Vec2s& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }
inline bool operator < (const Vec2s& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else return (_v[1]<v._v[1]);
}
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline void set( value_type x, value_type y)
{
_v[0]=x; _v[1]=y;
}
inline void set( const Vec2s& rhs)
{
_v[0]=rhs._v[0]; _v[1]=rhs._v[1];
}
inline value_type& operator [] (int i) { return _v[i]; }
inline value_type operator [] (int i) const { return _v[i]; }
inline value_type& x() { return _v[0]; }
inline value_type& y() { return _v[1]; }
inline value_type x() const { return _v[0]; }
inline value_type y() const { return _v[1]; }
inline value_type& r() { return _v[0]; }
inline value_type& g() { return _v[1]; }
inline value_type r() const { return _v[0]; }
inline value_type g() const { return _v[1]; }
inline Vec2s operator * (value_type rhs) const
{
return Vec2s(_v[0]*rhs, _v[1]*rhs);
}
inline Vec2s& operator *= (value_type rhs)
{
_v[0]*=rhs;
_v[1]*=rhs;
return *this;
}
inline Vec2s operator / (value_type rhs) const
{
return Vec2s(_v[0]/rhs, _v[1]/rhs);
}
inline Vec2s& operator /= (value_type rhs)
{
_v[0]/=rhs;
_v[1]/=rhs;
return *this;
}
inline Vec2s operator * (const Vec2s& rhs) const
{
return Vec2s(_v[0]*rhs._v[0], _v[1]*rhs._v[1]);
}
inline Vec2s operator + (const Vec2s& rhs) const
{
return Vec2s(_v[0]+rhs._v[0], _v[1]+rhs._v[1]);
}
inline Vec2s& operator += (const Vec2s& rhs)
{
_v[0] += rhs._v[0];
_v[1] += rhs._v[1];
return *this;
}
inline Vec2s operator - (const Vec2s& rhs) const
{
return Vec2s(_v[0]-rhs._v[0], _v[1]-rhs._v[1]);
}
inline Vec2s& operator -= (const Vec2s& rhs)
{
_v[0]-=rhs._v[0];
_v[1]-=rhs._v[1];
return *this;
}
inline Vec2s operator - () const
{
return Vec2s (-_v[0], -_v[1]);
}
}; // end of class Vec2s
/** multiply by vector components. */
inline Vec2s componentMultiply(const Vec2s& lhs, const Vec2s& rhs)
{
return Vec2s(lhs[0]*rhs[0], lhs[1]*rhs[1]);
}
/** divide rhs components by rhs vector components. */
inline Vec2s componentDivide(const Vec2s& lhs, const Vec2s& rhs)
{
return Vec2s(lhs[0]/rhs[0], lhs[1]/rhs[1]);
}
} // end of namespace osg
#endif
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