/usr/include/osgAnimation/StackedRotateAxisElement is in libopenscenegraph-dev 3.2.1-6.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 | /* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT
#define OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT 1
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
#include <osg/Vec3>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StackedRotateAxisElement : public StackedTransformElement
{
public:
META_Object(osgAnimation, StackedRotateAxisElement);
StackedRotateAxisElement();
StackedRotateAxisElement(const StackedRotateAxisElement&, const osg::CopyOp&);
StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle);
StackedRotateAxisElement(const osg::Vec3& axis, double angle);
void applyToMatrix(osg::Matrix& matrix) const;
osg::Matrix getAsMatrix() const;
bool isIdentity() const { return (_angle == 0); }
void update(float t = 0.0);
const osg::Vec3& getAxis() const;
double getAngle() const;
void setAxis(const osg::Vec3&);
void setAngle(double);
virtual Target* getOrCreateTarget();
virtual Target* getTarget() {return _target.get();}
virtual const Target* getTarget() const {return _target.get();}
protected:
osg::Vec3 _axis;
double _angle;
osg::ref_ptr<FloatTarget> _target;
};
}
#endif
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