/usr/include/osgGA/AnimationPathManipulator is in libopenscenegraph-dev 3.2.1-6.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_ANIMATION_PATH_MANIPULATOR
#define OSGGA_ANIMATION_PATH_MANIPULATOR 1
#include <osg/AnimationPath>
#include <osg/Notify>
#include <osgGA/CameraManipulator>
namespace osgGA{
//
// The AnimationPathManipulator is a Matrix Manipulator that reads an
// animation path from a file and plays it back. The file is expected
// to be ascii and a succession of lines with 8 floating point values
// per line. The succession of values are:
// time px py pz ax ay az aw
// where:
// time = elapsed time in seconds from the beginning of the animation
// px py pz = World position in cartesian coordinates
// ax ay az aw = Orientation (attitude) defined as a quaternion
class OSGGA_EXPORT AnimationPathManipulator : public CameraManipulator
{
public:
AnimationPathManipulator( osg::AnimationPath* animationPath=0 );
AnimationPathManipulator( const std::string& filename );
virtual const char* className() const { return "AnimationPath"; }
void setTimeScale(double s) { _timeScale = s; }
double getTimeScale() const { return _timeScale; }
void setTimeOffset(double o) { _timeOffset = o; }
double getTimeOffset() const { return _timeOffset; }
struct AnimationCompletedCallback : public virtual osg::Referenced
{
virtual void completed(const AnimationPathManipulator* apm) = 0;
};
void setAnimationCompletedCallback(AnimationCompletedCallback* acc) { _animationCompletedCallback = acc; }
AnimationCompletedCallback* getAnimationCompletedCallback() { return _animationCompletedCallback.get(); }
const AnimationCompletedCallback* getAnimationCompletedCallback() const { return _animationCompletedCallback.get(); }
void setPrintOutTimingInfo(bool printOutTimingInfo) { _printOutTimingInfo=printOutTimingInfo; }
bool getPrintOutTimingInfo() const { return _printOutTimingInfo; }
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
virtual void setByMatrix(const osg::Matrixd& matrix) { _matrix = matrix; }
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
virtual void setByInverseMatrix(const osg::Matrixd& matrix) { _matrix.invert(matrix); }
/** get the position of the manipulator as 4x4 Matrix.*/
virtual osg::Matrixd getMatrix() const { return _matrix; }
/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
virtual osg::Matrixd getInverseMatrix() const { return osg::Matrixd::inverse(_matrix); }
void setAnimationPath( osg::AnimationPath* animationPath ) { _animationPath=animationPath; }
osg::AnimationPath* getAnimationPath() { return _animationPath.get(); }
const osg::AnimationPath* getAnimationPath() const { return _animationPath.get(); }
bool valid() const { return _animationPath.valid(); }
void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
void home(double currentTime);
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
bool _valid;
bool _printOutTimingInfo;
void handleFrame( double time );
osg::ref_ptr<osg::AnimationPath> _animationPath;
double _timeOffset;
double _timeScale;
osg::ref_ptr<AnimationCompletedCallback> _animationCompletedCallback;
double _pauseTime;
bool _isPaused;
double _realStartOfTimedPeriod;
double _animStartOfTimedPeriod;
int _numOfFramesSinceStartOfTimedPeriod;
osg::Matrixd _matrix;
};
}
#endif
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