/usr/include/osgGA/SphericalManipulator is in libopenscenegraph-dev 3.2.1-6.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef __SphericalManipulator_h__
#define __SphericalManipulator_h__
#include <osgGA/CameraManipulator>
#include <osg/Math>
#include <osg/Quat>
namespace osgGA
{
class OSGGA_EXPORT SphericalManipulator : public CameraManipulator
{
public:
SphericalManipulator();
virtual const char* className() const { return "Spherical Manipulator"; }
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
virtual void setByMatrix(const osg::Matrixd& matrix);
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }
/** get the position of the manipulator as 4x4 Matrix.*/
virtual osg::Matrixd getMatrix() const;
/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
virtual osg::Matrixd getInverseMatrix() const;
/** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/
virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; }
/** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/
virtual float getFusionDistanceValue() const { return _distance; }
/** Attach a node to the manipulator.
Automatically detaches previously attached node.
setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.*/
virtual void setNode(osg::Node*);
/** Return node if attached.*/
virtual const osg::Node* getNode() const;
/** Return node if attached.*/
virtual osg::Node* getNode();
/** Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.*/
virtual void home(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
virtual void home(double);
/** Start/restart the manipulator.*/
virtual void init(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
void zoomOn(const osg::BoundingSphere& bound);
/** handle events, return true if handled, false otherwise.*/
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
/** Compute the home position.*/
virtual void computeHomePosition();
void computeViewPosition(const osg::BoundingSphere& bound,double& scale,double& distance,osg::Vec3d& center);
void setCenter(const osg::Vec3d& center) {_center=center;}
const osg::Vec3d& getCenter() const {return _center;}
bool setDistance(double distance);
double getDistance() const { return _distance; }
double getHomeDistance() const { return _homeDistance; }
void setHeading(double azimuth) { _heading = azimuth; }
double getHeading() const {return _heading;}
void setElevation(double elevation) { _elevation = elevation; }
double getElevtion() const {return _elevation;}
/** get the minimum distance (as ratio) the eye point can be zoomed in */
double getMinimumZoomScale() const { return _minimumZoomScale; }
/** set the minimum distance (as ratio) the eye point can be zoomed in towards the
center before the center is pushed forward.*/
void setMinimumZoomScale(double minimumZoomScale) {_minimumZoomScale=minimumZoomScale;}
/** set the mouse scroll wheel zoom delta.
* Range -1.0 to +1.0, -ve value inverts wheel direction and zero switches off scroll wheel. */
void setScroolWheelZoomDelta(double zoomDelta) { _zoomDelta = zoomDelta; }
/** get the mouse scroll wheel zoom delta. */
double getScroolWheelZoomDelta() const { return _zoomDelta; }
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
enum RotationMode
{
ELEVATION_HEADING=0,
HEADING,
ELEVATION,
MAP
};
RotationMode getRotationMode() const {return _rotationMode;}
void setRotationMode(RotationMode mode);
/** Returns true if the camera can be thrown, false otherwise. This defaults to true. */
bool getAllowThrow() const { return _allowThrow; }
/** Set the 'allow throw' flag. Releasing the mouse button while moving the camera results in a throw. */
void setAllowThrow(bool allowThrow) { _allowThrow = allowThrow; }
protected:
virtual ~SphericalManipulator();
/** Reset the internal GUIEvent stack.*/
void flushMouseEventStack();
/** Add the current mouse GUIEvent to internal stack.*/
void addMouseEvent(const osgGA::GUIEventAdapter& ea);
/** For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.*/
bool calcMovement();
/** Check the speed at which the mouse is moving.
If speed is below a threshold then return false, otherwise return true.*/
bool isMouseMoving();
// Internal event stack comprising last two mouse events.
osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t1;
osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t0;
osg::observer_ptr<osg::Node> _node;
double _modelScale;
double _minimumZoomScale;
bool _thrown;
bool _allowThrow;
/** The approximate amount of time it is currently taking to draw a frame.
* This is used to compute the delta in translation/rotation during a thrown display update.
* It allows us to match an delta in position/rotation independent of the rendering frame rate.
*/
double _delta_frame_time;
/** The time the last frame started.
* Used when _rate_sensitive is true so that we can match display update rate to rotation/translation rate.
*/
double _last_frame_time;
RotationMode _rotationMode;
osg::Vec3d _center;
double _distance;
double _heading; // angle from x axis in xy plane
double _elevation; // angle from xy plane, positive upwards towards the z axis
double _homeDistance;
double _zoomDelta;
};
}
#endif
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