This file is indexed.

/usr/include/osgTerrain/Locator is in libopenscenegraph-dev 3.2.1-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGTERRAIN_LOCATOR
#define OSGTERRAIN_LOCATOR 1

#include <osg/Object>
#include <osg/Vec3d>
#include <osg/CoordinateSystemNode>

#include <osgTerrain/Export>

namespace osgTerrain {

class OSGTERRAIN_EXPORT Locator : public osg::Object
{
    public:

        Locator();

        /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
        Locator(const Locator&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);

        META_Object(osgTerrain, Locator);

        /** CoordinateSystemType provides the classification of the type coordinate system represented.*/
        enum CoordinateSystemType
        {
            /** GEOCENTRIC coordinate systems are ones mapped to the around the ellipsoid, i.e. whole earth.*/
            GEOCENTRIC,

            /** GEOGRAPHIC coordinate systems are ones mapped to latitude and longitude.*/
            GEOGRAPHIC,

            /** PROJECTED coordinate systems are ones projected to a local projected coordinate system i.e. UTMs.*/
            PROJECTED
        };

        /** Set the CoordinatesSyetemType.
          * Note, the user must keep the CoordinateSystemString consistent with the type of the CoordinateSystem.*/
        void setCoordinateSystemType(CoordinateSystemType type) { _coordinateSystemType = type; }

        /** Get the CoordinatesSyetemType.*/
        CoordinateSystemType getCoordinateSystemType() const { return _coordinateSystemType; }

        /** Set the coordinate system format string. Typical values would be WKT, PROJ4, USGS etc.*/
        void setFormat(const std::string& format) { _format = format; }

        /** Get the coordinate system format string.*/
        const std::string& getFormat() const { return _format; }

        /** Set the CoordinateSystem reference string, should be stored in a form consistent with the Format.*/
        void setCoordinateSystem(const std::string& cs) { _cs = cs; }

        /** Get the CoordinateSystem reference string.*/
        const std::string& getCoordinateSystem() const { return _cs; }


        /** Set EllipsoidModel to describe the model used to map lat, long and height into geocentric XYZ and back. */
        void setEllipsoidModel(osg::EllipsoidModel* ellipsode) { _ellipsoidModel = ellipsode; }

        /** Get the EllipsoidModel.*/
        osg::EllipsoidModel* getEllipsoidModel() { return _ellipsoidModel.get(); }

        /** Get the const EllipsoidModel.*/
        const osg::EllipsoidModel* getEllipsoidModel() const { return _ellipsoidModel.get(); }


        /** Set the transformation from local coordinates to model coordinates.*/
        void setTransform(const osg::Matrixd& transform) { _transform = transform; _inverse.invert(_transform); }

        /** Set the transformation from local coordinates to model coordinates.*/
        const osg::Matrixd& getTransform() const { return _transform; }

        /** Set the extents of the local coords.*/
        void setTransformAsExtents(double minX, double minY, double maxX, double maxY);


        virtual bool orientationOpenGL() const;

        virtual bool convertLocalToModel(const osg::Vec3d& local, osg::Vec3d& world) const;

        virtual bool convertModelToLocal(const osg::Vec3d& world, osg::Vec3d& local) const;

        static bool convertLocalCoordBetween(const Locator& source, const osg::Vec3d& sourceNDC,
                                             const Locator& destination, osg::Vec3d& destinationNDC)
        {
            osg::Vec3d model;
            if (!source.convertLocalToModel(sourceNDC, model)) return false;
            if (!destination.convertModelToLocal(model, destinationNDC)) return false;
            return true;
        }

        bool computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const;

        void setDefinedInFile(bool flag) { _definedInFile = flag; }
        bool getDefinedInFile() const { return _definedInFile; }

        void setTransformScaledByResolution(bool scaledByResolution) { _transformScaledByResolution = scaledByResolution; }
        bool getTransformScaledByResolution() const { return _transformScaledByResolution; }

    protected:

        virtual ~Locator();

        CoordinateSystemType                _coordinateSystemType;

        std::string                         _format;
        std::string                         _cs;
        osg::ref_ptr<osg::EllipsoidModel>   _ellipsoidModel;

        osg::Matrixd                        _transform;
        osg::Matrixd                        _inverse;

        bool                                _definedInFile;
        bool                                _transformScaledByResolution;

};

}

#endif