This file is indexed.

/usr/include/osgText/Glyph is in libopenscenegraph-dev 3.2.1-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGTEXT_GLYPH
#define OSGTEXT_GLYPH 1

#include <string>
#include <istream>

#include <osg/Vec2>
#include <osg/Image>
#include <osg/Texture2D>
#include <osg/StateSet>
#include <osg/Geometry>
#include <osg/Geode>

#include <osgText/Export>
#include <osgText/KerningType>
#include <osgText/Style>

#include <OpenThreads/Mutex>

namespace osgText {

class Font;
class Text;
class Glyph3D;
class GlyphGeometry;
class GlyphTexture;

class OSGTEXT_EXPORT Glyph : public osg::Image
{
public:

    Glyph(Font* font, unsigned int glyphCode);

    Font* getFont() { return _font; }
    const Font* getFont() const { return _font; }

    unsigned int getGlyphCode() const { return _glyphCode; }

    void setWidth(float width) { _width = width; }
    float getWidth() const { return _width; }

    void setHeight(float height) { _height = height; }
    float getHeight() const { return _height; }

    void setHorizontalBearing(const osg::Vec2& bearing);
    const osg::Vec2& getHorizontalBearing() const;

    void setHorizontalAdvance(float advance);
    float getHorizontalAdvance() const;

    void setVerticalBearing(const osg::Vec2& bearing);
    const osg::Vec2& getVerticalBearing() const;

    void setVerticalAdvance(float advance);
    float getVerticalAdvance() const;

    void setTexture(GlyphTexture* texture);
    GlyphTexture* getTexture();
    const GlyphTexture* getTexture() const;

    void setTexturePosition(int posX,int posY);
    int getTexturePositionX() const;
    int getTexturePositionY() const;

    void setMinTexCoord(const osg::Vec2& coord);
    const osg::Vec2& getMinTexCoord() const;

    void setMaxTexCoord(const osg::Vec2& coord);
    const osg::Vec2& getMaxTexCoord() const;

    void subload() const;

protected:

    virtual ~Glyph();

    Font*                       _font;
    unsigned int                _glyphCode;

    float                       _width;
    float                       _height;

    osg::Vec2                   _horizontalBearing;
    float                       _horizontalAdvance;

    osg::Vec2                   _verticalBearing;
    float                       _verticalAdvance;

    GlyphTexture*               _texture;
    int                         _texturePosX;
    int                         _texturePosY;
    osg::Vec2                   _minTexCoord;
    osg::Vec2                   _maxTexCoord;

    typedef osg::buffered_value<GLuint> GLObjectList;
    mutable GLObjectList _globjList;

};

class OSGTEXT_EXPORT GlyphGeometry : public osg::Referenced
{
    public:

        GlyphGeometry();

        void setup(const Glyph3D* glyph, const Style* style);

        bool match(const Style* style) const;

        osg::Geode* getGeode() const { return _geode.get(); }
        osg::Geometry* getGeometry() const { return _geometry.get(); }

        /** Set the VertexArray of the glyph. */
        void setVertexArray(osg::Vec3Array * va) { _vertices = va; }
        /** Get the VertexArray of the glyph. */
        osg::Vec3Array * getVertexArray() const { return _vertices.get(); }

        /** Set the VertexArray of the glyph. */
        void setNormalArray(osg::Vec3Array* na) { _normals = na; }
        /** Get the NormalArray for the wall face. */
        osg::Vec3Array* getNormalArray() const { return _normals.get(); }

        /** Get the PrimitiveSetList for the front face. */
        osg::Geometry::PrimitiveSetList& getFrontPrimitiveSetList() { return _frontPrimitiveSetList; }
        /** Get the PrimitiveSetList for the wall face. */
        osg::Geometry::PrimitiveSetList& getWallPrimitiveSetList() { return _wallPrimitiveSetList; }
        /** Get et the PrimitiveSetList for the back face. */
        osg::Geometry::PrimitiveSetList& getBackPrimitiveSetList() { return _backPrimitiveSetList; }

        /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
        virtual void setThreadSafeRefUnref(bool threadSafe);

    protected:

        osg::ref_ptr<Style>             _style;
        osg::ref_ptr<osg::Geode>        _geode;
        osg::ref_ptr<osg::Geometry>     _geometry;
        osg::ref_ptr<osg::Vec3Array>    _vertices;
        osg::ref_ptr<osg::Vec3Array>    _normals;

        osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
        osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
        osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
};


class OSGTEXT_EXPORT Glyph3D : public osg::Referenced
{
public:

    Glyph3D(Font* font, unsigned int glyphCode);

    Font* getFont() { return _font; }
    const Font* getFont() const { return _font; }

    unsigned int getGlyphCode() const { return _glyphCode; }

    void setWidth(float width) { _width = width; }
    float getWidth() const { return _width; }

    void setHeight(float height) { _height = height; }
    float getHeight() const { return _height; }

    void setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
    const osg::Vec2 & getHorizontalBearing() const { return _horizontalBearing; }

    void setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
    float getHorizontalAdvance() const { return _horizontalAdvance; }

    void setVerticalBearing(const osg::Vec2& bearing) {  _verticalBearing=bearing; }
    const osg::Vec2& getVerticalBearing() const { return _verticalBearing; }

    void setVerticalAdvance(float advance) { _verticalAdvance=advance; }
    float getVerticalAdvance() const { return _verticalAdvance; }

    void setBoundingBox(osg::BoundingBox & bb) { _bb=bb; }
    const osg::BoundingBox & getBoundingBox() const { return _bb; }


    /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
    virtual void setThreadSafeRefUnref(bool threadSafe);


    void setRawVertexArray(osg::Vec3Array* vertices) { _rawVertexArray = vertices; }
    osg::Vec3Array* getRawVertexArray() { return _rawVertexArray.get(); }
    const osg::Vec3Array* getRawVertexArray() const { return _rawVertexArray.get(); }

    /** Get the PrimitiveSetList for the raw face which hasn't been tessellated. */
    osg::Geometry::PrimitiveSetList & getRawFacePrimitiveSetList() { return _rawFacePrimitiveSetList; }
    const osg::Geometry::PrimitiveSetList & getRawFacePrimitiveSetList() const { return _rawFacePrimitiveSetList; }

    GlyphGeometry* getGlyphGeometry(const Style* style);

protected:

    virtual ~Glyph3D() {}

    Font*                       _font;
    unsigned int                _glyphCode;

    float                       _width;
    float                       _height;

    osg::Vec2                   _horizontalBearing;
    float                       _horizontalAdvance;

    osg::Vec2                   _verticalBearing;
    float                       _verticalAdvance;

    osg::BoundingBox            _bb;
//        osg::Vec2                   _advance;


    osg::ref_ptr<osg::Vec3Array>    _rawVertexArray;
    osg::Geometry::PrimitiveSetList _rawFacePrimitiveSetList;

    typedef std::list< osg::ref_ptr<GlyphGeometry> >  GlyphGeometries;
    GlyphGeometries _glyphGeometries;

};


class OSGTEXT_EXPORT GlyphTexture : public osg::Texture2D
{
public:

    GlyphTexture();

    const char* className() const { return "GlyphTexture"; }

    /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
    virtual int compare(const osg::StateAttribute& rhs) const;

    /** Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other.*/
    void setGlyphImageMargin(unsigned int margin) { _margin = margin; }
    unsigned int getGlyphImageMargin() const { return _margin; }

    void setGlyphImageMarginRatio(float margin) { _marginRatio = margin; }
    float getGlyphImageMarginRatio() const { return _marginRatio; }

    bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY);

    void addGlyph(Glyph* glyph,int posX, int posY);

    virtual void apply(osg::State& state) const;

    /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
    virtual void setThreadSafeRefUnref(bool threadSafe);

    /** Resize any per context GLObject buffers to specified size. */
    virtual void resizeGLObjectBuffers(unsigned int maxSize);

    /** create an image that maps all the associated Glyph's onto a single image, that is equivilant to what will be downloaded to the texture.*/
    osg::Image* createImage();

protected:

    virtual ~GlyphTexture();


    // parameter used to compute the size and position of empty space
    // in the texture which could accommodate new glyphs.
    int _margin;
    float _marginRatio;
    int _usedY;
    int _partUsedX;
    int _partUsedY;

    typedef std::vector< osg::ref_ptr<Glyph> > GlyphRefList;
    typedef std::vector< const Glyph* > GlyphPtrList;
    typedef osg::buffered_object< GlyphPtrList > GlyphBuffer;

    GlyphRefList                _glyphs;
    mutable GlyphBuffer         _glyphsToSubload;

    mutable OpenThreads::Mutex  _mutex;

};

}


#endif