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* Copyright (c) 2004, 2005 Voltaire, Inc. All rights reserved.
* Copyright (c) 2002-2005 Mellanox Technologies LTD. All rights reserved.
* Copyright (c) 1996-2003 Intel Corporation. All rights reserved.
*
* This software is available to you under a choice of one of two
* licenses. You may choose to be licensed under the terms of the GNU
* General Public License (GPL) Version 2, available from the file
* COPYING in the main directory of this source tree, or the
* OpenIB.org BSD license below:
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* - Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
*
* - Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/*
* Abstract:
* Declaration of the quick pool.
* The quick pool manages a pool of objects.
* The pool can grow to meet demand, limited only by system memory.
*/
#ifndef _CL_QUICK_POOL_H_
#define _CL_QUICK_POOL_H_
#include <complib/cl_qcomppool.h>
#ifdef __cplusplus
# define BEGIN_C_DECLS extern "C" {
# define END_C_DECLS }
#else /* !__cplusplus */
# define BEGIN_C_DECLS
# define END_C_DECLS
#endif /* __cplusplus */
BEGIN_C_DECLS
/****h* Component Library/Quick Pool
* NAME
* Quick Pool
*
* DESCRIPTION
* The quick pool provides a self-contained and self-sustaining pool
* of user defined objects.
*
* To aid in object oriented design, the quick pool provides the user
* the ability to specify callbacks that are invoked for each object for
* construction, initialization, and destruction. Constructor and destructor
* callback functions may not fail.
*
* A quick pool does not return memory to the system as the user returns
* objects to the pool. The only method of returning memory to the system is
* to destroy the pool.
*
* The quick pool operates on cl_pool_item_t structures that describe
* objects. This can provides for more efficient memory use and operation.
* If using a cl_pool_item_t is not desired, the Pool provides similar
* functionality but operates on opaque objects.
*
* The quick pool functions operates on a cl_qpool_t structure which should
* be treated as opaque and should be manipulated only through the provided
* functions.
*
* SEE ALSO
* Structures:
* cl_qpool_t, cl_pool_item_t
*
* Callbacks:
* cl_pfn_qpool_init_t, cl_pfn_qpool_dtor_t
*
* Initialization/Destruction:
* cl_qpool_construct, cl_qpool_init, cl_qpool_destroy
*
* Manipulation:
* cl_qpool_get, cl_qpool_put, cl_qpool_put_list, cl_qpool_grow
*
* Attributes:
* cl_is_qpool_inited, cl_qpool_count
*********/
/****d* Component Library: Quick Pool/cl_pfn_qpool_init_t
* NAME
* cl_pfn_qpool_init_t
*
* DESCRIPTION
* The cl_pfn_qpool_init_t function type defines the prototype for
* functions used as constructor for objects being allocated by a
* quick pool.
*
* SYNOPSIS
*/
typedef cl_status_t
(*cl_pfn_qpool_init_t) (IN void *const p_object,
IN void *context,
OUT cl_pool_item_t ** const pp_pool_item);
/*
* PARAMETERS
* p_object
* [in] Pointer to an object to initialize.
*
* context
* [in] Context provided in a call to cl_qpool_init.
*
* RETURN VALUES
* Return CL_SUCCESS to indicate that initialization of the object
* was successful and that initialization of further objects may continue.
*
* Other cl_status_t values will be returned by cl_qcpool_init
* and cl_qcpool_grow.
*
* NOTES
* This function type is provided as function prototype reference for
* the function provided by the user as an optional parameter to the
* cl_qpool_init function.
*
* The initializer is invoked once per allocated object, allowing the user
* to perform any necessary initialization. Returning a status other than
* CL_SUCCESS aborts a grow operation, initiated either through cl_qcpool_init
* or cl_qcpool_grow, causing the initiating function to fail.
* Any non-CL_SUCCESS status will be returned by the function that initiated
* the grow operation.
*
* All memory for the object is pre-allocated. Users should include space in
* their objects for the cl_pool_item_t structure that will represent the
* object to avoid having to allocate that structure in the initialization
* callback.
*
* When later performing a cl_qcpool_get call, the return value is a pointer
* to the cl_pool_item_t returned by this function in the pp_pool_item
* parameter. Users must set pp_pool_item to a valid pointer to the
* cl_pool_item_t representing the object if they return CL_SUCCESS.
*
* SEE ALSO
* Quick Pool, cl_qpool_init
*********/
/****d* Component Library: Quick Pool/cl_pfn_qpool_dtor_t
* NAME
* cl_pfn_qpool_dtor_t
*
* DESCRIPTION
* The cl_pfn_qpool_dtor_t function type defines the prototype for
* functions used as destructor for objects being deallocated by a
* quick pool.
*
* SYNOPSIS
*/
typedef void
(*cl_pfn_qpool_dtor_t) (IN const cl_pool_item_t * const p_pool_item,
IN void *context);
/*
* PARAMETERS
* p_pool_item
* [in] Pointer to a cl_pool_item_t structure representing an object.
*
* context
* [in] Context provided in a call to cl_qpool_init.
*
* RETURN VALUE
* This function does not return a value.
*
* NOTES
* This function type is provided as function prototype reference for
* the function provided by the user as an optional parameter to the
* cl_qpool_init function.
*
* The destructor is invoked once per allocated object, allowing the user
* to perform any necessary cleanup. Users should not attempt to deallocate
* the memory for the object, as the quick pool manages object
* allocation and deallocation.
*
* SEE ALSO
* Quick Pool, cl_qpool_init
*********/
/****s* Component Library: Quick Pool/cl_qpool_t
* NAME
* cl_qpool_t
*
* DESCRIPTION
* Quick pool structure.
*
* The cl_qpool_t structure should be treated as opaque and should be
* manipulated only through the provided functions.
*
* SYNOPSIS
*/
typedef struct _cl_qpool {
cl_qcpool_t qcpool;
cl_pfn_qpool_init_t pfn_init;
cl_pfn_qpool_dtor_t pfn_dtor;
const void *context;
} cl_qpool_t;
/*
* FIELDS
* qcpool
* Quick composite pool that manages all objects.
*
* pfn_init
* Pointer to the user's initializer callback, used by the pool
* to translate the quick composite pool's initializer callback to
* a quick pool initializer callback.
*
* pfn_dtor
* Pointer to the user's destructor callback, used by the pool
* to translate the quick composite pool's destructor callback to
* a quick pool destructor callback.
*
* context
* User's provided context for callback functions, used by the pool
* to when invoking callbacks.
*
* SEE ALSO
* Quick Pool
*********/
/****f* Component Library: Quick Pool/cl_qpool_construct
* NAME
* cl_qpool_construct
*
* DESCRIPTION
* The cl_qpool_construct function constructs a quick pool.
*
* SYNOPSIS
*/
void cl_qpool_construct(IN cl_qpool_t * const p_pool);
/*
* PARAMETERS
* p_pool
* [in] Pointer to a cl_qpool_t structure whose state to initialize.
*
* RETURN VALUE
* This function does not return a value.
*
* NOTES
* Allows calling cl_qpool_init, cl_qpool_destroy, cl_is_qpool_inited.
*
* Calling cl_qpool_construct is a prerequisite to calling any other
* quick pool function except cl_pool_init.
*
* SEE ALSO
* Quick Pool, cl_qpool_init, cl_qpool_destroy, cl_is_qpool_inited.
*********/
/****f* Component Library: Quick Pool/cl_is_qpool_inited
* NAME
* cl_is_qpool_inited
*
* DESCRIPTION
* The cl_is_qpool_inited function returns whether a quick pool was
* successfully initialized.
*
* SYNOPSIS
*/
static inline uint32_t cl_is_qpool_inited(IN const cl_qpool_t * const p_pool)
{
/* CL_ASSERT that a non-null pointer is provided. */
CL_ASSERT(p_pool);
return (cl_is_qcpool_inited(&p_pool->qcpool));
}
/*
* PARAMETERS
* p_pool
* [in] Pointer to a cl_qpool_t structure whose initialization state
* to check.
*
* RETURN VALUES
* TRUE if the quick pool was initialized successfully.
*
* FALSE otherwise.
*
* NOTES
* Allows checking the state of a quick pool to determine if
* invoking member functions is appropriate.
*
* SEE ALSO
* Quick Pool
*********/
/****f* Component Library: Quick Pool/cl_qpool_init
* NAME
* cl_qpool_init
*
* DESCRIPTION
* The cl_qpool_init function initializes a quick pool for use.
*
* SYNOPSIS
*/
cl_status_t
cl_qpool_init(IN cl_qpool_t * const p_pool,
IN const size_t min_size,
IN const size_t max_size,
IN const size_t grow_size,
IN const size_t object_size,
IN cl_pfn_qpool_init_t pfn_initializer OPTIONAL,
IN cl_pfn_qpool_dtor_t pfn_destructor OPTIONAL,
IN const void *const context);
/*
* PARAMETERS
* p_pool
* [in] Pointer to a cl_qpool_t structure to initialize.
*
* min_size
* [in] Minimum number of objects that the pool should support. All
* necessary allocations to allow storing the minimum number of items
* are performed at initialization time, and all necessary callbacks
* successfully invoked.
*
* max_size
* [in] Maximum number of objects to which the pool is allowed to grow.
* A value of zero specifies no maximum.
*
* grow_size
* [in] Number of objects to allocate when incrementally growing the pool.
* A value of zero disables automatic growth.
*
* object_size
* [in] Size, in bytes, of each object.
*
* pfn_initializer
* [in] Initialization callback to invoke for every new object when
* growing the pool. This parameter is optional and may be NULL. If NULL,
* the pool assumes the cl_pool_item_t structure describing objects is
* located at the head of each object. See the cl_pfn_qpool_init_t
* function type declaration for details about the callback function.
*
* pfn_destructor
* [in] Destructor callback to invoke for every object before memory for
* that object is freed. This parameter is optional and may be NULL.
* See the cl_pfn_qpool_dtor_t function type declaration for details
* about the callback function.
*
* context
* [in] Value to pass to the callback functions to provide context.
*
* RETURN VALUES
* CL_SUCCESS if the quick pool was initialized successfully.
*
* CL_INSUFFICIENT_MEMORY if there was not enough memory to initialize the
* quick pool.
*
* CL_INVALID_SETTING if a the maximum size is non-zero and less than the
* minimum size.
*
* Other cl_status_t value returned by optional initialization callback function
* specified by the pfn_initializer parameter.
*
* NOTES
* cl_qpool_init initializes, and if necessary, grows the pool to
* the capacity desired.
*
* SEE ALSO
* Quick Pool, cl_qpool_construct, cl_qpool_destroy,
* cl_qpool_get, cl_qpool_put, cl_qpool_grow,
* cl_qpool_count, cl_pfn_qpool_init_t, cl_pfn_qpool_init_t,
* cl_pfn_qpool_dtor_t
*********/
/****f* Component Library: Quick Pool/cl_qpool_destroy
* NAME
* cl_qpool_destroy
*
* DESCRIPTION
* The cl_qpool_destroy function destroys a quick pool.
*
* SYNOPSIS
*/
static inline void cl_qpool_destroy(IN cl_qpool_t * const p_pool)
{
CL_ASSERT(p_pool);
cl_qcpool_destroy(&p_pool->qcpool);
}
/*
* PARAMETERS
* p_pool
* [in] Pointer to a cl_qpool_t structure to destroy.
*
* RETURN VALUE
* This function does not return a value.
*
* NOTES
* All memory allocated for objects is freed. The destructor callback,
* if any, will be invoked for every allocated object. Further operations
* on the pool should not be attempted after cl_qpool_destroy
* is invoked.
*
* This function should only be called after a call to
* cl_qpool_construct or cl_qpool_init.
*
* In a debug build, cl_qpool_destroy asserts that all objects are in
* the pool.
*
* SEE ALSO
* Quick Pool, cl_qpool_construct, cl_qpool_init
*********/
/****f* Component Library: Quick Pool/cl_qpool_count
* NAME
* cl_qpool_count
*
* DESCRIPTION
* The cl_qpool_count function returns the number of available objects
* in a quick pool.
*
* SYNOPSIS
*/
static inline size_t cl_qpool_count(IN cl_qpool_t * const p_pool)
{
CL_ASSERT(p_pool);
return (cl_qcpool_count(&p_pool->qcpool));
}
/*
* PARAMETERS
* p_pool
* [in] Pointer to a cl_qpool_t structure for which the number of
* available objects is requested.
*
* RETURN VALUE
* Returns the number of objects available in the specified quick pool.
*
* SEE ALSO
* Quick Pool
*********/
/****f* Component Library: Quick Pool/cl_qpool_get
* NAME
* cl_qpool_get
*
* DESCRIPTION
* The cl_qpool_get function retrieves an object from a
* quick pool.
*
* SYNOPSIS
*/
static inline cl_pool_item_t *cl_qpool_get(IN cl_qpool_t * const p_pool)
{
CL_ASSERT(p_pool);
return (cl_qcpool_get(&p_pool->qcpool));
}
/*
* PARAMETERS
* p_pool
* [in] Pointer to a cl_qpool_t structure from which to retrieve
* an object.
*
* RETURN VALUES
* Returns a pointer to a cl_pool_item_t for an object.
*
* Returns NULL if the pool is empty and can not be grown automatically.
*
* NOTES
* cl_qpool_get returns the object at the head of the pool. If the pool is
* empty, it is automatically grown to accommodate this request unless the
* grow_size parameter passed to the cl_qpool_init function was zero.
*
* SEE ALSO
* Quick Pool, cl_qpool_get_tail, cl_qpool_put, cl_qpool_grow, cl_qpool_count
*********/
/****f* Component Library: Quick Pool/cl_qpool_put
* NAME
* cl_qpool_put
*
* DESCRIPTION
* The cl_qpool_put function returns an object to the head of a quick pool.
*
* SYNOPSIS
*/
static inline void
cl_qpool_put(IN cl_qpool_t * const p_pool,
IN cl_pool_item_t * const p_pool_item)
{
CL_ASSERT(p_pool);
cl_qcpool_put(&p_pool->qcpool, p_pool_item);
}
/*
* PARAMETERS
* p_pool
* [in] Pointer to a cl_qpool_t structure to which to return
* an object.
*
* p_pool_item
* [in] Pointer to a cl_pool_item_t structure for the object
* being returned.
*
* RETURN VALUE
* This function does not return a value.
*
* NOTES
* cl_qpool_put places the returned object at the head of the pool.
*
* The object specified by the p_pool_item parameter must have been
* retrieved from the pool by a previous call to cl_qpool_get.
*
* SEE ALSO
* Quick Pool, cl_qpool_put_tail, cl_qpool_get
*********/
/****f* Component Library: Quick Pool/cl_qpool_put_list
* NAME
* cl_qpool_put_list
*
* DESCRIPTION
* The cl_qpool_put_list function returns a list of objects to the head
* of a quick pool.
*
* SYNOPSIS
*/
static inline void
cl_qpool_put_list(IN cl_qpool_t * const p_pool, IN cl_qlist_t * const p_list)
{
CL_ASSERT(p_pool);
cl_qcpool_put_list(&p_pool->qcpool, p_list);
}
/*
* PARAMETERS
* p_pool
* [in] Pointer to a cl_qpool_t structure to which to return
* a list of objects.
*
* p_list
* [in] Pointer to a cl_qlist_t structure for the list of objects
* being returned.
*
* RETURN VALUE
* This function does not return a value.
*
* NOTES
* cl_qpool_put_list places the returned objects at the head of the pool.
*
* The objects in the list specified by the p_list parameter must have been
* retrieved from the pool by a previous call to cl_qpool_get.
*
* SEE ALSO
* Quick Pool, cl_qpool_put, cl_qpool_put_tail, cl_qpool_get
*********/
/****f* Component Library: Quick Pool/cl_qpool_grow
* NAME
* cl_qpool_grow
*
* DESCRIPTION
* The cl_qpool_grow function grows a quick pool by
* the specified number of objects.
*
* SYNOPSIS
*/
static inline cl_status_t
cl_qpool_grow(IN cl_qpool_t * const p_pool, IN const size_t obj_count)
{
CL_ASSERT(p_pool);
return (cl_qcpool_grow(&p_pool->qcpool, obj_count));
}
/*
* PARAMETERS
* p_pool
* [in] Pointer to a cl_qpool_t structure whose capacity to grow.
*
* obj_count
* [in] Number of objects by which to grow the pool.
*
* RETURN VALUES
* CL_SUCCESS if the quick pool grew successfully.
*
* CL_INSUFFICIENT_MEMORY if there was not enough memory to grow the
* quick pool.
*
* cl_status_t value returned by optional initialization callback function
* specified by the pfn_initializer parameter passed to the
* cl_qpool_init function.
*
* NOTES
* It is not necessary to call cl_qpool_grow if the pool is
* configured to grow automatically.
*
* SEE ALSO
* Quick Pool
*********/
END_C_DECLS
#endif /* _CL_QUICK_POOL_H_ */
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