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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2008-2013 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#ifndef OSGEARTH_IMAGE_TERRAIN_LAYER_H
#define OSGEARTH_IMAGE_TERRAIN_LAYER_H 1

#include <osgEarth/Common>
#include <osgEarth/Config>
#include <osgEarth/ColorFilter>
#include <osgEarth/TileSource>
#include <osgEarth/TerrainLayer>
#include <osgEarth/URI>

namespace osgEarth
{
    class Profile;

    /**
     * Initialization options for an image layer.
     */
    class OSGEARTH_EXPORT ImageLayerOptions : public TerrainLayerOptions
    {
    public:
        /** Constructs new image layer options. */
        ImageLayerOptions( const ConfigOptions& options =ConfigOptions() );

        /**
         * Constructs new image layer options, giving a name to the layer and specifying
         * driver options to use.
         */         
        ImageLayerOptions( const std::string& name, const TileSourceOptions& driverOpt =TileSourceOptions() );

        /** dtor */
        virtual ~ImageLayerOptions() { }


    public: // properties

        /**
         * The initial opacity of this layer
         */
        optional<float>& opacity() { return _opacity; }
        const optional<float>& opacity() const { return _opacity; }

        /**
         * The initial minimum camera range at which this layer is visible.
         */
        optional<float>& minVisibleRange() { return _minRange; }
        const optional<float>& minVisibleRange() const { return _minRange; }

        /**
         * The initial maximum camera range at which this layer is visible.
         */
        optional<float>& maxVisibleRange() { return _maxRange; }
        const optional<float>& maxVisibleRange() const { return _maxRange; }

        /**
         * Gets or sets the nodata image for this MapLayer
         */
        optional<URI>& noDataImageFilename() { return _noDataImageFilename; }
        const optional<URI>& noDataImageFilename() const { return _noDataImageFilename; }

        /**
         * Gets the transparent color of this TileSource
         */
        optional<osg::Vec4ub>& transparentColor() { return _transparentColor; }
        const optional<osg::Vec4ub>& transparentColor() const { return _transparentColor; }
        
        /**
         * Whether LOD blending is enabled for this layer
         */
        optional<bool>& lodBlending() { return _lodBlending; }
        const optional<bool>& lodBlending() const { return _lodBlending; }

        /**
         * Filters attached to this layer.
         */
        ColorFilterChain& colorFilters() { return _colorFilters; }
        const ColorFilterChain& colorFilters() const { return _colorFilters; }

        /**
         * A shared image layer is bound to its own texture image units at render
         * so that all layers have access to its sampler.
         */
        optional<bool>& shared() { return _shared; }
        const optional<bool>& shared() const { return _shared; }

        /**
         * Whether to feather out alpha regions for this image layer with the featherAlphaRegions function.
         * Used to get proper blending when you have datasets that abutt exactly with no overlap.
         */
        optional<bool>& featherPixels() { return _featherPixels; }
        const optional<bool>& featherPixels() const { return _featherPixels; }

        /**
         * The minification filter to be applied to textures. This is the interpolation
         * mechanism to use when the texture uses fewer screen pixels than are available.
         */
        optional<osg::Texture::FilterMode>& minFilter() { return _minFilter; }
        const optional<osg::Texture::FilterMode>& minFilter() const { return _minFilter; }

        /**
         * The magnification filter to be applied to textures. This is the interpolation
         * mechanism to use when the texture uses more screen pixels than are available.
         */
        optional<osg::Texture::FilterMode>& magFilter() { return _magFilter; }
        const optional<osg::Texture::FilterMode>& magFilter() const { return _magFilter; }

    public:

        virtual Config getConfig() const { return getConfig(false); }
        virtual Config getConfig( bool isolate ) const;
        virtual void mergeConfig( const Config& conf );
        
    private:
        void fromConfig( const Config& conf );
        void setDefaults();

        optional<float>       _opacity;
        optional<float>       _minRange;
        optional<float>       _maxRange;
        optional<osg::Vec4ub> _transparentColor;
        optional<URI>         _noDataImageFilename;
        optional<bool>        _lodBlending;
        ColorFilterChain      _colorFilters;
        optional<bool>        _shared;
        optional<bool>        _featherPixels;
        optional<osg::Texture::FilterMode> _minFilter;
        optional<osg::Texture::FilterMode> _magFilter;
    };

    //--------------------------------------------------------------------

    /**
     * Callback for receiving notification of property changes on an ImageLayer.
     */
    struct ImageLayerCallback : public TerrainLayerCallback
    {
        virtual void onOpacityChanged( class ImageLayer* layer ) { }
        virtual void onVisibleRangeChanged( class ImageLayer* layer ) {}
        virtual void onColorFiltersChanged( class ImageLayer* layer ) { }
        virtual ~ImageLayerCallback() { }
    };

    typedef void (ImageLayerCallback::*ImageLayerCallbackMethodPtr)(ImageLayer* layer);

    typedef std::list< osg::ref_ptr<ImageLayerCallback> > ImageLayerCallbackList;

    //--------------------------------------------------------------------

    /**
     * Internal utility class for post-processing image tiles that come from 
     * a TileSource
     */
    class ImageLayerTileProcessor 
    {
    public:
        ImageLayerTileProcessor( const ImageLayerOptions& options =ImageLayerOptions() );

        /** dtor */
        virtual ~ImageLayerTileProcessor() { }

        void init( const ImageLayerOptions& options, const osgDB::Options* dbOptions, bool layerInTargetProfile );

        void process( osg::ref_ptr<osg::Image>& image ) const;

    private:
        ImageLayerOptions                  _options;
        osg::Vec4f                         _chromaKey;
        osg::ref_ptr<osg::Image>           _noDataImage;
        bool                               _layerInTargetProfile;
    };

    //--------------------------------------------------------------------

    /**
     * A map terrain layer containing bitmap image data.
     */
    class OSGEARTH_EXPORT ImageLayer : public TerrainLayer
    {
    public:
        /**
         * Constructs a new image layer.
         */
        ImageLayer( const ImageLayerOptions& options );

        /**
         * Constructs a new image layer with the given name and driver options.
         */
        ImageLayer( const std::string& name, const TileSourceOptions& driverOptions );

        /**
         * Constructs a new image layer with a custom TileSource.
         */
        ImageLayer( const ImageLayerOptions& options, TileSource* tileSource );

        /** dtor */
        virtual ~ImageLayer() { }

    public:
        /**
         * Access to the initialization options used to create this image layer
         */
        const ImageLayerOptions& getImageLayerOptions() const { return _runtimeOptions; }
        virtual const TerrainLayerOptions& getTerrainLayerRuntimeOptions() const { return _runtimeOptions; }

        /** Adds a property notification callback to this layer */
        void addCallback( ImageLayerCallback* cb );

        /** Removes a property notification callback from this layer */
        void removeCallback( ImageLayerCallback* cb );

        /** Override: see TerrainLayer */
        virtual void setTargetProfileHint( const Profile* profile );

        /**
         * Add a color filter (to the end of the chain)
         */
        void addColorFilter( ColorFilter* filter );

        /**
         * Remove a color filter
         */
        void removeColorFilter( ColorFilter* filter );

        /** 
         * Access the image filter chain
         */
        const ColorFilterChain& getColorFilters() const;


    public: // runtime properties

        /**
         * Sets the opacity of this image layer.
         * @param opacity Opacity [0..1] -> [transparent..opaque]
         */
        void setOpacity( float opacity );

        float getOpacity() const { return *_runtimeOptions.opacity(); }

        void disableLODBlending();
        bool isLODBlendingEnabled() const { return *_runtimeOptions.lodBlending(); }

        float getMinVisibleRange() const { return *_runtimeOptions.minVisibleRange();}
        void setMinVisibleRange( float minVisibleRange );

        float getMaxVisibleRange() const { return *_runtimeOptions.maxVisibleRange();}
        void setMaxVisibleRange( float maxVisibleRange );

        // whether this layer is marked for render sharing
        bool isShared() const { return *_runtimeOptions.shared() == true; }

        // when isShared() == true, the engine will call this function to bind the
        // shared layer to a texture image unit.
        optional<int>& shareImageUnit() { return _shareImageUnit; }
        const optional<int>& shareImageUnit() const { return _shareImageUnit; }


    public: // methods

        /**
         * Creates a GeoImage from this layer corresponding to the provided key. The
         * image is in the profile of the key and will be reprojected, mosaiced and
         * cropped automatically.
         */
        virtual GeoImage createImage( const TileKey& key, ProgressCallback* progress = 0, bool forceFallback =false);

        /**
         * Creates an image that is in the image layer's native profile.
         */
        GeoImage createImageInNativeProfile(const TileKey& key, ProgressCallback* progress, bool forceFallback, bool& out_isFallback);

    public: // TerrainLayer override

        CacheBin* getCacheBin( const Profile* profile );


    protected:

        // Creates an image that's in the same profile as the provided key.
        GeoImage createImageInKeyProfile(const TileKey& key, ProgressCallback* progress, bool forceFallback, bool& out_isFallback);

        // Fetches an image from the underlying TileSource whose data matches that of the
        // key extent.
        GeoImage createImageFromTileSource(const TileKey& key, ProgressCallback* progress, bool forceFallback, bool& out_isFallback);

        // Fetches multiple images from the TileSource; mosaics/reprojects/crops as necessary, and
        // returns a single tile. This is called by createImageFromTileSource() if the key profile
        // doesn't match the layer profile.
        GeoImage assembleImageFromTileSource(const TileKey& key, ProgressCallback* progress, bool& out_isFallback);


        virtual void initTileSource();

    protected:
        ImageLayerOptions                        _runtimeOptions;
        osg::ref_ptr<TileSource::ImageOperation> _preCacheOp;
        osg::ref_ptr<osg::Image>                 _emptyImage;
        ImageLayerCallbackList                   _callbacks;
        optional<int>                            _shareImageUnit;

        virtual void fireCallback( TerrainLayerCallbackMethodPtr method );
        virtual void fireCallback( ImageLayerCallbackMethodPtr method );

        void init();
        void initPreCacheOp();
    };

    typedef std::vector< osg::ref_ptr<ImageLayer> > ImageLayerVector;

} // namespace osgEarth

#endif // OSGEARTH_IMAGE_TERRAIN_LAYER_H