/usr/include/osgEarthAnnotation/AnnotationNode is in libosgearth-dev 2.5.0+dfsg-2+b2.
This file is owned by root:root, with mode 0o644.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ANNO_ANNOTATION_NODE_H
#define OSGEARTH_ANNO_ANNOTATION_NODE_H 1
#include <osgEarthAnnotation/Common>
#include <osgEarthAnnotation/AnnotationData>
#include <osgEarthAnnotation/Decoration>
#include <osgEarthSymbology/Style>
#include <osgEarth/DepthOffset>
#include <osgEarth/MapNodeObserver>
#include <osgEarth/Terrain>
#include <osgEarth/TileKey>
#define META_AnnotationNode(library,name) \
META_Node(library,name) \
virtual bool accept(Decoration* ds, bool enable) { return ds->apply(*this, enable); }
#define META_AnnotationNodeAbstract(library,name) \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
virtual const char* className() const { return #name; } \
virtual const char* libraryName() const { return #library; } \
virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } \
virtual bool accept(Decoration* ds, bool enable) { return ds->apply(*this, enable); }
// forward decs
namespace osgEarth
{
class MapNode;
}
namespace osgEarth { namespace Annotation
{
using namespace osgEarth;
using namespace osgEarth::Symbology;
/**
* Base class for all annotation node types.
*/
class OSGEARTHANNO_EXPORT AnnotationNode : public osg::Group,
public MapNodeObserver
{
public:
META_AnnotationNode(osgEarthAnnotation, AnnotationNode);
/**
* Annotation data attached to this annotation node.
*/
virtual void setAnnotationData( AnnotationData* data );
AnnotationData* getAnnotationData() const { return _annoData.get(); }
AnnotationData* getOrCreateAnnotationData();
/**
* Sets the node to "dynamic", i.e. sets up the node so that you can
* safely change it at runtime.
*/
virtual void setDynamic( bool value );
/**
* Gets the attach point for children of this node
*/
virtual osg::Group* getChildAttachPoint();
/**
* Serialized this annotation node so you can re-create it later
*/
virtual Config getConfig() const { return Config(); }
public: // decoration support
/**
* Installs a decoration on this annotation node.
*/
void installDecoration( const std::string& name, Decoration* ds );
/**
* Uninstalls a decoration on this annotation node.
*/
void uninstallDecoration( const std::string& name );
/**
* Gets the current decoration
*/
const std::string& getDecoration() const;
/**
* Activates a named decoration that was installed previously
*/
virtual void setDecoration( const std::string& name );
/**
* Clears any decoration.
*/
virtual void clearDecoration();
/**
* Whether this annotation has the specified decoration installed.
*/
bool hasDecoration( const std::string& name ) const;
public: // MapNodeObserver
virtual void setMapNode( MapNode* mapNode );
MapNode* getMapNode() { return _mapNode.get(); }
const MapNode* getMapNode() const { return _mapNode.get(); }
public: // Style functions
virtual void setStyle(const Style& style) { }
virtual const Style& getStyle() const { return s_emptyStyle; }
protected:
osg::ref_ptr<AnnotationData> _annoData;
bool _dynamic;
bool _autoclamp;
bool _depthAdj;
osg::ref_ptr<const AltitudeSymbol> _altitude;
DepthOffsetAdapter _doAdapter;
typedef std::map<std::string, osg::ref_ptr<Decoration> > DecorationMap;
DecorationMap _dsMap;
Decoration* _activeDs;
std::string _activeDsName;
bool supportsAutoClamping( const Style& style ) const;
/**
* Check the altitude symbology (if present) and configure the
* automatic mesh clamping if necessary.
*/
virtual void configureForAltitudeMode( const AltitudeMode& mode );
/**
* Apply general style information to the node
*/
virtual void applyStyle( const Style&);
virtual void applyGeneralSymbology(const Style&);
/**
* Sets the node to automatically re-clamp its geometry to incoming terrain tiles
* as they page in (if applicable).
* Note: you usually don't need to call this directly; it is automatically set
* based on the symbology. But you can call it to override the automatic setting.
*/
virtual void setCPUAutoClamping( bool value );
/**
* Whether to activate depth adjustment.
* Note: you usually don't need to call this directly; it is automatically set
* based on the symbology. But you can call it to override the automatic setting.
*/
virtual void setDepthAdjustment( bool value );
/**
* Sets a lighting override but only if lighting is not already set.
*/
void setLightingIfNotSet( bool lighting );
// utility funcion to make a geopoint absolute height
bool makeAbsolute( GeoPoint& mapPoint, osg::Node* patch =0L ) const;
// hidden default ctor
AnnotationNode( MapNode* mapNode =0L );
// hidden config ctor
AnnotationNode( MapNode* mapNode, const Config& conf );
// hidden copy ctor
AnnotationNode(const AnnotationNode& rhs, const osg::CopyOp& op=osg::CopyOp::DEEP_COPY_ALL) { }
osg::ref_ptr< TerrainCallback > _autoClampCallback;
private:
osg::observer_ptr<MapNode> _mapNode;
static Style s_emptyStyle;
public: // internal methods; do not call directly
virtual void reclamp( const TileKey& key, osg::Node* tile, const Terrain* terrain ) { }
virtual ~AnnotationNode();
};
/**
* Virtual class for AnnotationNodes with the set/getPosition method
*/
class PositionedAnnotationNode : public AnnotationNode
{
public:
/**
* Sets the map position of the node.
* Returns true upon success.
*/
virtual bool setPosition( const GeoPoint& p ) =0;
/**
* Gets the position (in map coordinates) of the node
*/
virtual GeoPoint getPosition() const =0;
protected:
PositionedAnnotationNode()
: AnnotationNode() { }
PositionedAnnotationNode(MapNode* mapNode)
: AnnotationNode( mapNode ) { }
PositionedAnnotationNode(MapNode* mapNode, const Config& conf)
: AnnotationNode( mapNode, conf ) { }
};
} } // namespace osgEarth::Annotation
#endif // OSGEARTH_ANNO_ANNOTATION_NODE_H
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