/usr/include/osgEarthAnnotation/AnnotationSettings is in libosgearth-dev 2.5.0+dfsg-2+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ANNOTATION_SETTINGS_H
#define OSGEARTH_ANNOTATION_SETTINGS_H 1
#include <osgEarthAnnotation/Common>
#include <osg/NodeVisitor>
namespace osgEarth { namespace Annotation
{
/**
* Global default settings for controlling annotation behavior
*/
class OSGEARTHANNO_EXPORT AnnotationSettings
{
public:
/**
* Whether to apply automatic re-clamping of CLAMP_TO_TERRAIN geometry
* whenever a terrain tile under the geometry changes due to paging
* DEFAULT: true
*/
static void setContinuousClamping( bool value ) { _continuousClamping = value; }
static bool getContinuousClamping() { return _continuousClamping; }
/**
* Whether to apply a depth-adjustment program to any line geometry in an
* AnnotationNode that is created with a CLAMP_TO_TERRAIN altitude symbol.
* The depth adjustment will mitigate z-fighting for clamped lines in many cases.
* DEFAULT: true
*/
static void setApplyDepthOffsetToClampedLines( bool value ) { _autoDepthOffset = value; }
static bool getApplyDepthOffsetToClampedLines() { return _autoDepthOffset; }
/**
* Gets or sets the max camera altitude at which the occlusion culling callback is applied.
* DEFAULT: 200000.0 meters
*/
static void setOcclusionCullingMaxAltitude( double value ) { _occlusionCullingMaxAltitude = value; }
static double getOcclusionCullingMaxAltitude() { return _occlusionCullingMaxAltitude; }
/**
* Gets or sets the adjustment factor, in meters, for the occlusion culling callback.
* This adjusts the target world point "up" by this factor to avoid being very aggressive with the culling
* if items are very close to the ground.
*/
static void setOcclusionCullingHeightAdjustment( double value ) { _occlusionCullingHeightAdjustment = value; }
static double getOcclusionCullingHeightAdjustment() { return _occlusionCullingHeightAdjustment; }
private:
static double _occlusionCullingMaxAltitude;
static double _occlusionCullingHeightAdjustment;
static bool _continuousClamping;
static bool _autoDepthOffset;
};
} } // namespace osgEarth::Annotation
#endif //OSGEARTH_ANNOTATION_SETTINGS_H
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