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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2008-2013 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#ifndef OSGEARTHFEATURES_FEATURE_DISPLAY_LAYOUT_H
#define OSGEARTHFEATURES_FEATURE_DISPLAY_LAYOUT_H 1

#include <osgEarthFeatures/Common>
#include <osgEarthFeatures/Feature>
#include <osgEarthFeatures/Filter>
#include <osgEarthSymbology/Style>
#include <osg/Geode>
#include <vector>

namespace osgEarth { namespace Features
{
    using namespace osgEarth;

    /**
     * Settings for a single level of detail of feature data
     */
    class OSGEARTHFEATURES_EXPORT FeatureLevel
    {
    public:
        /** Constructs a feature level from serialized data */
        FeatureLevel( const Config& config );

        /** Constructs a feature level with range information */
        FeatureLevel( float minRange, float maxRange );

        /** Constructs a feature level with range information and a style class */
        FeatureLevel( float minRange, float maxRange, const std::string& styleName );

        /** Minimum and aximum display ranges for this level */
        float minRange() const { return *_minRange; }
        float maxRange() const { return *_maxRange; }

        /** Style class (or style selector) name associated with this level (optional) */
        optional<std::string>& styleName() { return _styleName; }
        const optional<std::string>& styleName() const { return _styleName; }


        virtual ~FeatureLevel() { }


    public:
        Config getConfig() const;

    protected:
        void fromConfig( const Config& conf );

        optional<float>       _minRange;
        optional<float>       _maxRange;
        optional<std::string> _styleName;
    };

    /**
     * Defines a multi-LOD layout for a feature model layer.
     */
    class OSGEARTHFEATURES_EXPORT FeatureDisplayLayout : public osg::Referenced
    {
    public:
        FeatureDisplayLayout( const Config& conf =Config() );
        virtual ~FeatureDisplayLayout() { }

        /**
         * The ratio of visibility range to feature tile radius. Default is 15.
         * Increase this to produce more, smaller tiles at a given visibility
         * range; decrease this to produce fewer, larger tiles.
         *
         * For example, for factor=15, at a visibility range of (say) 120,000m
         * the system will attempt to create tiles that are approximately
         * 8,000m in radius. (120,000 / 15 = 8,000).
         */
        optional<float>& tileSizeFactor() { return _tileSizeFactor; }
        const optional<float>& tileSizeFactor() const { return _tileSizeFactor; }

        /**
         * The desired max range for pre-tiled feature sources like TFS.  The tileSizeFactor will be automatically computed
         * based on the first level of the feature profile so that it shows up at that range.
         */
        optional<float>& maxRange() { return _maxRange;}
        const optional<float>& maxRange() const { return _maxRange;}

        /**
         * Minimum visibility range for all tiles in the layout.
         */
         optional<float>& minRange() { return _minRange; }
         const optional<float>& minRange() const { return _minRange; }

        /**
         * Whether to crop geometry to fit within the cell extents when chopping
         * a feature level up into grid cells. By default, this is false, meaning 
         * that a feature whose centroid falls within the cell will be included.
         * Setting this to true means that if any part of the feature falls within
         * the working cell, it will be cropped to the cell extents and used.
         */
        optional<bool>& cropFeatures() { return _cropFeatures; }
        const optional<bool>& cropFeatures() const { return _cropFeatures; }

        /**
         * Sets the offset that will be applied to the computed paging priority
         * of tiles in this layout. Adjusting this can affect the priority of this
         * data with respect to other paged data in the scene (like terrain or other
         * feature layers).
         * Default = 0.0
         */
        optional<float>& priorityOffset() { return _priorityOffset; }
        const optional<float>& priorityOffset() const { return _priorityOffset; }

        /**
         * Sets the scale factor to be applied to the computed paging priority
         * of tiles in this layout. Adjusting this can affect the priority of this
         * data with respect to other paged data in the scene (like terrain or other
         * feature layers).
         * Default = 1.0.
         */
        optional<float>& priorityScale() { return _priorityScale; }
        const optional<float>& priorityScale() const { return _priorityScale; }


        /** Adds a new feature level */
        void addLevel( const FeatureLevel& level );

        /** Gets the number of feature levels in the schema */
        unsigned getNumLevels() const;

        /** Gets the nth level */
        const FeatureLevel* getLevel( unsigned i ) const;

        /** Gets the maximum range of the schema */
        //float getMaxRange() const;

        /**
         * Calculates the "best" quadtree LOD for the specified level, given the radius 
         * of the full extent of the dataset.
         */
        unsigned chooseLOD( const FeatureLevel& level, double fullExtentRadius ) const;

    public:
        Config getConfig() const;

    protected:
        optional<float> _tileSizeFactor;
        optional<float> _minRange;
        optional<float> _maxRange;
        optional<bool>  _cropFeatures;
        optional<float> _priorityOffset;
        optional<float> _priorityScale;
        typedef std::multimap<float,FeatureLevel> Levels;
        Levels _levels;

        void fromConfig( const Config& conf );
    };

} } // namespace osgEarth::Features

#endif // OSGEARTHFEATURES_FEATURE_DISPLAY_LAYOUT_H