/usr/include/osgEarthFeatures/FeatureModelGraph is in libosgearth-dev 2.5.0+dfsg-2+b2.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHFEATURES_FEATURE_MODEL_GRAPH_H
#define OSGEARTHFEATURES_FEATURE_MODEL_GRAPH_H 1
#include <osgEarthFeatures/Common>
#include <osgEarthFeatures/FeatureModelSource>
#include <osgEarthFeatures/Session>
#include <osgEarthSymbology/Style>
#include <osgEarth/OverlayNode>
#include <osgEarth/NodeUtils>
#include <osgEarth/ThreadingUtils>
#include <osgEarth/DepthOffset>
#include <osg/Node>
#include <set>
namespace osgEarth {
class ClampableNode;
class DrapeableNode;
}
namespace osgEarth { namespace Features
{
using namespace osgEarth;
using namespace osgEarth::Symbology;
/**
* A scene graph that renders feature data.
* This class will handle all the internals of selecting features, gridding feature
* data if required, and sorting features based on style. Then for each cell and each
* style, it will invoke the FeatureNodeFactory to create the actual data for each set.
*/
class OSGEARTHFEATURES_EXPORT FeatureModelGraph : public osg::Group
{
public:
/**
* Constructs a new model graph.
*
* @param options
* Model source options
* @param factory
* Node factory that will be invoked to compile feature data into nodes
* @param session
* Session under which to create elements in this graph
*/
FeatureModelGraph(
Session* session,
const FeatureModelSourceOptions& options,
FeatureNodeFactory* factory );
/**
* Loads and returns a subnode. Used internally for paging.
*/
osg::Node* load( unsigned lod, unsigned tileX, unsigned tileY, const std::string& uri );
/**
* Style sheet associated with this feature graph.
*/
StyleSheet* getStyles() { return _session->styles(); }
/**
* Sets the style sheet to use to render features
*/
void setStyles( StyleSheet* styles );
/**
* Session associated with this feature graph.
*/
Session* getSession() { return _session; }
/**
* UID given to this feature graph when registered with the pseudo-loader
*/
UID getUID() const { return _uid; }
/**
* Mark the feature graph dirty and in need of regeneration
*/
void dirty();
/**
* Adds an operation that will run on new nodes that are added by the
* paging system. Note, the operation only runs after the pager actually
* added the node to the live scene graph.
*/
void addPostMergeOperation( NodeOperation* op );
/**
* Access to the features levels
*/
const std::vector<const FeatureLevel*>& getLevels() const { return _lodmap; };
public: // osg::Node
virtual void traverse(osg::NodeVisitor& nv);
protected:
virtual ~FeatureModelGraph();
osg::Node* setupPaging();
osg::Group* buildLevel(
const FeatureLevel& level,
const GeoExtent& extent,
const TileKey* key);
osg::Group* build(
const Style& baseStyle,
const Query& baseQuery,
const GeoExtent& extent,
FeatureSourceIndex* index);
private:
osg::Group* createStyleGroup(
const Style& style,
const Query& query,
FeatureSourceIndex* index);
osg::Group* createStyleGroup(
const Style& style,
FeatureList& workingSet,
const FilterContext& contextPrototype);
void buildStyleGroups(
const StyleSelector* selector,
const Query& baseQuery,
FeatureSourceIndex* index,
osg::Group* parent);
void queryAndSortIntoStyleGroups(
const Query& query,
const StringExpression& styleExpr,
FeatureSourceIndex* index,
osg::Group* parent);
osg::Group* getOrCreateStyleGroupFromFactory(
const Style& style);
osg::BoundingSphered getBoundInWorldCoords(
const GeoExtent& extent,
const MapFrame* mapf ) const;
void buildSubTilePagedLODs(
unsigned lod, unsigned tileX, unsigned tileY,
const MapFrame* mapFrame, osg::Group* parent);
void redraw();
private:
FeatureModelSourceOptions _options;
osg::ref_ptr<FeatureNodeFactory> _factory;
osg::ref_ptr<Session> _session;
UID _uid;
std::set<std::string> _blacklist;
Threading::ReadWriteMutex _blacklistMutex;
GeoExtent _usableFeatureExtent;
bool _featureExtentClamped;
GeoExtent _usableMapExtent;
osg::BoundingSphered _fullWorldBound;
bool _useTiledSource;
osgEarth::Revision _revision;
bool _dirty;
bool _pendingUpdate;
std::vector<const FeatureLevel*> _lodmap;
osg::Group* _overlayInstalled;
osg::Group* _overlayPlaceholder;
ClampableNode* _clampable;
DrapeableNode* _drapeable;
DepthOffsetAdapter _depthOffsetAdapter;
enum OverlayChange {
OVERLAY_NO_CHANGE,
OVERLAY_INSTALL_PLACEHOLDER,
OVERLAY_INSTALL_CLAMPABLE,
OVERLAY_INSTALL_DRAPEABLE
};
OverlayChange _overlayChange;
osg::ref_ptr<RefNodeOperationVector> _postMergeOperations;
void runPostMergeOperations(osg::Node* node);
void checkForGlobalStyles(const Style& style);
void changeOverlay();
};
} } // namespace osgEarth::Features
#endif // OSGEARTHFEATURES_FEATURE_MODEL_GRAPH_H
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