/usr/include/osl/checkmate/dfpn.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*/
#ifndef OSL_DFPN_H
#define OSL_DFPN_H
#include "osl/checkmate/proofDisproof.h"
#include "osl/checkmate/checkMoveVector.h"
#include "osl/state/numEffectState.h"
#include "osl/container/moveVector.h"
#include "osl/hash/hashKey.h"
#include "osl/stl/vector.h"
#include "osl/pathEncoding.h"
#include "osl/config.h"
#include <boost/scoped_array.hpp>
#include <boost/scoped_ptr.hpp>
#include <boost/noncopyable.hpp>
#ifdef OSL_SMP
# ifndef OSL_DFPN_SMP
# define OSL_DFPN_SMP
# endif
#endif
#ifdef OSL_DFPN_SMP
# include "osl/misc/lightMutex.h"
# include <boost/thread/mutex.hpp>
#endif
namespace osl
{
namespace checkmate
{
class DfpnRecord;
/** 詰探索局面表 -- 並列でも共有する部分 */
class DfpnTable
{
struct Table;
struct List;
boost::scoped_array<Table> table;
size_t total_size;
int dfpn_max_depth;
size_t growth_limit, gc_threshold;
public:
DfpnTable(Player attack);
DfpnTable();
~DfpnTable();
template <Player Attack>
const DfpnRecord probe(const HashKey& key, PieceStand white) const;
const DfpnRecord probe(const HashKey& key, PieceStand white) const;
size_t estimateNodeCount(const HashKey& key, bool dominance_max=false) const;
template <Player Attack>
const DfpnRecord findProofOracle(const HashKey& key, PieceStand white, Move last_move=Move()) const;
const DfpnRecord findProofOracle(const HashKey& key, PieceStand white, Move last_move=Move()) const;
template <Player Attack>
void showProofOracles(const HashKey& key, PieceStand white, Move last_move=Move()) const;
size_t
#ifdef __GNUC__
__attribute__ ((pure))
#endif
size() const;
void showStats() const;
void setAttack(Player);
void setWorking(const HashKey& key, const DfpnRecord& value, int thread_id);
void leaveWorking(const HashKey& key, int thread_id);
void store(const HashKey& key, DfpnRecord& value, int leaving_thread_id=-1);
void addDag(const HashKey& key, DfpnRecord& value);
void clear();
size_t totalSize() { return total_size; }
Player attack() const;
void setMaxDepth(int);
int maxDepth() const;
void testTable();
size_t smallTreeGC(size_t threshold=10);
/** set the maximum size of table (otherwise infinity). this is one of preconditions to enable GC inside dfpn. */
void setGrowthLimit(size_t new_limit);
size_t growthLimit() const { return growth_limit; }
bool runGC();
private:
#ifdef OSL_DFPN_SMP
typedef osl::misc::LightMutex Mutex;
# ifdef USE_TBB_HASH
static const int DIVSIZE=1;
# else
static const int DIVSIZE=256;
mutable CArray<Mutex,DIVSIZE> mutex;
# endif
// typedef boost::mutex Mutex;
// TODO: boost::thread::shared_lock (available version >= 1.35) for multi read accessess
LightMutex root_mutex;
#else
static const int DIVSIZE=1;
#endif
static int keyToIndex(const HashKey& key)
{
unsigned long val=key.signature();
return (val>>24)%DIVSIZE;
}
template <Player Attack>
List *find(const HashKey& key, int subindex);
template <Player Attack>
const List *find(const HashKey& key, int subindex) const;
const List *find(const HashKey& key, int subindex) const;
};
/** 詰探索局面表 -- thread local */
class DfpnPathTable;
/** DfpnParallel の協調動作用 */
class DfpnShared;
/** 詰探索 */
class Dfpn : boost::noncopyable
{
public:
enum { DfpnMaxUniqMoves = CheckOrEscapeMaxUniqMoves };
typedef CheckMoveVector DfpnMoveVector;
typedef DfpnTable table_t;
private:
DfpnTable *table;
struct NodeBase;
struct Node;
struct Tree;
boost::scoped_ptr<Tree> tree;
boost::scoped_ptr<DfpnPathTable> path_table;
size_t node_count;
size_t node_count_limit;
DfpnShared *parallel_shared;
int thread_id;
bool blocking_verify;
public:
Dfpn();
~Dfpn();
void setTable(DfpnTable *new_table);
void setIllegal(const HashKey& key, PieceStand white);
void setBlockingVerify(bool enable=true) { blocking_verify = enable; }
void setParallel(int id, DfpnShared *s)
{
if (s)
assert(id >= 0);
thread_id = id;
parallel_shared = s;
}
const ProofDisproof
hasCheckmateMove(const NumEffectState& state, const HashKey& key,
const PathEncoding& path, size_t limit, Move& best_move,
Move last_move=Move::INVALID(), vector<Move> *pv=0);
const ProofDisproof
hasCheckmateMove(const NumEffectState& state, const HashKey& key,
const PathEncoding& path, size_t limit, Move& best_move, PieceStand& proof,
Move last_move=Move::INVALID(), vector<Move> *pv=0);
const ProofDisproof
hasEscapeMove(const NumEffectState& state,
const HashKey& key, const PathEncoding& path,
size_t limit, Move last_move);
size_t nodeCount() const { return node_count; }
const DfpnTable& currentTable() const { return *table; }
void analyze(const PathEncoding& path,
const NumEffectState& state, const vector<Move>& moves) const;
void clear();
// private:
template <Player P> void attack();
template <Player P> void defense();
template <Player P> struct CallAttack;
template <Player P> struct CallDefense;
struct DepthLimitReached {};
struct ProofOracle;
template <Player P, bool UseTable> void proofOracleAttack(const ProofOracle& oracle, int proof_limit);
template <Player P, bool UseTable> void proofOracleDefense(const ProofOracle& oracle, int proof_limit);
template <Player P, bool UseTable> struct CallProofOracleAttack;
template <Player P, bool UseTable> struct CallProofOracleDefense;
/** 合駒が詰と判った直後に、同じような合駒を詰める */
template <Player P> void blockingSimulation(int seed, const ProofOracle&);
template <Player P> void grandParentSimulation(int cur_move, const Node& gparent, int gp_move);
private:
template <bool UseTable>
const ProofDisproof
tryProofMain(const NumEffectState& state, const HashKey& key,
const PathEncoding& path, const ProofOracle&, size_t oracle_id, Move& best_move,
Move last_move);
public:
const ProofDisproof
tryProof(const NumEffectState& state, const HashKey& key,
const PathEncoding& path, const ProofOracle&, size_t oracle_id, Move& best_move,
Move last_move=Move::INVALID());
const ProofDisproof
tryProofLight(const NumEffectState& state, const HashKey& key,
const PathEncoding& path, const ProofOracle&, size_t oracle_id, Move& best_move,
Move last_move=Move::INVALID());
// debug
int distance(const HashKey&) const;
/** Pは攻撃側 */
template <Player P>
static void generateCheck(const NumEffectState&, DfpnMoveVector&, bool&);
/** Pは攻撃側 */
template <Player P>
static void generateEscape(const NumEffectState&, bool need_full_width,
Square grand_parent_delay_last_to, DfpnMoveVector&);
/** test suitability of simulation of grand-parent relation */
bool grandParentSimulationSuitable() const;
template <Player Turn>
static void sort(const NumEffectState&, DfpnMoveVector&);
private:
void findDagSource();
void findDagSource(const HashKey& terminal_key,
DfpnRecord& terminal_record,
PieceStand terminal_stand, int offset=0);
};
}
}
struct osl::checkmate::Dfpn::ProofOracle
{
HashKey key;
PieceStand white_stand;
ProofOracle(const HashKey& k, PieceStand w) : key(k), white_stand(w)
{
}
const ProofOracle newOracle(Player P, Move move) const
{
assert(P == move.player());
return ProofOracle(key.newHashWithMove(move),
(P == WHITE) ? white_stand.nextStand(P, move) : white_stand);
}
bool traceable(Player P, Move move) const
{
assert(P == move.player());
if (! move.isDrop())
return true;
if (P == BLACK) {
if (key.blackStand().get(move.ptype()) == 0)
return false;
}
else {
if (white_stand.get(move.ptype()) == 0)
return false;
}
return true;
}
};
#endif /* OSL_DFPN_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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