/usr/include/osl/effect_util/shadowEffect.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | #ifndef OSL_SHADOW_EFFECT_H
#define OSL_SHADOW_EFFECT_H
#include "osl/state/numEffectState.h"
namespace osl
{
namespace container
{
class PieceVector;
}
namespace effect_util
{
using container::PieceVector;
/**
* 影利きを求める
*/
struct ShadowEffect
{
private:
template <int count_max>
static int count(const NumEffectState&, Square target,
Player attack);
public:
/**
* target に attack の影利きが一つでもあるか.
* 相手の追加利きが先にある場合は対象としない.
*/
static bool hasEffect(const NumEffectState&, Square target,
Player attack);
/**
* target に attack の影利きを二つまで数える.
* 相手の追加利きの駒以降は対象としない.
*/
static int count2(const NumEffectState&, Square target,
Player attack);
};
} // namespace effect_util
using effect_util::ShadowEffect;
} // namespace osl
#endif /* OSL_SHADOW_EFFECT_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
|